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Spencer Hayes caught up with NVIDIA project manager Justin Walker at GDC 2013, where he was showing off Project Shield, a handheld gaming device capable of playing Android games and streaming PC titles direct from the user's...
| Conrad Zimmerman |
Injustice: Gods Among Us' fighter roster was fully revealed not too long ago, and some of the last characters we have yet to see in action were Killer Frost and Ares. Well not anymore as you can see them duke it out in this ...
| Hamza CTZ Aziz |
In this interview recorded at GDC 2013, Spencer Hayes talks with game designer Henry Smith while simultaneously playing his game, Spaceteam. Seeing as Spaceteam primarily consists of yelling at other people and tel...
| Conrad Zimmerman |
The folks at MekTek Studios are pulling out all the stops for their new mecha game, Heavy Gear Assault. A new title in the fan-favorite giant robot action game, MekTek and Stompy Bot Productions are looking to satisfy fans o...
| Alessandro Fillari |
Telltale’s 2012 release of The Walking Dead surprised many. With interesting, tough choices to make while surviving through the zombie apocalypse, this adventure title invoked many positive reactions with its inven...
| Alessandro Fillari |
Although Wildman went unfunded on Kickstarter, I was still interested to see if Gas Powered Games could (and would want to) continue working on the project following the studio's acquisition by free-to-play powerhouse Wargami...
| Jordan Devore |
One week prior to voice recording, developer Telltale Games considered removing Clementine, the helpless, orphaned nine-year-old that the player protects throughout The Walking Dead adventure series. "We tried to answer thi...
| Allistair Pinsof |
Chris Hecker, developer of SpyParty, is a very smart man. He's a man capable of saying so much about the state of the industry without actually saying anything at all. He simply lets everyone else talk for him, and it w...
| Patrick Hancock |
GDC 2013 is a wrap. This year we had a great time running around talking to game makers, press, and even the lively homeless people of downtown San Francisco. One of the latter asked me not to beat him up. Not counting ...
| Dale North |
Jade Raymond, Ubisoft Toronto's Managing Director, doesn't believe that the continually expanding budgets and costs of AAA game development are necessary, in fact, she thinks they need to stop. Speaking with Gamasutra at GDC,...
| Fraser Brown |
I like to pretend that I'm above achievements and trophies, but that's a bare-faced lie. One minute I might be questioning the point or merit of these virtual marks of honor, but the next I'll be trying to earn them. At...
| Fraser Brown |
At GDC, Triumph Studios showed the first pre-alpha gameplay footage of Age of Wonders III. The Theocrat class was being showcased, and these holy chaps quickly embarked on a religious crusade against a poor, defenseless drag...
| Fraser Brown |
Retro City Rampage was in development for over six years, costing thousands of dollars and sleepless nights to develop. Brian Provinciano, the creator of the game, is finally getting a return on his investment. You may see so...
| Jonathan Holmes |

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