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12:30 PM on 01.28.2014

Cut the red wire! Keep Talking and Nobody Explodes

Asymmetric cooperative multiplayer is an idea that I always love to see in action. Artemis has done a good job proving that the concept is sound, if not a bit cumbersome to execute. The newest game that falls into the catego...

Darren Nakamura

10:30 AM on 01.22.2014

Love candy but hate trademark trolling? Here's Candy Jam

Just the other day we heard that King, developer of the why-are-all-of-my-friends-playing-this behemoth Candy Crush Saga, successfully trademarked the word "candy" as it relates to games. In an effort to fight trademark trol...

Darren Nakamura



McPixel developer's new web game is pure chaos photo
McPixel developer's new web game is pure chaos
by Jordan Devore

"Your car is falling apart in the middle of the night in the middle of a highway. Make sure not to die. This is important. Control the car using hand."

This is Night Rider Turbo, the chaotic new game from McPixel creator Sos Sosowski. It's his contribution to the Charity Game Jam and it's worth a few minutes of your time, or possibly many, many more minutes depending on how determined you are to compete on the leaderboards. Some maniac managed to drive for 36.853 KM!

The slightest twitch of your hand usually results in a component of your car being ripped off, and that's when the insanity begins. Night Rider Turbo can be grasped quickly given its simple premise, but that's not to say it's easy. Quite the opposite. This represents everything I love about browser-based games, and the soundtrack is excellent (hit the radio to cycle the songs).

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10:45 AM on 11.19.2013

Need something to do? Play Leaf Me Alone

The Ludum Dare game jam series has been going on for a while now, with its 28th iteration coming up next month. Ludum Dare 26's theme was "minimalism," and one of the titles to come out of that event was Leaf Me Alone, a 2D e...

Darren Nakamura



The Oculus Rift Tenga Falcon Rube Goldberg Sex Device photo
The Oculus Rift Tenga Falcon Rube Goldberg Sex Device
by Max Scoville

As you might've heard yesterday, I am back with Destructoid as full-time Video Warlock. And so, I've wasted absolutely no time whatsoever abusing my newfound power, and here's the first episode of my new show: Sexy Video Game News Hole. It is exactly what it sounds like.

Today, we discuss the absurd contraption rigged up for the VR Japan Oculus Rift game jam this last weekend, which was basically a robotic arm and a Fleshlight rigged up as a peripheral for the popular virtual reality headset.

(I'm sorry, Mom.)

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2:00 AM on 07.30.2013

So, I played this 'Golf Ball Picker-Upper Cart' sim

I'm not usually prone to playing straight-faced simulation games. You know the ones. If I ever did, it would be for a laugh rather than an actual desire to get enjoyment out of performing digital recreations of mundane tasks....

Jordan Devore

12:45 PM on 07.23.2013

That space-station janitor sim now has multiplayer

The impressive effort of a game jam, Viscera Cleanup Detail is another one of those inherently funny simulation games that's actually in on the joke. As you've hopefully heard by now, it stars you as a determined janitor who ...

Jordan Devore



Hatesnake3D is a surreal kaleidoscope of snake survival photo
Hatesnake3D is a surreal kaleidoscope of snake survival
by Darren Nakamura

Indie Buskers is a group of developers who participate in game jams to help pay the bills. Rat King is one of those developers, consisting of a two-person team with a pretty diverse portfolio. In the most recent Indie Buskers game jam, Rat King created Hatesnake3D, which is best described by developer Friedrich Hanisch with the following:

You're a space-snake in a box, every 10 seconds your tail becomes a wall, you can use bombs, and the colors are pretty strange. There are other snakes and boxes and wtf

As a product of the game jam, Hatesnake3D was previously only available to supporters, but it is now playable for free on Kongregate. Give it a try for some free, nonsensical arcade action.

Hatesnake3D Is Now Free, So Go Douse Yourself In Color [Indie Statik]

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7:00 AM on 06.18.2013

Give space a good fisting in Dick Hand

Dick Hand is a game in which the player defends themselves from enemy ships and space debris with a "cleaning apparatus" they have limited control over. The apparatus is a lengthy tube, ends in a hand, and is positioned...

Conrad Zimmerman



Nintendo should lend their big names to small developers photo
Nintendo should lend their big names to small developers
by Jonathan Holmes

Nintendo is in an extremely interesting place right now. They're run by men like Satoru Iwata and Shigeru Miyamoto, who at one time in their lives were artists and programmers (respectively) on games not much larger than today's average "indie" offering. They've survived the industry's growth from an arcade focused "amusement" to the multi-trillion dollar, "AAA" empire that it is today. They're arguably the most well known game publisher on the planet, but they're also the most divisive. Everyone in the industry today has been touched in some way by Nintendo, and as a result, everyone has a strong opinion (for better or worse) about the company.

When you co-lead an industry for +30 years, it's hard to stay young and attractive. When I talk to developers today, many speak about Nintendo like they might talk about their fathers -- with an air of respect, but also the urge to differentiate and separate. Despite the fact that Nintendo is working hard to win over big and small developers alike, many of them seem to be blind to the fact that Nintendo consoles are even an option to them. They just seem to feel better about associating with PC, Apple, and Sony. By comparison, Nintendo just doesn't seem as cool.

That makes it less and less likely that the next Minecraft will land on a Nintendo console. The audience that's passionate about creating or playing new, experimental games often sees Nintendo consoles as inessential purchases, which will lead to a perpetuation of the perception that Nintendo is synonymous with tradition and predictability.

How could they change that? Easy. All they need to do is start holding Game Jams for their biggest franchises, allowing the small developers who grew up on Mario, Zelda, and other Nintendo classics to finally make them their own. That would solve everything (well not everything, but it would do more than you might think.)

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6:00 PM on 04.17.2013

Indie Fund backs Kachina, a Molyjam game

Just days after saying they would welcome a time when their services aren't needed, the folks behind the Indie Fund have announced the fifth game they'll be backing. This time it's Kachina which is being developed by Ben Espo...

Alasdair Duncan





10:30 AM on 04.06.2013

QUILTBAG: The queer game jam has begun

When Bioware announced that they were going to make Star Wars: The Old Republic more inclusive by having one planet where same sex characters flirt with each other, reactions were split. Some on either side of the homophobia ...

Jonathan Holmes

8:00 PM on 03.15.2013

Upcoming game jam will make games for cats

Stop the presses! People are getting together to create games for cats. Not about cats, or with cats in them, but stuff that cats can actually play. With their paws. Friskies is hosting a weekend-long event to gather develop...

Joshua Derocher

4:00 AM on 03.02.2013

Watch Notch have his beard shaved

During this past week's Mojam event, designers from Mojang, Vlambeer, Wolfire Games and more participated in a 78-hour game design challenge. All of the games created were offered through Humble Bundle in exchange for a dona...

Conrad Zimmerman

4:30 PM on 02.20.2013

Humble Bundle Mojam 2 is going on right now

This morning, Mojang and the Humble Bundle team kicked off the Humble Bundle Mojam 2, a game jam whose proceeds go entirely to the charities Block by Block and the Electronic Frontier Foundation. As usual for the Humble Bund...

Darren Nakamura

1:30 PM on 01.31.2013

This is a game you play by literally beating your meat

"A beating heart" was the theme of this year's Global Game Jam -- an event held in various sites around the world simultaneously where participants have to design a game in 48 hours. And among all the submissions, Heart to G...

Tony Ponce