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Chainsaw Pogo Gorilla photo
Chainsaw Pogo Gorilla

I-Mockery's next game is Bionic Chainsaw Pogo Gorilla


Man's greatest question answered
Apr 11
// Tony Ponce
Last year, fans of I-Mockery's irreverent brand of pop culture humor were treated to Abobo's Big Adventure, a mashup of all things NES starring the muscle-bound Double Dragon boss Abobo. As hilarious as Abobo's Big Adventure ...
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Jurassic Heart

In which you date a ukulele-playing T-rex named Taira


I love videogames so much
Apr 11
// Hamza CTZ Aziz
I think we're all pretty familiar with dating sims. They're typically really cute, but mostly they're pretty erotic. Admit it, we've all played them before just to see what they were about and most of the time they're not tha...
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Monday Mind Teasers: The Guardian


A short Shadow of the Colossus pixel art homage game
Apr 01
// Tom Fronczak
It's a little too short, a little too simple, a little tedious, and doesn't have enough music, but that's still not stopping me from declaring that The Guardian on Newgrounds is one of the best simple pixel art games I've eve...

Review: Super House of Dead Ninjas

Mar 12 // Fraser Brown
Super House of Dead Ninjas (PC)Developer: MegadevPublisher: Adult Swim GamesRelease: February 18, 2013MSRP: $6.99 Nintai Ryoko, the super-charged ninja and title's protagonist, is a woman on a mission. Her goal: to travel to the bottom of a hellish tower, one apparently filled with treasures and the promise of glory. She doesn't want any of that, however; instead, she intends to discover what happened to the one ninja who succeeded before her, the one-armed ninja.  Getting to the bottom is easier said than done, what with it containing a myriad of horrors, from undead warriors, evil spirits, dragon guardians, and crazy monkeys, to traps ranging from floor and ceiling spikes to laser cannons. It's no easy task, but Nintai has a plethora of violent tools at her disposal. She starts of with a basic katana, some shuriken, bombs, and one magic spell, but a vast array of unlockable weapons and tools can be earned for completing all sorts of challenges. Unlocks and upgrades can be picked up at a shop run by a sour old woman. She's dismissive and doesn't think you'll get very far. I didn't like her, and instead of seeking the fate of the one-armed ninja, I really just wanted to show that hag who the boss was. Her and the omnipresent voice that crops up from time to time judging my actions and mocking my many, many failures. At the shop, you can see what needs to be done to unlock any of these items or upgrades, but most of them can really just be earned by playing the game without sparing them a thought. Finding out that I could use grenades or had a new pair of nunchucks that I could snatch after yet another death really softened the blow. Who doesn't like presents? All the cool toys in the world won't make a difference without skill, however, and that's the area where I found myself rather lacking. Dead Ninjas is an insanely fast game, with Nintai being, more often than not, nothing but a blue (or whatever color her ninja robes are, there are several to unlock) streak, speeding across the screen. This speed is a necessity, too, as the game is on a timer, counting down to failure. Pick-ups can be discovered which add more time to the counter, but there's always the feeling that you're running low. Haste inspires recklessness, unfortunately, and that lack of caution spells death. Nintai can sprint past some enemies, slicing and dicing as she goes along, but others have shields, require more than one hit, are covered in spikes, fling projectiles, teleport, or are exceptionally fast, and they require a split-second analysis before tackling -- there's no time for more. So speed becomes dangerous, despite being key.  At first, this led to an agonizing amount of frustration, as Nintai continually got turned into a red smear on the floor of this unwelcoming tower, but I was getting irritated by my own failings, not the design of the game. I got carried away by the delightful 16-bit violence and extreme pace, and would just run into confrontations without a second thought. Practice and experience made me a slightly better ninja. Make no mistake, however, I'm still terrible.  It's all about getting into a rhythm, and when you start to recognize enemies, it takes less than a second to recall the best way to slay them. Continually slaughtering the tower's residents in quick succession builds up Nintai's quickly diminishing rage meter, and when it's activated she becomes an unstoppable force of destruction. Those moments are the game's best, sprinting down the tower as an invincible, deadly whirlwind. And the more enemies you kill while in rage mode, the longer it lasts.  The floor layouts, enemy placements, and item locations are all randomly generated, making each new game after a death a fresh experience. Sure, it means that you won't be memorizing the levels, but it also means you won't have to play through the same section over and over again, which would certainly happen in a game this tricky. Filling out the roster of ghastly enemies are a bunch of rather unfriendly bosses, and a very traditional bunch they are, too. They all come with special abilities, patterns that must be memorized (usually simple ones), and weaknesses that can be exploited. While challenging, most of them have a fairly small amount of health and can be dispatched quite quickly once you figure out how to deal with them. I'm not the most patient of fellows, so I appreciated the fact that these villains didn't outstay their welcome. Die while fighting them, though, and you'll be sent back to the beginning of the section, a hundred floors above them.  Appropriately for a challenging game such as this, Super House of Dead Ninjas sends you into the fray with only minimal instruction. There is, however, a rather novel tutorial in the form of a comic, accessible from the main menu. Contained within are little tips and tricks that the main game doesn't really share with you, and one one occasion it even offered me the key to defeating a boss I'd been struggling with. It's well worth reading, and even rewards players with a new costume. Super House of Dead Ninjas can be played for free on the Adult Swim website, but getting it on Steam nets you an upgraded version. The map editor and player-created dungeons offer up tools for you creative types and a bounty of new levels for those that can't get enough of the main game and its extra, transdimensional tower. It also comes with added items and unlockables, as well as an upgraded soundtrack. The latter is cracking, as well, containing some wonderful oriental-themed chiptunes.  This is one game that I know I'll be playing long after this review is finished with. The instant challenge and frantic pace makes it perfect to just pick up and play for 15 minutes, while the tight controls and potentially limitless number of floors makes it easy to pour hours into. If you're not convinced, then check out the free version and see if it floats your boat. I do have one caveat, however. Whatever you do, don't play this with a keyboard. It's possible, but you'll just be giving yourself another unnecessary and fairly unpleasant challenge. Thankfully, Super House of Dead Ninjas comes with native controller support, and after a few initial hiccups, it seems to work perfectly now.
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The tower of a thousand deaths
After climbing down 350 floors of traps, monsters, and ninja ghosts, not to mention the extra levels seemingly without end, I've come to one conclusion: I should never become a ninja. Sure, I should have known that before I e...

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Monday Mind Teasers: Huebrix


It's like a maze that had a baby with a bag of Skittles
Mar 11
// Tom Fronczak
I love games that find complexity by exploring simplicity. This flash game does a great job of stripping down the fill-a-grid color maze genre, and it continually adds new path manipulation puzzle concepts along the way. I wi...
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Monday Mind Teasers: Kingdom Rush


Aaaaand, there goes eight hours of your life. Sorry about that.
Mar 04
// Tom Fronczak
You poor, poor gamer soul. It's getting late and you were just about to sign off and go to bed. Then you checked the new Monday Mind Teaser. You fool. It's no secret that this is one of the most addicting flash games ever mad...
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Monday Mind Teasers: Museum of Thieves


Spot-the-difference puzzle game with hints of I Spy and Harry Potter
Feb 25
// Tom Fronczak
I found this game before I knew it was associated with a preteen dystopian adventure novel, and while The Keepers trilogy is far from being the next Harry Potter craze, it still looks like it could be a good gift for your you...
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You should go check out Skrillex Quest


Glitchy code and stuttering music make for a surprisingly fun time
Nov 30
// Conrad Zimmerman
I'm pretty sure I've lamented in the past that I don't know what the kids are into with the music anymore. So, understand that I have no idea who this "Skrillex" person is, but I'm getting the idea that he's kind of becoming ...
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Frog Fractions: The most interesting game I played today


Things aren't as they seem
Nov 09
// Jordan Devore
Jonathan Ross sent me the link to Frog Fractions this morning. I didn't give it enough time at first, believing it to be some weird browser-based educational game. Then I saw it brought up on Twitter and quickly realized ther...
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Rockman Xover fan-made demo, plus actual game details


Might as well sit back and see how this train wreck pans out
Oct 14
// Tony Ponce
Capcom insists on seeing this construct through to the end, so I might as well keep abreast of the latest news and developments. First up is this fan-made Rockman Xover Flash demo that recreates the TGS build Conrad played. I...
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Fangasmic Mega Man clone Rokko Chan gets a remix album


Oct 05
// Tony Ponce
[Update: I mistakenly said that Dj CUTMAN was the organizer for this project. It was actually the staff of the VG music site Nobuwo. My bad.] Rokko Chan was really something special, wasn't it? If you haven't played it or eve...
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Edmund McMillen's Basement Collection hits Steam Aug. 31


Aug 22
// Jordan Devore
Indie designer Edmund McMillen wasn't kidding when he said The Basement Collection would be releasing in late August. Described as "9 years of indie video game goodness with all the bells an whistles I could drum up along the...
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Robot Unicorn Attack: Evolution wants to be with you


May 11
// Hamza CTZ Aziz
Everyone wants to live in harmony, harmony with Robot Unicorn Attack. The original game has been played over 100 million times (99 million through Facebook, 14 million through AdultSwim.com). It even reached the top of the ch...
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Alien Hominid played 20 million times on Newgrounds


May 09
// Chris Carter
Before it was a PS2, Gamecube, GBA, Xbox or XBLA game, Alien Hominid was a staple on the popular Flash portal Newgrounds. Just yesterday, the game's cute little yellow devil obtained a new milestone: 20 million plays. That's ...
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A Super Mario Summary is the SparkNotes version of Mario


Apr 25
// Tony Ponce
If you've got a few minutes to spare, you might want to give Johan Peitz's A Super Mario Summary a spin. Whipped up in 48 hours for the 23rd Ludum Dare game development event this past weekend, it's an abbreviated version of ...
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Sky Island is Fez for poor people


Apr 16
// Jonathan Holmes
Do you want to play Fez but you can't afford to buy the game and/or a Xbox 360?  Well you're in luck. Sky Island is a Flash game that takes the concept of Fez but does it for free. Don't get too excited though. You get w...
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Monday Mind Teasers: I saw her standing there


Apr 16
// Tom Fronczak
 . . . but then she was a zombie. This enjoyably simple game popped up on Reddit over the weekend and its concept and music carry it a long way beyond its sparse graphics and easy difficulty. The KrangGames flash game on...
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Cheer a crying giant and save the world from his tears


Mar 26
// Conrad Zimmerman
"A very good videogame." - Jonathan Holmes That's the sum total of the description I was given before playing Atakachik, a Flash game from a few years ago which Holmes inexplicably turned up with this evening. When this ...
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Canabalt runs away to PSN


Mar 16
// Fraser Brown
I don't know why running away from the destruction of an entire city is compelling, but it is. Just play Canabalt. Just before I wrote this up, I thought it would be a good time to play it for a couple of minutes. Half an ho...

Review: Abobo's Big Adventure

Mar 11 // Daniel Starkey
Abobo's Big Adventure (PC)Developer: Team BoboPublisher: Team BoboReleased: January 11, 2012 MSRP: FREERig: Intel i7-820QM @3.06 GHz, with 8GB of RAM, GeForce GTX 480M GPU Abobo's Big Adventure is a minimal game, a tribute to the NES generation in which everyone from Donkey Kong to Ryu Hayabusa makes an appearance in some form or another. Focused on punishing difficulty and an assumed proficiency on the part of the player, Abobo is a juxtaposition of the modern and the classic, a tangential parody of the youth and innocence of the NES era that melds grotesque physical comedy (read: poop rockets and bloodsport) and the simple gameplay of times long past. Drawing purely from the comedy of anachronistic allusions, Abobo constructs a caricature of everything about contemporary video game culture and feels like nothing less than a snarky shot at the 21st-century gamer. In my experience, a delicious cocktail of allusion and parody are the highest form of comedy. They necessitate prior experience and knowledge as well as engagement and immediate reflection upon the consumed work. Abobo fits right in that niche, tapping into the collective experience core gamers have with the NES. In much the same way that Greco-Roman art can be said to be the foundation of Western culture as a whole, the monomyth of the gamer would be the marriage of Mario, Mega Man, Metroid, and more. It is an aspect of our culture that we all share to some degree, even if the days of the NES weren't our own. [embed]222925:43027:0[/embed] While never quite reaching the comic brilliance of Portal or Psychonauts, Abobo has more than a few "laugh out loud" moments. More often than not, however, it warrants a mild "heh." Solidly constructed in general, the game still steps into the realm of excessive too often (like the aforementioned poop rockets). It was originally made as a free Flash game for Newgrounds and has that classic Newgrounds toilet humor. It fits the audience well.  Stepping outside the allusions, Abobo doesn't have much depth, though in this instance, that's not necessarily a bad thing. Controls are very simple -- you move with the arrow keys and execute techniques with "A" and "S," effectively using the keyboard like an inverted NES controller. Actions are context-sensitive, as the levels are a wildly varied smorgasbord of 8-bit staples. You can go from fighting down Double Dragon alleyways, questing through a penis-shaped Zelda dungeon, and touching gloves with Punch-Out's Little Mac.  Playing just like their respective sources, from a mechanical perspective alone, the stages are damn near perfect. While often a bit too hard for my tastes, they never veers into the realm of absurd (see I Wanna Be the Guy). The title relies on technical skill, not raw trial and error, so if you die, it is your fault. This, like everything else, feeds into the theme of evoking nostalgia for an adult gaming audience. Then there are the boss battles, glorious indulgences in third-generation gaming that amount to simple tests of skill. The 80's aesthetic is matched with gusto, placing the protagonist side-by-side with engines of unbridled nostalgia. Clocking in at around two hours, Abobo manages to pack a lot of content in a very small space -- each of the eight levels contains several dozen references to the NES. Though I realize that the game is meant to throw the audience into the wayback machine, I also realize just how far games have come since then. Even if you are only playing for challenge, there has been a resurgence of modern games that are better in nearly every way (e.g. Super Meat Boy). This isn't to say that Abobo is bad, but it isn't as good as other, newer-feeling games. Still, the experience as a whole is unique and definitely worth a look, especially if you grew up the late 80's or early 90's. Its referential humor is fun and not something that can be found anywhere else. Abobo's Big Adventure is a competent, very short but sweet throwback to our Golden Age. The referential humor and absurd juxtaposition of modern sensibilities on older mores is great, but it's all been done already and better. The game does nothing wrong, in the strictest sense, but it just doesn't have that "pop," that "wow" that leaves a truly lasting impression. That said, it is free, so if you're a gamer on a budget or someone just looking for a few yucks, it's definitely worth it to follow Abobo on his journey, at least for a little while.
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The NES era was a special time for a lot of us. Many of the staff here at Dtoid will always have a certain attachment to the period, myself included. Abobo's Big Adventure is a tribute to all those who grew up with the gaming gods of old. This free Flash game is quite fun and funny, definitely well worth a trip down memory lane.

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Super Mario Crossover version 2.0 finally available


Feb 09
// Conrad Zimmerman
Super Mario Bros Crossover, a flash game which takes characters from classic videogames and puts them into a recreation of Super Mario Bros., has had an update in the works for over a year now. Version 2.0, which we first tol...
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Super Mario Crossover 2.0 breaks the generation barrier


Jan 17
// Tony Ponce
A couple years ago, Jay "Exploding Rabbit" Pavlina had the idea to remake Super Mario Bros. with 100% accuracy down to the last pixel... with the added twist of being able to play as other NES stars such as Mega Man, Link, S...
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Spend your break with Kingdom Rush on PC or iPad


Jan 16
// Maurice Tan
I started playing a bit of Kingdom Rush two weeks ago following the news of the Flash game's iPad release, and managed to drag myself away from Ironhide Game Studio's excellent little tower defense title before an entire day ...
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I wish I had made Katawa Crash


Jan 15
// Jonathan Holmes
This post is already way too much about me and way too little about the story, so how about we take that narcissism as far as we can and see what happens? I'm sad. I can't get keyboard-controlled Flash games to wor...
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Abobo is on the loose


Jan 11
// Tony Ponce
What are you doing at this moment? Probably something banal and stupid. Why not do something worthwhile with your meager existence by playing Abobo's Big Adventure? It's out right now, you nancies!
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Kid Icarus gets spruced up in this Flash remake


Jan 11
// Tony Ponce
[Update: It turns out that the enhanced maps and tilesets were made by Jon Leung of VGMaps back in April 2007. He wasn't properly credited for the use of his edits. Not cool, Flip Industries. Not cool at all.] Kid Icarus wil...
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Cute Mega Man copycat Rokko Chan gets OST and art book


Jan 06
// Tony Ponce
Last week, I shared Rokko Chan, a most adorable Mega Man clone that swapped the Blue Bomber for the Blue Bombette. It's a great game in its own right, sporting the same high polish, incredible pixel art, and catchy jams as it...
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Abobo's Big Adventure will donkey punch you on January 11


Jan 02
// Tony Ponce
Sh*t just got real, son. The undisputed Game of the Forever will make its grand entrance on January 11, 2012. Cue music. Are you ready to shatter a generation's worth of 8-bit spines with sick moves and stylish flair? You dam...
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Rokko Chan is incredible Mega Man gaming goodness


Dec 27
// Tony Ponce
The Christmas surprises keep coming! We should count ourselves so lucky! I've repeated this over and over -- I'm sure you're all quite tired of hearing my pissing and moaning by now -- but this has not been a good year for Me...
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Taking a page from the QWOPa Sutra


Dec 17
// Tony Ponce
Now I bet you totally want to play QWOP again and waste an hour of your Saturday, right? Admit it. And the next time you're getting frisky in the sack, this is what will be in your mind. You're welcome. Dorkly Bits: QWOP Guy Has Sex [Dorkly]

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