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Gameloft

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Disney Magic Kingdoms

Disney Magic Kingdoms lets you build your ideal theme park


Zack-land isn't far away
Aug 16
// Zack Furniss
Have you ever walked around Disneyland and thought, "Nope, this ride is in the wrong place, they should sell churros at every booth, and there are definitely not enough restrooms in TomorrowLand"? If you share my incredibly s...
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Samsung Galaxy S4 gets 13 optimized games from Gameloft


Available on Google Play and Samsung Apps
Apr 29
// Dale North
Me? I'm an Apple kid, but that new Samsung Galaxy S4 looks to be a pretty hot phone. If you're looking to get one and are hoping to get your game on, Gameloft has got your back with 13 optimized titles for the device. Geared ...
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Gameloft announces 12 titles for Windows Phone 8


All optimized for Xbox features
Oct 30
// Dale North
Gameloft comes out swinging with 12 titles for Windows Phone 8. Modern Combat 4: Zero Hour is one of the headlining games of the bunch. The franchise has sold over 6.3 million copies so far. Here's the full lineup: Ice ...
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New gamepad for iPhone/iPad is decidedly Gameloft centric


Oct 01
// Jordan Devore
Available this week from Apple, Amazon, Target, and Best Buy is a new wireless controller for iPhone, iPad, and iPod touch that was created by Duo Games and Gameloft. Upon docking your device, you can connect the Duo Gamer vi...

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Wild Blood: Gameloft's first Unreal Engine mobile title


Aug 12
// Fraser Brown
Gameloft's latest mobile title is an Unreal Engine powered action adventure game where blood is wild! Well, presumably. Maybe the title, Wild Blood, is just tricking us. Regardless, best prepare for the worst and anticipate ...
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A game for bronies is finally coming


Jun 21
// Victoria Medina
Gameloft, with Hasbro, will be releasing two mobile games, one based on My Little Pony and another for The Littlest Petshop before the end of 2012. Both games will be compatible with multipe mobile de...
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E3: Fashion Icon, the best game of the show hands down


Jun 05
// Tony Ponce
You can find gold in the most unlikeliest of places. That's never been more true than at E3, and this year's show is no exception. I was scoping the Gameloft booth, not expecting much, checking out the licensed The Amazing Sp...

Review: Asphalt Injection

Feb 22 // Jim Sterling
Asphalt Injection (PlayStation Vita)Developer: GameloftPublisher: UbisoftReleased: February 14, 2012MSRP: $29.99 If you've ever played a Gameloft title before, you'll know that the company's modus operandi is to take other people's games and make their own cheap mobile versions. It is to videogames what The Asylum is to movies, and the Asphalt series is no exception, ostensibly serving as a poor man's Burnout.  Injection does everything you'd expect an arcade racer to do without ever exceeding itself. There are ten game modes that offer events such as classic races, elimination courses, cop car chases, destruction races, and drift challenges. All the modes are fairly well put together, but there's nothing groundbreaking, as per Gameloft's previously noted M.O.  Racing itself can be described as solid without ever being spectacular. It doesn't reach the dizzying speeds of the games it attempts to emulate, but there's a decent amount of shallow gratification to be had from whizzing through courses, grabbing the obligatory nitrous pickups and smashing enemy cars out of the way. As with Burnout, players are rewarded (with dollars, in this instance) for performing various feats on the road, such as narrowly avoiding traffic, smashing environmental objects, and finding shortcuts. There are also monetary pickups to find, and extra challenges (such as drifting for a certain number of miles) that can be completed for more pay. The more money you have, the more you can trick out your various rides and add to your vehicular collection. As one might have guessed, races against the A.I. are riddled with rubber-banding, making each event feel completely scripted. Opponents will always speed off miles into the distances when the race begins, and even if you nitro boost to catch them, they'll always manage to be faster. This continues for roughly the first half of the lap, by which time the game will allow you to start overtaking enemies while always ensuring they're never too far behind. It's not like this makes the game difficult, as it's rarely ever challenging, but each race feels somewhat artificial and vapid due to such a blatant formula.  Asphalt nevertheless provides some quick-fix racing that, while not utterly fulfilling, will be able to scratch an itch for a few moments. There's also quite a lot of content, with a career mode spanning twenty separate leagues. Your mileage will vary with how much of a selling point such content is, however, since once you've played all ten game types, they basically get stuck on repeat. There are also 47 licensed cars to unlock and customize with various parts, as well as sponsors that bestow extra bonuses during races.  Tilt controls are available, but the default scheme relies only on buttons and the analog stick, providing a traditional layout that I think I'll always prefer. I do appreciate a Vita game that doesn't feel compelled to force gimmicks upon the player. Still, considering that would have required more development effort on the part of Gameloft, I'm sure the studio's intention wasn't quite as noble as I'm making it sound.  Both ad-hoc and online multiplayer are included, and competitive races work quite well. That said, finding people online is a bit of a challenge. I was able to get into a race with two other human players, and can report that the experience was smooth and lag-free. The lack of rubber-banding means that these races feel more dynamic, although it becomes very possible to get way ahead of the competition and cruise effortlessly for the rest of the course. Not that I'm bragging.  Asphalt Injection is a solid, if unimpressive, racer that provides swift, hassle-free portable action. However, I can't recommend it as a full-priced retail product, because it absolutely doesn't feel like one. With a simplistic no-frills approach to racing, and graphics that could easily be rendered on a PSP, Injection barely feels like a step above its iOS and Android prequels, so it feels like yet another attempted swindle from Gameloft and Ubisoft. For ten dollars or so, this might be worth picking up, but by the time this title even comes close to such a discount, I'll wager that far superior racers will have already been released.  Hence, while Injection is certainly not a bad game and is even capable of providing some sporting diversion for several minutes at a time, I find it very difficult to recommend to anybody but racing obsessives with money to burn.
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Just as I was settling in to start typing this review, I had to reach for the case while muttering, "What is this one even called?" Such is the existence of the Asphalt series, a racing game so indistinct that you could play ...

Review: Dungeon Hunter: Alliance

Feb 22 // Jim Sterling
Dungeon Hunter: Alliance (PlayStation Vita)Developer: GameloftPublisher: UbisoftReleased: February 14, 2012MSRP: $39.99 Dungeon Hunter: Alliance is a typical hack n' slash roleplaying game, in the same vein as Diablo or Torchlight. As with all Gameloft games, it completely borrows its gameplay from other titles, creating an experience that walks a wafer-thin line between homage and plagiarism. Usually, Gameloft can get away with these sorts of games by keeping them on iOS and Android, where it can provide cheap emulations of bigger console games on a platform that tends to lack better alternatives. Lately, however, its decision to encroach into dedicated gaming territory has only exposed how weak some of the software is.  Alliance is no exception. As a negligibly priced iPhone app, the original Dungeon Hunter was a solid piece of disposable RPG fluff that could keep one entertained for a few minutes at a time. As a retail-priced PS Vita game, Alliance's mindless action, boring character progression and complete lack of narrative structure makes for game that only succeeds in making the player look for something better to do.  There are three archetypal character classes to choose from -- Warrior, Rogue and Mage -- each with their obvious specialties (melee combat, one-on-one quick attacks and magic, respectively) and upgradable abilities to choose from. An ability can be mapped to the square, triangle and circle buttons while X is used to perform normal attacks. In other words, if you've played almost any Western action RPG in the past fifteen years, you know exactly what to expect.  The world revolves around a hub town surrounded by various dungeons and spooky forests. Typical progression sees players grabbing a main quest, taking on the one or two available sidequests, then wandering into a freshly unlocked dungeon to kill things. There will be a boss at the end, who usually has some poorly written dialog (without any voice acting, naturally) and needs to be defeated to unlock the exit. The cycle then begins anew, until you decide you've had enough and throw the game cart into a lake. Combat is exactly what you'd expect from a hack n' slash RPG that hasn't evolved from its iOS prequel. A brainless, tactless, button smashing affair, the objective is to just keep hitting stuff until everything is dead, regularly chugging down health potions to counteract the masses of enemies that inevitably swarm one's chosen hero. Players can poke the touchscreen every sixty seconds to unleash a magical attack via their fairy (controlled with the right stick or touchpad), but otherwise, combat remains the same throughout, and it gets tiring very quickly. Stab, kill, pick up loot. Stab, kill, pick up loot.  With its stiff animations, low-res graphics and skeletal plot, Dungeon Hunter: Alliance provides no real reason for players to care about what's happening onscreen. Combat is about as thrilling as an egg, with characters apathetically flailing at each other. Sidequests aren't very interesting and cannot be adequately traced on the map, so they're usually stumbled upon by accident. Not that you'd know, since everything looks so generic and indistinct that you can barely tell what's significant and what isn't.  To its credit, Alliance sports online multiplayer that works surprisingly well. You can choose to join a random game or host one in your own world, and character progress is universal so you can take your solo hero online while preserving quest status, experience, and equipment. I've only managed to get three of four available players in a game at any given time, but I noticed no lag with any of my sessions, and have little reason to believe an extra player would make a difference. The only major issue with the online feature is that sometimes the game will randomly decide to keep disconnecting you from the PlayStation Network, and you won't be able to sign in without totally shutting down it down and restarting from the Vita home screen.  Still, it doesn't matter how good the online features are when the game itself isn't worth playing, and that's the rub with this piece of software. It's just not worth your time, let alone the ludicrous amount of money being demanded. It feels dated even by the standards of games from previous generations, and while it is currently the only Western RPG available for the Vita, there are bound to be far superior roleplaying options coming soon. This game exists simply to capitalize on the system's launch and leech some cash from early adopters who don't know any better.  Compared to some of the games that it has decided to price itself against, Dungeon Hunter: Alliance looks absolutely pitiful. Sitting this next to Uncharted, Army Corps of Hell or even Ubisoft's own Lumines, exposes Alliance for the cheap, nasty, outdated and outclassed little con job that it is. Expensive at a quarter of the price, this embarrassing waste of space has no business pretending to be a full retail game, and doesn't deserve to be on the PlayStation Vita.
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Dungeon Hunter: Alliance originally came to the PlayStation Network in April 2011, where it is still available for $12.99. A few months later, the game was ported to Mac, where it has recently been on sale for $0.99.  Ga...

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Horsey rides coming to iOS in Gameloft's Six-Guns


Nov 29
// Conrad Zimmerman
Gameloft is currently working on Six-Guns for iOS devices and uploaded this trailer as evidence of their deeds. It's a looker, considering the platform, and the little teases of gameplay shown are enticing. It is going to be a "freemium" game, though, so I'll have to get a look at what the microtransactions look like before I start getting too excited.
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Gameloft copies Red Dead Redemption with Six Guns


Oct 14
// Jim Sterling
I've given up trying to defend Gameloft. It knows what its doing and doesn't need the protection, so here's yet another shamelessly "inspired" game coming soon to mobile devices -- Six Guns.  This open-world cowboy game...
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Gameloft to bring games to Sony Tablet devices


Sep 23
// Dale North
If it has a touchscreen and can play games, Gameloft is all over it. They wasted no time with the latest one, the Sony Tablet line. They are already announcing a line-up of five games, each optimized for Sony's tabl...
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Eternal Legacy reminds me of some other game...


Aug 05
// Dale North
What does this game remind you of? In name and looks I know it reminds me of something, but I can't quite put my finger on it. There's this blend of Fantasy and sci-fi, a dynamic battle system, magic spells, flying ships and...
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Let's Golf 3D coming to 3DS eShop August 11th


Jul 27
// Brett Zeidler
The Nintendo 3DS eShop has been, for the most part, disappointing. It's also lacking third-party support. Luckily, Gameloft is here to save the day with their announcement that Let's Golf 3D is coming August 11th.  It a...
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Gameloft accused of illegal, dangerous working conditions


Jul 18
// Jim Sterling
Mobile studio Gameloft has been accused of overworking staff to "dangerous" levels, with a former staff member leveling some incredibly huge allegations at the creator of such titles as Asphalt and N.O.V.A. "Some weeks I was ...
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Gameloft is giving away Android games this weekend


Jul 08
// Dale North
Android is everywhere. There's so many devices now! Thankfully there's some companies that have been good about releasing games for Android devices. Gameloft is definitely one of them. The company tweets that they will be giv...
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Here's what Gameloft's bringing to mobile in 2011


Jun 29
// Jim Sterling
Gameloft catches crap for "ripping off" console games, and it can be pretty shameless at times. However, it also produces some pretty good quality mobile gaming, so I'm excited to see what it's got coming up for the rest of t...
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First 3D mobile games on HTC EVO 3D


Jun 01
// Dale North
Sprint has the exclusive on the HTC EVO 3D, so its service will get the first 3D mobile games. This summer the HTC EVO 3D will be our country's first 4G phone. This Android-powered phone comes with a with a 4.3-inch qHD 3D d...
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Gameloft could be opening a New Orleans studio


May 02
// Dale North
It looks like Gameloft wants to open up shop in The Big Easy. Do people in The Big Easy hate it when you call their city The Big Easy? Gameloft hit a New Orleans job board with thirteen full-time job listings recently. Joysti...
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Gameloft rips off Split/Second for its Fast Five tie-in


Apr 05
// Maurice Tan
Professional troll Gameloft is at it again, and this time they were 'inspired' by Split/Second for their upcoming Fast Five: The Movie: Official Game -- Fast Five being the fifth The Fast and the Furious movie. The sad thing...
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Gameloft's Dungeon Hunters coming to PSN this April


Mar 10
// Nick Chester
If you love hacking and slashing and crawling your way through dingy dungeons in a fantasy setting, April is a good month for you. Gameloft has confirmed that its PlayStation Network action-RPG, Dungeon Hunter: Alliance, wil...
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Gameloft making four new games using Unreal Engine 3


Feb 28
// Dale North
It's unreal how much news we've been hearing about Unreal Engine 3 lately. Gameloft has just announced a licensing agreement with Epic Games to use their Unreal Engine 3 to make four new games. They say that two will be launc...
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CES: Who needs consoles when you have a Panasonic TV?


Jan 05
// Dale North
As I watched on at Panasonic's press conference today in Las Vegas, I saw an app icon on one of the images of a new television that had me scratching my head. Alongside Hulu Plus, Netflix and others was one that read Asp...
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Gameloft gets its Final Fantasy on with Eternal Legacy


Dec 09
// Jim Sterling
Gameloft is deliciously shameless when it comes to gaining "inspiration" from contemporary console games. Guitar Hero, Halo, Grand Theft Auto, Call of Duty and Uncharted have all been turned into unofficial iPhone games cour...
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Free: Dungeon Hunter HD for Android


Dec 03
// Dale North
There's not much going on today. Why don't you play a free game? What? You would if you had one? Well, you do now, thanks to Gameloft. Dungeon Hunter HD is free for the taking for Android users. It's a solid Diablo-ish clo...
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Gameloft hits 20 million App Store downloads


Sep 22
// Dale North
Gameloft was one of the first to really jump on mobile games and try to make them...well, good. My iDevices have plenty of their titles on them, but I never realized just how many they've made, and how well they sold. Gamelof...
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Gameloft's Dungeon Hunter coming to PSN


Sep 07
// Nick Chester
Gameloft is bringing its iPhone hack-and-slash Dungeon Hunter exclusively to PlayStation Network, according to a report from GamerBytes. The game will be getting a complete high definition overhaul, including an entirely new ...
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Android users: Try out Gameloft HD games


Aug 25
// Dale North
Want to try out some game demos of Android games before buying them? Gameloft has a deal where you can try several of their games. There's already eleven titles out: Real Football 2010, Asphalt 5, Assassin’s Creed, Dung...
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Earthworm Jim hits North American PSN next week


Jul 30
// Nick Chester
Gameloft's high definition remake of Earthworm Jim has already hit the PlayStation Network in Europe. How's that working out for you guys? Folks in the US, however, have to wait until next week. Gameloft has confirmed that Ea...
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Android: Let's Golf HD free on HTC EVO 4G and Nexus One


Jul 16
// Dale North
Ah, the HTC EVO. It's the first phone ever to get this full-fledged Apple whore to turn his head. I wouldn't say that the grass is greener over there, but I feel it's just as green. What a beautiful mobile device. If you're a...

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