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1:30 PM on 03.27.2015

Come on, you didn't think GTA V on PC would look bad, did you?

While PC users patiently wait to become the last people on earth to play Grand Theft Auto V, they can temporarily sate the need for open-world mayhem with these gorgeous images. Expansive skylines, incredible lighting, detail...

Brett Makedonski

1:00 PM on 03.24.2015

The Talos Principle bringing more deep thoughts with Road to Gehenna expansion

Players who took the time to really explore The Talos Principle might recognize the name Uriel. Though the base game is seen through the eyes of a particular simulation participant, evidence of others exists in the form of QR...

Darren Nakamura

1:26 PM on 03.19.2015

EVE Online has plans for exclusive ship skins, here are 11 new ones

The EVE Online keynote at Fanfest 2015 just wrapped up, and one of the major themes was that CCP wants to put more power in the hands of the players. A popular way of accomplishing this is by finally releasing unique shi...

Brett Makedonski

9:30 AM on 03.19.2015

New EVE: Valkyrie trailer starts with a routine escort mission

EVE Valkyrie has come a long way since the footage from last year's EVE Fanfest. The trailer above shows a more fleshed out mission, beginning with a mundane escort and ending with, well, something a little more exciting. Th...

Darren Nakamura


4:45 PM on 03.17.2015

'Do it' with female Nintendo characters to celebrate Women's History Month

Nintendo sent out a press release celebrating Women's History Month with details about the history of its strong female characters, but I think the company might have missed the point. In the gallery below are pictures that w...

Jed Whitaker

3:30 PM on 03.17.2015

Spacepunk dungeon crawler StarCrawlers enters Early Access

Just over one year ago today, Juggernaut Games took its promising cyberpunk-in-space, first-person dungeon crawler StarCrawler to Kickstarter. Easily surpassing the $65,000 minimum goal necessary to fund the game, it ev...

Rob Morrow



Geometry Wars 3 is evolving with 40 new stages and Hardcore Mode photo
Geometry Wars 3 is evolving with 40 new stages and Hardcore Mode
by Jordan Devore

This is unexpected. Geometry Wars 3: Dimensions is rolling out a free update across all platforms (PS3, PS4, Xbox 360, Xbox One, PC) on March 31, 2015 that's large enough to warrant a name change. Going forward, the game will be known as Geometry Wars 3: Dimensions Evolved.

Adventure mode, the one with boss battles, is adding 40 stages, and the existing score-based gating system for unlocking levels is being tweaked so that it's easier to get through. You'll also be able to choose the new Sweeper drone and Detonator super ability (i.e., more stuff to level up).

Hardcore Mode, according to Lucid Games and Sierra, "lets players tackle 20 dedicated levels without using a drone or super, including individual leaderboards for no-loadout purists to compete for high scores." Terrific excuse to get back into Geometry Wars 3. (Also, what's the catch?)

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3:00 AM on 03.17.2015

Tales from the Borderlands Episode 2 screenshots, we got 'em

Another Telltale episode, another excessively large set of screenshots taken as I played through with an Xbox 360 controller while keeping my pinky finger on the F12 key. Tales from the Borderlands still looks great despite t...

Darren Nakamura



We Happy Few's bright exterior hides a dark secret photo
We Happy Few's bright exterior hides a dark secret
by Darren Nakamura

For a while, the general aesthetic in games was dark and grimy, with muted colors to convey dismal feelings. The more recent counterculture of color was welcomed, bringing happiness back to the medium. But a funny thing happens when colorful palettes are taken a step too far. Add too many big smiles, bright eyes, and soothing pastels, and the mood turns from joyful to creepy.

We Happy Few cashes in on this uncanny area past whimsy. Its world is so bright that it feels alien. Indeed, behind the vivid color of Compulsion's newest creation is a dark place. It may be pretty, but it is eerier than any run-down mansion on a stormy night.

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6:00 PM on 03.11.2015

Dad by the Sword features limp, floppy swords

Dad by the Sword is iOS developer Rocketcat Games' first entry into the PC market and boy howdy, is it a doozy. Part sword-fighting simulator, part long-running dad joke, all demented loveliness. Rocketcat's design expe...

Rob Morrow

12:30 PM on 03.11.2015

Sega and Game Freak join forces for Tembo the Badass Elephant

Game Freak (Pokémon, Drill Dozer) and Sega (Sonic Runners, Sonic Boom) are collaborating on Tembo the Badass Elephant, a side-scrolling action game about a commando elephant who will seemingly level entire cities on h...

Jordan Devore







Affordable Space Adventures is the Wii U experience I imagined in 2012 photo
Affordable Space Adventures is the Wii U experience I imagined in 2012
by Darren Nakamura

When Nintendo first unveiled the Wii U, my mind raced with ideas for games that could be created with the two-screen interface. A lot of the cool stuff that the DS did could be transferred to the big screen. Better yet, titles like those that made use of Game Boy Advance-to-GameCube connectivity could surface in a more accessible format.

In practice, it has taken a while for developers to do really interesting things with the GamePad. A lot of the most lauded titles would work fine without the second screen. Affordable Space Adventures is one of the few Wii U titles that feels like it could not be done on another platform. It plays to the console's strengths, finally producing the type of experience the Wii U was made for.

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Planet of the Eyes is a treacherous place for Polaroid robots photo
Planet of the Eyes is a treacherous place for Polaroid robots
by Darren Nakamura

Crash landing on an alien planet is the worst. There's hazardous flora, deadly fauna, and even rock formations that seem to have some sort of blood lust. That just piles on top of the existential crisis of being a robot with an unknown purpose. Such is the existence on Planet of the Eyes.

I played through a couple of demo sections at PAX East. One showed off puzzles while the other demonstrated more action platforming. Both were rife with opportunities for robot death and dismemberment. At the very least, the planet is beautiful as it is repeatedly and mercilessly trying to kill me.

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1:45 PM on 03.06.2015

Mario meets Shadow of the Colossus again

Hooray! Illustrator Jason Lupas has come out with more Mario and Shadow of the Colossus mashups following the pieces we covered last month. I'd love to see a game follow this concept. There's a finished version of the prior Donkey Kong sketch, an underwater scene (shown above), and a cool four-legged reimagining of the Chain Chomp. Good stuff, Jason. Jason Lupas [Tumblr]

Jordan Devore



One last look at GTA Online heists ahead of next week's launch photo
One last look at GTA Online heists ahead of next week's launch
by Jordan Devore

For as long of a wait as it's been, I'm still enthusiastic about heists in Grand Theft Auto Online.

Rockstar previously said that coming up with missions in which every player in the crew feels important at all times "turned out to be a lot more difficult than we originally thought [and] took several passes from scratch." Console players will find out if the studio succeeded come Tuesday.

Until then, here's a bunch of new screenshots, some of which show the heist planning stage.

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7:30 PM on 03.04.2015

That Metal Gear Online trailer is still so dang good

Steven covered this well-edited footage of Metal Gear Online in December, but here it is again with commentary by online community manager Robert Peeler. Yep, that's good enough for me. The balloon-firing trap shown at 1:54 is the stuff of dreams. Same goes for the enchanting plush puppy. (At one point it was going to be a "real" dog, but the designers didn't want us to shoot that.)

Jordan Devore