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2:05 PM on 08.13.2014

Weaponized horse poop CONFIRMED for MGS V

Poop is something frequently omitted in videogames. How many epic adventures have we all played without seeing our heroes take a quick trip to the water closet en route to saving the world? A lot. Probably. Thankfully, that w...

Kyle MacGregor

2:00 PM on 08.13.2014

How Far Cry 4 plans on making memorable missions

Think back on Far Cry 3. Reflect on all the memorable moments you had with that game. What sticks out the most? The missions or the unscripted stuff that happened in the open world? Chances are you primarily remember the unsc...

Hamza CTZ Aziz

1:51 PM on 08.13.2014

Hideo Kojima not keen on remaking his previous games

Considering most of the Metal Gear Solid games have been re-released in various fashions over the years, it's surprising that Hideo Kojima isn't too keen on remaking his older games. When asked at Konami's Metal Gear Solid V ...

Alasdair Duncan



Prepare to hate your co-op partner in Project Totem photo
Prepare to hate your co-op partner in Project Totem
by Brett Makedonski

Even though I wasn’t optimistic about the prospect, I wanted to put my best foot forward. With a cheery tone to my voice, I affirmed the stranger’s request to play Project Totem cooperatively with me. The entire meeting he had seemed so eager, feverishly scribbling down notes as the Press Play developers explained their unabashedly simple, yet deviously difficult game. I was the one playing and talking, but he probably deserved a shot too, right?

“Damnit, he’s going to suck, and it’s going to piss me off,” I thought.

And, I was right. Well, sort of. Project Totem’s co-op play is designed in such a way that you’ll probably come to this conclusion about your partner regardless of their skill set. Failures by me? Temporary miscue, sure to never happen again. Failures by him? Does this dolt even have opposable thumbs, or does he simply mash the controller against his forehead?

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1:15 PM on 08.13.2014

See some new screenshots for LittleBigPlanet 3

After the runaway success of the first two LittleBigPlanet titles on PS3, fans had been clamoring for a follow-up on Sony's new hardware. With the announcement of LittleBigPlanet 3 at E3 coming to both PS4 and PS3, the LBP co...

Alessandro Fillari

12:29 PM on 08.13.2014

Titanfall's third and final DLC pack drops this autumn

Today at gamescom EA, announced the last map pack for Titanfall -- IMC Rising. The three maps will be titled Backwater, Zone 18, and Sandtrap, and as always, it'll run you $10 or $25 for the Season Pass. The Xbox One an...

Chris Carter







Life is Strange is a world you'll want to lose yourself in photo
Life is Strange is a world you'll want to lose yourself in
by Brett Makedonski

Gamescom is a noisy, crowded mess. Shoulder to shoulder with patrons that didn’t seem to care what they bump into, I trudged my way to my next appointment. As I stepped through the door to the meeting room, something unexpected happened. I was teleported from a loud convention center to a rebellious teenager’s room.

Seated at the foot of a twin-sized bed, I took in my surroundings. The top of a makeshift television stand housed a half-smoked joint, while a pair of dirty Converse rested underneath. Posters of influential punk rockers littered the wall, all askew. “Fuck” was scrawled on almost everything, but especially a tattered American flag.

I wasn’t in Germany anymore. I was in Arcadia Bay, Oregon. More specifically, I was in Chloe’s safe place -- the only spot in the world where a misunderstood teenage girl can be herself. I was inside the world of Dontnod’s newly announced Life is Strange, and it was a wonderful place to be.

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Command a tiger that can turn invisible in Far Cry 4 photo
Command a tiger that can turn invisible in Far Cry 4
by Hamza CTZ Aziz

Far Cry 3 had some pretty wild moments. Like, remember when Vaas was dancing around on the stripper pole? Good stuff. Far Cry 4 will have some crazy segments as well, but these are a little more grounded to the core of the game. 

Scattered around Kyrat are hidden tankas that, once discovered, allow the main character to meditate and travel to Shangri-La to relieve the life of a legendary warrior. You'll be transported to a surreal world with floating islands and you are equipped with only a bow and arrow to take on the enemies of these environments. 

Oh, and you have a tiger that you can command to attack others. The tiger can also turn invisible. 

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10:30 AM on 08.13.2014

Until Dawn is my kind of horror

I am a little baby when it comes to horror movies. I just can’t. I can’t sit and force myself to stare at a screen that will make me scream and flinch. That’s not fun to me! The opposite is true when it com...

Hamza CTZ Aziz

10:01 AM on 08.13.2014

It would take you 4,000 years to see repetition in No Man's Sky

At a gamescom presentation today, Sean Murray from Hello Games wanted to give his comeback to a "guy in the comments" that goes against his claim that the universe of upcoming game No Man's Sky is infinite. The comments ...

Dale North



Bloodborne is bleak and unforgiving photo
Bloodborne is bleak and unforgiving
by Alessandro Fillari

It seems like yesterday when we were all huddling around the mysterious WebM videos floating around the internet. Showing a strange and unknown game resembling a Souls title, many people didn't know what to make of it. The character looked unlike anything from Dark Souls or even Demon's Souls, and the weaponry looked even more bizarre. But the more we saw, the more intrigued we all became. Tentatively called Project Beast, the footage showed a world in chaos, very much like the previous Souls titles.

During Sony's E3 press conference, we finally got the official reveal of the game, now called Bloodborne, and what we saw was something far more bleak and depressing than anything the previous Souls titles could muster. Once more details began to surface, fans were curious to find many changes to standard gameplay.

But was this still a Souls game? Well, Destructoid was invited out to PlayStation HQ in San Mateo to play some of their gamescom offerings, and we got to spend some quality time with From Software's next title.

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8:26 AM on 08.13.2014

Bloodborne's health regaining system detailed

A new system for upcoming From Software PS4 title Bloodborne was revealed at gamescom today in a behind-closed-doors meeting. It's called the Regain System, and it lets you recover health after taking a hit.  It's not as easy as it sounds to get your health back, though. 

Dale North



Alien: Isolation is haunting and uncompromisingly scary photo
Alien: Isolation is haunting and uncompromisingly scary
by Alessandro Fillari

Though it was initially seen as "Jaws-in-space," the legacy for Alien is certainly much more pristine than the one with the giant shark. Originally released in 1979, the first Alien would eventually become a much-loved horror film that spawned a major movie franchise. And while the sequels would get more attention and prominence among fans, the original still holds a special place in the hearts of fans.

After the release of some rather disappointing Alien titles, and with the Cameron interpretation of Alien as the de-facto standard for the franchise, the developers at Creative Assembly believed it was about time fans went back to the roots of the series. Just a week before gamescom, Sega invited Destructoid out to get some quality time with Alien: Isolation, and to speak with the game's creative lead, Alistair Hope. During our time, we got to learn just how different horror is when faced off with something out of your league.

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Digging deeper into The Tomorrow Children photo
Digging deeper into The Tomorrow Children
by Dale North

At a gamescom briefing today, Dylan Cuthbert of Q-Games showed off their brand collaboration with Sony Studios Japan for the first time. PS4 title The Tomorrow Children (temporary title) is quite different from Q-Games' other titles, but it does share their trademark creativity and imagination.

It's...pretty weird.

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Assassin's Creed Rogue gives you more open ocean goodness photo
Assassin's Creed Rogue gives you more open ocean goodness
by Hamza CTZ Aziz

Assassin's Creed IV: Black Flag was a huge game. Like, you could easily sink 100 hours into that whole experience before getting 100 percent completion. So Assassin's Creed Rogue may or may not be quite the game for you. It just depends, really.

If you couldn't get enough of the pirate sailing and high seas traveling, then you'll be all over Rogue. (Those of you stuck on last-gen platforms, at least). If you've had more than your fill already though, well, Rogue may not have enough to offer you. 

Personally, I'm in the camp that's excited for Rogue. More so than Unity, in fact. The open ocean stuff still intrigues me enough to warrant another adventure on a map that's comparable to Assassin's Creed IV's. But more than that, I like the idea of playing as a Templar this time around. 

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6:45 AM on 08.13.2014

Here's a better look at that Sunset Overdrive White Xbox One

My Xbox One already looks dirty. Scummy, even. It's not just the fingerprints and dust in the grooves, either. I don't know what they did with their plastics or build or whatever, but mine looks like hell and it hasn't even b...

Dale North