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Gravity Rush

Gravity Rush PS4 photo
Gravity Rush PS4

Dang, I need to get on Gravity Rush Remastered

Lookin' good
Feb 03
// Jordan Devore
Perhaps I shouldn't have watched this Gravity Rush trailer yet. I mean, I fully intended to play the new PlayStation 4 remaster some day soon. Just not, like, right now. Not while there's The Witness to wrap up, XCOM 2 and Fi...

Review: Gravity Rush Remastered

Jan 15 // Josh Tolentino
Gravity Rush Remastered (PS4)Developer: SCE Japan Studio and Bluepoint GamesPublisher: Sony Computer Entertainment Japan and AsiaReleased: December 10, 2015 (Japan/Asia), February 2, 2016 (NA/EU)MSRP: $29.99 [Note: This review is based on the English-language version of the game released in Asian regions on December 10, 2015. We expect that there will be few if any significant differences between this release and the upcoming North America/EU releases.] The most striking part of Bluepoint's work on Gravity Rush Remastered is on the technical side. The game runs at a smooth, uninterrupted 60 frames per second, at a native 1080p resolution. Higher-resolution textures sport additional detail and sharpening while improved lighting and antialiasing brings out the color in the game's unique cel-shaded aesthetic. No one's going to mistake Gravity Rush Remastered for a "native" PS4 game, but it does look much like the way I (fondly) remember the Vita original, which is high praise considering that I can compare the two side-by-side and see just how much work went into the porting job.  While Bluepoint has made some considerable improvements to Gravity Rush Remastered's graphical quality and performance, it was more conservative in terms of content, opting just to add the original's three downloadable content packs as standard, and a gallery mode to check out concept art, character designs, and unlocked cutscenes. This may dilute the game's value proposition somewhat for existing Gravity Rush owners on the fence about double-dipping since the game is identical in content and design to the Vita version. [embed]334467:61883:0[/embed] If there's anything about the game that qualifies as "bad news," it's rooted in the fact that the content itself is unchanged. As such, the criticisms raised by Jim Sterling in his review of the original do stand, to an extent. The game's mission design never really lives up to the sheer joy of its central gravity-shifting mechanic, and no amount of frame rate improvement or antialiasing can change that. Combat and control in stressful situations can still be a little squirrely, though the better "feel" of a DualShock 4 controller, combined with the extra awareness afforded by a larger screen, makes it easier to compensate. Even players who enjoyed the tilt- and touchscreen-based features of Gravity Rush are accommodated, thanks to the DualShock 4's own motion sensing and touch panel (though these can be turned off if desired). The narrative is also much more proficient at establishing atmosphere and personality than at answering the questions it raises, and by the end of the campaign it can feel like one has just read an incomplete set of obscure foreign comic books, not knowing when or where the next issue will turn up. That said, I'm of the opinion that these rough edges are not nearly as serious in their impact as some may think, and to players in the right mindset, even add to Gravity Rush's considerable charm. The writing, dialog and story all emphasize Kat's character as a somewhat hapless amateur superhero (think "anime Ms. Marvel with a different power set") just getting started in her crime-fighting career, and she's exactly the kind of person who might whiff on landing a gravity kick and go flying into a pile of boxes. Just in the way that deliberately "slow" controls can improve the atmosphere of a horror game like Amnesia, occasional finickiness and flubs reinforce Gravity Rush Remastered's sense of character (albeit unintentionally). In the end, Bluepoint deserves credit for managing to bring out the best in an already-pretty-good game, allowing PS4 owners the chance to experience the charm of Gravity Rush unhampered by the limitations of its original platform.  [This review is based on a retail copy of the game acquired by the reviewer.] UnderRail (PC)Developer: Stygian SoftwarePublisher: Stygian SoftwareReleased: December 18, 2015MSRP: $14.99
Gravity Rush Remastered photo
Falling with style
Gravity Rush is and remains one of the coolest games on the PS Vita, even three years after its original 2012 release. Unfortunately for fans of cool games, the PS Vita didn't get into nearly as many hands as Sony was ho...

Gravity Rush: It's good photo
Gravity Rush: It's good

Wack ass America doesn't get dope Gravity Rush ads

PS4 remaster all out in Japan
Dec 11
// Steven Hansen
I've been consigned to horrible downtown all week doing my civic duty and boy are my arms tired. And while I love to pay $7 for a $3 sandwich and to walk a mile and to drop $4 a day on public transit, you know what I don't lo...
Gravity Rush photo
Gravity Rush

Gravity Rush jumps to PS4 sooner than expected

Now coming on February 2
Nov 21
// Kyle MacGregor
Gravity Rush Remastered will now launch on February 2, 2016 across Europe and North America, according to PlayStation Europe and Sony Computer Entertainment's Nick Accordino. The PlayStation 4 version was initially ...

Gravity Rush PS4 photo
Gravity Rush PS4

Gravity Rush Remastered is getting a physical release in North America

Second chance to play a great game
Nov 14
// Jordan Devore
There was discouraging talk of Gravity Rush Remastered being a digital-only release in North America, but as it turns out, a physical version is in the works after all. Amazon has opened pre-orders for the PlayStation 4 game. It's releasing on February 9, 2016 for $29.99. Someone must have decided the box art was simply too good not to use.
Gravity Rush 2 photo
Gravity Rush 2

Gravity Rush 2 introduces new types of gravity

Heavy stuff
Oct 27
// Kyle MacGregor
Gravity Rush 2 made an unexpected appearance today at Sony's Paris Games Week showcase, where director Keiichiro Toyama shared some new footage that features protagonist Kat harnessing the power of gravity in some new a...
Syd's new capris photo
Syd's new capris

Gravity Rush 2 site loosely covers plot for PS4 exclusive

Familiar faces returning
Sep 23
// Steven Hansen
Shocking only the holding-oniest of holdouts -- I'm talking skydiving with a parachute attached to brass knuckles -- Sony recommitted to Gravity Rush 2 at Tokyo Game Show 2015 with its first proper trailer and a 2016 release ...

I waited an hour and a half to play Gravity Rush PS4

Sep 17 // Steven Hansen
[embed]311208:60428:0[/embed] Look at this collector's edition! I haven't touched one since Catherine and didn't expect to go for one again, but I'm getting real into this. The original box art, expanded across a giant box, a very nice figure, and then that new, minimal black and white art. So good. Maybe I should just buy some real big Gravity Rush art to hang. Gravity Rush is already my favorite-looking game and it has translated perfectly to PlayStation 4. Anime blends into French comic aesthetic. Distinct regional skies are vibrant, varicolored oil paintings. Pointed line work serves as draw distance, as if the world was alive, sketching itself out in front of you as you soar about with the most invigorating locomotion. The controls, too, felt fine. The DualShock 4 accurately replaces the Vita gyro and if you're anything like me you "aim" the direction of gravity shifts with the sticks, anyways, and that's maybe even a little easier with full-size analog sticks. I'll happily play the first again when it comes to PS4 (February 9, 2016 in the states) and thank existential crises that, two years after it was first teased, we finally got a trailer for Gravity Rush 2 (and 2016's goty, c'mon). [embed]311208:60429:0[/embed]
TGS hands-on photo
Because I am stupid and I love it
I was surprised at Tokyo Game Show. It wasn't that there were melon-breasted anime women making out with each other in a trailer casually playing all about Sony's booth. It was that the line for Gravity Rush (Gravity Daze her...

Gravity Daze photo
Gravity Daze

Gravity Daze is coming to the PS4 on December 10, with a sequel next year

Flying anime girls, cats, and apples!
Sep 15
// Joe Parlock
A PS4 port of the popular Vita game Gravity Daze (known in the West as Gravity Rush) has been announced at the Tokyo Game Show. The game appears to be all about total freedom of movement, letting you fly all over the place with an Arkham-style combat. It’ll be released December 10 for the PS4. On top of that, Gravity Daze 2 will be released on 2016. 
Gravity Rush 2 photo
Gravity Rush 2

Sony 'waiting for the right time to unveil' Gravity Rush 2

The Vita isn't dead! Unless it's PS4
Jun 20
// Steven Hansen
As is always the case after a Gravity Rush 2-free show goes by, the lack of Gravity Rush 2 at E3 this year was a bummer, even after the report six months ago that it was, "in earnest development." With Sony skipping gamescom ...
Gravity Rush PS4 photo
Gravity Rush PS4

It looks like Gravity Rush is coming to PlayStation 4

Another port's a-comin'
Mar 20
// Kyle MacGregor
The Korean Ratings Board has classified "Gravity Rush Remaster" for release on PlayStation 4. Cue the mob of Vita fans upset about losing another exclusive in three, two... Or, you know, get excited about the prospect of a lo...

How did Destructoid's most anticipated games of 2014 come out?

Dec 15 // Steven Hansen
Brett Makedonski, Tom Clancy's The Division HAHAHA, I said I wanted The Division? God, early 2014 me was dumb. Let's revisit that in 2018. For now, let's pretend I said my most anticipated game was Valiant Hearts. Wow, was I ever spot-on with that one. It's one of the most important war games ever, and my hands-down pick for game of the year in 2014. Golly, I'm super good at picking these. Darren Nakamura, Starbound Going back and reading about Starbound being my most anticipated game of 2014 almost makes me a little bit sad. The game is still great, and the team at Chucklefish has been doing a fine job providing constant updates on its progress toward official release, but at some point my interest in keeping up with the minutiae just dropped off. I am still utterly fascinated by the concept, and I could still see myself losing hours to it if I started it up, but at this point I just want to wait until the final release so I can experience the universe it has to offer to its fullest. I am not even sure if the final release is scheduled for 2014 any more. Wake me up when it's ready. Until then, I can't dedicate my attention to it as much as I used to want to. It's not you, Starbound; it's me. Jordan Devore, Yoshi's Woolly World Unsurprisingly, my choice, Yarn Yoshi, didn't come out this year. Good-feels take a long time to make. But it did get a new name and a stage in Super Smash Bros. for Wii U. Having revisited the E3 trailer for Yoshi's Woolly World just now, yep, it's still my most anticipated game. Josh Tolentino, Watch Dogs Well, that was kind of a wash, wasn't it? Watch Dogs wasn't terrible, certainly, but it didn't set the world on fire like Ubisoft was hoping. Hell, I haven't even finished the story campaign yet, and the name "Aiden Pearce" is already a punchline in my mind. That said, the most intriguing parts of Watch Dogs' setup, namely its shared-world competitive multiplayer, did hold up to an extent. It's a real rush whenever someone invades my game, or I invade theirs, and there's nothing quite like pulling off a perfect one of the little cat-and-mouse hunts that come from the Online Hacking mode, or acting like a proper NPC to accomplish Online Tailing. If there's one positive that Watch_Dogs  may be able to leave in its legacy, it's that its best concepts may at some point come in to populate future, possibly better, Ubisoft games, because that's just how they tend to do things these days. Jonathan Holmes, Cat Girl Without Salad I have pestered WayForward about the missed release date of Cat Girl Without Salad for the past year. I have asked them questions like, "Why did you lie to me?" and "Do you enjoy making people feel glad only so that you can later make them feel sad?" In response, WayForward has said things that I can not tell you.  Cat Girl Without Salad is my most anticipated game of 2015.  Abel Girmay, Destiny So when we did the "Most Anticipated of 2014" list, I picked Infamous: Second Son as my most anticipated because Brett Z beat me to it when he called dibs on Destiny. Not knocking Second Son of course, it's just really difficult to talk about how a game turned out when you only manage to work through the first two hours. What I did play a lot of, though, was Destiny. Oh boy. What's left to say of this game that hasn't been already between all the reviews, Reddit posts, and parody Twitter accounts. Destiny was not a terrible game of course, but it was a deeply flawed one. Where we were promised a rich lore, we got 343 Dinkle Spark talking through a nonsensical narrative. Where we were told each weapon and armor piece would have a unique player story behind them, we got the endless grind for Strange Coins, hoping that Xur would have something good for our class. The latter touches on my biggest issue with Destiny, the endgame. Amidst promises of "the real game" starting after level 20, all that was waiting was a hamster wheel loop of grinding through the same missions, praying for that one good drop. Destiny has no postgame, just a grind that demands more than most modern MMOs, and no content to make the grind make it feel like anything but. I pushed my Warlock to level 25 and my Titan to 22, so it's not as if I didn't give Destiny a chance. Looking back at it, I just wish I would have given Second Son some of that time. Chris Carter, Dark Souls II The anticipated follow-up to From Software's Souls legacy was pretty much everything I wanted. While there were a few nasty tricks like tracking on some bosses, the actual environments were true to the series and, as always, the combat and itemization aspects were incredibly deep. There are too many memorable zones to count, and I can still map them out in my head as I type this. The new directors  Shibuya and Tanimura did right by Miyazaki, and even the three DLC bits were good in their own way. While I'm expecting a bit more variety from the next chapter, I'm happy to add Dark Souls II to my replay list for years to come right alongside of the other two Souls brothers. Steven Hansen, Gravity Rush 2 Not a damn word. Not a even a, "hey, how's it going?" phone call all year. I joked about waiting on word from Gravity Rush 2 to save a middling E3 (eventually saved by Metal Gear footage and Alien gameplay). I was actually let down to see nothing at Tokyo Game Show 2014 (it was announced at TGS 2013). By the time PlayStation Experience happened, I stopped getting even mild hope up.  There is a pulse. A mild blip of "this game is still being developed." Gravity Rush 2 is the fluttering eyelids of a comatose system and with last week's reassurance comes a doctor telling you, "don't get your hopes up yet," we don't know when it'll come out of this. Could be years. RIP PlayStation Vita.   -- I guess the good thing is that we can recycle half of last year's entries for "Most Anticipated Games of 2015" next month.  What were you looking forward to in 2014? Did it actually come out? Was it everything you ever wanted, setting your heart a flutter? Are you now planning the perfect Roadhouse theme wedding with it? Just make sure you do not tell me what you're anticipating in 2015. I will upload another post for you to do that in. Please understand.  
Anticipated retrospective photo
Mostly they didn't come out at all!
Want to feel old? January 2014 was just about one year ago. That's one whole season of a TV show or a complete Earth's orbit around the sun. Way back then--I can hardly remember it in the shadow of the god awful year--the Des...

Gravity Rush 2 photo
Gravity Rush 2

Gravity Rush 2 'in earnest development,' my heart not yet broken

Vita-l signs
Dec 11
// Steven Hansen
Since being teased at Tokyo Game Show 2013, Gravity Rush 2 has been quiet. I certainly missed it at TGS 2014. And just about every other event I went to this year, even if it was an event that there was no way a Gravity ...
Gravity Rush  photo
Gravity Rush

Check out this gorgeous Gravity Rush figure

Kat's never looked so good
Sep 09
// Brittany Vincent
Kat from the excellent PlayStation Vita game Gravity Rush has been lovingly sculpted into this new figure from maker President Japan. She's dressed in her original black costume with cape and is accompanied by Dusty, and whil...
Do want photo
Do want

Alright, I need this Gravity Rush figure in my life

May 12
// Steven Hansen
I don't like stuff. Maybe living lean is a product of smaller San Francisco living arrangements, maybe it's a product of semi-frequent moves, but I don't like to own a lot of things. Figures have almost always fallen into thi...

Destructoid's most wanted games of 2014

Jan 06 // Steven Hansen
Titanfall (PC, Xbox One, Xbox 360)Release: March 11, 2014 Titanfall is my most anticipated for 2014 for many reasons. The biggest being that I've missed being part of an online first-person shooter community as I just stopped after Black Ops II. The genre has been run into the ground and I simply stopped caring. That was until the Titanfall reveal during E3 where my love for shooters was rekindled with that very first demonstration. It appears as just another shooter, but there's so much more on offer. From the seamless and intuitive controls that lets you soar through maps, to just how solid the combat is on foot or within a mech, everything about Titanfall represents what the next evolution of FPS games should be all about. Starbound (PC, Mac)Release: TBA (in beta) To be fair, I have already been playing Starbound for about a month now. However, it is in an early beta state, which has involved several progress-erasing character wipes, and is missing a lot of content. Still, what I have played has been utterly breathtaking in its scope and execution. Space exploration has always been a dream of mine. To visit a previously uncharted world, discover places that have never been seen before, interact with the potentially hostile environment and local organisms, is something I only wish I could ever do in real life. Using procedural generation for just about everything, including planets, biomes, flora, and fauna, Starbound gets the closest that a game has ever come to creating a unique, fully explorable galaxy. Though I will probably never visit another planet, and I may die before humans master interstellar travel, I can spend hundreds of hours exploring the virtual galaxy, and despite its pixelated look, I can imagine myself as a physical entity exploring those alien worlds. Promised for the full release is a more fleshed out storyline, which will help to lead players through unlocking the mysteries of the great unknown. I cannot think of anything I want more than the mystery, exploration, and discovery that Starbound has in store. Watch Dogs (every console ever)Release: Q2 2014 This might be a bit of a cheat considering that we wrote this game into our "Most Anticipated" list last year, but let's just say that if Ubisoft hadn't found a reason (a good one from the looks of it) to delay Watch_Dogs and let it come out as planned a couple of months ago, then I'd have a PlayStation 4 by now. Indeed, it was - well, would have been - the reason for me to become an early adopter. I've never met an Assassin's Creed game I didn't enjoy (thank goodness I haven't needed to review them), and early looks at Watch_Dogs pointed at it being the modern-day Assassin's Creed game I always wanted, sans all the Desmond silliness. Interestingly, the multiplayer and shared-world aspects of the game, what with an almost Dark Souls-like option to enter other players' single-player experiences, blend some of the most fun aspects of Assassin's Creed's current multiplayer with the open-world compulsions that Ubisoft and its teams have down pat. I can't wait so see if Watch_Dogs can finally get us hacking the planet right and proper in 2014. Super Smash Bros. (Wii U, 3DS)Release: TBA Gawd do I love Smash Bros. I’ve poured countless hours into Melee, and while Brawl never captured me in the same way, I have much higher hopes for the upcoming installment with Namco Bandai hopefully keeping Sakurai in check. I’ve already got the same excitement that I had prior to Brawl’s release, thanks to the daily screenshots posted on the official website (sort of like the Dojo!). I’m always wondering what new character or item will be shown off next, and anticipating the next video just so I can see it in motion. My biggest hope for the next Super Smash Bros. is a great diversity of characters, and gameplay that leans more towards the quickness of Melee instead of the floaty-ness and tripping-ness of Brawl. I don’t care if I can wavedash and shffl, but I do want a more competitive game. One with an excellent online mode. Destiny (PS4, Xbox One, PS3, Xbox 360)Release: September 9, 2014 Bungie is most well-known for Halo, and for good reason. It was a technically impressive first-person shooter that combined a narrative-rich universe, various innovations, and tight, addictive arena-based multiplayer that sky-rocketed the popularity of the original Xbox and made itself one of the most successful franchises of the past decade (and probably ever). But now Bungie has cut ties with Microsoft -- and the IP that made it famous -- and it's been almost four years since we've played a new Bungie title. How do you follow up something like Halo? Well, with something like Destiny. A role-playing first-person shooter in a post-apocalyptic mythic science fiction open world setting sure is a mouthful, but it's the only proper way to describe what the former house of Halo has cooking for 2014. If Borderlands, Fallout, Mass Effect, and Final Fantasy were thrown in a blender, Destiny is surely what the final result would be. But then, it's also doing completely new things that we haven't really seen before with a persistent, dynamic online world controlled completely by player action (described by Bungie as a "shared-world shooter") being of particular emphasis. It's these new ideas with the backing of Bungie's ambition, and their proven history of executing on it, that has Destiny very high on my list of most-anticipated games of 2014. Mario Kart 8 (Wii U)Release: TBA Mario Kart 8 is quickly becoming the game I simply can not wait to be released. Each screen and video they show has me literally frothing at the mouth trying to quickly spy where short-cuts and tricks are on each map and course. I love playing these games with friends, and my wife and I get very competitive with this series, so this looks like another chance for us to try to one-up each other (no pun intended). There seems to be a lot of variety with the vehicles as well, with some karts looking more like ATVs, the flight or glide abilities from Kart 7, that a hover conversion? The character selection is also great, though I still don't understand how Baby Mario and Adult Mario can exist in the same game. That's gotta be some sort of time-paradox or something. The way the karts change and adapt to each new terrain; from gliding through the air, to riding on the walls, even upside down, has me excited to play this with friends. Whether online with buds or at home with various controllers on the couch, the series has always been a mainstay of parties in my house, and I'm looking forward to continuing the tradition in HD. And everything looks amazing in this game too. I've been absorbing every detail, screenshot and trailer out there, hoping to see more, and every time I'm in awe of how damn gorgeous the game looks. It can't get here soon enough. Infamous: Second Son (PS4)Release: March 21, 2014 Infamous: Second Son is my most anticipated game of 2014, but not what I'm most hopeful for. In many ways, it's this doubt that make me most eager to get my hands on it; impatient for its release. You see, I've always had this on and off love affair with the Infamous series. Infamous was a perfectly serviceable open-world game, but was mired in a story with awfully dull characters, and a twist ending that felt purely random and uninteresting. Infamous 2, however, almost turned me into a fan. The platforming was tighter, the new fire and ice powers made everything more interesting (Ice Launch + Lighting Tether = Awesome Sauce), and the story was wonderfully crafted tale light years ahead of the first, with gloriously gut-wrenching endings awaiting you whether you chose good of evil. It also helped that New Marais was a far more interesting setting than Empire City. I'll take swamp lands, flooded districts, and French quarters over a generic concrete jungle any day. Now with Infamous: Second Son, I'm hoping that love will keep burning. Delsin's ability to collect superpowers Peter Petrelli-style looks interesting, and so far I'm digging the story's X-Men style government vs. conduits set up. Seattle is an interesting enough setting, if for no other reason than that games have never really explored it in any big way. I do hope though that there will be more  woodland and forest environments to play in. The Pacific northwest has some truly beautiful scenery, so it'd be a shame if Second Son relegated itself to city streets and sewers. Also, neon is somehow a super power. Either something is going very right or very wrong. Ultra Street Fighter IV (PC, PS3, Xbox 360)Release: June 2014 (console), August 2014 (PC) Casual or non-fans of Street Fighter might have heard about the announcement of Ultra Street Fighter IV, the fourth update of game, and thought, “Oh, here comes Capcom just cashing in on the loyalty of their fans.” While the game has been both great to play and watch for the past two years, this is a much-needed update to a game that was beginning to lose its edge. The current version of Street Fighter IV has been the same since late 2011.  For once it seems that the people at Capcom have been listening to the fans and have begun to implement changes that fans have been wanting for years. The changes that have been announced are as specific as adjusting frame data and damage for certain characters, as well as broad updates that will change how the game is played as a whole. One of the most important of these is the addition of a delayed wake-up mechanic. This will change the meta of players relying on mixups and unblockable setups and reward more of a footsie-focused game. No longer will characters like Akuma be able to make rounds seem like guessing games. They have also announced the addition of past Street Fighters Hugo, Rolento, Elena and Poison; as well as a fifth character that is female and “has never been playable in a Street Fighter game.” Metal Gear Solid V: Ground Zeroes (PS3, Xbox 360)Release: March 18, 2014 If you guys know anything about me it’s that I love Metal Gear. Without a doubt it is my favorite video game series above all others, so when Metal Gear Solid 5 was announced you better believe I was beyond excited. I have admittedly spent more than my fair share of time dissecting every trailer, tweet or whatever I can get my hands on to formulate all sorts of crazy theories on how Metal Gear Solid 5 is going to pan out. Ground Zeroes takes place in 1974, right after the events of Peace Walker. After receiving word that Paz, the double agent working for the Patriots, is being held in an American camp in Cuba called Camp Omega along with Chico who tried to rescue Paz himself, Snake gets tasked with sneaking into the aforementioned camp to get them out. It is during this time away that Mother Base gets attacked and taken out eventually leading to Big Boss being knocked into his coma, which forces Major Zero to begin the “Les Enfants Terribles” project and leads players into the Phantom Pain. Beyond the actual story setup I have just described, Camp Omega seems like it can easily be re-purposed into many different mission scenarios. We have seen not only different mission setups at different events, but also the Sony and Microsoft exclusive DLC “Déjà vu” and “Jamais Vu,” which not only change objectives, but game aesthetics as well. Between this and the real-time day and night cycle changing how enemies are placed and  how they react, Ground Zeroes is shaping up to be a pretty great package that is budget priced as well as available on most platforms. Rest assured I will either be streaming or YouTubing the crap out of this once it comes out. Now to just finish my Metal Gear series playthrough before March. The Division (PC, PS4, Xbox One)Release: TBA The reason I'm anxiously awaiting Tom Clancy's The Division is two-fold. On one hand, I'm fascinated by stories of urban deterioration and social collapse. The Division's approach to this through the use of procedural destruction and dynamically-unwinding narrative has it poised to possibly be the most convincing of apocalyptic tales videogames have ever seen. More importantly, The Division might act as a litmus test for some ideas that may soon become commonplace for console titles. Ubisoft's seemingly corporate crusade to "blur the line between single- and multiplayer" will be in full effect, whether players like it or not. The Division will probably be the most refined game that's in the best position to succeed with this infrastructure. If it can pull it off, other companies will likely look to replicate this approach; if it's a mess, console gamers might be spared this built-in DRM for a bit longer. Yarn Yoshi (Wii U)Release: "I don't actually know if this is out in 2014 but eff it." Kirby's Epic Yarn was the most fun I've had with the franchise since Kirby Super Star. Another title from Good-Feel, Yarn Yoshi, is on track to elicit similar feelings for an IP I've felt let down by since the wondrous Super Nintendo days. We're actually getting two new games starring Yoshi in the near future, the other being Yoshi's New Island, though it's the aforementioned project I'm most interested in at this point. There's concern that Good-Feel's utterly adorable art direction won't feel as unique a second time around, but I'm sure the developers have tricks up their sleeves. And besides, we've hardly seen anything of the game yet. It just goes to show that despite only seeing less than a minute of footage, Yarn Yoshi still appeals to me so much that it's among my most-wanted games right now. That's the power of cute (and a well-designed platforming foundation). Dark Souls II (PS3, Xbox 360, PC)Release: March 11, 2014 There are many games I'm excited to play in 2014, but all of them pale in comparison to Dark Souls II. Although I'm a tiny bit concerned based on the recent beta event, it's still very much a Souls game. In that regard, it'll most likely challenge everything I've learned as an action game enthusiast, and all I want to do is sit down and play it from start to finish. I frequently praise the Souls games, mostly because of their ability to trick and captivate me like pretty much nothing else on the market. I don't know what's coming next, and that element of surprise is what drives me to keep playing them. Most of the game's areas and enemies are a complete secret, and I'm counting on a boss or two to having me throwing my controller at the wall. And I wouldn't have it any other way. Transistor (PC, PS4)Release: TBA In previous years, working out a "most anticipated" game for the upcoming year was still a stab in the dark. However in 2014, I know the game I'm looking forward to the most is Supergiant Games' Transistor, the follow up to their debut title Bastion. What's making it the top game I'm looking forward to is because I was one of the first people to get my hands on the game at PAX East in 2013. In the game, you'll control Red, a nightclub singer who comes into possession of a huge sentient sword dubbed the Transistor; people are going missing in the city and sinister white robots are guarding the streets whilst the bodies pile up. Where is the trouble coming from, who stole Red's voice and what is the Transistor? The actual gameplay is a mix between action and turn-based strategy; Red can use the transistor to cue up moves and abilities and then have them play out in real time. In between having those abilities recharge Red will have to dodge and avoid enemy attacks. It's a great mix of styles. You can tell this is a Supergiant game from the first second you play Transistor; Jen Zee's distinctive art style is present, along with Darren Korb's melodic score and Logan Cunningham's voice is slightly softer voicing the Transistor. Whilst some might worry about Supergiant simply repeating themselves, I like the fact that an indie studio is developing a strong sense of style. After my hands on earlier in the year, I can't wait to play the full game in 2013. Cat Girl Without Salad Release: DEFINITELY RELEASING Cat Girl Without Salad, the upcoming visual novel puzzle fighting shmup rhythm action RPG RTS was originally announced for 3DS, DS, Wii, Wii U, XBLA, PSN, PC, PC, iOS and Android, with a tentative release date of Fall 2013. Sadly, Fall has come and gone, and the game is nowhere to be seen. I'm guessing that WayForward may have bit off a little more than they could chew.  Missing the tentative release window hasn't stopped fans from producing incredible Cat Girl Without Salad art in massive quantities. There is even a fan made OST! WayForward must be very excited to have such a large and passionate pre-installed fan base for their upcoming game which, if you must know, is definitely not a joke, actually. The Witcher 3: Wild Hunt (PC, PS4, Xbox One)Release: TBA While there are plenty of other games I'm looking forward to in 2014, I probably wouldn't complain too much if you told me I was only allowed to play The Witcher 3: The Wild Hunt. Like numerous courtesans, milkmaids, and Dryads throughout the Northern Kingdoms, my stance on Geralt of Rivia has quickly gone from skeptical wariness to passionate infatuation. The earlier games in the series did almost nothing to grab my attention, and when I first tried to play The Witcher 2: Assassins of Kings on 360, I found it frustratingly dense and I eventually gave up. When The Witcher 3 was revealed in Game Informer, my interest was piqued, but mostly for rather shallow reasons: The game will be open-world. Geralt has a beard, and the ability to jump. Several of the new monsters have really cool-looking antlers. Upon seeing the game in action at E3, I was sold. The Wild Hunt looks like as much of a leap forward from it's predecessor as the The Witcher 2 did from the first - probably even more so. Upon returning home from E3, I was so excited about The Wild Hunt that I immediately started reading the books. Can you believe it? A video game got me so excited, I'm actually reading books. That's nuts. Gravity Rush 2 (Vita)Release: TBA Gravity Rush was my Game of the Year in 2012. It is my favorite-looking game. Anime blends into French comic aesthetic. Distinct regional skies are vibrant, varicolored oil paintings. Pointed line work serves as draw distance, as if the world was alive, sketching itself out in front of you as you soar about with the most invigorating locomotion. Everything about it speaks to my soul. The blend of mystery and whimsy of its first two acts give way to a surreal, metaphysical third that questions what it means to exist. There is a cat. I love the cat. It is alive in the way that only cats are, as a bundle of aloof physical perfection. I had feared I would not get more Gravity Rush. I am getting more Gravity Rush. I don't know what that entails, beyond the wonderful art above, but when everything else goes to hell this year, at least I will have that. It will probably be enough to make the Vita my favorite system three years running.   -- I hate Mondays. *laugh track* What are some of your steeping, amnion-encased hotly anticipated games of 2014 (2 AL)?
2014 Most Anticipated photo
What do we want? These games! When do we want them? This year!
Ugh. Mondays, am I right? They're a day that people don't like because you have to do stuff and things after (maybe) not having to do those things, you know? Lame.  Let's reverse the trend and brighten the day with a positive. A list of some of Destructoid's most anticipated games of this, year 2 of Anno Luigi. That's 2014 for you streets behind Luddites still operating in AD.   


So Gravity Rush 2 is a thing? New trailer!

Teased at TGS today
Sep 19
// Dale North
[Update: A trailer for this sequel has been shared by Sony. Watch it above.] I was in a meeting when this tease was shown at Sony's TGS booth. We're not sure what the tease is for, but it looks and sounds like a new Gravity ...
PS All-Stars' lost stage photo
PS All-Stars' lost stage

Images of cut Gravity Rush/Journey PS All-Stars stage

What-If Machine: cool-looking alleged Gravity Rush & Journey PlayStation All-Stars stage surface
Jul 22
// Steven Hansen
Some pictures of a seemingly cut Journey cross Gravity Rush stage of PlayStation All-Stars Battle Royale hit the web courtesy of designer Ky Bui's website. They were quickly taken down, but the internet is all-seeing, without...
Game of the Year et al. photo
Game of the Year et al.

Journey kills at the Game Developers Choice Awards

More than half of the awards, including Game of the Year
Mar 28
// Steven Hansen
Game of the Year, Innovation Award, Best Audio, Best Game Design, Best Visual Arts, Best Downloadable Game. That’s 6 out of 11 total awards, and the game was ineligible for two of them (and I’m still not sure why ...
PS All-Stars trailers photo
PS All-Stars trailers

Kat and Emmett get new PlayStation All-Stars trailers

I can't wait to try out Kat!
Jan 17
// Chris Carter
Remember when we reported that two new characters would be coming to PlayStation All-Stars, and they would be free for a limited time? That's nearly upon us, as Gravity Rush's Kat and Starhawk's Emmett Graves will be availab...

Gravity Rush wins Game of the Year award, sequel teased

More like 'Game of the Year Rush', am I right?
Sep 21
// Josh Tolentino
I'm of the view that Gravity Rush is, and remains, one of the best games on the PS Vita, and worth a play, regardless of what you think of it in the end. Jim might not have cared for it, but it seems whoever was in charg...

Here's your first look at Kat in Hot Shots Golf 6

Aug 30
// Chris Carter
We already knew that Kat from Gravity Rush would be playable in the Vita's Japanese version of Hot Shots Golf 6, but now, compliments of Andriasang, we have a better look at her in-game model. It looks like she's c...

Kat from Gravity Rush playable in Hot Shots Golf on Vita

Aug 28
// Dale North
If you're anything like me, you're still playing Vita launch title Hot Shots Golf: World Invitational. Every day, folks. Errrr day, ya'll.  I don't expect you to be like me though, as I have some kind of strange videogam...

Amazon: Get Gravity Rush, screen guard free with PS Vita

Jul 30
// Dale North
Don't have a PlayStation Vita yet? Well, if you're thinking about getting one, you're going to need to think about getting Gravity Rush with it. Jim didn't love it, but I still say it's a game you need to play on the Vita. If...

Review: Gravity Rush

May 24 // Jim Sterling
Gravity Rush (PlayStation Vita)Developer: Sony Japan StudioPublisher: Sony Computer EntertainmentReleased: June 12, 2012MSRP: $39.99 Gravity Rush revolves around an amnesiac girl called Kat who, aided by her magical cat Dusty, becomes something of a superhero in the floating town of Hekseville. Hekseville has been split apart, its multiple locales strewn across a sea of deadly gravity storms, while a mysterious race of creatures known as the Nevi threaten the peace. Armed with her ability to shift the world's gravitational pull, Kat must save the city and uncover the truth behind the Nevi. Or something like that. It all begins to stop making sense halfway through.  Something of an open-world superhero game, only with a very specific super power in a rather small world, players are encouraged to explore Hekseville by bending gravity to their will ("shifting," to use the game's terminology). With the press of a shoulder button, Kat will start to float, allowing players to freely move the camera and select a destination. Once selected, the destination will serve as a new gravitational point, and the entire world will alter its physics. Using this power, Kat can "fly" across the city at a rapid pace, although she's actually falling by turning the world on its side, upside down, and any direction in between. Think the anti-grav environments in Visceral's Dead Space, but spread across a more open and free world. Oh, and don't try to think about how Kat and the civilians are surviving falls of several hundred feet. It's not important.  [embed]227786:43745[/embed] When called upon to fight, Kat can land simple kicks to the Nevi in order to shatter their glowing weak spots. However, she's far more deadly when using the air to her advantage. While shifting, players can launch devastating gravity kicks by selecting a weak point and launching an attack from afar. Kat will fall toward the Nevi at a rapid pace, landing a huge kick that deals a lot more damage.  Gravity Rush is more about exploration than combat. Hekseville is littered with purple gems that can be collected and spent on upgrading Kat's powers, making her more durable, powerful, and better able to exploit her shifting ability -- though I felt many upgrades were incremental enough to not make too big a difference in the long run. These gems can be hidden atop tall buildings or underneath the city itself, and uncovering new pockets of gems is a rather compelling experience. Even with upgrades not feeling too spectacular, it nonetheless grows addictive to find the currency necessary for them. There are also plenty of side missions to unlock and play, which will reward Kat with even more gems.  Navigating Hekseville is, simply put, a joy. There's something breathtaking about falling upwards, changing directions, and whizzing past buildings at an angle, and the magic never quite seems to dissipate. When Kat gains the ability to slide along surfaces and pick up objects with a gravitational pull, the potential to feel spectacularly superior is immense. It's great fun to just fly around the world, come crashing down to Earth, and terrify the poor locals who never seem to cope with the shock of it all.  The problem is, when it comes time to stop simply exploring and get on with actual objectives, the free-floating mayhem abruptly ceases to become enjoyable. For one thing, the power to gravity shift is not used in any greatly unique way, with story missions almost always involving combat sequences or back-and-forth escort objectives. The side quests, too, are limited in scope, consisting entirely of time-attacks and races. What's more, Kat's powers just aren't fun when they come with rules attached. The chaotic power to shift gravity is a messy way to travel, which is fine when there's no pressure, but it makes working to a time limit very frustrating. Having to get one's bearings and cope with the constant shifts in perspective just isn't conducive to winning a checkpoint race.  The combat, too, suffers due to some fairly sloppy targeting. While I absolutely love the combat in theory, it doesn't work a lot of the time, with Kat's gravity kick proving insurmountably unwieldy. Most of the enemies move too swiftly and jerk around a lot, meaning they're often gone before Kat can reach them. Even if they remain in place, there's often a good chance that the punt will still miss, as Kat harmlessly glides off the opponent's body and kicks the great yonder behind it. Fights against large creatures with multiple weak points can become skin-crawlingly frustrating, while there is an ever-present threat of Kat smacking into a small bench or tree that might be near any potential targets. While our hero seems able to glide smoothly over her enemies, she can't seem to do it for anything else in the way of them.  When it works, fighting feels fantastic. Landing a successful attack from far enough away to smash an opponent in one hit is the source of some stupendous gratification, and the Nevi themselves are so varied and bizarre that encountering them always seems remarkable. Shifting into monsters, shifting away, and dodging projectiles is all great when it comes together. It's just that it comes together only half the time, with the other half consisting of wanting to throw the Vita against a wall.  One thing that can be said in Gravity Rush's favor is that the controls are surprisingly well adjusted to the gameplay. Touch and gyroscopic interactions have been nicely blended with traditional buttons to create a game that feels functional and comfortable to use. The touch screen is used for menus, and to dodge attacks. Pressing two thumbs at the bottom of the screen also allows Kat to slide along any surface, with tilt controls taking over her steering. It's quite intuitive, and the sensible touch areas mean that the screen becomes an extension of the buttons, rather than a forced move away from them. It's exactly how a Vita game should feel in the hand, and I can't praise it enough.  That said, there's no escaping the fact that Gravity Rush is a better game when it's not being a game. Its mechanics are much better suited to the exploration that Hekseville offers than the dodgy combat sequences and the trite time trials it pushes to the fore. It never stops being fun to fall from A to B, but it's never quite enjoyable to do any of the mandatory busywork. The objectives themselves are either tedious or aggravating (there are attempts at stealth sections that go beyond remedial), and it's not like the story is sensible enough to be worth fighting for, although Kat makes a very adorable protagonist.  Gravity Rush is certainly an odd duck. Its controls work perfectly, it's fundamentally polished and fluid, yet still the game doesn't quite work. It seems to be that, after getting everything in great shape, Sony Japan just used it in the wrong way. Gravity Rush's appeal comes not from picking up objects and moving them elsewhere within a time limit. It's not in wrestling with an unwieldy targeting system. It's in simply existing in Hekseville, and playing around at one's own pace. If less emphasis were put on objectives, and more on building a true sandbox world with more emphasis on discovery at one's own pace, I think we could have had something special on our hands.  As it stands, Gravity Rush is a decent attempt at bringing something fresh to the PlayStation Vita. The fact that it works as well as it does is commendable, and it's amazing how much fun it is to essentially plummet from place to place. Sadly, the game couldn't just be about that, and the direction it chooses to go in doesn't play to the strengths of the concept. Fighting the Nevi is the interactive equivalent of building up to a sneeze that never comes, and everything else feels like a desperate play for more time.  Gravity Rush is worth checking out, especially with the Vita being so quiet since launch, and as the system's library fills, this title will still stand out as something uniquely charming. However, one must be honest about the questionable design decisions that lets the whole thing down on a dismayingly consistent basis. Gravity Rush has everything it needs to be something great, but it takes all the wrong forks in the road and ends up rather unfulfilling. It's a real shame, too, because you it's so clear how brilliant it truly could have been.

Of all the titles showcased ahead of the PlayStation Vita's launch, Gravity Rush (or Gravity Daze as it's known in Japan) turned the most heads. One of the more unique action games to be released on any system, complete ...


Final wave of Gravity Rush DLC revealed

Apr 02
// Chris Carter
As predicted, the last bit of DLC Gravity Rush will have on offer (so far at least) is the Maid DLC pack. This pack is actually kind of odd, as it features a mission that involves doing actual maid-like duties, like cleaning ...

Second wave of Gravity Rush DLC seen in the wild

Mar 26
// Chris Carter
Later this year, you can salute more than just your shorts -- Gravity Rush's Kat will be getting a new special forces uniform, among other bonuses. The second wave of paid Gravity Rush DLC has been unveiled, and along wi...

Gravity Rush will hot up the PS Vita on June 12

Feb 29
// Jim Sterling
Oh yes! I've sadly had to review the less stellar PS Vita games while Dale "Hollywood" North got to rock Uncharted and Lumines. He'll probably get Gravity Rush too, but that doesn't matter -- no amount of work obligations wil...

Sony planning three weeks of Gravity Rush DLC

Feb 29
// Chris Carter
[Update: Sony has stated that Gravity Rush is now on target for a June 12th North American release] - thanks to Stop Spoilers and whoever else sent this in. I feel for you, Destructoid readers. Like you, I was convinced Gravi...

Wow: Check out these Gravity Daze whiteboard drawings

Feb 03
// Dale North
A Japanese press event for Vita game Gravity Daze (Gravity Rush in the US) could have been one of those dull game office visit affairs, but the devs did their best to keep attendees engaged with some cosplay, cute drinks...

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