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First-person shooter

Rainbow Six Siege photo
Rainbow Six Siege

Progress on new Rainbow Six Siege beta will not carry over

Nov 19
// Vikki Blake
Although the upcoming Rainbow Six Siege beta ends just two days before its street date release, your beta progress will not carry over if you decide to pick up the full game.  "Your progression, inventory and Ranked...
Payday 2 photo
Payday 2

Overkill: Payday 2 microtransactions are 'not a success if people are angry'

In a long discussion with Steam mods
Nov 19
// Joe Parlock
Sit down and get comfortable, ladies and gentlemen, for the next gripping chapter of the ‘When Will Overkill Stop Being Shitty’ Chronicles begins now! You may remember a while ago that the Payday 2 Steam communit...
Halo 5 update photo
Halo 5 update

Halo 5 now has Big Team Battle

And more customization items
Nov 18
// Jordan Devore
With today's 6.2GB "Battle of Shadow and Light" update for Halo 5: Guardians, Big Team Battle is in. My old favorite! The eight vs. eight multiplayer playlist supports Capture the Flag, Strongholds, and Slayer, and it's playa...
Destiny photo

Refer a friend to Destiny and get a reward

'We're planning something new'
Nov 13
// Vikki Blake
As a thank you for recruiting new Guardians this holiday season, Bungie will be rewarding players with a new Refer-a-Friend scheme for Destiny. "After this update is deployed, some of the more tech savvy among you will b...
Battlefield 4 photo
Battlefield 4

Battlefield 4 is getting some new free DLC at the end of this year

Dragon Valley from Battlefield 2 returns
Nov 13
// Joe Parlock
EA announced a new bit of free DLC for 2013’s Battlefield 4, called Legacy Operations. The DLC was shaped by a community vote that took place almost a year ago, where Battlefield 4 fans were asked which map they’...
Vermintide photo

Vermintide sold 300K copies since launch, here are details on future DLC

Survival, realism, and solo modes
Nov 12
// Joe Parlock
I really liked Warhammer: End Times – Vermintide. It lacks some originality, but what it presented was incredibly well-made and fun to play. Turns out a lot of other people liked it too, as developer Fatshark announced ...
Blops makes bank photo
Blops makes bank

Call of Duty: Black Ops III biggest launch of 2015 at $550 million

Until Star Wars: The Force Awakens
Nov 11
// Steven Hansen
Call of Duty: Black Ops III made a lot of money in three days. And while that's not surprising, it is notable, given that the series sales had been in a bit of a decline with Ghosts and Advance Wars: Days of Ruin. I guess the...
PlayStation 4 photo
PlayStation 4

Check out this awesome Darth Vader PS4 controller

May the PS4 be with you
Nov 10
// Vikki Blake
The Darth Vader-themed PlayStation 4 DualShock controller will be available in Europe from November 18, 2015, and November 19 in the UK. Sony confirmed the news on the official EU and UK PlayStation twitter accounts.
Call of Duty photo
Call of Duty

91% of Black Ops 3 UK sales were on PS4 or Xbox One

Up from 67% for Advanced Warfare sales
Nov 09
// Vikki Blake
91% of all physical sales of Call of Duty: Black Ops III sold in the UK were for PlayStation 4 or Xbox One. According to UK chart company GfK Chart-Track, just 8% were picked up for last-gen consoles PlayStation 3 and Xbox 360, leaving just 1% preferring to pick up the game on PC. The chart does not account for digital sales.
Overwatch photo

Blizzard: No crossplay, Mac port for Overwatch

Pick your platform
Nov 07
// Kyle MacGregor
Blizzard's new first-person shooter Overwatch may be coming to consoles, but Mac OS users are being left out in the cold. According to game director Jeff Kaplan, unspecified technical hurdles with the Mac ecosystem are l...
Overwatch photo

Blizzard's Overwatch isn't free-to-play

$40 on PC, $60 on consoles
Nov 06
// Jordan Devore
Even more Overwatch news out of BlizzCon. Following this morning's confirmation that the team-based shooter is headed to consoles, Blizzard has come out with pricing details. I would have pinned this as a free-to-play game in...
Call of Jr. photo
Call of Jr.

Carl's Duty: eat an absurd burger and win a gross gun skin

You know, for the veterans
Nov 06
// Darren Nakamura
The United States of America, right? Where our burgers are big and our guns are bigger. And our heart failures are spectacular. Or something. Let's start over. Carl's Jr. (also known as Hardee's) is teaming up with Activision...
Fallout photo

Fallout 4's soundtrack just hit iTunes today

$15.99, 65 tracks
Nov 06
// Chris Carter
Say what you will about the buggy Fallout games, but the music is pretty fantastic. Today, the soundtrack for Fallout 4 just hit iTunes, where it will run you $15.99 for 65 tracks. It's composed by Inon Zur (who app...

Review: Call of Duty: Black Ops III

Nov 06 // Chris Carter
Call of Duty: Black Ops III (PC, PS3, PS4 [reviewed], Xbox 360, Xbox One)Developer: Treyarch (PC, PS4, Xbox One), Beenox/Mercenary Technology (PS3, Xbox 360)Publisher: ActivisionMSRP: $59.99Released: November 6, 2015 I'm just going to get right into it -- this is the weakest campaign yet from Treyarch. Right from the start you can see what it's going for, and things get way too heavy-handed and exposition-laden without actually saying anything. There's lots of talk about a "new Cold War" in the future, and after rescuing an Egyptian minister after an uprising in Cairo, it's off to the races. There's plenty of Terminator-esque "Man vs. Machine" going on with the 2065 backdrop and a touch of surrealism, but all of it has been seen before and done better. To boot, none of the characters are memorable or compelling in any way, and the dialogue is the most generic it's ever been. Part of it is because you're now "The Player" (male or female) instead of someone like Modern Warfare's Soap MacTavish, a character you can somewhat connect with while you're playing. You're kind of just there, and the relationships with each cast member never really have a chance to flourish across all 11 missions. Treyarch seems to have a knack for historical narratives, but I'm not really buying its grimdark sales pitch here. Now, that doesn't mean that the campaign is all bad. The powers that be have now implemented a system where you can choose any mission you want, right from the start, without having played any prior stages. That way if you get bored and want to see the ending, you can skip right to the end. Additionally, the hub center where you can switch your abilities, weapons, and loadout around is convenient, as is the progression system with full XP rewards to encourage multiplayer playthroughs. There's also an arena-based "combat immersion" center to test weapons out in, which looks a lot like Metal Gear's VR missions. [embed]318891:61008:0[/embed] Split-screen play (for two players) is also in, as is online play for the story, on top of a "Nightmare mode" that remixes every level with undead foes. With the recent removal of split-screen from Halo 5, support for multiple players on the same console is a breath of fresh air. Yes, the framerate does suffer as a result of playing couch co-op, but I'm very glad it's there, and that Treyarch is still actively pushing for it. Hell, LAN play is even supported on consoles -- in 2015, that's pretty damn rare. Now, we get to the good stuff -- all the other modes besides the campaign. Although light, the Freerun gametype is a cool way to show off all of the new mechanics (wallrunning and the toned-down jetpack). It's only playable solo and has a scant four maps, but it's really reminiscent of Mirror's Edge's abstract DLC packs, which were my favorite part of the game. Plus, it has leaderboards, which are a major plus for a mode like this. I don't want to spoil much, but the Smash TV-like Dead Ops Arcade is back, and it's better than it was before. Of course, it wouldn't be a Treyarch game without zombies, and I think it's assembled the best cast, alongside of the most interesting setting to date. I'm talking Jeff Goldblum, Heather Graham, Ron Perlman, and Neal McDonough in a Lovecraftian noir city unique. Seeing Goldblum play a washed-up scumbag magician is a treat, and the actors really give it their all for this new chapter of the zombie saga, "Shadows of Evil." While I did appreciate the campaign tie-in for Advanced Warfare's zombie mode, I like where this particular setting is going, and I hope it can keep this same cast going forward. It's also the most fully-featured from a gameplay perspective, with customizable weapon loadouts, individual upgrades, and a leveling system. You can also change up your "Gobblegum Gumballs," which are like miniature $500 soda machines that grant temporary perks. It's a tiny little thing, but it really helps you play the way you want, which is only a recent concept for zombies. In terms of secrets I think this is going to be the most challenging one yet for the community, as a lot of it hinges on changing into the "beast" (read: a Cthulian creature) to unlock specific areas and bonuses. I've spent nearly 15 hours in Shadows of Evil alone and I feel like I've only scratched the surface. What the campaign lacks in personality, zombies makes up for in spades, and that principle also goes for multiplayer. Now players will choose a "specialist," when playing traditional multiplayer, which operates a lot like a unique character skin, with an added ability in tow. For instance, the robot "Reaper" has access to a minigun power-up that comes out of his arm, or a skill that creates non-lethal clones of himself to run around the battlefield. One dude even looks like The Fury from Snake Eater, complete with a flamethrower special. They clearly had a lot of fun designing these creations, and it plays that way. Most of the powers feel balanced, especially when you consider the fact that they can only be used once you earn enough meter for them, which is typically only one or two times per match. This is on top of the classic scorestreak rewards -- but since those reset your meter upon death and the specialist powers don't, it's a way for casual players to engage without feeling like they're never earning anything. Wallrunning also adds a new depth to arenas (of which there are 12 at launch), where specific chokepoints can be circumvented by traversing raised platforms on the sides of some bases. Likewise, swimming, as simple of a mechanic as it is, bids a welcome return from Advanced Warfare, with a lot more freedom in terms of movement and combat. Those of you who found Advanced's crazy twitch movement system to be too frenetic will be pleased to hear that it's been toned down for Black Ops III, as the jetpack is now essentially a double jump, or a slide boost, and that's it. While I did like airdashing and all of the craziness that the last iteration entailed, I'm happy that each game has a distinctly different feel to it. Multiplayer has been overhauled from a features standpoint too, as there's now full support for streaming (including a cavalcade of spectator options), arena ranked playlists with seasons, and an even more convenient instant menu option for perma-muting anyone outside of your party. There have been hundreds of people populating Black Ops III's servers during this testing period without issues, but if anything changes we'll provide updates as needed on the front page. At this point, at least two of the Call of Duty developers (Treyarch and Sledgehammer), have it figured out. They now have a three-year development cycle, which means that technically, each individual game is not a rushed "annual" iteration. While the campaign could certainly be a lot stronger, Black Ops III is living proof of that concept. [This review is based on a retail build of the game provided by the publisher.]
Call of Duty review photo
Zombies...uh...zombies, find a way
Call of Duty campaigns are some of the most inconsistent storylines in all of gaming. While some entries are content with wowing you on a constant basis with new setpieces and unique sequences, a number of them (Ghosts&n...

Destiny photo

Bungie finally addresses Destiny's weapon parts problem

Well, to some it's a problem
Nov 06
// Chris Carter
Destiny's economy is in constant flux, and Bungie never seems to know what to do about it. This patch everyone seemed to be fine with the changes in The Taken King, but after a few weeks, some issues started creeping up. For ...
Blizzard photo

Blizzard's Overwatch confirmed for PS4, Xbox One

Origins Edition hits retail spring 2016
Nov 05
// Kyle MacGregor
GameStop already ruined the surprise, but now it appears things are officially official: Blizzard's new first-person shooter Overwatch is coming to PlayStation 4 and Xbox One alongside PC. The good word comes from a list...
Battleborn delay photo
Battleborn delay

Battleborn needs a few more months

Now releasing May 3, 2016
Nov 05
// Jordan Devore
Take-Two is giving Battleborn an extra few months of development. The PC, PS4, and Xbox One shooter is now targeting May 3, 2016. Previously, it was slotted for February 9. "We at Gearbox are feeling energized by the data of ...
Star Wars: First Assault photo
Star Wars: First Assault

See the Star Wars game that was cancelled before EA got the rights

Star Wars: First Assault
Nov 05
// Steven Hansen
There's Star Wars: Battlefront III. There's Star Wars 1313. There's even that Darth Maul game. But no one mourns Star Wars: First Assault. According to the YouTube description, "This was a tech beta ran on Xbox Live a while ...
Overwatch photo

Did GameStop just spoil Blizzard's big surprise?

Overwatch is seemingly coming to console
Nov 05
// Kyle MacGregor
Overwatch is headings to consoles, it seems. Despite only officially being announced for PC, GameStop began taking pre-orders for Blizzard's first-person shooter on PlayStation 4, PC, and Xbox One today, according to various ...
Rainbow Six Siege DLC photo
Rainbow Six Siege DLC

Rainbow Six Siege has a year's worth of DLC planned

Some free, some paid
Nov 05
// Darren Nakamura
Rainbow Six Siege releases on December 1, but Ubisoft wants people playing well into 2016. In a post over on the Ubiblog, the studio shows off its Year One Roadmap and details its plans for downloadable content. In the wake o...
Fallout 4 photo
Fallout 4

Destiny inspired Fallout 4's gunplay

Fallout 3's shooting system was 'meh'
Nov 05
// Vikki Blake
Bethesda looked to Bungie's sci-fi shooter Destiny when it was designing Fallout 4's gunplay. In an interview with Game Informer (via GameSpot), the development team looked to Destiny not just because of its gameplay reputati...

Contest - Verdun

Nov 04 // Mike Martin
Win one of 10 copies!
Verdun is a realistic multiplayer FPS, set in WW1. You don't see those every day. The game is inspired by the Battle of Verdun France in 1916 and features authentic period weaponry (and realistic bullet physics). Squad based,...

Halo 5 photo
Halo 5

Halo 5's REQ Packs have already raised $500K for the World Championship

Someone has money to burn
Nov 04
// Jordan Devore
Halo 5: Guardians had the biggest Halo launch yet, according to Microsoft, "with more than $400 million in global sales of [the game] and hardware." It's the fastest-selling Xbox One exclusive. With that in mind, I've been cu...
Bungie photo

Bungie: 'Microtransactions and expansions can co-exist' for Destiny

'Fans are hungry for more'
Nov 04
// Chris Carter
Well, nuts. Shortly after the release of The Taken King, rumors started coming out that Bungie would supplement Destiny's new content with cosmetic microtransactions, and would refrain from going back to the underwhelmin...
Halo 5: Guardians photo
Halo 5: Guardians

Halo 5 grosses more on day one than Spectre in UK

7.7 million UK pounds, to be exact
Nov 04
// Vikki Blake
Halo 5: Guardians grossed £7.7 million on day one in the UK, Microsoft has announced. Halo 5 entered in pole position in the UK chart, selling twice as many copies as Assassin's Creed Syndicate, and twice as many as 343 Industries' previous Halo game, Halo: Master Chief Collection. 
Surprise Black Ops fact photo
Surprise Black Ops fact

Three-year-old Call of Duty: Black Ops II still has 12 million players a month

Called to duty, never called home
Nov 03
// Steven Hansen
Want to feel old? Call of Duty: Black Ops II is three years old. Want to feel, I don't know, surprised? Impressed? That "huh" feeling when you learn a moderately interesting but not too interesting or at all valuable piece of...
Killing Floor 2 photo
Killing Floor 2

Make a map in Killing Floor 2 and win some money, maybe

Make the Destructoid HQ, please
Nov 03
// Zack Furniss
...I didn't write about this? With all the Killing Floor 2 stuff I write I could have sworn that I did. This is bad. What else have I forgotten? I? I'll deal with that later. If you have any mappin' skillz, you ...
Destiny photo

25 million people have played Destiny

We average three hours a day, apparently
Nov 03
// Vikki Blake
The Taken King has brought an extra five million players to Destiny, boosting the number of registered players from 20 million to 25 million. Activision confirmed the figures yesterday during its earnings report. "Day-one dow...
Call of Duty mods photo
Call of Duty mods

Black Ops III embracing mods on PC next year

Good show, Treyarch
Nov 02
// Jordan Devore
Call of Duty: Black Ops III is going to look a whole lot different next year on PC. Series fans have wanted robust mod support for years now, and Treyarch is listening. Players will be able to create not only maps in Black Op...
Free PC games photo
Free PC games

Tribes Ascend dev releases past Tribes for free

Free games
Nov 02
// Steven Hansen
Lot of out of the blue Tribes news this year. Developer Hi-Rez released its appropriately named "Out of the Blue" update to Tribes Ascend after two years of nada back in September. Now, each entry in the series joins Ascend i...

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