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GoldenEye 007

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Watch James Bond suck at GoldenEye 64


Slappers only
Aug 20
// Hamza CTZ Aziz
GoldenEye 64 will easily go down forever as one of the best first-person shooters of all time. The movie the game was based on was quite good too! Now what happens when Pierce Brosnan, star of GoldenEye, gets into a multipla...
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GoldenEye 007

What's the Klobb got to do, got to do with GoldenEye 007's design secrets?


Who needs a Klobb when it's just so broken?
Apr 03
// Brittany Vincent
If you ever spent a night or two demolishing friends in GoldenEye 007's illustrious multiplayer, you're probably intimately familiar with the Klobb, arguably one of the weakest weapons in the game. You surely know of the gun,...
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Dj CUTMAN

NeverEnding Story and GoldenEye chip mixes plus more


MOONCHILD!
Apr 10
// Tony Ponce
Atreyu! Falcor! Atreyu? Falcor? Game music remixer Dj CUTMAN has organized a bunch of tunes that he's produced for the video group Underbelly into a nifty pay-what-you want pack. Underbelly Beats & Remixes contain a few s...

My ultimate gaming tradition of Old School Day

Mar 10 // Taylor Stein
Gaming celebration with a personal twist The trip down retro lane is a cherished monthly spectacle among my siblings and I. Every few weeks we put our adult lives on hold to relive the games from our youth. If there is any day that we truly unite as a family, it's while bonding over the classics. As painfully sappy as that sounds, videogames have always acted as a supernatural Band-Aid, mending all pissed off sentiments and sibling-based grudges.While we each were transformed into instant videogame buffs through the allure of the NES, many of our greatest memories reside with the N64. During our version of Old School Day, we welcome the titles that have contributed to the process of shaping us into the people we are today. Super Mario 64, Goldeneye, Star Fox, The Legend of Zelda: Ocarina of Time, Super Smash Bros., Pokemon Stadium, Rampage, Banjo-Kazooie and Yoshi's Story just to name a few, form the framework of the evening. Those titles served as the backbone of my childhood so it's rather fitting. Each time we get together, we sprinkle in a few different games, maximizing the fun output while minimizing the risk of getting bored through repetition, if that's even possible.Over the course of two to six hours of pizza-induced noshing, old school gaming, and admittedly potent languor, we've typically covered the spectrum of emotions from anger-filled multiplayer sessions, to heartwarming regard in response to a favorite cut scene. In diplomatic fashion, we take turns choosing the next entrant to revitalize our nostalgia, but in reality, any choice is a good one when you're playing favorite games amongst family and friends. Old School Day rocks! Still not convinced? With the next generation of consoles on the horizon, you may be hesitant to turn back the hands of time, to accept the glory of Old School Day. There's no way that earlier generations can compete from a graphical standpoint and not all of the oldies were auditory masterpieces, yet despite these technological inferiorities, the games that defined past generations exude a certain charm that often propels them into superior status. Reliving them for yourself is almost certain to conjure up sentiments such as, "Why don't they make games like this anymore?" rather than, "Yikes, I'll stick with the Xbox." Purchasing the titles through XBLA or PSN is technically a viable option, but summoning the warm feelings of familiarity is that much better in its authentic form. Re-experiencing the definitive moments of a simpler time, a period when eating vegetables and finishing homework were the main opponents of happiness, is satisfying on multiple levels. For one, rekindling ancient memories is enormously rewarding. Exploring old saved files and realizing that wow, I can't believe I actually collected all of those stars, puzzle pieces, coins, or heart pieces is always a heart-warming, ego-boosting find. I recall loading up my saved game from Harvest Moon 64. . . I had ten in-game years worth of gameplay on one file. That's more virtual years than I had spent on Earth at that time; how much would that achievement/trophy be worth? Equally as shocking is the realization that some aspects of older gaming were much more difficult than memory would serve. Conker's Pocket Tales on Gameboy Color was one such instance of perplexity. While I nearly finished the game as a kid and don't recall any Ninja Gaiden-like frustrations, with all my might I can barely get past the first level to this day. I must have had the child-like reflexes of a ninja or at least that's what I keep telling myself. Conker-based inadequacies aside, dusting off your Atari 2600, Dreamcast, or other old console is guaranteed to fulfill your sense of humor as well. Things that were badass in the 1980s or 1990s are often hilarious now. Turok 64 death screams are absolutely priceless, Tony Hawk's Pro Skater has musical accoutrements that will transport you into the late '90s punk scene, and Gex 64 makes in-game references to the X-Files, Poltergeist, and Full House. Who needs a time machine when a gateway to your childhood is right within reach? The essence of forgotten trends and declining fads aids in sweetening any excursion into the past of gaming through hands-on reminiscence and a healthy dose of gut-busting laughter. Beyond the arenas of personal achievement, hilarity, and frustration, hopping on the symbolic DeLorean in the name of Old School Day allows us to respect the pioneers within the industry, those instances of brilliance that set in motion what we now take for granted as technological commodities. Videogames as a medium have come so very far. What started as a hodgepodge of pixels and simplicity has evolved into visual, narrative-driven masterpieces easily on par with cinema. Gaming may have been an obscure hobby decades ago, but whether you adhere to the pastime personally or not, it is impossible to ignore its significance on an economic, cultural, and political scale. The current discussions about videogames and gun control are a testament to that. The industry boasts a powerful presence within the global landscape but also within my own life. I adopted Old School Day as reminder of why I became a gamer in the first place: the fun times with friends and family, the lessons learned from macho protagonists, the ability to step into the shoes of countless characters, and the satisfaction felt from saving the world, galaxy, or universe. If you find yourself in a place of gaming stagnancy, my hope is that after reading this, you'll incorporate a bit of Old School Day into your life and join me in celebrating retro gaming on a regular basis.What are your favorite older games? Do you ever take a break from new releases to play titles from the past?[Note: If you own Pokémon Stadium 2, follow my instructions without restraint for guaranteed laughs. Visit the mini games section and select Streaming Stampede. Make sure to play with the company of an easy or normal com and watch the stupidity ensue. Enjoy!] Image Sources: [1][2][3][4][5]
Screw beer pong photo
Screw beer pong, hand me that controller
Gamers are a diverse breed. From PC aficionados and console fanatics, to retro devotees and casual admirers, there is no one-size-fits-all model of videogame hobbyist. Though we possess many differences, like game preferences...

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GoldenEye 64

GoldenEye 64 comes to life in this live action take


Slappers only!
Feb 26
// Hamza CTZ Aziz
YouTube filmmaker Michael Green and friends got together to pay some respect to GoldenEye 64  with this live action take. Sure, it may have not aged well but I can't help but smile whenever I think back to Rare's first-person shooter.
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Promoted blog: GoldenEye 15th anniversary retrospective


Aug 25
// Xander Markham
[Dtoid Community Blogger Xander Markham takes an in-depth look back at one of the pinnacles of modern gaming. Want to see your own words appear on the front page? Go write something! --Mr Andy Dixon] If you want to ...
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Martin Hollis, director and producer of GoldenEye 007 on the Nintendo 64, gave a postmortem on the development of the critically acclaimed shooter here at GDC Europe today. One of the more fascinating, and somewhat hilarious,...

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Wouldn't real-life GoldenEye just be the original movie?


Feb 21
// Tony Ponce
Usually, weekends at Dtoid are extremely slow, but we were so chock-full of stories over the past couple of days that I held off on posting this video. I only just now remembered it was in my inbox. I don't see how I could f...
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GoldenEye 007 Reloaded gets stealthy in walkthrough video


Sep 24
// Kyle MacGregor
As the HD reimagining of the 1997 classic Rareware shooter's fall release draws nearer, Activision and Eurocom will be showing off the game's various features in developer walkthroughs. First up on the docket is a look ...
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While many of us still look back fondly on our original GoldenEye days on the Nintendo 64, Activision are attempting to breathe new life into the series with a follow-up now coming to Xbox 360 and PlayStation 3. Du...

Preview: GoldenEye 007: Reloaded

Aug 18 // Jamie McGinn
[embed]209280:40399[/embed] GoldenEye 007: Reloaded (Xbox 360, PlayStation 3)Developer: EurocomPublisher: ActivisionTo be released: TBAWe were shown the second level in the game, The Facility. Bond is partnered up with 006 and the two are tasked with a dangerous mission: they must infiltrate a facility controlled by a corrupt Russian general and destroy the arms he intends to sell to terrorists. After some friendly banter, the two split up.Faced with a locked door, Bond manages to find an alternative route forward by crawling through a nearby vent. Moving through the shaft showed off some nice lighting effects, as beams of light filtered through grates, illuminating the dust. However, Bond isn’t interested in the pretty lighting effects, so he ventures forth in search of an exit.Boy, what an exit it is! Spotting a hole in the floor of the vent, Bond looks down and finds himself above an occupied bathroom stall. Clearly having no respect for privacy, Bond hangs out of the ceiling vent upside-down and dispatches his toilet-bound foe with two quick punches to the face.Eurocom want people to feel like they are really a spy, giving them plenty of opportunities to observe unaware enemies from the shadows. Going into a group of enemies guns-blazing is still perfectly acceptable, but should you feel like being more stealthy, there is often an alternative route nearby that will allow you to try and sneak your way through.Sneaking up behind an enemy allows Bond to perform a stealth kill. Should you be spotted, you’ll only have a few moments to take out an enemy before he calls for backup. This should hopefully create some pretty tense situations and seems like something to help separate GoldenEye 007: Reloaded from the other big shooters coming out soon.Not every level will be stealthy, as we were shown a later level set on an airfield, where the enemies are on full alert. Taking fire from enemy soldiers and a very powerful helicopter, Bond is definitely in trouble. The fighting is intense as Bond moves from cover to cover, trying to get closer to a nearby missile launcher in order to down the hovering menace.GoldenEye 007: Reloaded looks different enough from the original Nintendo 64 game, not just in terms of visuals but also when it comes to the gameplay and flow of combat, making it a game worth revisiting for fans of the classic console shooter.Mixing up the pace of the levels should keep things pretty interesting. It seems like a really solid shooter and the stealth elements look to be well-implemented. I’m not sure if that is really going to be enough to set Reloaded apart from all the other shooters that will be coming out soon, but this looks to be quite a bit of fun.
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After last year’s well-received Wii remake of the classic Nintendo 64 shooter GoldenEye 007, fans have been hoping to see an HD version. Developer Eurocom is now fulfilling that wish as it is bringing GoldenEye 007: Reloaded to the PS3 and 360.At gamescom we got a chance to see the long-awaited HD reimagining in action.

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Can Activision deliver with GoldenEye 007: Reloaded?


Jul 21
// Nick Chester
Officially revealed this week, GoldenEye 007: Reloaded is Activision's latest attempt at capturing gamers' attention with the James Bond franchise. But can it deliver? Based on this reveal trailer and the first batch of scre...
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New Destructoid Episode: Mega Catherine Infestation!


Jul 20
// Max Scoville
Hey gang, another helping of cold-blood Destructoid Show street justice for you. First, Mega Man Legends 3 is cancelled, and Jonathan Holmes needs a hug. Some hoodlums were so mad, they vandalized the Wikipedias! But hey, on...
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New Destructoid Episode: Hacks, PAX, Mercs, and Freedom!


Jun 27
// Max Scoville
Hey dudes, whacky awesome exciting news today. First, hacker group LulzSec gave one last hurrah before saying the voyage of their LulzBoat had come to an end. Or something, I don't even know. Second, the United States Suprem...
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'GoldenEye Reloaded' domains spotted in the wild


Jun 27
// Jim Sterling
A bunch of domains have been found for GoldenEye Reloaded, with common opinion suggesting that a port of last year's Wii re-release could be on the way to systems such as Xbox 360 and PS3.  No real details outside of the...
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New Destructoid Episode: Twisted Golden Potato Gears 64


Apr 16
// Max Scoville
Whenever I finish shooting an episode of The Destructoid Show, and I think "Yeah! Nailed it!" I'm always horribly disappointed when I see the episode. Today was one of those days. Is it a good episode? I have no idea, but I ...
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Dtoid Live - Win Golden Eye 007, gold controllers, shirts


Dec 04
// Niero Gonzalez
It's noon on the West coast and we're just waking up from our Friday Game Night hangover.  What are we doing for breakfast?  Playing Golden Eye 007 and giving away a dozen copies throughout the week!  Join us on the stream to find out how to win it on justin.tv/destructoid. If you're in the San Francisco area and know where we hide come join us on the stream!

Review: GoldenEye 007 (Wii)

Nov 11 // Matthew Razak
GoldenEye 007 (Wii)Developer: Eurocom, n-SpacePublisher: ActivisionReleased: November 2, 2010MSRP: $49.99 (standard), $69.99 (Classic Edition) I’m not lying when I say that this game has almost nothing to do with the original. The plot, actors, levels, guns, gadgets, objectives, graphics, controls and multiplayer are all either different or seriously reworked. The game is simply influenced by its namesake and the similarities pretty much end there. It should be noted, however, that these influences are actually pretty cool. You’ll be playing through levels that feel familiar, but are entirely new. It’s a strange feeling to play through a room that you know, but have never played, and the team behind the game should be proud that they managed to squeeze some of the essence of the original game out without directly copying it in any way.  We’ll start with the basic fundamentals that have changed. If you’ve ever heard someone say that the new Bond is copying Bourne (an argument we can have at a later date) then you’ll understand when I say GoldenEye is copying Call of Duty. The updated gameplay plays almost exactly like every other modern first-person shooter is doing these days. Obviously the Wii’s pointer controls add a bit of a change for the player (unless you opt to use the Classic Controller or a GameCube controller), but for all intents and purposes this feels a lot like Call of Duty with emphasis being put on cover tactics and aiming down your sites to take more accurate shots instead of simply “shooting from the hip.” This is far from a complaint at all. If you’re going to ape something, ape the best, and the game actually apes quite well. Controls are tight and responsive and easily adjusted for however you want to play. I did buckle and pick up the golden Classic Controller, and I have to say it’s nice, but in the end I played through most of the game using the Wii Remote and Nunchuck combo. This was the first time I had actually switched between standard and motion controls in a single game, and it’s just hard to relinquish the ease of pointing and shooting (and the fun of motion controlled melees) for thumbsticks. It’s not all copying and pasting, though. GoldenEye stands on its own feet pretty well. There’s a pretty robust collection of case sensitive take downs you can preform when you’re close enough to an enemy and stealth plays a much larger role in the game than most FPS. Actually, I should say that if you want stealth to play a much larger role in the game then it can. If you want to go blazing through each level with a machine gun, that can work too. The game does a great job of setting up levels that can work either way. There were plenty of points where I was torn between sneaking up and taking out some guys with a few quick and well placed shots or blowing up the truck said guys were standing next to, and thus alerting every enemy in the area. There’s actually some great level design going on in parts of the game, especially when you’re indoors in closed quarters. There’s an amazing sequence in which you bust into a large open room and some slower background music starts playing loudly while everything slows down just a bit. Exploding pieces of furniture and decorations are placed liberally about the room too so that when you shoot their remains burst into the air and float down dramatically. It’s a really cool effect that makes you feel like you’re playing through one of those slow motion action sequences with meaningful music over it that are so trendy in films now. It’s little cinematic touches like that that make GoldenEye stand out form the crowd and give it a true Bond feeling for some of the game. Sadly, as it progresses things start to become a bit more generic in design. It’s still fun to play, but you feel like you’ve done a lot of the stuff before in plenty of other games. In some games this isn’t a problem at all, but when you’re playing as James Bond it better feel like you’re doing something special, not just running around as another FPS character with a gun. In this same vein it doesn’t help that it sounds like Daniel Craig mailed this one in from the Arctic. There’s about as much feeling in his voice acting as there is in early Resident Evil games. OK, maybe not that bad, but you get the point. It also doesn’t help that the story of GoldenEye has been roughly handled in order to update it to modern times. (Spoilers) Instead of Alec Trevelyan, agent 006, getting revenge on England as his excuse to steal lots of money he is getting revenge on the bankers for the financial crash. It makes little to no sense and plot wise the game pretty much falls apart before it begins. It doesn’t help that Sean Bean, who played Trevelyan in the film, is nowhere to be seen, and his replacement is lackluster at best. The crap story doesn’t take away from the game being entirely enjoyable as a game though, and there is plenty of replay value in the single player. The game comes with four different difficulties, all of which you can play from the get go. Much like the original GoldenEye every level has sub-objectives aside from the main goal and the higher difficulty you choose the more side objectives you have. It makes playing through on harder challenges quite fun because you’re not simply playing against harder enemies, but also achieving new things. The game also has a classic mode, which puts the player into the 007 difficulty (hard), but instead of giving you the now FPS-standard magical, regenerating health it gives you the classic GoldenEye life bars and hides armor in the levels. It’s old school, challenging and a very welcome addition to those getting tired of simply hiding behind things until you heal up. Unfortunately the developers made an odd decision when it came to game progression. If you beat a level on a certain difficulty, but do not complete all the secondary objectives than you cannot go on to the next level on that difficulty and must play the next level on the next difficulty down. I understand the logic behind this, but it forces a player who may want the bigger challenge from the AI to go back and replay a level simply because they may have missed out completing one of the optional objectives. Not that the levels are a pain to play back through, but if you’re trying to beat a game (or review it in a timely manner) it can get aggravating when you’ve technically already beaten a level, but can’t progress on the difficulty you want to. You won’t be blown away graphically by this game, but it certainly doesn’t look bad. There’s never a moment where I threw my hands up in disgust in how lazy the developers must have been like I have with other games. It’s very clear that time and attention went into much of this game, and it shows because it actually looks and feels good. Amazing that when a developer puts effort into a Wii game it can come out looking, playing and sounding really great. Who would have thought? But I’ve rambled on too much about the single player when the real thing everyone remembers about GoldenEye 007 on the N64 is having fun with your friends in the multiplayer. It’s obvious why the advertising campaign behind this new GoldenEye heavily pushed the fact that there was splitscreen multipalyer as that’s what everyone loves. It’s also devilishly smart because this is a Wii exclusive and there is no way in hell its online gameplay is going to match up with anything on the Xbox 360 or the PlayStation 3. Thus the smart thing to do is focus on the splitscreen multiplayer and deliver the online as a secondary bonus in the game, which is exactly what they did here. It worked too, the splitscreen multiplayer is plenty of fun to play with some well designed levels that realize that only four people are playing on them so the don’t get too sprawling or convoluted (a trap many games fall into when you play them in splitscreen). I’m sorry to say that while returning to some splitscreen gaming was a blast because I got to hang out with my friends GoldenEye 007 doesn’t really capture the magic that the original had. Of course, as I stated before, nothing ever will. The new game does its best in an attempt to do so, however. There are modes on top of modes that hearken back to a day when characters having big heads was something to gush over. Thankfully it’s been so long since those days, and such modes are now routinely ignored, that it is once again time to gush over such things. You won’t be playing through any of the classic GoldenEye maps that you still have memorized like the back of your hand (as far as I saw), but you’ll definitely be playing through some solid maps in classic GoldenEye style. The best part is that you’ll get to once again see your friends’ faces. You’ll be surprised what puberty has done to some of them. As far as that bonus online multiplayer feature goes, it’s one of the best I’ve seen on the Wii (waits for not-saying-much snickers to die down). Once again the game takes a cue from Call of Duty and other modern FPSs and offers a slew of features like optimizable loadouts, a point system for upgrading your character, and a plethora of weaponry and gadget combinations. An added bonus is a Bond villains mode, in which all the players are all randomly selected classic Bond villains (oddjobs hat throw is pimp). The mode is relatively pointless, but just dumb fun to play in. The graphics, and more notably the sound, do take a hit when you jump into the online arena, but that’s pretty par for the course with many games. You give a little, you get up to 8 people playing online. Playing online also means you give up a lot of the fun modifiers that you can get with splitscreen. It seems a bit odd until you realize the simple fact that splitscreen play was actually the focus over online play, and yet the game still has some of the best online play on the Wii and could stand proud with online on other systems. Sadly, game specific friend codes do exist, and there is no Wii Speak support. Both of these facts make gaming with friends online a bit annoying, but far from impossible, and I can’t stress to you how cathartic it was not to have some moron shouting how gay I was every time he shot me. I may have harped on a few flaws with the game, but overall GoldenEye is a very solid game and well worth the money if you enjoy videogames. If you’re a Bond freak then the golden Classic Controller makes for a nice collector’s item, but it’s hard to justify the purchase beyond that since the Wii Remote and Nunchuck were my preferred area of control. Either way you play, you’re probably going to have a good time, and even if it isn’t the most Bondian of Bond’s videogame adventures it is indeed a good game and one that you won’t regret playing. The new GoldenEye 007 could never be as truly great as its predecessor for a variety of reasons, but it does a superb job of following in its footsteps.
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Let’s get this out of the way first: no game will ever be GoldenEye 007 for the Nintendo 64. The unique combination of advancements in technology, controls, gaming and culture are not going to collide like that ever aga...

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NYCC: GoldenEye 007 and Blood Stone playable


Oct 07
// Hamza CTZ Aziz
Activision will have GoldenEye 007 and James Bond 007: Blood Stone playable at New York Comic-Con this weekend. Spider-Man: Shattered Dimensions will also be at Activision's booth. On top of the games, there will also be giv...
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Gain giant hands in GoldenEye 007's multiplayer


Sep 27
// Hamza CTZ Aziz
Want to do just melee in the new GoldenEye 007? You can and it'll grant you giant hands. Like a freak of nature! The game's multiplayer will have a ton of modifiers available to the point that there will be over 200 possibilities. GoldenEye 007 will be out for the Wii and DS on November 2. Check out our latest preview to see if it's going to be a thing you want.
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Bond's classic villains strut their stuff


Sep 18
// Matthew Razak
One of the things serverly lacking from almost every Bond game after GoldenEye 007 was the ability to play as some of Bond's classic nemesis. Did it make much of a difference unless you were being a douche and playing as Odd...

Hands-on: GoldenEye 007 for the Wii and DS

Sep 13 // Hamza CTZ Aziz
GoldenEye 007 (Wii, DS)Developers: Eurocom (Wii), n-Space (DS) Publisher: Activision To be released: November 2, 2010 (US), November 5, 2010 (EU) Remember the tank level in the 64 version of 007? It was a pretty badly designed and boring level. The new tank section in Eurocom's version of the game is a gigantic blast though, mainly due to the fact that there's a ton of action taking place on the screen. Enemies are coming at you from the ground and the air giving you something to shoot at throughout the entire level. Along with the massive amount of enemies, buildings are getting bombed all around you in an attempt to stop Bond from giving chase to his target. It's pretty impressive to see buildings crumble (for a Wii game, anyway). This section of the demo was short but it did the job, showing how much Eurocom has changed from the original. The new game's story follows GoldenEye's plot for the most part, but there are some additional missions never seen in the original game or movie for that matter. Of course, the real meat to GoldenEye is the multiplayer. They've updated the scheme so that it takes a more modern day approach, meaning that you have loadouts to pick from whenever you spawn instead of finding weapons scattered throughout the map. You can only carry two guns and a few grenades at a time, too. As a fan of the original, I wasn't all that thrilled with the loadout feature. I get that enough in Call of Duty and the Halos. What I really like that is new, though, is all of the modifers you have at your disposal. Only a few were shown, but expect to see things like paintball mode, Golden Gun matches and a modifer that makes people explode when they touch each other. If there is anything that will really hurt GoldenEye, it's the graphics. Multiplayer is a ton of fun, but when you're on a map with wide open spaces, it's nearly impossible to spot the (up to eight) other players from afar. Along with the Wii version, I checked out the DS game being developed by n-Space and it was alright. It's just a matter of FPS games being your thing on the DS. n-Space has developed all of the Call of Duty games for the DS and they know how to make a solid handheld shooter by now. You'll like it if you've enjoyed their other offerings. I'm actually split on GoldenEye. It's a case of overwhelming nostalgia dulling my feelings and being a big James Bond fan. I'll play it just to see how much has changed, but take away my love for the original game and I don't think GoldenEye 007 would be on my radar at all. Oh, also, ODDJOB THROWS HIS FUCKING HAT AT PEOPLE. FUCK YEAH! For more on GoldenEye, check out Matthew Razak's interview with Eurocom and another preview of the game from gamescom.
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The Nintendo64 had some great games, but they were always few and far between, especially in the early days. That was a big problem for Nintendo's last cartridge-based console, until Rare came out with GoldenEye 007, that is...

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Holmes, Felicia, and some dudes play Goldeneye Wii


Sep 12
// Jonathan Holmes
After years of disdain, I finally get why people love Goldeneye. It's the perfect "bridge" FPS. FPSs are normally a love it or hate it affair. People who love the genre love it with a passion rarely seen in other aspects of ...
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GoldenEye 007 devs talk reworking the game


Sep 04
// Matthew Razak
We've already talked in depth today about GoldenEye 007 thanks to our recent interview on the game, but maybe you weren't quite sure about exactly how the game was being reworked. Developer interview video to the rescue! Abo...

Interview: Talking the rebirth of GoldenEye 007

Sep 04 // Matthew Razak
Destructoid: At the reveal for the game at Nintendo's press conference at E3 a variety of research panels were shown to show off how interested people were in a new GoldenEye. Other than a demand for the game what else was garnered from these and how have the ideas been implemented in the game? Widdows: The reveal event movie showed just one of dozens of focus tests we’ve carried out on GoldenEye 007 at Eurocom; other UK Activision studios such as Freestyle Games and Bizarre Creations; at our Head Office in Santa Monica; and in other parts of the publishing organization such as the offices in Quebec and Minneapolis. Some helped inform the overall creative direction, others were to look at specific gameplay features such as the smartphone; the covert/firefight mechanics; the innovative control scheme that aids player accessibility; level flows; game balance; multiplayer functionality and playability. It’s been a hugely important part of development that‘s informed all elements of the game – our litmus test to ensure we’re reimagining ‘GoldenEye’ in the right way, and are delivering the AAA gaming experience people have the right to expect. Will GoldenEye Wii do anything to win over people who hate the original N64 game? Widdows: People who hated the original should understand that although our game respectfully tips its cap to the 1997 original, it is a completely new experience re-imagined for 2010, in the world of Daniel Craig’s Bond. The mechanics, levels, gameplay beats, and story, have all been designed from the ground up for the Wii platform. Walking that line between nostalgia and creating a fresh, relevant experience, has been a key part of the game’s development, and we’re really comfortable with the final balance. The expectations of modern players are very different now and exceeding those expectations has always taken priority over any sense of needing to be like the original – Eurocom have delivered a game that stands on its own feet. The trailer had plenty of iconic scenes from the original game (bathroom ventilation kill FTW), but there are obviously major changes in the levels. What are you doing to change up the single player experience? Widdows: Firstly, this is a much more cinematically driven experience when compared to the original GoldenEye. In-game cut-scenes, many of which are fully interactive and blend seamlessly with the gameplay, punctuate the experience and provide narrative drive through the levels. The levels themselves have been designed around re-imagined mechanics, such as the melee takedowns, the covert system, and the smartphone, and as such although they contain iconic moments, offer an entirely different experience over the original. During focus testing we’ve found that the majority of people who play the game really get the direction that’s been taken, and like the balance. A lot has changed since Bond landed on the N64. What do you think it takes to make a successful competitive FPS today, compared to what it took back in the N64 days? Which style are you shooting for with GoldenEye on the Wii? Widdows: Absolutely. The shooter genre is largely an evolutionary one, and things have evolved a great deal since the original game was released. As such, you’re generally building on your own learnings as well as those of other games makers. In a general sense, I think it comes down to four main things: Giving the player an accessible, tactile, rewarding core experience – the game has to feel fun in the hand, with the player always feeling in control; delivering levels that are designed to support the core mechanics, offer constant visual interest, and lots of payoffs for exploration and progress; the game needs to exceed player expectation by offering regular surprises, through cinematics, wow moments, set-pieces and varied encounter design; and lastly deliver a compelling narrative experience supported by incredible voice over and an audio score. In all of these areas production values need to be polished and slick in order to give the gamer the experience they now rightly expect. In terms of style, ‘GoldenEye 007’ is a blend of covert and firefight gameplay designed to give the player a choice of playing styles throughout. Eurocom have done a great job of ensuring the behind the gun experience is tight, fun and engaging, whilst delivering an experience that rewards replay and experimentation. Every time you play there’s a new route to discover, a hidden area to find, or a setup to approach differently. More than anything, Eurocom have a great sense of the factors that help make a game fun, which is evident as soon as you pickup the controller. In line with this, GoldenEye is a little dated. The game is obviously still a blast to play as a throwback, but what are you doing to bring it up to date other than the obvious graphical change? Widdows: I think this is pretty much covered above. This is an entirely new GoldenEye experience for 2010 with new gameplay, new levels, great graphics, and destructibility. The answer is ‘everything’. In that same vein what are you doing to improve the multiplayer or offer something new up? Widdows: Aside from the 4 player split-screen, we now have 8 classic characters including Baron Samedi, Rosa Klebb, Jaws, Oddjob, Red Grant and Blofeld; 44 other characters including Bond, Trevelyan and Onatopp; a host of split-screen hosting options and game modes such as GoldenEye control - a territory possession mode; You Only Live Twice; and Golden Gun. Then we have the 8 player Wii online experience, the XP system, weapon attachment unlock, online specific game modes… In an event that will most likely never occur again, people are probably looking forward to split-screen multiplayer over online functionality. Still, you're implementing online on the Wii. Not the hottest spot for online gaming. What are you doing to make sure this works and dare I bring up Friend Codes? Widdows: well as split-screen. This is 2010 after all, and to deliver a shooter experience that draws people awayNever again? I hope not! We really felt from the outset that we had to include online support as from their HD consoles to Nintendo’s white box we knew we had to bring the compelling and fully-featured gameplay people have come to expect of the best-in-class shooters to ‘GoldenEye’. To make sure this works we’ve focus tested, BETA tested, and focus tested some more. Ultimately polish comes from extensive playing, and the online game has had a lot of play time. All right, I know the arguments against the Wii as plenty on the web have been shouting them since the announcement, defend GoldenEye's release as a Wii exclusive (aside from the DS, of course). Widdows: Because the console and its audience deserves a cutting edge shooter; because Eurocom and ATVI have something to prove - that Nintendo’s machine is underestimated in terms of its ability to deliver serious, credible, mature experiences - and because it feels so natural to bring GoldenEye home to Nintendo. Classic Controller (in gold!) or Wii Remote and Nunchuck? Widdows: CD or Vinyl? Daniel Craig's Bond is very different from Pierce Brosnan's. The story has been reworked, but are you making any attempt to work his take on the character into the game are you leaving it Brosnian? Widdows: It’s Craig through and through. Working with Bruce Feirstein (one of the writers on the original GoldenEye) was essential in this respect, as he helped us translate all those story arcs into the world of Daniel Craig. The gameplay is also all Craig – less gadgets and one-liners, more hand-to-hand combat and agility. This was a really key decision as it helped us differentiate the gameplay and the overall aesthetic from the original experience. Did you add any beach sequences in the game? We want pecs; Daniel Craig's pecs. Possibly also a small speedo. Widdows: Ha ha. No, no that would have been, ‘challenging’ to have handled delicately in a videogame. I don’t think we do speedos well. Pecs, maybe, but pecs don’t often come out in the middle of a Russian wilderness. We have some biceps though. Would biceps do? People (read: me) are pretty religious about Bond. How daunting has it been to take on such an iconic character on top of an iconic game and make it all work? What has been the biggest challenge? Widdows: Keeping people (read: you) happy, is incredibly important to us. We all grew up watching Bond films – my first cinema trip was to watch ‘The Spy Who Loved Me’ – and so this property is incredibly dear to us. I guess this has made the task daunting, but also given us a good creative centre. We know what we think works and what does not, and hope that you’ll agree. Thankfully we have three of the most ardent protectors of the franchise scrutinizing our every move: the Producers of the Bond films, Michael Wilson and Barbara Broccoli, and David Wilson, have worked with us closely to help us understand what can and cannot happen in Bond’s universe. Combine this with the collaboration with Bruce Feirstein, and I think you have one of the most authentic, respectful and relevant Bond experiences in years. You've renamed the Klobb to Klebb. For a Bond lover that is an awesome reference, for a GoldenEye lover that's a sin. There are almost two competing icons here, has it been tough to balance them? Anymore cool little references like that being worked in? Widdows: It’s one of those things. You’re damned if you do, and damned if you don’t. As long-time fans of the Bond films we think we’ve made the right decision although you folks will be the final judges. And yes, there are plenty of cool little references throughout. With MGM's current financial woes and the news of the next Bond film being put on hold, GoldenEye and Blood Stone are the only way that people are going to be able to get a Bond fix for a while. Do you see the games as stepping up to fill a void? Do you think that the Bond games could be considered as important to the Bond mythos as the films are? Should they be? Widdows: Yes, I do, and I know the Producers at EON feel the same way. Although cinematic releases are the lifeblood of the property, games are becoming increasingly important, and the level of involvement we’ve had with the production team over at EON is unprecedented in the history of Bond games. This authenticity is clear when you play the games, and is important to maintain the integrity of the property. We’re really proud of both the titles and hope gaming fans and Bond fans alike enjoy these Bond stories. What are the chances, if any at all, of DLC happening? Widdows: None. Sorry. Could we be seeing more GoldenEye sequels if this takes off? Almost a franchise within a franchise? Widdows: At the moment all our energy is focused on finishing GoldenEye 007. World domination can wait a week or two… Obligatory question is obligatory, but who's your favorite Bond. Has a vote gone around the office yet? Widdows: I don’t have one favorite Bond as they’ve all brought something new to the character. Moore and Connery are obviously key icons to me as I grew up with them, but I love Craig’s interpretation of the character. I’ve been a fan of his since Layer Cake – superb performance – and I think he’s developed the Bond character in a really interesting way.
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Bond is back, and this time he's back in two new games. One of them is an entirely new venture in the form of Blood Stone the other is a relaunch of one of the most iconic games ever made, GoldenEye 007. While the former is t...

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No DLC for GoldenEye 007


Sep 03
// Matthew Razak
After having it bluntly confirmed that GoldenEye 007 would indeed have no DLC whatsoever, I struggled with whether or not to top this story off with our intrepid hero, Captain Obvious. On the one hand games on the Wii just do...
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GoldenEye 007 gets a slew of pre-order items


Sep 03
// Nick Chester
Because it heard how much you love them, Activision has announced a slew of retailer-specific pre-orders for its upcoming GoldenEye 007 game for the Wii. GameStop customers will get a code to unlock "Invisibility Mode" for sp...
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Here's the reason why GoldenEye 007 is on the Wii


Sep 02
// Matthew Razak
It seems that porting/updating GoldenEye for a "next-gen" system has pretty much been a major demand of gamers since companies started porting and revamping old games for new systems. And since that day people have been argui...
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With the next Bond film dead in the water until MGM gets its act together, the world isn't going to be getting any new Bond action for quite some time (even Jeffery Deaver penned book is a good ways off). Except in the form o...

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GoldenEye reminds us what split-screen looks like


Aug 21
// Matthew Razak
"GoldenEye is back. Get your friends." This. This is why I'm excited for GoldenEye on the Wii (well, being a massive Bond fan helps too). I'm not sure if I'll be able to recapture the magic that my friends and I had sitting ...

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