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5:00 PM on 02.21.2014

Trainfinity transforms tablets to train tracks

Watch this. It's a teaser for Trainfinity, a game developed in 48 hours during the Nordic Game Jam last week. A local cooperative multiplayer game, tracks run in three lanes from one player's tablet to the next while trains ...

Conrad Zimmerman

6:00 PM on 02.18.2014

These are the four winning games of Amnesia Fortnight

Before Double Fine's Amnesia Fortnight, "The only way [other people] would become project lead was if I died, and I didn't want to die. Or be killed," said CEO Tim Schafer. The game jam is back this year and as voted by peop...

Jordan Devore

11:00 PM on 02.11.2014

Flappy Jam, a collection of almost unplayable games

The latest game dev jam is Flappy Jam, which sees indie developers getting together in an effort to show support for each other in the game development community. "Envy and teasing should not belong to our community," the web...

Hamza CTZ Aziz

4:00 PM on 02.07.2014

Ska Studios puts out free game to protest Candy jerks

After Candy Crush Saga developer King filed a trademark for the word "candy" as it pertains to videogames, indie developers struck back the only way they knew how -- by making indie games. Appropriately and reb...

Brett Makedonski

4:30 PM on 02.06.2014

Vote on potential Double Fine games in Amnesia Fortnight

Double Fine is hosting another Amnesia Fortnight game jam over the next two weeks, giving fans a chance to support the company financially and voice their opinion about which prototypes should move forward into full producti...

Jordan Devore

12:30 PM on 01.28.2014

Cut the red wire! Keep Talking and Nobody Explodes

Asymmetric cooperative multiplayer is an idea that I always love to see in action. Artemis has done a good job proving that the concept is sound, if not a bit cumbersome to execute. The newest game that falls into the catego...

Darren Nakamura

10:30 AM on 01.22.2014

Love candy but hate trademark trolling? Here's Candy Jam

Just the other day we heard that King, developer of the why-are-all-of-my-friends-playing-this behemoth Candy Crush Saga, successfully trademarked the word "candy" as it relates to games. In an effort to fight trademark trol...

Darren Nakamura



McPixel developer's new web game is pure chaos photo
McPixel developer's new web game is pure chaos
by Jordan Devore

"Your car is falling apart in the middle of the night in the middle of a highway. Make sure not to die. This is important. Control the car using hand."

This is Night Rider Turbo, the chaotic new game from McPixel creator Sos Sosowski. It's his contribution to the Charity Game Jam and it's worth a few minutes of your time, or possibly many, many more minutes depending on how determined you are to compete on the leaderboards. Some maniac managed to drive for 36.853 KM!

The slightest twitch of your hand usually results in a component of your car being ripped off, and that's when the insanity begins. Night Rider Turbo can be grasped quickly given its simple premise, but that's not to say it's easy. Quite the opposite. This represents everything I love about browser-based games, and the soundtrack is excellent (hit the radio to cycle the songs).

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10:45 AM on 11.19.2013

Need something to do? Play Leaf Me Alone

The Ludum Dare game jam series has been going on for a while now, with its 28th iteration coming up next month. Ludum Dare 26's theme was "minimalism," and one of the titles to come out of that event was Leaf Me Alone, a 2D e...

Darren Nakamura



The Oculus Rift Tenga Falcon Rube Goldberg Sex Device photo
The Oculus Rift Tenga Falcon Rube Goldberg Sex Device
by Max Scoville

As you might've heard yesterday, I am back with Destructoid as full-time Video Warlock. And so, I've wasted absolutely no time whatsoever abusing my newfound power, and here's the first episode of my new show: Sexy Video Game News Hole. It is exactly what it sounds like.

Today, we discuss the absurd contraption rigged up for the VR Japan Oculus Rift game jam this last weekend, which was basically a robotic arm and a Fleshlight rigged up as a peripheral for the popular virtual reality headset.

(I'm sorry, Mom.)

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2:00 AM on 07.30.2013

So, I played this 'Golf Ball Picker-Upper Cart' sim

I'm not usually prone to playing straight-faced simulation games. You know the ones. If I ever did, it would be for a laugh rather than an actual desire to get enjoyment out of performing digital recreations of mundane tasks....

Jordan Devore





12:45 PM on 07.23.2013

That space-station janitor sim now has multiplayer

The impressive effort of a game jam, Viscera Cleanup Detail is another one of those inherently funny simulation games that's actually in on the joke. As you've hopefully heard by now, it stars you as a determined janitor who ...

Jordan Devore



Hatesnake3D is a surreal kaleidoscope of snake survival photo
Hatesnake3D is a surreal kaleidoscope of snake survival
by Darren Nakamura

Indie Buskers is a group of developers who participate in game jams to help pay the bills. Rat King is one of those developers, consisting of a two-person team with a pretty diverse portfolio. In the most recent Indie Buskers game jam, Rat King created Hatesnake3D, which is best described by developer Friedrich Hanisch with the following:

You're a space-snake in a box, every 10 seconds your tail becomes a wall, you can use bombs, and the colors are pretty strange. There are other snakes and boxes and wtf

As a product of the game jam, Hatesnake3D was previously only available to supporters, but it is now playable for free on Kongregate. Give it a try for some free, nonsensical arcade action.

Hatesnake3D Is Now Free, So Go Douse Yourself In Color [Indie Statik]

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7:00 AM on 06.18.2013

Give space a good fisting in Dick Hand

Dick Hand is a game in which the player defends themselves from enemy ships and space debris with a "cleaning apparatus" they have limited control over. The apparatus is a lengthy tube, ends in a hand, and is positioned...

Conrad Zimmerman



Nintendo should lend their big names to small developers photo
Nintendo should lend their big names to small developers
by Jonathan Holmes

Nintendo is in an extremely interesting place right now. They're run by men like Satoru Iwata and Shigeru Miyamoto, who at one time in their lives were artists and programmers (respectively) on games not much larger than today's average "indie" offering. They've survived the industry's growth from an arcade focused "amusement" to the multi-trillion dollar, "AAA" empire that it is today. They're arguably the most well known game publisher on the planet, but they're also the most divisive. Everyone in the industry today has been touched in some way by Nintendo, and as a result, everyone has a strong opinion (for better or worse) about the company.

When you co-lead an industry for +30 years, it's hard to stay young and attractive. When I talk to developers today, many speak about Nintendo like they might talk about their fathers -- with an air of respect, but also the urge to differentiate and separate. Despite the fact that Nintendo is working hard to win over big and small developers alike, many of them seem to be blind to the fact that Nintendo consoles are even an option to them. They just seem to feel better about associating with PC, Apple, and Sony. By comparison, Nintendo just doesn't seem as cool.

That makes it less and less likely that the next Minecraft will land on a Nintendo console. The audience that's passionate about creating or playing new, experimental games often sees Nintendo consoles as inessential purchases, which will lead to a perpetuation of the perception that Nintendo is synonymous with tradition and predictability.

How could they change that? Easy. All they need to do is start holding Game Jams for their biggest franchises, allowing the small developers who grew up on Mario, Zelda, and other Nintendo classics to finally make them their own. That would solve everything (well not everything, but it would do more than you might think.)

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6:00 PM on 04.17.2013

Indie Fund backs Kachina, a Molyjam game

Just days after saying they would welcome a time when their services aren't needed, the folks behind the Indie Fund have announced the fifth game they'll be backing. This time it's Kachina which is being developed by Ben Espo...

Alasdair Duncan