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8:30 PM on 01.18.2013

Gas Powered Games sees layoffs, might close Kickstarter

When thinking of what-if scenarios that you wouldn't want to happen while running a Kickstarter campaign, I feel like "layoffs" would be up there pretty high. Days after seeking crowdfunding support for its action-RPG/RTS Wil...

Jordan Devore

4:30 PM on 01.14.2013

Gas Powered Games turns to Kickstarter for Wildman

Teased last month by Gas Powered Games as "Project W," the studio's next game has now been unveiled as Wildman. This PC-only title will draw from the team's prior experience working on Dungeon Siege, Supreme Commander, and De...

Jordan Devore

9:30 PM on 01.03.2013

No more new content planned for Age of Empires Online

Bit of disappointing news for those of you actively playing Age of Empires Online, but nothing can last forever. Excluding some finished content scheduled to hit in the next few weeks, Gas Powered Games won't be adding anythi...

Jordan Devore

7:00 AM on 12.19.2012

Gas Powered Games website teases 'next big thing'

It's been a while since I've seen one of these teaser websites, and while I can't say I miss them, I'd be interested to hear what Gas Powered Games has been up to lately. The studio is teasing something over here with a count...

Jordan Devore

12:20 PM on 08.24.2010

Gas Powered Games has 'a lot of interest in' Demigod 2

Demigod was a good game. As such, a sequel to Demigod would be -- I have to imagine -- received well. In a Gamescom-flavored interview between Gamers.fr and Gas Powered Games' leading man Chris Taylor, the notion of doing a f...

Jordan Devore

4:40 PM on 04.16.2010

Supreme Commander 2 PC patch 1.11 is a big one

Gas Powered Games hasn't been vacationing after the somewhat recent completion of Supreme Commander 2. And if they have, well, those cats know how to mix business with pleasure. Following last week's release of a hefty patch ...

Jordan Devore



A look at Supreme Commander 2's 'Colossus' unit photo
A look at Supreme Commander 2's 'Colossus' unit
by Nick Chester

In the last day of our exclusive Supreme Commander 2 videos, Gas Powered's Chris Taylor takes a look at the "Universal Colossus" unit.

The successor to Supreme Commander's "Galactic Colossus," Taylor calls this unit one of the "most incredible units in Supreme Commander 2. This thin fires a massive beam out of its single eye, and destroys units that get in its path by sucking up units and spitting them back out. Additionally, this thing will enhance the armor of any nearby friendly units.

After the jump we've got a bonus video -- a look at the Noah Cannon. Don't forget to check out our earlier videos where we took a look at the Bomb Bouncer, The Kracken, The AC1000, and the Pulinsmash

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1:00 PM on 02.11.2010

A look at Supreme Commander 2's 'Pulinsmash' in action

In today's exclusive look we bring you another experimental unit from the upcoming Supreme Commander 2, the "Pulinsmash." The massive unit spins its arms to create a vortex, which in turn sucks up nearyby enemy units. The fi...

Nick Chester



A look at Supreme Commander 2's 'AC1000' in action photo
A look at Supreme Commander 2's 'AC1000' in action
by Nick Chester

"Tons of fun at weddings, funerals, birthday parties, you name it," says Gas Powered's Chris Taylor of today's featured Supreme Commander 2 unit, the AC1000.

Inspired by the real-life AC130 gunship (as flown by the United States Air Force), the AC1000 circles enemy units, raining holy terror upon them with a hail of bullets. The AC1000, with its quick flight and intense firepower, should be the perfect unit to take out an enemy's ground position.

Oh, and remind us not to stay away from any of Taylor's birthday parties... if the AC1000 is involved, it'll likely lead to a funeral.

We had previously taken an exclusive look at Supreme Commander 2's Bomb Bouncer and The Kraken. Tomorrow, we turn our eyes towards the Pulinsmash unit which, believe it or not, smashes things. You'll just have to see it with your own eyes.

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A look at Supreme Commander 2's 'The Kraken' in action photo
A look at Supreme Commander 2's 'The Kraken' in action
by Nick Chester

Today we take to the sea, with an exclusive look at "The Krakek," an Cybran faction experimental submarine in Supreme Commander 2.

"It has a very intimidating look," says Gas Powered Games Chris Taylor. "Its looks match its firepower."

Obviously designed after the mythical sea monster of the same name, Supreme Commander 2's Kraken can be used to destroy nearby ships, aircraft, as well as enemy submarines. The Kraken's usefulness isn't confined to water, however -- bringing the unit close to shore will allow it to attack structures and land units.

Be sure not to miss yesterday's look at the "Bomb Bouncer." Tomorrow we take a look at a Supreme Commander 2 unit inspired by the real-life AC130 gunship, the AC1000. Yes, the discrepancy in numbers gives you a good idea of what we're dealing with.

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A look at Supreme Commander 2's 'Bomb Bouncer' in action photo
A look at Supreme Commander 2's 'Bomb Bouncer' in action
by Nick Chester

In the first of five exclusive videos, Gas Powered Game's CEO Chris Taylor gives us a look at the "Bomb Bouncer" unit from Supreme Commander 2, the upcoming real-time strategy title for PC and Xbox 360.

The "Bomb Bouncer" is one of the experimental units you'll be able to choose from when siding with the game's Cybran faction. The spider-like walker protects itself and surrounding friendly units with a massive umbrella-like shield, bouncing back incoming enemy fire.

Even sweeter, as incoming fire pounds the shield, it stores charge for something called the "Mega Blast," which is exactly what it sounds like -- a mega blast that does incredible damage. The "Mega Blast" can be charged by using stored reserves before going into battle as well.

As Taylor puts it, the "Bomb Bouncer" is only one of Supreme Commander 2's "over-the-top" experimental units. Watch the video above to see it in action, and check back tomorrow for a peek at another unit, The Kraken. 

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9:00 PM on 02.04.2010

Gas Powered to show off 'next big thing' on February 15

Wondering what comes after Gas Powered Games ships Supreme Commander 2 in March? The "next big thing," obviously. "Can't wait to announce our next big thing on the 15th," Gas Powered's Chris Taylor wrote on his personal Faceb...

Nick Chester

10:00 AM on 01.26.2010

Supreme Commander devs thinking of expanding the series

If there is one thing I learned about Supreme Commander while at Gas Powered Games for my preview of it it's that the universe the game takes place in is huge, and with Squares Enix's new push for more story focused games in ...

Matthew Razak

6:00 AM on 01.21.2010

All hail Supreme Commander 2's glorious spider mech

As this new trailer for Gas Powered Games' Supreme Commander 2 reminds us, the real-time strategy title has a story. Consider me simple-minded if you like, but when my thoughts come into contact with this game, humans are no...

Jordan Devore



Preview: Supreme Commander 2 photo
Preview: Supreme Commander 2
by Matthew Razak

If there is a genre out there that has sat pretty stagnant, it’s probably the RTS. In most cases you’re put on a flat map, given a bunch of soldiers, told to build something and then told to defeat someone by some general in a room. Personal stories are out the window, and becoming invested in what is actually a war that kills thousands of people is almost impossible thanks to your God-like disconnection from the battlefield. In short, while the rest of gaming has moved onto epic storylines and truly powerful tales, the RTS, which is a genre ripe for telling epic stories, has pretty much done nothing. This isn’t even touching on the fact that aside from attempting to cram the genre onto a console, the fundamental gameplay hasn’t changed in ages.

Square Enix and Gas Powered Games are hoping to change all this with Supreme Commander 2. By bringing together Square Enix’s well known love of story driven gaming and Gas Powered’s epic RTS heritage the two are hoping to make an RTS like you’ve never seen before. And they’re actually going in to the fundamentals of how RTS function and making them work better too. I got a chance to see exactly what they are doing with SC2 last week, and now you can read all about it.

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4:00 AM on 01.13.2010

Chris Taylor: Innovation isn't always the answer for RTS

Ever get the feeling that real-time strategy as a genre is going through a weird transitional phase right now? There are a few exceptions; studios like Blizzard and Gas Powered Games who are staying true to the classic formul...

Jordan Devore