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GameCube

Wii U photo
Wii U

Take a closer look at PDP's GameCube-style controllers for Wii U


Yoshi's my favorite
Aug 12
// Jordan Devore
I think I'll be perfectly set with the GameCube controller adapter for Wii U, but PDP's line of GameCube-inspired controllers (known officially as "Wired Fight Pads") are another valid option. Courtesy of Amazon, we now have ...
3DS controller mod photo
3DS controller mod

Someone made a custom GameCube controller adapter for 3DS


Well, 2DS, if you want to be exact
Aug 06
// Jordan Devore
A guy by the name of Loopy previously came out with video capture boards for 3DS, and now he's back with another cool project: a GameCube controller adapter. Why? Because he can. Here's a demonstration of Super Street Fighte...
Majora's Mask photo
There's some great art in there
Paco Martinez and Pablo Belmonte have been crafting an HD version of Majora's Mask for the past few years, and this new video is an update of sorts on all their hard work. Before you get too excited, this isn't supposed...

GameCube photo
GameCube

These officially licensed GameCube style controllers are sweet


For Wii and Wii U
Jul 29
// Chris Carter
Although they are technically third-party by way of the company PDP, a handful of GameCube-like controllers are heading your way as officially licensed products. According to an online retailer listing they are confirmed for ...
Speedrun photo
Speedrun

Hey, let's watch someone clear Metroid Prime in 55 minutes


That 'escape' music in the opening sequence still stresses me out
Jul 21
// Jordan Devore
Mmm, Metroid Prime. One of my all-time favorites, and yet it's been far too long since I've last played it. For that matter, I don't know that I've ever watched a speedrun of the game in its entirety. This 55:53 single-segme...
Nintendo photo
Nintendo

The GameCube controller adapter for Wii U will cost $19.99


'Retro' GameCube controllers to be sold for $29.99
Jun 10
// Jordan Devore
As you know, Nintendo is releasing an adapter for Wii U that'll let you play Super Smash Bros. with four original Nintendo GameCube or WaveBird controllers. Now we have the price: $19.99. The company will also sell "retro" Ga...
GameCube controller photo
Oh, happy day!
[Update: Nintendo isn't sharing any other details about the adapter other than what we know below. Hopefully more details are shared at E3.] When Super Smash Bros. on Wii U releases later this year, it'll include optiona...

Skies of Arcadia photo
Skies of Arcadia

This Skies of Arcadia statue is zomg worthy


I want it
Apr 30
// Chris Carter
As a collector, I often make up my own rules in regards to where to stop. I usually draw the line at extra merchandise from games outside of those I absolutely adore -- and boy do I adore Skies of Arcadia. This new 17-inch Vy...
Toys photo
Toys

Nendoroid Link is just the cutest little adventurer


Awww
Apr 11
// Jordan Devore
Pre-orders have opened for Good Smile Company's positively adorable Nendoroid Link ahead of the figure's scheduled late-August release this year and I need this. The design is based on Link's appearance in The Legend of Zelda...
Rare photo
Rare

Rare designer talks canceled Donkey Kong Racing


And its strange journey to Xbox
Feb 28
// Jordan Devore
Announced at E3 2001, Donkey Kong Racing was going to be Rare's sequel to Diddy Kong Racing for the GameCube. I distinctly remember seeing images of it in magazines at the time, thinking it was a true score for the console, a...
Mario Kart photo
Mario Kart

Why don't more games do this? Mario Kart's linked world


Mario Kart: Double Dash's world is connected
Jan 25
// Wesley Ruscher
It's no secret that Nintendo puts a lot of love into their games, but I had no idea they had gone this far with my favorite mascot racer, Mario Kart: Double Dash. Thanks to another informative video from the folks over at Ga...
Wii U sales photo
Wii U sales

Wii U expected to sell 25 million units over lifetime


That's more than the GameCube
Nov 22
// Joshua Derocher
DFC Intelligence, a video game research and consulting firm, told GamesIndustry International that they expect the Wii U to sell 25 million units over its lifetime. That's a quarter of the total sales of the Wii, and it's onl...
New Tales of Symphonia photo
New Tales of Symphonia

Tales of Symphonia getting a new Collector's Edition


In North America, even!
Oct 16
// Patrick Hancock
I've only played one Tales game, and it was Tales of Symphonia for the GameCube. It seemed to have just what I wanted, engaging combat and likeable characters in an appropriately insane JRPG plot. Though really, I d...
Wind Waker HD photo
Wind Waker HD

The Wind Waker HD was developed in only six months


That doesn't mean it was easy
Oct 09
// Brett Makedonski
Nintendo's recent remake of The Legend of Zelda: The Wind Waker HD was one that had fans giddy with anticipation. Luckily, that anticipation didn't have to last all that long, because according to the series' produc...
Cosplay photo
Cosplay

This Wind Waker cosplay will blow you away


It's dangerous to go alone
Oct 06
// Wesley Ruscher
Ahoy ye scurvy dogs! Have I got a special treat for you this week. To commemorate this weekend's retail launch of the phenomenal The Legend of Zelda: The Wind Waker HD, I bring to you an exclusive Tetra and Medli cosplay...
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The Resident Evil GameCube remake didn't do that well


Which is why Resident Evil 4 became more of an action title
Sep 27
// Hamza CTZ Aziz
Speaking with IGN, The Evil Within director Shinji Mikami spoke about the survival horror genre and took a look back at the Resident Evil series. As it turns out, the poor sales of the amazing Resident Evil GameCube remake is...

Review: The Legend of Zelda: The Wind Waker HD

Sep 18 // Jim Sterling
The Legend of Zelda: The Wind Waker HD (Wii U)Developer: Nintendo EAD Group No. 3Publisher: NintendoReleased: September 20, 2013 (NA), October 4, 2013 (EU)MSRP: $49.99 The Wind Waker debuted on the GameCube in 2002. Its visual style is crafted with such perfect simplicity, however, that the HD coat of paint effortlessly obscures any suggestion of it being over a decade old. From the moment the title screen appears, The Wind Waker HD delights with its bright, crisp, colorful visuals. It's the perfect kind of game to re-release in HD -- something that already looked fantastic, and was held back purely by the constraints of standard definition.  Unlike games that perpetually push the notion of "photorealism" and subsequently look pitifully dated when resurrected in future generations (the original Killzone springs immediately to mind), the elegant cartoon stylings of The Wind Waker lend it a timeless visual quality that raises a huge grin when gawped at for the first time in 1080p. To conclude this shameless fellating of The Wind Waker's art style, and its suitability for high definition, Nintendo made a fantastic call on this one.  Though visually timeless, the GameCube classic has aged in other areas, particularly when it comes to its basic interactivity. This is an issue exacerbated by the Wii U GamePad, the analog sticks of which are a bit too twitchy for Link's movements and have a tendency to overreact to the slightest of nudges. It doesn't help that the combat itself is a little bit clunky these days, while the need to travel across vast quantities of ocean -- helped nonetheless by some excellent background music -- can feel like something of a chore these days -- at least until you get the Swift Sail. There are some gyroscope controls thrown into the mix, because obviously there are, and they're maybe 50% effective at what they do. While I appreciate the theoretical ease of selecting the grappling hook, physically moving the GamePad to aim it, and instantly letting loose, the inescapable twitchiness and sensitive motion input makes it difficult to stay on target, and as such, the intended fluidity only works in about half of its uses. Fortunately, you can turn these features off, or you can use the Pro Controller if you want a far more traditional experience without the modern hindrances and benefits.  Griping aside, Nintendo's done a solid job of streamlining some of the more clanking elements of gameplay. The GamePad's touchscreen does an excellent job of presenting extraneous information, as well as making inventory management a breeze. The ability to swipe items into the action buttons at will eliminates that common Zelda problem, the constant need to pause the game and switch equipment around. Similarly, the lower screen also houses the world map, which provides similar convenience for sailing from island to island. These improvements are merely minor touches and do little to significantly overhaul the experience, but they're all welcome changes that subtly contribute to crafting a superior experience.  On the subject of streamlining, some minor gameplay fixes have been made to reverse some of the game's most notorious drags. The hunt for the Triforce shards has been made far less infuriating, with most of them now available on land with only three requiring tedious ocean fishing. You can also wander around Wind Waker's pretty world in first-person view should you desire, but you won't be able to use all your items.  Other additions include a beefed up Hero mode -- available as soon as you begin a new game -- the ability to upload Picto Box selfies using Miiverse, and message bottles. At the time of writing, this latter feature is not currently online, but when it is you'll be able to write messages that, via Miiverse, shall appear as bottled messages in other peoples' games, floating in the ocean for random retrieval. While currently offline, it's a neat little idea that ought to give Miiverse fans something extra to play with.  At the press of a button, you may switch the entire game from your television to your GamePad, though obviously you'll lose the added benefits of having a permanent inventory/map screen in your hand. The controller's screen is also a subpar method of displaying how gorgeous Wind Waker is, and it's highly recommended you stick to your TV as much as possible.  Most importantly, however, everything irrevocably enchanting about The Wind Waker has been preserved for this HD re-release. Its sense of color and optimism, the overwhelming eccentricity of its oceanic world, the vibrant sense of life and excitement that permeates this particular game more than any other Zelda title to date. There's something innately special lying at the heart of this one, something extra joyful that its series brethren lacks. This is not to say other Zelda's aren't as good, or even better in some ways, it's just that none of them have the same magnetism in the personality department. This is why it's my favorite entry in the series, even if I couldn't quite say it's the best one.  Indeed, The Legend of Zelda: The Wind Waker suffers from some archaic mechanics, its fundamentals not having aged quite so gracefully as its aesthetics. Its unwieldiness and occasional sluggish pace can, in fact, grow temporarily infuriating. However, the streamlined menu system and map access go some way toward making up for any setbacks, while the unmistakable Wind Waker charisma ensures you won't ever stay mad at it for long.  After all, in a world of greedy cartography fish and cynical French Minesweeper purveyors, how could you not keep smiling? 
Wind Waker HD photo
'Hoy there, small fry!
[Note: Join us Thursday @ 2pm PST for a live video + chat discussion about this review.] The Legend of Zelda: The Wind Waker is easily my favorite Zelda game in the series -- a not altogether uncommon opinion, now that many y...

Wii U Zelda bundle photo
Special Zelda art featured on the GamePad
This past week Destructoid was the first to bring you news on an upcoming Wii U bundle that would be bundled with The Legend of Zelda: The Wind Waker HD. Today Nintendo released a new trailer for the upcoming game showing of...

Wind Waker HD photo
Wind Waker HD

Wind Waker HD's Hero Mode, fixed Triforce hunt, and more


What enhancements are in store for Link's return to the Great Sea?
Aug 22
// Tony Ponce
The Legend of Zelda: The Wind Waker HD won't arrive in the States and Europe until October -- along with a new Wii U bundle to boot -- but we have yet to learn all of what has been updated since its former life on the GameCub...
Pikmin photo
Pikmin

Nintendo bred a new flower to market Pikmin on GameCube!?


Latest Did You Know Gaming? blows my mind
Aug 04
// Tony Ponce
The common refrain these days is that Nintendo doesn't know how to market the Wii U. But I know the creativity is still there, waiting to be tapped. Case in point... The latest episode of Did You Know Gaming? arrives just in...
Eternal Darkness photo
Eternal Darkness

Is Eternal Darkness coming to the Wii U eShop?


Nintendo filed a new trademark mentioning "downloadable electronic game software"
Jul 29
// Tony Ponce
Precursor Games, a.k.a. the ghost of Silicon Knights, is still trying to get Shadow of the Eternals off the ground, hoping to attract Kickstarter backers with the promise of David Hayter's gravelly pipes. However you feel tow...
Spacious Anxious photo
Spacious Anxious

Spacious Anxious sounds like Metroid boss music


Concept album by sleepytimejesse samples SNES, N64, and GC games
Jul 29
// Tony Ponce
Musician sleepytimejesse has graced the Dtoid front page before. Last year, he directed I Miss You - EarthBound 2012, in which various artists used the sound library from EarthBound to produce an entirely new score. He later ...
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This is the ultimate collection of Zelda strategy guides


And it all comes in a treasure chest!
Jul 17
// Hamza CTZ Aziz
Well look at what just popped up over on Amazon! The Legend of Zelda Box Set is a collection of Prima strategy guides that includes six hardcover books for Ocarina of Time 3D, Spirit Tracks, Phantom Hourglass, The Wind Waker,...
GameCube on Wii U photo
GameCube on Wii U

Neat adapter allows GameCube controller use on the Wii U


Bust out your WaveBirds!
Jun 05
// Chris Carter
If you're a fan of the GameCube controller and lament the lack of love on the Wii U, it appears as if this adapter is your answer. It appears as if this unofficial piece of hardware will allow you to utilize compatibility opt...
Console chimera photo
Console chimera

18 different gaming consoles combined into one system


The ultimate mod
Apr 16
// Hamza CTZ Aziz
Modder Bacteria spent over three years and over $1,000 to merge 18 different consoles into one giant box. It contains circuitry from 15 different systems, works with one master controller, a single power supply, and a single...

Tales producer comments on Symphonia's success, Wii U

Apr 12 // Keith Swiader
"I believe the success of Tales of Symphonia has multiple factors to it," Baba said, "the first being that it was the first Tales title that was rendered in 3D polygons, so we believe that was a huge component to its success. Another huge component was that we had a lot of support from Nintendo, so that allowed us to reach out to a broader audience that we weren't able to reach before." Baba added that external forces were not the entire reason for Symphonia's success; he said Symphonia was also a "solid title with a solid story." Learning that Nintendo provided immense support to the release of Tales of Symphonia -- with a follow-up released on the Wii -- I inquired what Baba's thoughts were on the Wii U, and if past Nintendo experiences would translate to a potential Wii U Tales game. "Our main target audience for the Tales franchise is still ultimately Japan, so when we make a game we want to target our main fanbase," he said, adding that, after doing extensive research in Japan, the team found that their audience is centered around the PlayStation 3. As a result, the team's focus remains there. "So we like the idea of the Wii U -- we think it's a great system -- and if it becomes more and more successful in the future that's a console we would like to tap eventually, but for the time being we don't have any plans and we are focused on maintaining our fanbase on PlayStation 3," Baba said. "It's not really about our opinions on whether or not it's a good system; ultimately it becomes a question of, 'What consoles do our fans have?'" Tales of Xillia will release on PlayStation 3 August 6, and has a snazzy Collector's Edition to boot.
Tales series success photo
Why Tales of Symphonia resonated with the West, and potential Wii U support
During Namco Bandai Games' Manhattan press conference last week, where they showed off the likes of Armored Core: Verdict Day and Dark Souls II, I had the chance to sit at a round-table with Tales series producer Hideo Baba. ...

Gamecube  photo
Gamecube

F-Zero GX for GameCube has the arcade version in it too


Hackers just found out about it
Mar 07
// Hamza CTZ Aziz
Remember F-Zero GX for the GameCube? Fun game, and as it turns out, it's been hiding the arcade version in it this whole time. F-Zero AX was developed at the same time as GX, and both versions are essentially the same. Arcad...

Destructoid's dream list of Wii U remakes

Jan 24 // Tony Ponce
Viewtiful Joe 1 & 2 Watching the latest trailer for The Wonderful 101, I get a sudden urge to replay director Hideki Kamiya's original tokusatsu game, Viewtiful Joe. Ever since Clover Studio was shuttered, Capcom has let this marvelous property go to waste, trotting Joe out only for crossover fighters. It's time to bring the "henshin" hero back with an HD compilation of the two mainline titles! Viewtiful Joe was every bit as stylish as its titular star, rocking that cel-shading like the world was ending. As two of the most visually striking games on the GameCube, an HD overhaul would only make them look more amazing, with thick bold lines and nary a sharp polygonal corner. I also see a great opportunity for Capcom to tweak the games for the GamePad in order to incorporate touch abilities from the DS installment, Viewtiful Joe: Double Trouble! In that game, Joe could split the screen in half by drawing a line, swap the top and bottom screens, and manipulate objects in the environment. It might sound a bit gimmicky, but I strongly believe that there is potential for some clever puzzles and gameplay across two screens. But perhaps that's leaning too far into sequel territory. I really just want a Viewtiful Joe 1 & 2 combo pack so that maybe Capcom will wake up and complete the trilogy. Killer7 Killer7 is one of the most celebrated games to come out of Japan, but it can be a bit polarizing for some, particularly with the control scheme. That wouldn't be an issue with the Wii U, however, with the ability to customize multiple control options and tweak them into perfection. Think about it -- changing personas on the GamePad? Viewing all the pertinent information you need without having to pause the game? Those who wish to use IR controls would also have the Wii Remote at the ready thanks to the Wii U's diverse control options. Visually, although the original is still relevant, a nice HD sheen will do wonders in bringing Killer7 to a new generation. Now is a great time to strike while the iron is hot, as Suda has enjoyed immense success since No More Heroes. Suda, I hope you're listening! Eternal Darkness: Sanity's Requiem You'd be hard-pressed to find a videogame mindfuck as crazy as Eternal Darkness. I mean, it can be done, especially if you dig deep into the PC's recesses of adventure titles, but there was something special about playing Eternal Darkness on a Nintendo console that made it delightfully macabre. Think of the possibilities with the Wii U GamePad! The insanity effects when your character's sanity bar drops too low, a staple of Eternal Darkness, could be even more absurd as the game plays tricks on your GamePad and TV in tandem. Given the large number of items and weapons, on-screen equipment capabilities also have the potential to improve combat. The only real Achilles' heel of the original was the graphical limitations of the GameCube and Silicon Knight's development tools, both of which are rectified on the HD Wii U. Chibi-Robo! Plug into Adventure! When this game was first released, videogames about "relationships" and "achievements" were a rarity. These days, they're all anyone can talk about. Chibi-Robo! did all that first, and in this writer's humble opinion, it did it all best. What appears on the surface to be a simple game about a tiny robot making his way through a suburban home quickly evolves into an adventure into family dysfunction. The husband is out of work and obsessed with escapism through watching TV and collecting toys. The wife feels lost and alone, with only little Chibi-Robo to confide in. The daughter thinks they're all awful and spends most of her life pretending to be a frog. Only Chibi-Robo can save them from divorce and despair. You also get to play a game of Tamagotchi. Think of how amazing that would be in HD! This under-appreciated masterpiece deserves a second chance, in high definition or otherwise. Cubivore: Survival of the Fittest Hey, you know that Tokyo Jungle game that's so trendy right now? Back in the day, there was a game just like that, but with added heaven, poops, rainbows, and cubes. That game was called Cubivore. Can you imagine seeing them cube-faced dicks in HD for the first time with no jaggies? Mega Man Network Transmission This game is awesome in theory, but pretty messy in practice. What better time to clean up by changing the character run speed and tweaking the enemy damage threshold / power than during Mega Man's 25th birthday? For those who haven't played it, Mega Man Network Transmission is a 2D platformer that features a Battle Network-style remix of multiple characters and bosses from the classic Mega Man series. It feels like two or three old-school Mega Man games in one, with the addition of polygon-based graphics and Zero from the Mega Man X series thrown in for good measure. It's a shame that more fans of the series haven't played this one. It would be hard to imagine an HD remix of this obscure title selling well at retail, but throw that thing down on the Wii U eShop for $10, and the game could finally find the audience that it always deserved. Odama This quirky combination of pinball and battlefield tactics was one of the last titles published for the GameCube, and it remains one of my favorite titles from that platform. As Yamanouchi Kagetora, a young general in feudal Japan, the player leads a small force of men against a massive army using their secret weapon, a huge stone ball called the Odama. A great combination of action and strategy, the player has to issue commands to their troops (by voice -- Odama made use of the GameCube microphone peripheral) while simultaneously directing the Odama by way of flippers and tilting the landscape. A remake of Odama on Wii U could be extraordinary. For starters, there's no longer need of any peripheral devices to play, as the GamePad's built-in microphone addresses the need to issue voice commands. Likewise, tilt controls could be managed with the GamePad's accelerometers rather than buttons, and I expect that such action would feel quite satisfying with that broad controller in hand. Of course it will never, ever happen. Smashing together two niche gameplay genres seems like a good way to make a game with an even more limited audience, and Odama did not fare well either critically or commercially upon release. Still, if we're dreaming, I'd love to see another stab taken at this unique game. The Legend of Zelda: Four Swords Adventures When the Wii U was first revealed, one of the first games that came to mind was The Legend of Zelda: Four Swords Adventures. For the fortunate few who could muster all of the necessary hardware to play a four-player game, this was one of the most hectic cooperative-competitive hybrid experiences of its time. The GamePad seemed like it was built for Four Swords Adventures, with action moving between the main screen for outdoor environments and individual screens for indoor areas. That's not even mentioning that the hand-drawn Wind Waker-esque sprites would look incredible in HD. Sadly, when Nintendo announced that support for four GamePads wouldn't be included in the Wii U's capabilities, the dream of having more people with access to such a unique style of gameplay was dashed. With online capability, it's still technically plausible, although a lot of the charm would be lost without the ability to have four players smashing pots and throwing each other into pits all on the same screen. Star Fox Adventures Despite all of the flak that it gets for its departure from on-rails shooting, Star Fox Adventures was actually a pretty great action-adventure game. As Rare's last game for a non-handheld Nintendo system, both its mechanics and its world were expertly crafted. Remade on the Wii U, the aptly, if not unimaginatively, named Dinosaur Planet and all of its scaly inhabitants could look fantastic. The GamePad wouldn't have to do much more than display a map or function as Fox's inventory screen, and it would be a streamlined experience. However, in the spirit of a true remake, Star Fox Adventures could be revamped to include more uses for Fox's sidekick Tricky, promoting him from a useful tool to a fully controllable cooperative partner. With the GamePad screen, Tricky could explore areas independently, aiding Fox in more meaningful ways. P.N.03 Combat is often described as a dance, and few games epitomize that rhythmic struggle more so than P.N.03. Vanessa Z. Schneider is a graceful heroine, one who responds to the ebb and flow of combat with acrobatic leaps and stylish moves, dodging and hurtling over gunfire with the elegance of a figure skater. It's just too bad that she handles more like Jill Valentine than Michelle Kwan. Tank-like controls, a holdover from Shinji Mikami's work on the Resident Evil games, make for a steep learning curve. However, it's mastering P.N.03's systems and working within its constraints that makes the game such an enjoyable experience (and the pulsing techno and synth-rock soundtrack doesn't hurt either). I wouldn't mess this stylish arcade shooter's addictive formula for the world. Save, perhaps, for a fresh lick of paint and change of venue. Vanessa would look mighty pretty in high-definition on the Wii U. Final Fantasy Crystal Chronicles Final Fantasy Crystal Chronicles is my second favorite game on the GameCube, falling right behind the near-perfect Resident Evil 4. It was infinitely more charming than I had expected it to be. The art direction is among the best the series has seen, and I think, even in its original form, the game still holds up today. The stylized, impressive visuals are ripe for an HD remake and wouldn't expose any unsightly seams. A lot of the game's personality also comes from Kumi Tanioka's brilliant score, which is earthy, ancient, and incredibly unique. Still, while I got an uncommon kick out of playing the game solo, cooperative play is where it's at. Crystal Chronicles featured up to four player co-op and used the Game Boy Advance link cables so each player could access their own menus and deal with typical RPG fare without a convoluted system that burdens everyone else. The Wii U essentially offers a more advanced, standardized version of the Game Boy Advance-to-GameCube connection, making the parallel a no-brainer. Allowing for both local and online play also mitigates the hurdle of getting four people together in a room, though I feel the journey might lose a little luster without that inimitable, personal couch co-op feel. I've been disappointingly unimpressed by what I've played of follow-up entries in the Crystal Chronicles series, so going back to where they got everything right would be a nice way of introducing a more accessible version of the series to a new set of fans ready to caravan across the lands.
Wii U remakes photo
These GameCube titles deserve an upgrade!
Oh Nintendo. Now you've done it. In announcing The Legend of Zelda: The Wind Waker Reborn, a hi-res upgrade of the classic GameCube adventure, Nintendo has set a precedent for Wii U remakes. The gloves are off and everything ...

Watch five classic Nintendo system launch clips

Nov 17 // Allistair Pinsof
1. Super Mario Bros. 3 Launch, February 1990 [embed]238853:45822:0[/embed] Look at those mustaches! Yup, it's the early '90s. TV news media still awkwardly reports on game launches, treating those that stand in line as deviants, but not to the degree media did in the '90s. It's as if the newreporter wants to say, "What the hell is wrong with you!?" The part when the little kid nerd rages on the newsreporter makes it all worth it: "You don't know! You're a grown-up! You hardly do this!" the kid yells. Hell yeah, kid! You tell him! 2. Parents Upset Over New Nintendo Console, August 1991 [embed]238853:45823:0[/embed] Instead of standing in line for the Super Nintendo, these kids are stuck in a room with a hack therapist because they are too "Nintenpendent". This is one of the most laughably sensationalized displays of news media exaggerating the effect games have on kids. The news station uses the launch of the Super Nintendo as a way of scaring its audience of the perils of videogames. Keep an eye out for the stunning green screen effects that put the newsreporter into F-Zero. 3. ITV News reporting on Nintendo 64 release, September 1996 [embed]238853:45824:0[/embed] The Nintendo 64's early years was my favorite time with a Nintendo system. I remember bringing it home and being blown away by all them friggin' bits. This news clip on the system's launch is pretty dry but worth watching for seeing some old talking heads. It's always amusing to hear a game journalist from 1996 saying, "These are the graphics we always hoped we'd be able to see." But, seriously, some one tell those kids to not sit so close to the TV. I mean, c'mon. That's like basic parenting, right there. 4. Japanese launch of the GameCube, September 2001 [video link] Billy "Louie the Cat" Berghammer has been in the industry for longer than most journalists. I love the guy! Here's Billy at the Japan Gamecube launch, showing the event from a Westerner's perspective. The launch took place just two days after the Sept. 11 attack in the US, which explains the somber opening of the video. Either Billy visited the wrong store or the GameCube had a really sad launch in Japan, going by the video. Watch the following videos in the series for more. 5. Toys R Us Wii line, November 2006 [embed]238853:45825:0[/embed] Back in 2006, before Destructoid was sent multiple early pre-launch console for review, we did stupid stuff like stand in line with people during a system launch. Here's a buried Dtoid video of us hanging out at Toys R' Us for the Wii launch. You know, just because. I have a feeling the Wii U launch won't be quite as intense as the Wii's but who knows until it happens. Be safe out there, people! Keep your Wii U close and your riot shield closer. [image]
Nintendo Nostalgia photo
From NES to Wii U
Today, Nintendo launches the first next-gen system or last current-gen system, depending how you look at it. Things always appear different in retrospect, which is perfectly illustrated in these bizarre, ancient clips of Nint...

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Mario goes electro with a Mario RPG mini remix album


Goombette by Doni released through GameChops
Nov 14
// Tony Ponce
Whoa, now! We've got a live one! Let me introduce you to Doni, a Canadian electronica producer who has given his own spin to several game soundtracks, from Streets of Rage 2 to Katamari Damacy. Do visit his site to check out ...

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