"Tons of fun at weddings, funerals, birthday parties, you name it," says Gas Powered's Chris Taylor of today's featured Supreme Commander 2 unit, the AC1000.
Inspired by the real-life AC130 gunship (as flown by the United States Air Force), the AC1000 circles enemy units, raining holy terror upon them with a hail of bullets. The AC1000, with its quick flight and intense firepower, should be the perfect unit to take out an enemy's ground position.
Oh, and remind us not to stay away from any of Taylor's birthday parties... if the AC1000 is involved, it'll likely lead to a funeral.
We had previously taken an exclusive look at Supreme Commander 2's Bomb Bouncer and The Kraken. Tomorrow, we turn our eyes towards the Pulinsmash unit which, believe it or not, smashes things. You'll just have to see it with your own eyes.
Today we take to the sea, with an exclusive look at "The Krakek," an Cybran faction experimental submarine in Supreme Commander 2.
"It has a very intimidating look," says Gas Powered Games Chris Taylor. "Its looks match its firepower."
Obviously designed after the mythical sea monster of the same name, Supreme Commander 2's Kraken can be used to destroy nearby ships, aircraft, as well as enemy submarines. The Kraken's usefulness isn't confined to water, however -- bringing the unit close to shore will allow it to attack structures and land units.
Be sure not to miss yesterday's look at the "Bomb Bouncer." Tomorrow we take a look at a Supreme Commander 2 unit inspired by the real-life AC130 gunship, the AC1000. Yes, the discrepancy in numbers gives you a good idea of what we're dealing with.
In the first of five exclusive videos, Gas Powered Game's CEO Chris Taylor gives us a look at the "Bomb Bouncer" unit from Supreme Commander 2, the upcoming real-time strategy title for PC and Xbox 360.
The "Bomb Bouncer" is one of the experimental units you'll be able to choose from when siding with the game's Cybran faction. The spider-like walker protects itself and surrounding friendly units with a massive umbrella-like shield, bouncing back incoming enemy fire.
Even sweeter, as incoming fire pounds the shield, it stores charge for something called the "Mega Blast," which is exactly what it sounds like -- a mega blast that does incredible damage. The "Mega Blast" can be charged by using stored reserves before going into battle as well.
As Taylor puts it, the "Bomb Bouncer" is only one of Supreme Commander 2's "over-the-top" experimental units. Watch the video above to see it in action, and check back tomorrow for a peek at another unit, The Kraken.
Wondering what comes after Gas Powered Games ships Supreme Commander 2 in March? The "next big thing," obviously.
"Can't wait to announce our next big thing on the 15th," Gas Powered's Chris Taylor wrote on his personal Faceb...
If there is one thing I learned about Supreme Commander while at Gas Powered Games for my preview of it it's that the universe the game takes place in is huge, and with Squares Enix's new push for more story focused games in ...
As this new trailer for Gas Powered Games' Supreme Commander 2 reminds us, the real-time strategy title has a story. Consider me simple-minded if you like, but when my thoughts come into contact with this game, humans are no...
If there is a genre out there that has sat pretty stagnant, it’s probably the RTS. In most cases you’re put on a flat map, given a bunch of soldiers, told to build something and then told to defeat someone by some general in a room. Personal stories are out the window, and becoming invested in what is actually a war that kills thousands of people is almost impossible thanks to your God-like disconnection from the battlefield. In short, while the rest of gaming has moved onto epic storylines and truly powerful tales, the RTS, which is a genre ripe for telling epic stories, has pretty much done nothing. This isn’t even touching on the fact that aside from attempting to cram the genre onto a console, the fundamental gameplay hasn’t changed in ages.
Square Enix and Gas Powered Games are hoping to change all this with Supreme Commander 2. By bringing together Square Enix’s well known love of story driven gaming and Gas Powered’s epic RTS heritage the two are hoping to make an RTS like you’ve never seen before. And they’re actually going in to the fundamentals of how RTS function and making them work better too. I got a chance to see exactly what they are doing with SC2 last week, and now you can read all about it.
Ever get the feeling that real-time strategy as a genre is going through a weird transitional phase right now? There are a few exceptions; studios like Blizzard and Gas Powered Games who are staying true to the classic formul...
Unless videogame box art is something truly outrageous, artsy, or so bad it rolls into good territory, it can be hard to talk about. The cover artwork for Supreme Commander 2 is exactly none of those things, so you just know ...
Seriously? I mean, that game has little more than a skirmish mode as its solo component! For chrissakes, it's a Defense of the Ancients clone! Games like that don't roll well solo.
But hey, people can do what they like with t...
Square Enix announced today a partnership with Gas Powered Games, marking the first time the Japanese company has struck up a deal with a firm outside Japan. We've heard that Square Enix planned to expand west lately, and this seems to be their first step.
Gas Powered Games is best known for their Dungeon Siege RPG series, and now they'll be put to work on the sequel to the real-time strategy Supreme Commander for Square Enix.
“This strategic partnership represents one of the first steps Square Enix ... are taking towards their goal of increasing Western development efforts aimed for the global markets,” the company said in a released statement. "Additionally, Square Enix's foray into the real-time strategy genre is a significant expansion of its product lineup.”
After this interesting first step, we wonder who Square Enix will partner with next.
Action RPG enthusiasts rejoice! Gas Powered Games founder Chris Taylor has mentioned in an interview with Eurogamer that there will be a Dungeon Siege 3. It looks like Uwe Boll’s terrible movie wasn’t enough to bu...