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Grand Theft Auto

Grand Theft Auto V photo
Grand Theft Auto V

Grand Theft Auto V graphics are worse in recent update


Things are getting ugly, literally
Mar 26
// Jed Whitaker
[Update: Rockstar has responded and stated this is a bug saying "We are aware of some graphical issues on the Xbox One and PS4 versions of GTAV after the most recent Title Update, and we are investigating a fix now."] L...

Weekend Deals: Up to 22% off on GTA V & Battlefield Hardline

Mar 14 // Dealzon
Top Deals Grand Theft Auto V — $46.20  (list price $60) Battlefield: Hardline (Origin) — $49.99  (list price $60) <- another Battlefield Cities: Skylines (Steam) — $21.89  (list price $30) Borderlands: The Pre-Sequel (Steam, Xbox 360) — $24  (list price $60) Borderlands 2: GOTY Edition (Steam) — $7.80  (list price $40) Deus Ex Collection (Steam) — $6.43  (list price $33) Legacy of Kain Pack (Steam) — $3.90  (list price $20) Titanfall Season Pass (Origin) — FREE  (list price $25) <- free is free Upcoming Releases 03/17: Battlefield: Hardline + $10 Xbox Gift (X360, XOne) — $59.99 03/17: Battlefield: Hardline + $10 Rewards (PS4, PS3) — $59.99 03/17: Final Fantasy Type-0 HD + $10 Xbox Gift (XOne) — $59.99 03/31: MLB 15 The Show + $25 eGift (PS4) — $59.99 <- PS3 is $39.99 04/10: Xenoblade Chronicles 3D (New 3DS) — $34.99  (list price $40) 04/28: State of Decay: Year One Survival Edition (XOne) — $25.99  (list price $30) 05/05: Wolfenstein: The Old Blood (Steam) — $15.59  (list price $20) <- yes! 05/05: Shin Megami Tensei: Devil Survivor 2 Record Breaker (3DS) — $43.99 09/01: Metal Gear Solid V: The Phantom Pain (PS4) — $52.99  (list price $60) PC Game Deals FIFA 15 (Origin) — $29.99  (list price $60) SimCity: Complete Edition (Origin) — $15.99  (list price $40) Mass Effect Trilogy (Origin) — $14.99  (list price $30) Resident Evil HD Remaster (Steam) — $13.85  (list price $20) Plants vs. Zombies Garden Warfare (Origin) — $11.99  (list price $30) Battlefield 4 (Origin) — $9.99  (list price $20) Payday 2 (Steam) — $6  (list price $30) Dead Island Riptide Complete Edition (Steam) — $5  (list price $20) Kingdoms of Amalur: Reckoning (Origin) — $4.99  (list price $20) Command and Conquer The Ultimate Collection (Origin) — $4.99  (list price $20) Console Game Deals Pre-owned deals: Thief (PS3, Xbox 360) — $8.99  (list price $30) Escape Dead Island (Xbox 360, PS3) — $8.99  (list price $40) Murdered: Soul Suspect (Xbox 360, PS3) — $7.99  (list price $20) Enemy Front (PS3, Xbox 360) — $6.99  (list price $40) Xbox 360: Batman Arkham Origins (Xbox 360) — $9.99  (list price $30) Wolfenstein: The New Order (Xbox 360) — $9.99  (list price $30) Titanfall (Xbox 360) — $7.99  (list price $30) Gears of War 2 (Xbox 360) — $0.99  (list price $3) PS3: Sniper Elite V3 — $12.99  (list price $30) Bound by Flame — $8.99  (list price $20) Watch Dogs — $8.99  (list price $40) Medal of Honor — $0.99  (list price $8) Laptop Deals 15.6" HP Omen, i7-4710HQ, 1080p Touch, GTX 860M — $1,049.99  (list $1,500) 15.6" Lenovo Y50, i7-4710HQ, GTX 860M 2GB, 1080p, DVD Drive — $879  (list $1,399) 14" Lenovo Y40-80, i7-5500U Broadwell, R9 M275, 8GB RAM — $599.99  (list $1,150) <- dirt cheap HDTV Deals 60" Samsung Smart LED HDTV — $899.99  (list price $2,200) 65" Seiki 4K Ultra HD LED TV — $849.99  (list price $3,500) 55" LG 1080p LED HDTV (Refurb) — $599.99  (list price $900) 55" Changhong 4K 2160p Ultra HDTV — $589.99  (list price $1,400) 52" RCA 1080p LED HDTV — $428  (list price $580) 40" TCL 1080p Smart LED HDTV with Roku — $279.99  (list price $500) Accessories & Hardware Deals Samsung 850 Pro Series 2.5" SSD 1TB — $499.99  (list price $600) Xbox One Console Standard Edition — $299.99  (list price $400) Asus Radeon R9 290X 4GB GDDR5 Video Card — $279.99  (list price $400) Samsung 850 Pro Series 2.5" SSD 256GB — $129.99  (list price $200) Gamers Club Unlocked Membership — $30
Weekend deals photo
Pi Day Deals
Totally, definitely, and for realz this time -- Grand Theft Auto V will finally grace PC gamers on April 14. Given the frequent delays and push back (now coming up two years after the game was released on the 360 and PS3) -- ...

Holy hindsight! Five series that should have been on Wii

Mar 10 // Tony Ponce
In a 2009 interview with Kotaku's Stephen Totilo, Nintendo of America President Reggie Fils-Aime expressed frustration regarding why the biggest third-party titles were skipping Wii: "I've had this conversation with every publisher who makes content that is not available on my platform. The conversation goes like this: 'We have a 22-million unit installed base. We have a very diverse audience... We have active gamers that hunger for this type of content. And why isn't it available?'" The unfortunate reason was that, prior to Wii's launch, most publishers didn't have faith in Nintendo's unconventional strategy, especially coming off of GameCube's lukewarm performance. By the time they realized that Wii mania was real, they were too entrenched in HD development to easily shift gears. When support did come, it was in the form of minigame collections and low-priority efforts farmed out to C-team studios, most of which seemed to target the stereotypical "casual" gamer while ignoring the rest of the audience. The Wii wasn't conceived as a "casual machine," but rather a low-risk development option that could ideally satisfy everyone -- with a focus on videogame newbies, true, but not an exclusive focus. From the beginning, there was enormous interest among the enthusiast crowd for more substantial software, but as the years slipped away and their needs weren't met, they simply turned their attention elsewhere. There were sporadic attempts to appeal to enthusiasts, though most typically fell into the mid-tier category -- the types of games that, on a well-served platform, would help round out the library. But without headliners to attract an audience in the first place, the MadWorlds and Little King's Storys of the world were stuck playing an empty venue. It's clear that the Wii was no powerhouse and wouldn't have been able to realize many of the eventual HD hits in a satisfactory fashion. However, you can't tell me that publishers weren't sitting on golden preexisting properties that could have easily been adapted to the hardware -- properties that had a near guaranteed chance of finding success, which would in turn have led to a greater influx of auxiliary Wii software and a healthier third-party ecosystem overall. Just to name a few examples... Kingdom Hearts Remember the rumors years ago that Kingdom Hearts III on Wii might be happening? A series whose chief draw is allowing you to visit famous Disney worlds and battle alongside famous Disney heroes seemed like the obvious choice for a Nintendo platform, where family-friendly entertainment is the order of the day. Square Enix thought so too, just not in the manner we had hoped. Following Kingdom Hearts II in 2005, numerous word-building side stories and interquels were released on portables, with the bulk appearing on Nintendo machines. One in particular, Dream Drop Distance for 3DS, was even billed as a lead-in to the eventual Kingdom Hearts III. Meanwhile, the series was completely absent on home consoles. This would have been a perfect opportunity for Square Enix to port KHI and II onto Wii in their "Final Mix" forms. That way, those who followed the series on PS2 would be able to transition smoothly, while others with little exposure to the games would have the perfect entry point. And with all these returning and newly minted fans on Wii, maybe the PSP-exclusive Birth By Sleep would have had another platform on which to score sales, which were otherwise soft in Western territories. Metal Gear When Super Smash Bros. Melee was brought out West, it introduced players to Marth and Roy, two unknown characters from a Japan-exclusive franchise called Fire Emblem. The warm reception these fresh faces received gave Nintendo the incentive to start localizing future installments in the tactical RPG saga. I had hoped that Solid Snake's appearance in Super Smash Bros. Brawl would have led to a similar decision regarding Metal Gear, but no dice. Why was Snake in Brawl to begin with? Definitely not because of his rich history on Nintendo platforms -- Metal Gear did more for PlayStation than it ever did for NES. No, it's because Hideo Kojima practically begged Masahiro Sakurai to put him in. Regardless of how the arrangement came about, Snake was a welcome addition to the Smash roster, quickly rising to the top of many players' lists of favorite fighters. A smart publisher would have tried to capitalize on that kind of exposure. Konami could have tested the waters with a Wii reprint of The Twin Snakes, which had become quite rare in its original GameCube format. Follow that up with with MGS2 and 3 ports, possibly an up-port of Peace Walker as well. MGS4 was never going to come over for obvious reasons, but hey, 360 didn't get it either, and Xbox and Metal Gear are good buddies these days. Instead, the only Metal Gear to appear on a Nintendo platform post-Brawl was Snake Eater 3D, which was made redundant a few months later with the release of HD Collection on Vita. One of the most popular characters in Nintendo's all-star roundup wound up being nothing more than advertisement for competing platforms, even though he didn't have to be. Street Fighter Did you know, if we disregard the combined-SKU Resident Evil 5, that the original Street Fighter II for Super Nintendo is the single best-selling game in Capcom's history at 6.3 million copies? It also happens to be the best-selling third-party game in the SNES library -- and that's before we even factor in the various updates! Among Wii owners were a fair number of lapsed gamers -- people who may have gamed in the arcades or on an NES or SNES back in the day but have since lost interest. I guarantee a significant cross section of that group were former SFII players itching for a proper follow-up. And since the goal of the Street Fighter IV project was to make the series accessible again to the widest possible audience, it would have behooved Capcom to include in its multi-platform plans the console built entirely around the concept of accessibility. You can't tell me that SFIV was dependent on high-end hardware -- it was designed to be a traditional 2D fighter with 3D window dressing. The fact that a spot-on port was later developed for 3DS, with static backgrounds as the sole concession, should be all the proof that a Wii version could have looked and played just fine. If you want to argue that SFIV was ill-suited to Wii because the Wii Remote was an inappropriate fighting game controller, I think you're overestimating the general game-playing public's need for the "perfect gaming controller." Besides, anyone who desired a more traditional pad would have made the effort to buy one -- such as with Tatsunoko vs. Capcom. Speaking of TvC, there's a game that strikes a fine balance between technical skill and accessibility. Although I appreciate the effort it took to localize such a licensing nightmare, that seahorse in the logo was the kiss of death -- only hardcore anime aficionados had the slightest inkling who these strange new characters were. It's odd that Capcom would invest in TvC yet couldn't be bothered to hammer out an adequate SFIV port, which would have had a significantly larger shot at finding a receptive audience on Wii. Persona Atlus has enjoyed a wonderful working relationship with Nintendo since the former's founding in 1986, and that relationship thrives to this day. In fact, over the past generation, the bulk of Atlus' in-house productions have found an exclusive home on Nintendo platforms, including new IPs like Etrian Odyssey, Trauma Center, and Radiant Historia. Of important note is how Atlus has gradually been shifting the entire Megami Tensei franchise back into the Nintendo camp, beginning with Devil Survivor on DS and culminating with Shin Megami Tensei IV on 3DS. One particular MegaTen sub-series, however, has remained with Sony: Persona. It's apparent that Atlus was reluctant to jump into HD development right away. Releasing Persona 3 as a late-gen PlayStation 2 title was one thing, but sticking to PS2 for Persona 4 as well? That earned the company quite a few stares. But if Atlus was insistent on squeezing out every last ounce from legacy hardware, why not prep those Personas for simultaneous release on the low-spec Wii as well? Atlus already had a Wii development pipeline in place, so the financial risk would have been extremely minimal. Wii versions could have only added to those games' success. The series has finally come to Nintendo in the form of Persona Q on 3DS, although the game's main selling point -- the crossover of P3 and P4 characters -- would feel more appropriate had those two titles actually appeared on a Nintendo platform prior. Grand Theft Auto "Nintendo has done all it can to persuade Take-Two Interactive Software to bring the Grand Theft Auto franchise to Nintendo consoles, and it is now up to the third-party publisher to decide whether Rockstar Games' immensely popular series will appear on Wii." Reggie Fils-Aime shared this nugget in December 2006, shortly after the Wii's launch, to let the world know that Nintendo desired the violent crime series on its hardware (those Game Boy Color and Advance titles don't count). Sadly, Take-Two didn't seem to want to play ball and even laughed at the notion just one year later, when then-executive chairman Strauss Zelnick asserted, "[T]here are other titles better suited to the Wii than Grand Theft Auto." Nonetheless, talks continued, and Take-Two and Rockstar Games eventually decided to give Nintendo a shot... with a DS game. That's not what fans were asking for, but baby steps, we figured. Take-Two CEO Ben Feder did state that Grand Theft Auto: Chinatown Wars was an important step in the company's relations with Nintendo and suggested that this new title could pave the way for future developments. The rest is sick, sad history. Chinatown Wars earned rave reviews, becoming the highest-ranked DS title on Metacritic, yet sold just under 90,000 copies in the US in its launch month. Not willing to take any chances, Rockstar quickly announced PSP and mobile ports. Mature games were reaffirmed as poison on DS, and all hopes of another GTA on a Nintendo platform vanished. Let's try to understand why Chinatown Wars failed. First, GTA is not a handheld series. Some brands are simply better suited to home consoles than handhelds or vice versa -- Monster Hunter, for instance. Yeah, both Liberty City Stories and Vice City Stories on PSP were million sellers, but those sales were a drop in the bucket compared to what the console installments regularly pull in. Those were ported to PS2 months later too, so it's not like Rockstar had full confidence in them either. Still, both LCS and VCS sold much better than Chinatown Wars, which brings me to my second point: GTA only became a phenomenon with GTAIII and the leap into the third dimension. Taking the series back to its top-down roots was never going to appeal to all the same people who fell in love with the real-world atmosphere and fully voiced and acted cutscenes, no matter what kind of review scores it earned. Need further proof? Although you can find copious news bites around the web lamenting the poor sales of Chinatown Wars on DS, you'd be hard-pressed to find any mention of sales of the PSP port. It's safe to surmise that it tanked even worse than on DS, because Take-Two would have said something otherwise. The mobile ports likely outsold those two combined, though it's difficult to draw a solid conclusion there when sales were aided by rock-bottom mobile pricing. Grand Theft Auto: Chinatown Wars was the wrong game for the wrong platform. From day one, Rockstar should have been working on a Wii game in the desired 3D style as Nintendo had originally intended. It would have been more expensive to produce, though I doubt anywhere in the range of GTAIV's $100 million price tag. If Rockstar didn't want to take that gamble, it could have assembled a PS2 trilogy collection, or ported the PSP games, or anything! We're talking about the biggest home console of all time, after all! If you still doubt the viability of GTA on Wii, consider Call of Duty: World at War, which sold over a million copies on Wii. Big deal, you figure, since sales of the PS3 and 360 versions vastly outstripped it. But also consider that Activision has repeatedly withheld information regarding the Wii versions of Call of Duty installments up to and sometimes even after release, limiting awareness to those who had prior knowledge or had seen one of the rare TV commercials. Somehow, the game still broke a million -- can you imagine how much better it could have performed had Activision given it exposure comparable to the HD builds? How could Take-Two wholeheartedly say, during a period when Wii was selling faster than any other home console before or since, that the audience wasn't there? Grand Theft Auto is one of the biggest gaming brands of all time! Its most recent entry has shipped 45 million units across all platforms! Its consumer base includes every type of gamer, from kids to adults, from the hardest of the hardcore to those whose only other gaming purchase in a year is the latest Madden! If Take-Two honestly believed that there was little to no chance of success in adapting Grand Theft Auto to Wii, it means that either its marketing department is completely clueless as to what makes GTA so appealing, thereby attributing each record-breaking achievement to blind luck, or everyone in management simply didn't give a shit. As you can see, I'm not suggesting that publishers should have thrown millions at unproven concepts. All it would have taken to get the ball rolling was some low-risk ports based on established, popular brands. Even if some of these franchises wound up not resonating with the Wii audience, most are powerful enough that they would have been accepted without question. Had key third-party tentpoles been established and found success on Wii early on, smaller studios would have felt comfortable in producing Wii content. Instead of the sudden decline as casual players lost interest, Wii could have maintained a steady momentum by serving the enthusiast crowd low-tech yet feature-rich software, in turn extending its life. By the time Nintendo introduced a follow-up console, publishers would have been far more willing to offer support than they wound up being with Wii U. Though we can only speculate precisely how such a movement would have affected Wii and the industry overall, it could only have been a net positive -- for Nintendo as well as third parties that struggled to stay in the black or simply wanted to grow their consumer base. You can blame Nintendo for certain Wii shortcomings, but third parties are at fault for letting painfully obvious opportunities slip through the canyon-sized cracks.
Wii got shafted photo
Third parties missed some major opportunities
By the end of 2014, Xbox 360 had slid past Wii to become the best-selling seventh generation console in the US. While a fantastic achievement for Microsoft, this event also punctuates the drastic shift in Nintendo's market do...

GTA Online photo
GTA Online

GTA Online finally gets its long delayed Heist update today for all platforms


PC version still on track for April 14
Mar 10
// Chris Carter
At long last, heists are coming to GTA Online. All you have to do is log on any of the four platforms, start the game up, and download the update -- it's weighing in at roughly 4.5GB on current-gen systems, and 1.5GB on...
GTA photo
GTA

New radio station coming to GTA V


But only on PC ... for now
Mar 06
// Robert Summa
Rockstar remains busy improving and tweaking Grand Theft Auto V. With the impending arrival of heists, they also have plans to add another radio station -- except only on PC at first. I guess us console peasants are going to ...
GTA Online Heists photo
GTA Online Heists

One last look at GTA Online heists ahead of next week's launch


Free update hits consoles March 10 and PC at launch on April 14
Mar 05
// Jordan Devore
For as long of a wait as it's been, I'm still enthusiastic about heists in Grand Theft Auto Online. Rockstar previously said that coming up with missions in which every player in the crew feels important at all times "turned ...
GTA V PC photo
GTA V PC

Chop looks nice and furry in GTA V for PC


Glad that's settled
Feb 27
// Jordan Devore
April 14, 2015. Barring any extra delays, that's when Grand Theft Auto V will release for PC. Rockstar released 15 screenshots today that aren't making our wait any easier. Good job, people responsible for capturing these scenes -- you correctly assumed I'd want to see how Chop the rottweiler looks in the PC version. My mind goes straight to the animals, always.
GTA V PC 'n' heists photo
GTA V PC 'n' heists

Grand Theft Auto V won't make it to PC until April 14


Online heists will roll out for other platforms March 10
Feb 24
// Jordan Devore
It's the news we've been waiting to hear for months: four-player online heist missions will debut in Grand Theft Auto V on March 10, and the game's PC version will arrive April 14. There. Finally. "Our apologies to PC gamers...
Funny GTA clip photo
Funny GTA clip

Failed GTA attack sums up my experience piloting jets in videogames


How embarrassing
Feb 09
// Jordan Devore
You might think that a helicopter peacefully drifting along in Grand Theft Auto Online would be an easy target for a fighter jet, but some of us aren't so skilled at flying these things. Poor MrSmileyHat69. I know your pain. [Via reddit]
GTA Online photo
GTA Online

GTA Online undergoing some maintenance this morning


Should be over when a lot of you wake up
Feb 03
// Chris Carter
GTA Online's servers are currently offline. But don't panic, it's not a result of dropped service or an attack or anything, it's just regular old scheduled maintenance. It started at 5AM GMT, and is reported to last six hours...

Weekend Deals: GTA V, Majora's Mask, Resident Evil, Oh My

Jan 17 // Dealzon
Top Deals Use code: DLG-HOBJAVES Grand Theft Auto V — $47.99  (list price $60) <- cool Dragon Age: Inquisition (Origin) — $30.96  (list price $60) Resident Evil HD Remaster (Steam) — $15.40  (list price $20) More Dealz The Legend of Zelda: Majora's Mask (3DS) — $33.99  (list price $40) <- gimmeUse code: EMCAKKT37  Saints Row: Gat Out of Hell (Steam) — $4.99  (list price $20)Price mistake? 75% off!?  Upcoming Releases 01/20: Blackguards 2 (Steam) — $23.10  (list price $30) <- huh, a sequel 01/27: Dying Light — $46.20  (list price $60) 01/30: Life is Strange: Episodes 1-5 (Steam) — $13.86  (list price $20) 02/17: Total War: Attila (Steam) — $34.65  (list price $45) Many Editions of Evolve Use code: SAVE23-PEROFF-MOSANT 02/10: Evolve Monster Race Edition (Steam) — $77  (list price $100) 02/10: Evolve Digital Deluxe (Steam) — $61.60  (list price $80) 02/10: Evolve Standard (Steam) — $46.20  (list price $60) 02/10: Evolve Hunting Season Pass (Steam) — $19.25  (list price $25) Can't have too many choices, amirite!? PC Game Deals FIFA 15 (Origin) — $30.96  (list price $60) Battlefield 4 + Premium (Origin) — $30  (list price $80) The Sims 4: Outdoor Retreat (Origin) — $15.40  (list price $20) Saints Row Ultimate Franchise Pack (Steam) — $11  (list price $55) <- everything Tomb Raider GOTY Edition (Steam) — $7.50  (list price $30) King's Bounty: Dark Side (Steam) — $6.25  (list price $25) <- for HOMM addicts Ace Combat: Assault Horizon Enhanced Ed. (Steam) — $4.99  (list price $20) A Bird Story (Steam) — $2.31  (list price $5) <- cool x2 Sang-Froid - Tales of Werewolves (Steam) — $1.49  (list price $15) Console Game Deals Far Cry 4 (Xbox 360, PS3) — $39.99  (list price $60) Assassin's Creed Rogue (Xbox 360, PS3) — $29.99  (list price $60) Xbox Deals Halo: The Master Chief Collection (Xbox One) — $43.99  (list price $60) Xbox Live Gold 3 Month (Physical Card) — $17.99  (list price $25) Witcher 2: Assassins of Kings Enhanced (Xbox 360) — FREE  (list price $20) Handheld Deals Shin Megami Tensei IV (3DS) — $15.99  (list price $50) Smart as... (PS Vita) — $4.99  (list price $20) Little Deviants (PS Vita) — $4.99  (list price $20) Laptop Deals ThinkPad X1 Carbon, QHD 1440p Touch, i7-4600U, 256GB SSD — $1,299.99 Alienware 15, 1080p, i5-4210H, GTX 965M — $1,124.99 Asus ROG G750, 1080p, i7-4710HQ, GTX 870M, 16GB RAM — $1,099.99 Dell Inspiron 15, 4K Touch, i7-5500U Broadwell, Radeon R7 M270 — $1,024.99 Lenovo Y50, 1080p, i7-4710HQ, GTX 860M — $949 Dell XPS 13, 1080p, i3-5010U Broadwell — $724.99 HP Envy 15t, i7-4710HQ, 8GB RAM — $584.99 HDTV Deals 4K TVs: Samsung 55-Inch 4K Ultra HDTV — $1,099.99  (list price $1,400) Seiki 65-inch 2160p 4K Ultra HDTV — $899.99  (list price $3,500) Changhong 55-inch 4K 2160p Ultra HDTV — $629.99  (list price $1,400) Peasant TVs: Panasonic 60-inch 120Hz Smart HDTV — $749.99  (list price $1,200) RCA 55-inch 120Hz HDTV — $499.99  (list price $650) Hitachi 55-inch 1080p HDTV — $489  (list price $600) Insignia 48-inch HDTV — $329.99  (list price $450) Konka 42-inch 1080p HDTV — $269  (list price $419) Hardware Deals Console Hardwares PlayStation 4 Console + 1 Free Game — $369.99  (list price $400) Wii U 32GB Deluxe Bundle + $28 bonus — $279.99 Super Smash Bros. White Classic Gamecube Controller — $26  (list price $35) Computer Components Powercolor Radeon R9 290X 4GB GDDR5 Video Card — $259.99  (list price $325) Samsung 850 EVO SSD 2.5" 500GB MZ-75E500B/AM — $229.99  (list price $350) Kingston V300 Series 2.5" 480GB SV300S37A/480G — $184.99  (list price $390) AMD FX-8310 8-Core 3.4GHz Desktop Processor — $89.99  (list price $150) Corsair Force 2.5" SSD 240GB — $73.49  (list price $140) Western Digital My Passport 1.5TB External Hard Drive — $62.99  (list price $90)
Weekend Deals photo
Old is New
Next month's The Legend of Zelda: Majora's Mask 3D, March's Grand Theft Auto V for the PC, and next Tuesday's Resident Evil HD Remaster all receive some cash discount this weekend. There's a common theme between the...

Deals photo
Deals

Grand Theft Auto V PC pre-order deals, discounts up to 22% off


Pre-ordering. It's so hot right now.
Jan 16
// Dealzon
We heard 2015 is the year of pre-ordering like crazy. No, wait a second... Retailers are dangling cold hard cash incentives as pre-orders of Grand Theft Auto V go live today. Depending on your region, the best deal in terms of price is at Green Man Gaming, with up to 22% off for the finally-coming-to-PC game. Update 5/12/15: Deals updated below.

Grand Theft Auto V PC pushed to March, system specs revealed

Jan 13 // Jordan Devore
Minimum specifications: OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1, Windows Vista 64 Bit Service Pack 2* (*NVIDIA video card recommended if running Vista OS) Processor: Intel Core 2 Quad CPU Q6600 @ 2.40GHz (4 CPUs) / AMD Phenom 9850 Quad-Core Processor (4 CPUs) @ 2.5GHz Memory: 4GB Video Card: NVIDIA 9800 GT 1GB / AMD HD 4870 1GB (DX 10, 10.1, 11) Sound Card: 100% DirectX 10 compatible HDD Space: 65GB DVD Drive Recommended specifications: OS: Windows 8.1 64 Bit, Windows 8 64 Bit, Windows 7 64 Bit Service Pack 1 Processor: Intel Core i5 3470 @ 3.2GHZ (4 CPUs) / AMD X8 FX-8350 @ 4GHZ (8 CPUs) Memory: 8GB Video Card: NVIDIA GTX 660 2GB / AMD HD7870 2GB Sound Card: 100% DirectX 10 compatible HDD Space: 65GB DVD Drive
GTA V PC delay photo
GTA Online heists will hit consoles beforehand
I should have known something was up, but here it is: Grand Theft Auto V won't be available on PC this month as previously announced. Rockstar has delayed the game to March 24, 2015. The good news, at least for console owners...

GTA V photo
GTA V

You can rob shops in GTA V with a single snowball


Holiday cheer
Dec 30
// Kyle MacGregor
It's been snowy in Los Santos lately, thanks to Grand Theft Auto V's "festive surprise." In celebration of the most wonderful time of year, Rockstar blanketed the city in snow, allowing players to engage in some good old-fas...
GTA photo
GTA

GTA: Chinatown Wars out now on Android


Also, it's gone universal on iOS
Dec 22
// Chris Carter
Grand Theft Auto: Chinatown Wars was an odd release. Rockstar decided to support a Nintendo platform and it paid off critically, but for whatever reason it never took off, and was ported to the PSP later that year a...
GTA V holiday photo
GTA V holiday

Log in to Grand Theft Auto Online for holiday gifts


Merry Christmas, Mr. Falcon!
Dec 18
// Jordan Devore
This image. This real, developer-made image for Grand Theft Auto Online. Love it. Rockstar is rolling out limited-time holiday content, like snowballs, festive clothing and masks, new vehicles, and presents. Depending on when...
GTA V in Japan photo
GTA V in Japan

GTA V debut coincides with weekly PS4 sales quadrupling in Japan


That Dragon Quest Metal Slime console surely helped
Dec 18
// Brett Makedonski
While retailers in some countries have already committed to taking Grand Theft Auto V off shelves, Japan's just now getting the current-gen remake. For a country that has famously gotten away from console gaming, this ga...
GTA V photo
GTA V

Hey remember that GTA V 'story DLC' that was promised? I guess it still exists


Hey remember those Heists?
Dec 18
// Chris Carter
Don't get me wrong. I really enjoyed Grand Theft Auto V. It was one of my favorite franchise entries in years, and I spent plenty of time roaming the streets and enjoying the sandbox. Does anyone else have turns where t...
Chinese Holmes photo
Chinese Holmes

Jonathan Holmes’ face broadcast to entirety of China


Promoted from our Community Blogs!
Dec 16
// arkane9
[A wild Holmes appears! --Mr Andy Dixon] After rising up the ranks at Destructoid and becoming Editor-in-Chief, Jonathan Holmes sets his eyes on China. The country is growing in both economy and power, but what Mr. Holmes' real goal is is currently unconfirmed. His recent appearance on the Chinese news channel CCTV 13 opens up room for speculation.
GTA Online heists photo
Free update coming to all platforms in 'early 2015'
Alright, heists in Grand Theft Auto Online look terrific. It's been a long wait, and we're not done waiting just yet -- Rockstar says the free update for PC, PS3, PS4, Xbox 360, and Xbox One will arrive in early 2015 -- b...

GTA Australia photo
GTA Australia

Take-Two: Think GTA 5 is offensive? Don't buy it


Slatoff lashes out at Australian retailers
Dec 09
// Kyle MacGregor
Take-Two Interactive boss Karl Slatoff is disappointed in the Australian retailers that recently pulled Grand Theft Auto V from shelves in response to a consumer petition. Speaking at the  BMO Capital Markets 2014 T...
GTA V photo
GTA V

Our own Jonathan Holmes was on the Russian news to talk about Australia's GTA V


So many cultures!
Dec 08
// Brett Makedonski
Just last week, Target of Australia announced that it would no longer carry copies of Grand Theft Auto V due to the game's violent content. No big surprise there; Australia, after all. But, some don't think that the mov...
Grand Theft Auto photo
Grand Theft Auto

Because Australia: Target to stop selling GTA V down under


No big surprise here
Dec 03
// Brett Makedonski
Anyone that knows anything about the videogame scene in Australia is well aware that the land down under has strict content regulations and often times outright bans titles. Yet another videogame has been deemed unfit for the...
Free consoles photo
Free consoles

Win a PS4, Xbox One and other GTAV junk from Rockstar


Lots of t-shirts
Nov 26
// Steven Hansen
Rockstar is giving away a PS4 and an Xbox One to celebrate first-person GTAV. Each feature, "exclusive black-on-black Grand Theft Auto V design, laser etched on micro perforated metal paneling with hi-gloss deep green painted...
Attenborough style photo
Attenborough style

Fall asleep to a sea life documentary filmed in Grand Theft Auto V


Into the Deep
Nov 24
// Steven Hansen
I didn't spend a lot of time underwater in Grand Theft Auto V. There are a lot of other things to do, like chasing a guy down for 15 minutes on foot because he's wearing a scarf in 80 degree weather, and then punching him a ...
GTA V animals photo
GTA V animals

Why didn't anyone tell me you can become a cat in Grand Theft Auto V?


Stay the hell away from security guards
Nov 19
// Jordan Devore
Yesterday, I saw that Grand Theft Auto V video of Franklin consuming a peyote plant and hallucinating he was a chicken which, because this is a videogame, meant the player got to actually control a chicken. Hah. Nice one, Ro...

Some quick thoughts on Grand Theft Auto V for current-gen consoles

Nov 17 // Chris Carter
For those unaware, the campaign mode is relatively untouched outside of a few new weapons, vehicles, radio songs, items, and, of course, the current-gen graphics bump. So if you hated the story and don't like the idea of GTA Online, you won't find anything to bring you back in outside of the shiny new visuals. And they are shiny: while they don't look like a native current-gen title, Rockstar took the time to polish and I noticed it right off the bat. The game runs at 30 frames per second, but it's consistent, and the resolution clocks in at 1080p. The biggest upgrade is the draw distance and stability of the frame rate, since I didn't notice a drop even in areas rendering quite a lot of objects. More wildlife both on the ground and in the air help add to the idea that Los Santos is a real world. The environment is enhanced too, and the new foliage as well as the stunning weather effects are the real stars of the show. The biggest improvement is the new first-person mode, which lets you use the perspective everywhere during gameplay, even in cover (though a third-person instant "switch" can be used, if you prefer). Simply put, it feels like I'm playing a different game, and I'm already content with replaying the story solely in first-person. Everything from hanging out on the couch, smoking weed and watching TV to intense shootouts can be played with the new viewpoint. Driving is also heaps more engaging, as the speedometers and gauges are functional. It doesn't relent unless you trigger a cutscene, so I hope you don't mind the camera flipping out while you're rolling around. [embed]283479:56213:0[/embed] First-person mode is an instant toggle (the touchpad or back button triggers it), and from there you can do everything you can do normally: run, jump or climb, and aim. Aiming comes in two styles, either the standard viewpoint or of the ADS (aim down sights) variety. I actually found that although there is some form of auto-aim even in the FPS mode, missions were tougher without the ability to constantly see around corners and instantly tag enemies from afar. That's a good thing mind you, as it makes replaying the story even more exciting with an added bit of challenge. GTA Online is also vastly improved, to the point where it's not only playable, but at the level Rockstar presumably wanted it to be at in the first place. The player count is now 30, there are more missions to choose from, the graphical enhancements really make a difference online, and you can import your previous characters into the game. The import process is painless, and it took roughly two minutes for everything to transfer over before I was able to use my character. Of course, there are legitimate concerns from some unhappy fans that Rockstar basically "beta tested" the original version of GTA V on the Xbox 360 and PS3 to come up with this SKU. Just like Diablo III, the original game was released with a heap of problems (all of which were basically GTA Online), missing content (Heists), and fewer features. Now here we are roughly a year later with a package that fixes almost everything. Personally, I felt like Grand Theft Auto V was a fine game that stood on its own merits in 2013, particularly in regards to the campaign. While it's unfortunate that Heists and the like never made it as promised, I spent well over 100 hours doing everything, and got more than my money's worth. I expect to play through the campaign again in first-person mode with the current-gen edition and test out Heists when they become available, so I'm happy replaying it on the Xbox One/PS4. If you haven't played GTA V at all yet and are slightly interested, now is the time to jump in. If you have a capable PC though you may as well wait until January when you'll be able to reap all of the benefits described above as well as those sweet, sweet mods.
Grand Theft Auto V photo
Thumbs up
Grand Theft Auto V was one of my favorite games of last year, mostly due to the insanely fun Heist missions in the campaign, and the detailed sandbox of Los Santos. It suffered from some of the same trappings as every GT...

GTA Online photo
GTA Online

Hot Hot Heat: Heists are finally coming to GTA Online soon


Better late than never
Nov 14
// Brett Makedonski
Rockstar's been notably tardy on its delivery of the much-anticipated heists to Grand Theft Auto Online. In fact, the delay was so great that most players wrote the feature off as a promise that would go unfulfilled. That's n...
GTA V photo
GTA V

GTA Online's Heists are coming 'soon' to all platforms


Not just current-gen
Nov 07
// Chris Carter
Arguably the most disappointing aspect of Grand Theft Auto Online was the lack of multiplayer heists. Promised before launch, Rockstar has delayed the heists indefinitely -- they're still not in the game yet. But accordi...
GTA V photo
GTA V

A white line shows the stark contrast between old and new GTA V


This is actually pretty neat
Nov 05
// Brett Makedonski
Just how different and improved will Grand Theft Auto V look when it hits current consoles later this month? Quite a bit, at least on PlayStation 4. This comparison video does a fantastic job of driving home the detail ...

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