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Escalator Pitch

Escalator Pitch: Funktronic Labs sells me on some all-time classics


These guys have good taste
Mar 13
It may not be as enthralling (or wacky) as a cat cafe timeshare, but Funktronic Labs has something it wants to sell me.  You see, these two guys heard I was wandering around GDC last week with a satchel full of money, j... read
Strength in numbers
Real-time strategy titles often feel large-scale by design. There are a whole bunch of units on the battlefield, and the player's tasked with directing them all simultaneously. Even if there aren't that many actual parts in t... read feature

Terraria: Otherworld

Terraria: Otherworld's GDC trailer drops more hints about its alternate universe


Crystal defender
Mar 12
When Terraria: Otherworld was announced, it was difficult to tell from the trailer what makes it stand apart from its big brother Terraria or futuristic half-cousin Starbound. Developer Re-Logic's description gave some insig... read
Heeeerrre's Johnny!
It's been less than a year since its reveal, and we're already rapidly approaching the release of Mortal Kombat X. After its predecessor essentially rebooted the franchise with a return to 2D-style combat, many fans got a new... read feature

'We're about providing options for developers'
Microsoft announced last week at GDC in San Francisco that it was introducing cross-play between Xbox One and Windows 10 devices. That opens a world of possibility in ways for developers to deliver games to their audience. So... read feature

Hiveswap GDC

The Homestuck videogame isn't as dense as the comic


But then again, what is?
Mar 10
You know where you stand when it comes to Homestuck. Even if you don’t know what Homestuck is, you’ve already taken a side. The infamously dense webcomic has more than its fair share of rabid fans, avid haters, an... read
What's cooler than being cool?
Gunpoint ultimately had very little to do with guns. It was a smartly designed puzzler with an immensely satisfying core set of mechanics and witty dialogue. But the title never came into play; pointing guns at people always ... read feature

GDC VIDEO

Final GDC DLC launches with massive bugs, Mountain Dew shotgunning


Daily Lunch Chronicles
Mar 10
Destructoid has launched its fifth and final GDC Daily Lunch Chronicles and interim cameraman Mike Cosimano again screwed up the sound. Instead of letting him get cute with ragtime music and title cards like last time, we're... read
Escalator Pitch

Escalator Pitch: Armello dev goes all in on escalator etiquette


Pitching on the idea of international escalator law
Mar 10
Indie developers make some cool as heck games, but they're not always so great at selling them. We want to them work on their pitch game until they're at Bumgarner levels and we want to take advantage of the the horrib... read
She's got the arsenal to do it
3D Realms is keenly aware of what players know it for. Sure, there are plenty of titles in the publisher's history that should stand out, but for all intents and purposes, the company might as well re-name itself The Duke Nuk... read feature

Escalator Pitch

Escalator Pitch: Ska Studios talked me into a cat cafe timeshare


The most adorable mis-investment
Mar 09
I have proven time and time again that when I have money, I do dumb things. I think that Ska Studios knew that this, combined with my strong affection for kittens, made me an easy target. Looking back, they probably couldn't... read
'No smoke and mirrors'
The latest generation in gaming has brought with it an emphasis on sharing. Screenshots and gameplay videos can be relatively easily captured and uploaded for anyone's audience to see. It's a smart way to drive interaction --... read feature

Firewatch with me
I've been firewatching out for Campo Santo's new 'exploration mystery' since hearing about the talent behind it. Artist Olly Moss, Mark of the Ninja designer Nels Anderson, and season one The Walking Dead ... read feature

The holy grail
Cuphead has existed in a state of unreality to me since its E3 reveal. Despite seeing footage of the game, it remained in my mind a concept. One that I was in love with, mind. 1930s style animation. A character whose head is ... read feature

GDC VIDEO

Escalator Pitch: Would you invest in Majora's Mask?


Would you fund The Legend of Zelda?
Mar 09
We're back with more Escalator Pitches from last week at GDC! Expect to GDsee more of them going up throughout the week. Indie developers make some cool as heck games, but they're not always so great at selling them. We wan... read
GDC VIDEO

GDC 15 DLC #4: Pita wraps, damn good fries and ragtime


Daily Lunch Chronicles
Mar 08
We didn't have usual cameraman Kenny Redublo during our fourth lunch of GDC (see us dining with Dale here) and things went a bit awry. Our substitute cameraman Mike Cosimano had some fun with it, though, with some silent mov... read
GDC VIDEO

GDC 15 DLC #3: Japanese katsu curry with Dale


Daily Lunch Chronicles
Mar 08
Look on ye hungry and despair. Familiar face Dale North joined us for the third Daily Lunch Chronicles (watch the last one here). Back behind the camera, Kenny managed to empty his plate before both of us while shooting, but... read
Vertigo Games talks the future of VR
We got a big shock at the beginning of the week when Valve announced its partnership with HTC to produce a new virtual reality headset. We all knew the company had ambitions to enter the console market with Steam Machines, bu... read feature

This Ain't Axiom Nexus
Everything you could say about Soul Axiom feels reductive. It looks like Journey mixed with Tron, except when it looks like Tron mixed with Tron. It’s a puzzler that evokes The Ta... read feature

Borderlands 2 impressed, The Pre-Sequel did not
Traditionally, Game Developers Conference is a very busy show. After what seems like a three-month hibernation, the game industry slowly creaks back awake and GDC is the first time everything's in full gear again. As always, ... read feature

The developers talk content updates and VR
Things have been going well for Frontier Developments. With the success of Elite: Dangerous, which features a sizeable and passionate community of space explorers, and having won the prestigious Audience Award from the 2015 G... read feature

GDC scoop

Call of Duty developer Activision showing off Fun at GDC


I make fun, too
Mar 05
We are very busy at the Game Developer Conference eating hamburgers and erecting edifices, but between those activities we are hunting for hot scoops. Ducking behind corners of the Moscone Center's corporate labyrinth, we stu... read
It's also not Early Access
Owchemy Labs’ Alex Schwartz is one of the bravest men I know. In the midst of GDC, perhaps the most inside baseball-heavy of all conventions, he told a member of the press that Dyscourse was a "survival game." Of c... read feature

From the creator of Thomas Was Alone
Volume is a fitting name for a polygonal, Metal Gear Solid VR Missions-looking stealth game with enough rectangles to feed a geometry class for the entire year. In the case of Mike Bithell's Thomas Was Alone follow-up, howeve... read feature

GDC VIDEO

GDC 15 DLC #2: Oily hamburgers and Cranberries


Daily Lunch Chronicles
Mar 05
The second lunch of GDC was much messier than the first, which you can watch here. Today (well, two days ago, actually) we went with an American staple, the "Hammed Burger," so named for the first woman who ever went totally... read
IGF winners

These are the 2015 Independent Games Festival winners


Space exploration game Outer Wilds takes grand prize
Mar 05
The winners of the 17th Annual Independent Games Festival were revealed last night in San Francisco and, my goodness, I've got names to Google today. I hardly recognize any of these! Excellence in Visual Art ($3,000) - Metam... read
Releasing in 2015, coming to PS4 and Xbox One
Five years after the latest installment in the seminal music/rhythm franchise, Harmonix is going on a proverbial reunion tour. Rock Band 4 is in development for PlayStation 4 and Xbox One, and it's currently scheduled fo... read feature

GDC rumor

Rumor: Phil Harrison taking his talents elsewhere


Goodbye Microsoft, he hardly knew ya
Mar 04
News from GDC has it that the one-time Sony exec and now Microsoft executive Phil Harrison is planning to leave his position with the company. Sources have confirmed with GamesIndustry.biz that he is stepping away after being... read
GDC

Seen at GDC: Game development is for whites only


Diversity (or lack thereof) gets the stink finger
Mar 04
Spotted around the happenings of this year's Game Developers Conference was a sticker that tells us game development is for whites only. Diversity in game development (especially amongst the sexes) continues to be a hot-butto... read
GDC

Creative Assembly reveals inital pitch video for Alien: Isolation


See the never before shown video that started development
Mar 04
Alien: Isolation was one of my biggest surprises of last year. As huge fan of the film series, I always wanted to play a title that emulated the original movie's tone and style. Though the action of the James Cameron-he... read
GDC

Never seen Alien: Isolation third-person footage shown at GDC


Gameplay showing abandoned alternate camera set-up shown during panel
Mar 04
One of the great joys of attending GDC is going to panels conducted by developers talking about your favorite games. Not only will you learn new and exciting details about the development, but you might even see somethi... read
GDC15DLC

GDC 15 DLC #1: Chicken shawarma wrap


Daily Lunch Chronicles
Mar 04
We're at the Game Developers Conference all week. GDC is pretty cool, but also a convention, which means gross convention center lunches. We want to have nice lunches all week. Not too nice. Downtown food is overpriced, even... read






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