Destructoid has launched its fifth and final GDC Daily Lunch Chronicles and interim cameraman Mike Cosimano again screwed up the sound. Instead of letting him get cute with ragtime music and title cards like last time, we're... read
Indie developers make some cool as heck games, but they're not always so great at selling them. We want to them work on their pitch game until they're at Bumgarner levels and we want to take advantage of the the horrib... read
She's got the arsenal to do it 3D Realms is keenly aware of what players know it for. Sure, there are plenty of titles in the publisher's history that should stand out, but for all intents and purposes, the company might as well re-name itself The Duke Nuk... read feature
I have proven time and time again that when I have money, I do dumb things. I think that Ska Studios knew that this, combined with my strong affection for kittens, made me an easy target.
Looking back, they probably couldn't... read
'No smoke and mirrors' The latest generation in gaming has brought with it an emphasis on sharing. Screenshots and gameplay videos can be relatively easily captured and uploaded for anyone's audience to see. It's a smart way to drive interaction --... read feature
Firewatch with me I've been firewatching out for Campo Santo's new 'exploration mystery' since hearing about the talent behind it. Artist Olly Moss, Mark of the Ninja designer Nels Anderson, and season one The Walking Dead ... read feature
The holy grail Cuphead has existed in a state of unreality to me since its E3 reveal. Despite seeing footage of the game, it remained in my mind a concept. One that I was in love with, mind. 1930s style animation. A character whose head is ... read feature
We're back with more Escalator Pitches from last week at GDC! Expect to GDsee more of them going up throughout the week.
Indie developers make some cool as heck games, but they're not always so great at selling them. We wan... read
We didn't have usual cameraman Kenny Redublo during our fourth lunch of GDC (see us dining with Dale here) and things went a bit awry. Our substitute cameraman Mike Cosimano had some fun with it, though, with some silent mov... read
Look on ye hungry and despair.
Familiar face Dale North joined us for the third Daily Lunch Chronicles (watch the last one here). Back behind the camera, Kenny managed to empty his plate before both of us while shooting, but... read
Vertigo Games talks the future of VR We got a big shock at the beginning of the week when Valve announced its partnership with HTC to produce a new virtual reality headset. We all knew the company had ambitions to enter the console market with Steam Machines, bu... read feature
This Ain't Axiom Nexus Everything you could say about Soul Axiom feels reductive. It looks like Journey mixed with Tron, except when it looks like Tron mixed with Tron. It’s a puzzler that evokes The Ta... read feature
Borderlands 2 impressed, The Pre-Sequel did not Traditionally, Game Developers Conference is a very busy show. After what seems like a three-month hibernation, the game industry slowly creaks back awake and GDC is the first time everything's in full gear again. As always, ... read feature
The developers talk content updates and VR Things have been going well for Frontier Developments. With the success of Elite: Dangerous, which features a sizeable and passionate community of space explorers, and having won the prestigious Audience Award from the 2015 G... read feature
We are very busy at the Game Developer Conference eating hamburgers and erecting edifices, but between those activities we are hunting for hot scoops.
Ducking behind corners of the Moscone Center's corporate labyrinth, we stu... read
It's also not Early Access Owchemy Labs’ Alex Schwartz is one of the bravest men I know. In the midst of GDC, perhaps the most inside baseball-heavy of all conventions, he told a member of the press that Dyscourse was a "survival game." Of c... read feature
From the creator of Thomas Was Alone Volume is a fitting name for a polygonal, Metal Gear Solid VR Missions-looking stealth game with enough rectangles to feed a geometry class for the entire year. In the case of Mike Bithell's Thomas Was Alone follow-up, howeve... read feature
The second lunch of GDC was much messier than the first, which you can watch here.
Today (well, two days ago, actually) we went with an American staple, the "Hammed Burger," so named for the first woman who ever went totally... read
The winners of the 17th Annual Independent Games Festival were revealed last night in San Francisco and, my goodness, I've got names to Google today. I hardly recognize any of these!
Excellence in Visual Art ($3,000) - Metam... read
Releasing in 2015, coming to PS4 and Xbox One Five years after the latest installment in the seminal music/rhythm franchise, Harmonix is going on a proverbial reunion tour. Rock Band 4 is in development for PlayStation 4 and Xbox One, and it's currently scheduled fo... read feature
News from GDC has it that the one-time Sony exec and now Microsoft executive Phil Harrison is planning to leave his position with the company. Sources have confirmed with GamesIndustry.biz that he is stepping away after being... read
Spotted around the happenings of this year's Game Developers Conference was a sticker that tells us game development is for whites only.
Diversity in game development (especially amongst the sexes) continues to be a hot-butto... read
Alien: Isolation was one of my biggest surprises of last year. As huge fan of the film series, I always wanted to play a title that emulated the original movie's tone and style. Though the action of the James Cameron-he... read
One of the great joys of attending GDC is going to panels conducted by developers talking about your favorite games. Not only will you learn new and exciting details about the development, but you might even see somethi... read
We're at the Game Developers Conference all week. GDC is pretty cool, but also a convention, which means gross convention center lunches. We want to have nice lunches all week. Not too nice. Downtown food is overpriced, even... read
[Update: On top of the Xbox One release, Wasteland 2 is also coming to PlayStation 4 this summer, inXile confirmed today. CEO Brian Fargo noted that "if you are backer of Wasteland 2 or have already purchased it on PC, fear ... read
At GDC 2015, Microsoft announced plans to release a wireless adapter for Xbox One controllers on Windows later this year. Great news, but we need dates, Phil Spencer. Specific dates!
I had terrible luck with my wireless adapter for the Xbox 360 gamepad -- damn thing was spotty at best, non-functional at worst -- so here's hoping these new ones are an improvement. read
[Update: Elite: Dangerous is a timed console exclusive on Xbox One but will be eventually come to PlayStation 4, according to Frontier Developments founder David Braben.]
During a talk at the Game Developers Conference, head... read
Weird as it might still look, you have to admit that Valve's Steam Controller has come far.
Remember this photo? Or this more recent one? It's like leafing through your worst yearbooks.
Given that I play PC-centric games with... read
Klei's wilderness survival game Don't Starve: Giant Edition is headed to the Wii U eShop this spring with a convenient map viewable on the GamePad screen (or Off-TV play, if you'd rather). Great!
Also cool: E-Line's charming ... read
During an Unreal Engine panel at the Game Developers Conference, Nvidia CEO Jen-Hsun Huang showed up to announce the Titan X before handing the video card over to Epic's Tim Sweeney. Presumably, yesterday's Nvidia presentation was just too packed full of Nvidia Shield talk.
The Titan X has a 12GB frame buffer and 8 billion transistors. How much is this thing gonna cost? read
Block buds HAL Laboratories (Super Smash Bros., Mother) has been busying itself with a couple Kirby games recently, but it looks like someone over there had an idea for a lil puzzle game and rolled with it.
BOXBOY! (already released on... read feature