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Forza Motorsport

The best and worst games of the week - Xbox One is here!

Nov 23 // Wesley Ruscher
Need for Speed: Rivals (PS4 [reviewed], PS3, Xbox One, Xbox 360, PC)Developer: Ghost GamesPublisher: Electronic ArtsRelease: November 15, 2013 for PS4, November 19 for Xbox 360,  PS3 Even with the balance issues and design missteps, Need for Speed: Rivals is a blast. Literally. Plowing into cops to watch them explode off the side of the road as you zip by is never not fun. So is blasting them with EMP to watch them flip in the air. And through AllDrive's connectivity, I loved being able to race up alongside someone and mash L1 to instantly challenge them to a head-to-head showdown. Ramping jumps, drift contests, dodging speed traps -- it's all a blast. There's simply too much fun to be had here to get hung up on the gripes. Verdict: 8/10 Read the full Need for Speed: Rivals review Crimson Dragon (Xbox One)Developer: Grounding, Inc. / Land Ho! Co. Ltd.Publisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $19.99 Crimson Dragon was a pleasant surprise. As a massive fan of the Panzer series, I was worried that this wouldn't quite honor it, but there's plenty here for gamers who have been longing for an entry since 2003's Orta. There are some mechanical problems, but any old-school rail shooter fan will be able to handle them. Verdict: 8/10 Read the full Crimson Dragon review Dead Rising 3 (Xbox One [reviewed])Developer: Capcom VancouverPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $59.99 Although it sacrifices a tad of its loveable camp factor and neon style in favor of a few other advancements, the outcome is a much stronger, more involved Dead Rising game. For once, I actually felt overwhelmed in a zombie outbreak, which is a real example of how next-gen technology can be used to do more than simply "make things look better." Out of all the launch titles I've played on both new consoles, Dead Rising 3 is my personal favorite, bar none. Verdict: 9/10 Read the full Dead Rising 3 review LocoCycle (Xbox 360, Xbox One [reviewed])Developer: Twisted Pixel GamesPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $19.99 LocoCycle tries a lot of new things thematically, while simultaneously paying homage to classic arcade racing shooters. It doesn't succeed in everything it sets out to do, but if you're looking for a decent arcade shooter to toy around with on your new Xbox One, LocoCycle is it. For everyone else, you'll have to wait until it hits the Xbox 360. Verdict: 7/10 Read the full LocoCycle review Legends of Aethereus (PC, Mac, Linux)Developer: Three GatesPublisher: Three GatesReleased: September 27, 2013MSRP: $29.99 Legends of Aethereus is flawed, but not to the point of being offensive or terrible. While the setting is interesting, the weak combat and poor level design make it hard to recommend. You can experience everything the game has to offer in a couple of hours, and for an RPG that's never a good thing. Verdict: 3/10 Read the full Legends of Aethereus review Super Mario 3D World (Wii U)Developer: Nintendo EAD TokyoPublisher: NintendoRelease Date: November 22, 2013MSRP: $59.99 There was a moment where I was taking in the beautiful soundtrack, hovering over a tricky jump as cat Peach, and watching the glistening water below where the game really came together. It was then that I realized that Super Mario 3D World had achieved a level of platforming design that's close to perfection, and there was almost never a moment where I didn't have a smile on my face. This is the unequivocally the best Mario game since Galaxy 2, and it shows up anything the "New" series has ever done, and then some. Verdict: 10/10 Read the full Super Mario 3D World review Tearaway (Vita)Developer: Media Molecule Publisher: Sony Computer Entertainment Release Date: November 22, 2013MSRP: $39.99 Everything just works so well in unison. The soundtrack is delightful and odd, at times reminiscent of Paprika’s parade fanfare with its lively horns. The world, put together in paper scraps, is unbelievable in its artistry and function. Tearaway’s paper water and ripples as you walk through it are more impressive than any realistic water graphics I’ve ever seen. The level of unique detail in the world is staggering. Every moment spent immersed in it is heartwarming. Fittingly, it feels positively handcrafted. Verdict: 10/10 Read the full Tearaway review Forza Motorsport 5 (Xbox One)Developer: Turn 10Publisher: MicrosoftRelease Date: November 22, 2013 ...At the end of the day, the racing is what matters. And with this game, the racing is fantastic, and Turn 10 is really onto something with this Drivatar stuff. It alone gives Forza Motorsport 5 something over every other racer out there, pushing the genre forward. They've remedied the racing genre's biggest problem: scripted AI cars. For this, Turn 10 deserves high praise.  Verdict: 9/10 Read the full Forza Motorsport 5 review AquaPazza: Aqua Plus Dream Match (PS3)Developer: ExamuPublisher: AtlusRelease Date: November 19, 2013MSRP: $29.99 I guess good things do come to those who wait. AquaPazza is a charming little fighter that should highly appeal to anime fans and the most hardcore of fighting denizens. Beautiful visuals, catchy music, and a fighting system that perfectly culminates everything Examu has done up to this point. It’s a strong technical fighter that exudes fun and gives me some old-school Waku Waku 7 vibes with its eclectic cast. Verdict: 8.5/10 Read the full AquaPazza: Aqua Plus Dream Match review Powerstar Golf (Xbox One)Developer: Zoë ModePublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $19.99 ...Powerstar Golf isn't particularly special, but it'll win over the hearts of golf fans for sure. If all you're looking to do is whack a ball down a course on a next-gen system with the occasional bit of positive reinforcement, Powerstar is your huckleberry. Verdict: 7/10 Read the full Powerstar Golf review Wii Fit U (Wii U)Developer: Nintendo EAD Group No. 5, GanbarionPublisher: NintendoRelease Date: November 1, 2013MSRP: Free for one month ($19.99 for full game with Fit Meter) ...Wii Fit U's mini-games are fun, but still suffer from being single-player/non-simultaneous multiplayer and there just isn't that much new stuff. If you're looking for something that will keep you motivated and get you moving, it could definitely work and the Fit Meter is an extra level of motivation, but if Wii Fit didn't do it before then I'm not sure it will work for you now. The good part is that the game is free until the end of the month so you can find out for yourself. Verdict: 7/10 Read the full Wii Fit U review Ryse: Son of Rome (Xbox One)Developer: CrytekPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $59.99 ...Ryse looks great and has a lot of great ideas, but it falls flat in nearly every respect in regards to its core story. If you're a hardcore action fan you may get some satisfaction on the highest difficulty setting, but even then I'd wait for an equally hardcore price drop. Verdict: 5/10 Read the full Ryse: Son of Rome review Super Motherload (PC, PS3, PS4 [reviewed])Developer: XGen StudiosPublisher: XGen StudiosRelease Date: November 15, 2013 (PS4) / November 26 (PS3) / 2014 (PC)MSRP: $14.99 Super Motherload is simple enough so that anyone can pick it up and play, but complex enough for mining veterans to keep coming back to fully upgrade characters or even risk playing in hardcore mode. The sci-fi ’80s vibe is delightful and the perfect setting for this ridiculously addicting game. I find myself coming back to it at the end of every day, ready for a new adventure underground. Verdict: 8/10 Read the full Super Motherload review Foul Play (PC [reviewed], Xbox 360)Developer: MediatonicPublisher: Devolver DigitalRelease Date: September 18, 2013MSRP: $14.99 Foul Play isn't necessarily a bad game, it just doesn't do anything to prove otherwise. It is a by-the-numbers game with a brilliant aesthetic, which in the end is just a by-the-numbers videogame. It's too long for its own good, which only highlights the mediocrity even more as the same enemy behaviors are encountered for hours. The lack of depth hurts Foul Play the most, and it's really a shame considering how brilliant the aesthetic is. I wanted to run around the stage, but playing the game made me exit stage left. Verdict: 5.5/10 Read the full Foul Play review Zoo Tycoon (Xbox 360, Xbox One [reviewed])Developer: Frontier DevelopmentsPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: $59.99 Zoo Tycoon has a distinct lack of depth, but if you're capable of sitting down with this simplistic simulator, you'll smile more times than you can count. The simulator fan in me was a bit disappointed by the ease of it all, but the child in me couldn't help but enjoy myself. Verdict: 7.5/10 Read the full Zoo Tycoon review Killer Instinct (Xbox One)Developer: Double Helix GamesPublisher: Microsoft StudiosRelease Date: November 22, 2013MSRP: Free ($4.99 per character, $20 Season Pass, $40 Ultra Edition) Killer Instinct may not be the new king of fighting games, and it feels a bit rushed in terms of content, but it is very solid and far exceeds my expectations for it. With a pricing scheme that doesn't feel exploitative and a balanced character roster, the well developed mechanics will keep you busy until the new content drops next year. It'll be interesting to see what the community at large thinks of it over time, but in my living room, it's a welcome addition to my fighting game roster. Verdict: 7.5/10 Read the full Killer Instinct review The Shivah - Kosher Edition [PC]Developer: Wadjet Eye GamesPublisher: Wadjet Eye GamesRelease Date: November 21, 2013MRSP: $4.99/£3.99  Whilst the graphics are up to the same standard of previous titles from Wadjet Eye, they're a big improvement over the 2006 edition. The Shivah will run in a low-res window, so it's not going to look great on a big monitor but will look just fine on a laptop. The new music score is low-key, melancholic, and fits the mood of the game and there's a nice treat post-credits where you can listen to some out-takes from the recording sessions. ...Despite its short length, The Shivah is worth playing for its story and to see how far adventure games have come in the last few years. Verdict: 7/10 Read the full The Shivah review Company of Heroes 2: Victory at Stalingrad (PC)Developer: Relic EntertainmentPublisher: SEGA EntertainmentRelease Date: November 12, 2013MSRP: $9.99 It will take you about three to six hours to play through all of the content once, and it will probably take you a few tries to complete some of the challenges. Each battle also has quite a bit of replay value -- you could easily add another 20 to 30 hours of life to Company of Heroes 2with this DLC. No matter how you slice it, that's worth the price tag. Verdict: 8/10 Read the full Company of Heroes 2: Victory at Stalingrad review
Reviews!!! photo
Review Round-up: Week ending 11/23
After last week's PlayStation 4 review domination, Microsoft finally got it's chance to strut its stuff with the Xbox One. Forza Motorsports 5, Dead Rising 3, Killer Instinct, Crimson Dragon, Ryse, and a handful of other excl...

Jimmy Fallon photo
Jimmy Fallon

Jimmy Fallon and Will Forte race on waves with Xbox One


Spoiler: Jimmy loses
Nov 21
// Darren Nakamura
Last week on Late Night we saw Jimmy Fallon and Ice-T kick some robots around with the PlayStation 4 for its launch. Naturally, the Xbox One couldn't go without being demonstrated for its launch week, so Blain Howard visited...

Review: Forza Motorsport 5

Nov 20 // Dale North
Forza Motorsport 5 (Xbox One)Developer: Turn 10Publisher: MicrosoftRelease Date: November 22, 2013 Forza Motorsport 5 is the biggest and best series game yet, packed with loads of new features and new eye-busting visuals, but it sticks to its guns on a few key features. First, it's still all about the thrill of driving in the greatest cars to ever hit the road, with Turn 10's superb physics and car modeling. Cars still take damage on tracks, though this time around the damage looks more real than ever. And the oops-I-took-that-corner-too-fast rewind feature also returns. All the things you'd expect from a Forza game are here.  As for the new stuff, the biggest change to the Forza formula is the Drivatar AI system, which learns the driving habits of all players, and then turns profiles created from this data into computer opponents. This means that, even when real players aren't there, it feels like you're playing against real people. No longer are your opponents shiny boxes moving along scripted paths. Your data is also being pulled after each race to build a Drivatar of your own, and it will be sent to the cloud so that your friends can race against it in their own games. When you're not playing, your Drivatar is out competing in (and hopefully winning!) races for you. Logging back in, you'll collect your Drivatar's win earnings. So it's definitely worth working toward a good Drivatar. Every car has a Drivatar name assigned to it, which gives you a chance to watch it and learn its personality. After a few races you begin to see who has racing chops and who doesn't. You'll begin to watch the particularly good ones closely so that you might have a strategy for when you are running neck and neck alongside them, just as you might with a real person. You'll grin as you speed past the incompetent ones, knowing that you'll never see their name anywhere near yours on the leaderboards. With Drivitar, it really is like always having a room full of people to race against.  It's kind of comforting to see that your AI opponents aren't computer perfect. An AI-controlled driver might slide out and hit the dirt in that one sharp turn in Laguna Seca, for example, as that's what its real-life counterpart might have done there. And when you're being beaten, where previous series games might have had you cursing the game AI in general, Forza 5 will have you cursing a specific Drivatar's name. This all completely changes how the game feels as a single-player experience, making it the most engaging racer campaign I've ever played. This happens because the Drivatar system learns each driver's tendencies, and then places them into your CPU opponents. So, if you're up against my Drivatar, expect corner cutting and lots of rubbing. What's interesting is that adding friends that are great Forza 5 can increase the level of challenge. For example, I had several other games writers in my friends list, but none of them were particularly great at racing games (sorry, friends), so I breezed past their Drivatars. But, days later, after adding Turn 10's Community Manager, Brian Eckberg, I found that I wasn't taking the gold in all of the races. Even now I'm often taking second place in races. I wonder if I can delete him as a friend (sorry, Brian). Forza 5's driving feels better than ever. While Turn 10's unending work toward driving realism is to be credited, a nod also has to go to the Xbox One controller. The new trigger buttons are game changers with their smooth throw and dampened end strike. Their movement is so nice that it's really easy to feel completely tuned into the game's acceleration and braking. The haptic feedback motors inside these triggers let you feel when your tires or slipping, or when you're overdoing it on the gas pedal. I've never felt more connected to the virtual road. After taking your first car for a spin a few times, you'll be let loose to tackle Forza 5's league offerings, free to jump into any event you'd like. There's no progression to follow this time around, so you're free to hop around and play what interests you. Well, mostly free. You'll have to work your way up to some races, depending on the amount of credits you've earned. Don't expect to be able to jump from D-class competitions to a league where exotic cars are used. You won't have nearly enough credit for any of the recommended cars, like the Aston Martin One-77 (which costs 2,051,300 credits).  The freedom is nice, but with no set career structure, some that enjoyed the preformed path of previous series games' career modes may feel a bit lost. If it wasn't for the narrated league openings, the single-player experience would feel kind of empty. But I enjoyed the freedom. I explored sports cars for a bit, then jumped into a league of hot hatchbacks. For each league entry, I dipped into my earnings to buy one of the 200 or so cars that Forza 5 offers, buying to meet league qualifications. Of course, cars can be upgraded and customized freely. A quick upgrade feature can make easy work of taking your favorite car up a class as it figures out the required parts for you. After doing as much damage as I could in a replica of my own car, a Mazdaspeed 3, I tried rally racers, compacts, and historical cars. I'm saving up for the exotics. I want that One-77.  These leagues take you to racetracks all over the world, from the Bernese Alps to Abu Dhabi. The track number has been cut nearly in half from Forza 4, down to 14 tracks, which has you revisiting them often if you spend any decent amount of time with the game. Depending on how you jump around, you may be looking at a lot of the same scenery for awhile. At least it's beautiful scenery. Different event types keep things lively, though. The passing game (Track Days) returns in Forza 5. In this, you work to overtake as many cars as possible in a number of laps. I also enjoyed racing The Stig clone (there's even a story to explain his cloning) in head-to-head matches, and the silly obstacle course race at the Top Gear track was good fun. But, again, with 14 tracks, things start to look the same after awhile, and you start to miss some of the old standbys. New tracks, like Spa Francorchamps and the hilly Bathurst are wonderful additions. But where's Suzuka and Tsukuba? And Maple Valley would be so pretty on the Xbox One. Sadly, I fear that these will come as DLC later. It's understandable that a lot of work goes into taking these tracks up to 1080p, but it feels like too few tracks went into the game.  I'm perfectly fine with the car count, though. There are more than 200 insanely beautiful cars to race in Forza 5. While that's a fair bit less than its predecessor, these 200 or so cars look unbelievable, and it would take a player ages to acquire them all. That's enough game for me. While I understand that some series fans may feel like the car count is low (Forza 4 had over 500 cars), they have to remember that so much more went into each of Forza 5's cars. It's quality over quantity. If you need more cars, there's certain to be plenty of DLC to buy. A $50 season pass will be offered as well, letting you pay once to have new cars delivered with every update. I'm guessing that some series fans will see the lowered car and track count and point to the $50 season pass as milking. The car models in Forza 5 are so detailed that looking over them gives you a real showroom floor browsing feeling. Both the Forza and Gran Turismo franchises have histories of bringing high quality car models to their games, but nothing we've seen before even comes close to what Forza 5 brings. The drool-worthy models in this game look like they're really made of metal, and painted with fine finishes. They reflect light in such a realistic way that the league opening segments look like luxury car commercials. Interiors, exteriors, trim -- everything down to the lug nuts looks perfect. And when you bang your cars up on the track, even the damage looks real. Forza 5 has so much visual detail that some may never see all of it. But it's not just the cars that look fantastic. Every stage is photorealistic, with details so fine that you'll never catch them all unless you're watching someone else race. The level of detail is scary sometimes, as seen in my favorite course -- Prague.  Every building has a facade so detailed that they almost look like photographs at points. I love coming through the track's white archways and around a corner to have the sunlight hitting my eyes, flooding the cobblestone streets with their afternoon light. All of this is happening at 1080p, running at 60 frames per second.  Forget racers. This is one of the best looking videogames I've ever laid eyes on. Forza 5 also sounds nice with its classy string-based musical score, though I liked the menu selections more than the race music. The race music is fast-paced and sufficiently full of energy, but it's lacking in low frequency content, which has it getting lost in the mix. The fast string work over busy percussion might sound fine on its own, but up against the noise of cars, it's a sonic mess, and is sometimes hard on the ears.  If you're like me, and getting all the good cars is your end goal, you'll be at it awhile as a lot of the top cars are really expensive. But you can build up your earnings in a few ways. For example, affinity bonuses have manufacturers paying bigger payouts the more you use their cars. You'll earn experience and credits in multiplayer, so that's another way to rake in earnings. A "Rivals" mode also lets you take on friends' rankings on the leaderboards at your leisure to earn credits and experience. Forza 5 lets you accelerate your experience level with tokens. To try it out, I bought a 30-minute experience accelerator for 75 credits (the game gives you 100 credits automatically; 100 tokens costs $0.99 in Xbox Store). With the clock ticking, I participated in as many races as I could, doing my best to place highest so that I'd get the most out of my time as I was earning twice what I would have without the accelerator. I suppose this option is nice if you didn't have time to work your way up the ranks, but I'd rather take my time and enjoy the experience.  Taking a spin in Forza 5's online multiplayer prior to launch didn't give us much of a chance to experience its match-making technologies. A Smart Match feature has the game's dedicated servers pitting you against other gamers that play the way you play, so a straight-laced player would not go up against a cheater. If it works as intended, cheaters would be placed in matches with other cheaters. Let's hope Smart Match Works! I tried jumping into a few of the multiplayer hoppers, all of which went off without a hitch in matches up against a dozen or so other players (up to 16 supported), looking as good and playing just as well as single-player does. Categories for hoppers included monthly sets, league sets, class races, and specialty (drifting and others) races. If you have a qualifying car in your garage, join in. If not, you can rent a car to play, but you won't earn experience. Beyond all of the fancy AI tech, physics calculations, or high quality visuals, what I really love about Forza Motorsport 5 is that it's packed full with automotive adoration. For me, the walkarounds of a collection of cars narrated by Top Gear's Jeremy Clarkson are just as enjoyable as any race. Being able to pore over every detail of every car I've ever dreamed of owning in Forza 5's virtual showroom, ForzaVista, is fantastic. It's a car lovers happy place on a disc. This all helps make up for what feels like a thinner game than its predecessor. Even with all of its visual wow and cloud features, Forza 5 feels like there should have been more to it. In some ways it feels like an incremental content update with brand new visuals. Maybe more tracks would have helped. Or maybe some kind of underlying progression in the career mode would have made a difference. But, at the end of the day, the racing is what matters. And with this game, the racing is fantastic, and Turn 10 is really onto something with this Drivatar stuff. It alone gives Forza Motorsport 5 something over every other racer out there, pushing the genre forward. They've remedied the racing genre's biggest problem: scripted AI cars. For this, Turn 10 deserves high praise. 
Forza 5 review photo
Next-gen racing
We've had plenty of racing games come out at console launches, but we've never had a Forza Motorsport game. Don't get me wrong -- I love powersliding around silly tracks while rocking out to Japanese techno anthems. It's just...

Forza 5 trailer photo
Forza 5 trailer

Forza 5 launch trailer does a lot of impressive car stuff


Catchy racing phrase
Nov 11
// Brett Makedonski
In the weeks leading up to the release of new consoles, we're being bombarded by a series of trailers for each and every game that's set to launch alongside its respective hardware. This isn't a surprising practice; it's all...
Forza 5 & the cloud photo
Forza 5 & the cloud

Forza 5 only 1080p, 60fps because of the Xbox One cloud


Man talks about cloud
Nov 08
// Steven Hansen
When asked why Forza 5 was billed as, "only possible on the Xbox One," Turn 10 creative director Dan Greenawalt explained, "we could have done cloud-powered opponents last generation, but we would have had to have done all ...
Forza Motorsport 5 photo
Forza Motorsport 5

The Forza Motorsport 5 Car Pass is kind of gross


'Forza Motorsport and add-on content have become virtually synonymous'
Oct 29
// Brett Makedonski
It's usually not particularly surprising when a major release announces that it's sashaying to market with a season pass in tow. I mean, we live in a time where the game you bought isn't the game you get, as former EA CEO Joh...
 photo

I hope you like these new Xbox One racing wheels...


Because your Xbox 360 ones won't work with Xbox One
Oct 16
// Dale North
There's big talk of "equation language" for new kinds of force feedback in this Xbox One racing accessories video, and that sounds neat and all, but I think Microsoft is going to find that racing fans are going to push back o...
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First Forza 5 direct feed video shows Alps course


YouTube does footage no justice
Sep 26
// Dale North
YouTube can't keep up here, but you can at least watch this direct footage from Forza Motorsport 5 to get some idea of what the Xbox One can do for racing games. Even after being butchered by compression and frame rate chang...
Xbox One photo
Xbox One

Forza 5, Ryse, and Dead Rising 3 have Day One Editions


First-run copies come with bonus content
Aug 27
// Jordan Devore
Early copies of three Xbox One titles -- Forza Motorsport 5, Ryse: Son of Rome, and Dead Rising 3 -- will include exclusive content. These so-called Day One Editions will be available while supplies last or, if you're going f...
Forza photo
Forza

Forza 5 limited edition and day-one editions detailed


Buy the game at launch for three more cars at no extra cost
Aug 15
// Jordan Devore
Are you still into buying special editions? I really, truly was, for a while there. Haven't bought one in years -- and it feels great! With Forza Motorsport 5, there are two options: a limited edition ($79.99), and a day-one ...
Xbox One games photo
Xbox One games

Microsoft Studios' head on Xbox One & the future of TV


Phil Spencer spends some time filling us in on the Xbox One's exclusives
Aug 12
// Steven Hansen
Microsoft Studios' head Phil Spencer talked with Official Xbox Magazine about the Xbox One's upcoming library. On the subject of Forza, Spencer noted the first two titles had issues hitting release deadlines, but said having ...
Forza 5 photo
Forza 5

Forza 5 developer: 'Xbox One cloud offers 600% more AI'


Turn 10 talks about the challenges of next-gen development
Aug 01
// Chris Carter
Forza 5 is coming later this year on the Xbox One, and if it's even half as good as promised, it'll probably be a treat for racing fans. Developer Turn 10 recently spoke to OXM about the development process, and mostly chose ...
Forza photo
Forza

Forza Motorsport 5 has an answer for griefing


I still can't believe 'Drivatar' is a word
Jul 26
// Jordan Devore
Through its Drivatar tech, Forza Motorsport 5 will create an AI version of you that learns more about your playstyle and driving techniques as you continue to play the game. Other players can compete against this approximatio...
Forza photo
Forza

Forza Horizon dev reportedly working on next-gen Forza


You don't say!
Jul 22
// Jordan Devore
Various job listings for Playground Games have hinted at the studio's next project coming off of Forza Horizon. It's referred to as a "visually stunning," "genre-leading" racing title, reports VideoGamer. It wa...
Forza 5 launch news photo
Forza 5 launch news

You'll need to download the rest of Forza 5 at launch


Forza 5 'like a refrigerator,' requires free day one DLC to play
Jul 16
// Steven Hansen
Forza Motorsport 5 will require an online connection at least once to play, as you'll have to download the rest of the game to compliment what is on the disc. Speaking to IGN, Turn 10 Studios head Dan Greenawalt explained how...
Xbox Live sale photo
Xbox Live sale

Forza Horizon is $15 today on Xbox Live


'Ultimate Game Sale'
Jul 04
// Jordan Devore
Day three of Xbox Live's "Ultimate Game Sale" has a few surprises. Or maybe that's just me still learning to accept that console deals are finally coming around. Today only, you can grab the following discounted games: The W...

Forza Motorsport 5 is set to lead the next-gen pack

Jun 17 // Dale North
Other cars were available for the one test course Turn 10 had set up, including a Ferrari F12berlinetta, but seeing as how Microsoft sprung for having one of two existing McLaren P1 cars in their E3 booth this year, I felt I had to at least give that one a virtual test run. While the in-game model couldn't hold a candle to the real thing that sat some 15 feet away from where I played, we still have to give it to Turn 10 for reaching a new level of photorealism in racing games. The pre-race car porn shots had the P1 shimmering in the sunlight. Detailed close-up shots of lights, wheels, and trim had me shaking my head in disbelief. Forza 5 was easily one of the best examples of Xbox One graphical muscle flexing at E3 this year. The photorealism carries over to the courses. It was hard to keep my eyes on the road with all of the eye-catching background elements found in the sun-drenched Prague course. Insanely detailed roads, sidelines, buildings, sky, and other props looked a world away from the previous Forza title. The jump in quality is crazy -- it's something you'll have to see for yourself to understand. Mind you, this is all running at 60 frames per second at 1080p.  I asked for some kind of measure of how much more is going on in the background over Forza Motorsport 4. Turn 10 executive producer Trevor Laupmanis told us that capture work for the course took a year, 2 billion scanned points, and terrabytes of captured data. How's that for detail? He told us that there is so much visual data for this stage that they can zoom in on any little point and have a high level of detail.  It's not all looks, of course. Being a series fan, I found that I was able to get comfortable very quickly in my test run. Even with as fast as the P1 was, I settled into a groove in no time, which told me that Forza 5 is similar to its predecessor under the hood. But there was something I couldn't put my finger on that felt different. Better, perhaps. When I asked about what I might be feeling, Laupmanis acknowledged that there's definitely something else going on in the drive engine, but said that they weren't ready to talk details yet. He did hint that the Xbox One was able to pump much more data through at once, and this somehow relates to the difference I felt.  Now, one change I could put my finger on (literally) was the haptic feedback felt in the Xbox One controller's triggers. It may not sound like much that the very tips of of the triggers vibrate separately from the controller's standard vibration, but I think this could be a potential game changer. Feeling how sudden braking or acceleration sort of came through the controller was surprising at first, but I found that I had quickly dialed into the feeling, and came to rely on it in turns. Having the brakes shake under your finger just as they would under your foot in a real car is something so useful that I now can't imagine playing a racer without that feature.  I asked Laupmanis about it and he told me that the feature is a really recent addition to the game, from about two weeks before. That is quite impressive for how realistic it felt! He explained that they're still tuning it, and that they're exploring more options for feedback.  During this limited hands-on we weren't able to explore the features of the dorkily named Driveatar AI system in the E3 demo. We'll look forward to seeing more of this later this year. Beyond this, over previous games, all we know so far is that Forza 5 is going to have impossibly realistic visuals, impressive haptic feedback, and even better than before handling. Really, the driving alone was good enough to have me revved up for the next Forza game. The rest is gravy, and I'm sure much more gravy is in the works.
Forza 5 hands-on photo
Orange car alert!
We'll start by saying that what we were able to see of Forza Motorsport 5 was not nearly enough. Though Turn 10's next game is slated to be a launch title for the Xbox One this fall, they were only offering a sneak peek at E3 2013. Still, what we saw was enough to know that we're in for something bigger and better with Forza 5. 

Forza Motorsport 5 photo
Forza Motorsport 5

Forza 5's E3 trailer destroys some beautiful cars


Oooh, Shiny!
Jun 10
// Brett Makedonski
Microsoft cut no corners when it brought a McLaren up on stage at its press conference today, as the gorgeous machine glistened under the event's lights. Almost as beautiful are the high-performance cars featured in Turn 10'...
Forza 5 photo
Forza 5

Forza 5's Drivatar will learn from you


Including your mistakes
Jun 10
// Fraser Brown
Turn 10 Studios was on hand to tout its new Drivatar feature in Forza Motorsport 5 at E3, allowing us all to revel in yet another ridiculous made up word. Taking advantage of cloud processing, the Drivatar removes the need fo...
Forza photo
Forza

Forza Motorsport 5 runs at 1080p, 60 frames per second


Launch game? No problem, says Turn 10
Jun 05
// Jordan Devore
In this video interview from GameSpot, Turn 10 Studios reminisces about the Forza Motorsport franchise leading up to Forza 5. A new console can and often will mean software that could have used more development time, but t...
Xbox One photo
Xbox One

Forza Motorsport 5 announced for Xbox One launch


Check that one off the list
May 21
// Jordan Devore
During Microsoft's Xbox One reveal event, Microsoft Studios head Phil Spencer announced Forza Motorsport 5. Developed by Turn 10 Studios, this latest installment in the long-running franchise will be available as a launch ti...
Forza photo
Forza

Microsoft trademarks game feature 'Forzavista'


Where will it end up?
May 20
// Jordan Devore
A Microsoft trademark for "Forzavista" was recently spotted by Siliconera. According to the United States Patent and Trademark Office listing, this is for "A feature of interactive video game software which allows players to ...
Next Xbox racer? photo
Next Xbox racer?

McLaren hints at next Xbox announcement


It wouldn't be an Xbox launch without PGR
May 20
// Jordan Devore
Ahead of Microsoft's next Xbox event tomorrow, McLaren Automotive has taken to Facebook to tease a gaming-related announcement of some sort -- hey, everyone's doing it! "Tomorrow, 6pm BST/10am PDT, Xbox is revealing something...
Forza Horizon free DLC photo
Forza Horizon free DLC

The Forza Horizon 1000 Club DLC is free today


New challenges for every car added
Apr 16
// Chris Carter
The free "1000 Club" DLC is live today for Forza Horizon. Essentially, it's a challenge mode that tasks you with besting literally 1000 tasks, with every existing car in the game. There's speed tests as well as other technic...
Forza Horizon photo
Forza Horizon

Forza Horizon's March Car Pack adds six new cars


March Meguiar's Car Pack launching March 5
Feb 27
// Harry Monogenis
The amount of DLC for Forza Horizon is really beginning to mount up. I mean, Turn 10 Studios hasn't quite reached Forza 4's level yet, but it's certainly getting there; and thanks to the recently announced car pack, we'...
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Meanwhile, Forza Horizon debuts 2013 Honda Civic


You know I love you, Forza
Jan 14
// Dale North
While Gran Turismo 5 is showing off with their day-after announcement DLC for the awesome looking 2014 Corvette Stingray (see above story), Forza Horizon announces that they'll have a... Civic? Not hatin'. I'm a huge Honda fa...
Forza photo
Forza

Forza Horizon gets Recaro car pack on New Year's Day


That van looks suspicious
Dec 26
// Dale North
Turn 10 and Microsoft have worked it out so that you can welcome the new year with six new cars for Forza Horizon with their Recaro car pack. In this pack, which launches on Jan. 1, 2013, you'll get a 2012 Cadillac Escal...
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Forza Horizon Rally Expansion Pack hits tomorrow


New trailer ahead of launch
Dec 17
// Jordan Devore
The open world of Forza Horizon will journey off the beaten path tomorrow, December 18 with the release of the Rally Expansion Pack (1600 Microsoft Points). Free for season pass owners, this downloadable content adds five ve...
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Forza Horizon devs talk up the coming content


Moar cars!
Nov 16
// Conrad Zimmerman
The creative and community teams working on Forza Horizon are featured in this latest development diary, where they discuss what fans of the game have to look forward to with coming downloadable content. They also pimp the game's integration with Microsoft Smartglass and then call out gamers to compete with them in races.
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Forza Horizon SmartGlass Experience is available now


Interactive map of Horizon's game world
Oct 30
// Dale North
Are you lucky enough to own both Forza Horizon and Windows 8? What are you? Rich? Well, Mr./Mrs. Baller, you're now able to download the free Forza Horizon SmartGlass Experience for Windows 8 PCs. This works as an interactive...

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