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Killing Floor 2 photo
Killing Floor 2

Dual pistols coming to Killing Floor 2


Demo skill tree detailed, too
Aug 09
// Zack Furniss
If you've missed dual-wielding in Killing Floor 2, I've got good news for you. When the Incinerate N' Detonate content update comes out, you'll be able to buy dual 9mm pistols just like in the first game. Instead of just...
Battleborn photo
Battleborn

Here's when you'll be able to play Battleborn


There'll be an open beta too!
Aug 06
// Vikki Blake
Battleborn will release worldwide on February 9, 2016. The news was confirmed by 2K in this awesome new (and CAPSLOCK-HEAVY) trailer, which also announced four new player characters. The roster will include Ambra (a pri...
Homefront gameplay photo
Homefront gameplay

Who is building all the damn metal ramps in Homefront: The Revolution?


Also, it's a stupid game
Aug 05
// Steven Hansen
I noticed this watching Homefront: The Revolution's trailer live at gamescom: there are a ton of convenient, incredibly sturdy corrugated metal ramps, bridges, and walkways in occupied United States. It seems like 40% of the...
Star Wars Battlefront photo
Star Wars Battlefront

Fighter Squadron brings dogfights to Battlefront


FINALLY!!!
Aug 05
// Laura Kate Dale
Today at gamescom we got our first trailer for Fighter Squadron, a twenty person dogfight mode for Star Wars Battlefront. You can pilot a bunch of different ships, including the Millenium Falcon, and there will be twenty AI fighters flying in the skies alongside the twenty human players. Yep, this looks pretty cool. I'm glad we finally have this confirmed for the game.

Homefront: The Revolution is very different than when we last saw it

Aug 04 // Brett Makedonski
[embed]297199:59800:0[/embed] When I first played Homefront: The Revolution, the world felt lived-in. The oppressive themes were apparent, but the citizens seemed to accept it and go about their daily routines (except for the ones sparking the revolution in secret, of course). I believed that this was a city I could change the face of. I saw the potential to revolt and to do so in creative ways. The chunk I recently saw was more chaotic than that. Things are on fire and smoke billows on the horizon. All those people doing everyday stuff don't exist anymore. There are a few freedom fighters, but not many. It's mostly an empty playground for me to ramp my motorcycle off stuff. Rather than showing off a functioning city, this version of Homefront: The Revolution opted for sporadic waves of enemies. Many battles took places in warehouses, often around large crates that are meant to scream "industry!" It was all just so boring. It was like a Call of Duty where you traverse more ground before the next section of bad guys with guns. The world was still open, but the enemies acted with the scripted ways of a linear game. The player reached the top of the stairs, so it's time to charge through the door. That is to say, this demo largely erased my positive attitude toward Homefront: The Revolution. I'm not going to care about liberating a city if there's no one in that city. Its lifelessness reminded me of every shooter I've played for the past ten years and then immediately forgot about. The thing is, this can't be the true Homefront: The Revolution. Its premise is one with promise, but this slice shows none of that ambition. There's no way the game's skewed this far from concept. I guess I'll chalk this up to another misrepresentative demo, and hey -- I just broke the rule I spent the first paragraph talking about.
Homefront preview photo
But not necessarily better
Sometimes when you see a game at a preview event, you don't even want to write about it. You just know that what was shown wasn't a good representation of the final game. Malicious intent isn't always to blame, either; there ...

Review: Call of Duty: Advanced Warfare: Reckoning

Aug 04 // Chris Carter
Call of Duty: Advanced Warfare: Reckoning DLC (PC, PS3, PS4, Xbox 360, Xbox One [reviewed])Developer: Sledgehammer Games (Current-gen) / High Moon Studios (Last-gen) / Raven Software (Zombies)Publisher: ActivisionReleased: August 4, 2015MSRP: $14.99 ($50 Season Pass for four packs) Let's kick things off with Overload, the sexiest map in Reckoning. Taking place in a giant Middle Eastern hotel complex, it has all of the pizazz you'd expect, and more. It's a great mix of indoor and outdoor environments, with a layout that keeps you in the action while allowing you to have condensed firefights. It allows the Exo movement and jetpack mechanic to really breathe without confining it like some maps in the past have. It also has these little tesla coil things littered about, which are basic in their functionality (an area-of-effect jolt when shot), but very cool aesthetically -- plus, they sound really neat. Next up is Swarm, a map set in a ruined Korean city. It's nice to see the series return to a setting like this, as I enjoyed "Magma" in Black Ops II. There's plenty of windows to boost into and buildings to hide in, and the map lends itself to vertical movement well. They really go with the destruction theme, and there's a ton of detail present that I wasn't expecting. It's another great showing for Reckoning. Fracture is an ice level that reminds me of The Thing, in a good way. The backgrounds are very detailed, and the smaller, more intimate theme works to its advantage. It's basically all outdoors, which gives it a distinct feel compared to the rest of the DLC. Although Array from the original Black Ops is probably my favorite snow map in Call of Duty history, Fracture does the frozen sub-genre proud. Quarantine, the last of the four core maps in Reckoning, gives off a distinct Walking Dead TV series vibe, which I dig. It also feels like it has a Call of Duty 4 theme with its simplicity, but it's not as vertical as I hoped it would be. The general gist is that the arena is a testing site for experiments on primates, complete with tons of banana boxes and even a room full of live test subjects. It's a rather generic theme, but it must be said that I do enjoy playing it in the rotation. I wouldn't consider it a wasted slot. [embed]297123:59780:0[/embed] Now, onto the best part -- the zombie level. Following along with the narrative that saw the demise of John Malkovich's character (and the debut of Bruce Campbell), and his ascension into zombie-hood, Descent is one of the most unique zombie stages in the entire series (the one that featured mafia ghosts withstanding). It straight-up feels like you're in a Bond villain base, which is partially true as Malkovich is there to taunt you every step of the way as you navigate your path through an underwater testing site. As you make your way through each wave, various power-ups will start to appear at the top of the deck, which you can periodically gather. These range from standard stuff like turrets, to more interesting mechanisms like defensive AI robots that float around your character. Everything feels much more action-packed and desperate, with more firepower and abilities to match the more aggressive enemies. At times, Malkovich will teleport you to a room for a boss fight session of sorts, with different hazards to avoid (like laser grids above you, preventing double-jumps) and a variety of enemies to best in close-quarters. It's a sight to behold with four players, as power-ups are constantly appearing in this secluded room while you fight for your life. Again, intensity is what they're going for here, and it really works. I'd have to think about it for a while, but it may be the most fun I've had with zombies since first playing World at War. I mean, Malkovich actually says the line "The teleporters are mine now, bitch," to give you an idea of what I'm talking about here. At the end of the day, I'm happy with what Sledgehammer Games (and Raven) brought to the table with Call of Duty: Advanced Warfare as a whole. Though it'll be tough to dethrone the current kings of the franchise (Treyarch), I have more confidence in their follow-up than before, and I'm eager to see what they can come up with next. At this point Infinity Ward is a lame duck, and the odd developer out. [This review is based on a retail build of the game provided by the developer.]
Call of Duty DLC review photo
Did John Malkovich just call me a bitch?
So here we are with the Reckoning DLC pack, the last add-on for Call of Duty: Advanced Warfare after Havoc, Ascendance, and Supremacy. All in all, it's been a great ride, and slowly but surely, each map pack has improved upon the last. It's great then that Advanced Warfare is going out with a bang with its best DLC yet.

GSG9 photo
GSG9

Rainbow Six Siege schmoozes gamescom with German counter terror unit


Meet GSG9
Aug 04
// Steven Hansen
"Germany?" "That's...that's where we are!!!" [pulls pud over close ups of lil flags on the uniforms]
Homefront photo
Homefront

Homefront: The Revolution is doing an Xbox One exclusive beta


Can you feel the excitement?
Aug 04
// Kyle MacGregor
Guerrilla warfare shooter Homefront: The Revolution is getting an exclusive multiplayer beta this winter on Xbox One. Until then, watch some propaganda about our faceless Korean overlords.
New Hi-Rez game photo
New Hi-Rez game

(Update) Hi-Rez announces tactical team-based shooter Paladins


Playable at gamescom
Aug 03
// Darren Nakamura
[Update: In an email with Destructoid, a Hi-Rez representative confirmed that Paladins will be free to play, but the developer is "still working out the specifics." To prognosticate for a bit, I would personally guess the mon...
Killing Floor 2 photo
Killing Floor 2

New Killing Floor 2 weapon microwaves Zeds


Just like pizza rolls
Aug 03
// Zack Furniss
We're approaching Killing Floor 2's Incinerate N' Detonate content update (I've been saying this for too long, but it's closer every day), and Tripwire Interactive has shelled out a few more details for us. The...
Halo photo
Halo

The best playlist might return to Halo: The Master Chief Collection


Infection!
Aug 03
// Chris Carter
Man, Infection is great. I remember when my group of friends used to manually play it before it was officially a "thing," and when it became a thing, we played it even more. 343 Industries has confirmed that it may return to ...
SuperHot gameplay photo
SuperHot gameplay

SuperHot still looks super hot: new gameplay video


Time is on my side, yes it is
Aug 01
// Niero Desu
Pitch: Mirror's Edge and Max Payne had a baby who must shoot its way out of an Ikea.  Destructoid's been following SuperHot since it got funded in record time back in 2013. Yesterday, a new gameplay ...
Killing Floor 2 photo
Killing Floor 2

Explore Italy's underparts in Killing Floor 2's next update


The catacombs, specifically
Jul 27
// Zack Furniss
While we still don't have a date on the Incinerate N' Detonate content update (personally hoping for late next month), Tripwire Interactive has teased an upcoming map: Catacombs. Instead of being beneath the Burning Paris map...
Doom photo
Doom

Doom's Revenant sure has come a long way


New screenshots of Doom (2016)
Jul 24
// Jordan Devore
We're not at QuakeCon 2015, but folks who are can play the new Doom multiplayer. Early impressions have been mostly positive, though it sounds like hands-on opportunities are brief. Oh well. At least we have this cool spooky scary skeleton wallpaper and some screenshots.
Doom photo
Doom

Bethesda talks Doom beta and multiplayer alpha


Register while you still can
Jul 23
// Jordan Devore
I forgot that Wolfenstein: The New Order included (eventual) access to the Doom beta. At QuakeCon 2015, Bethesda said it plans to pick PC, PlayStation 4, and Xbox One players from that pool to try out the multiplayer alpha "i...
Call of Duty photo
Call of Duty

Dates revealed for Call of Duty: Black Ops 3's multiplayer beta


Starts next month
Jul 23
// Chris Carter
Activision has revealed the dates for the upcoming Call of Duty: Black Ops 3 beta, which the PS4 platform will be getting first. It will run on August 19 until August 23 for PS4 users, then August 26 through the 30th for...
Destiny photo
Destiny

Destiny players kill Gorgons in VoG raid, must be witches in real life


I don't even
Jul 23
// Vikki Blake
This is just ridiculous. If you're familiar with the Vault of Glass raid in Destiny you'll know that it's arguably the harder of the two raids to complete, not least because every section (besides the opener) ships ...
Star Citizen photo
Star Citizen

Star Citizen FPS mode coming just after Gamescom


The update is just weeks away
Jul 20
// Laura Kate Dale
Hey Star Citizen fans. Are you eagerly awaiting that FPS mode that was meant to come out back in April then got delayed for an unspecified amount of time? I have some good news and some bad news for you. The good news is that...
Killing Floor 2 photo
Killing Floor 2

Killing Floor 2's demolition perk gets a goddamn grenade pistol


Boom Boom Pow
Jul 17
// Zack Furniss
It's been a long time coming, but Killing Floor 2's next big content patch is on its way. We still don't have a date locked down, but we're getting new details every week about the new perks and weapons that are on their way....
Gearbox photo
Gearbox

Furious 4 became Battleborn, but Gearbox plans for a new Brothers in Arms


Like Duke Nukem, it will continue
Jul 17
// Steven Hansen
"Has Gearbox Software dropped Brothers in Arms: Furious 4?" Jordan asked over three years ago. Yes. Furious 4 dropped the Brothers in Arms brand and then morphed into a new game entirely, Battleborn. Hot on the heels of Randy...
Destiny photo
Destiny

Bungie plucked its newest community manager from the Destiny subreddit


Straight from the community
Jul 16
// Brett Makedonski
The creator of the subreddit for Destiny has leveraged his message board helpfulness into a paying gig at Bungie. The Destiny developer has hired a new community manager, and it went straight to a leader in one of the ga...
Duke Nuken, forever photo
Duke Nuken, forever

Pitchford: Gearbox concepting 'head-turning' new Duke Nukem


Duke Nukem, forever
Jul 16
// Steven Hansen
Lost in the litany of angry questions about bald-faced lies and dogs 69ing Gearbox's Randy Pitchford recently faced in an open Twitter Q&A: the contents of Pitchford's preceding keynote at the Develop conference. "I did n...
Slimran Kagura photo
Slimran Kagura

Wrangle adorable goo in Slime Rancher


This game sucks and blows
Jul 15
// Steven Hansen
Well isn't this just the cutest. Nostalgia needling from Dragon Quest "slime" and Monster Rancher, too. Per the official site, "Slime Rancher is the tale of Beatrix LeBeau, a plucky, young rancher who sets out for a life a t...
Halo photo
Halo

Hail to the Chief: Halo moves past 65 million series sales


That's across ten titles
Jul 13
// Brett Makedonski
Halo is Xbox's flagship franchise and for good reason. Since launching alongside the original Xbox, the Halo series has managed to sell more than 65 million copies. That's some Spartan-like resolve. News of the milestone...
Rainbow Six Siege trailer photo
Rainbow Six Siege trailer

Meet the GIGN in this Rainbow Six Siege trailer


Along with some counterterrorist magic
Jul 10
// Darren Nakamura
Ever since the days of Counter-Strike 1.6, I have pronounced GIGN as an acronym rather than as an initialism ("giggen" instead of "G-I-G-N"). I know it's wrong, but it has always made me smile for some reason. Smiling is nic...
Black Ops III photo
Black Ops III

Black Ops III has a classic Zombies map remake, but only for special editions


We've seen this trick before
Jul 10
// Brett Makedonski
Treyarch's at San Diego Comic-Con spilling the beans about Black Ops III's Zombie modes. The biggest splash came from the new film-noir "Shadows of Evil" and its star-studded cast. But, Black Ops III also has something f...
Call of Goldbum photo
DLC...DLC finds...a way
Activision has sent us a great deal of information regarding Call of Duty: Black Ops III's upcoming zombie mode today, revealed at its San Diego Comic-Con panel. For starters, the all-new zombies cast features Jeff Goldblum ...

Overwatch photo
Overwatch

Overwatch's Soldier: 76 character looks intriguing


I hope some of these make it to Heroes
Jul 08
// Chris Carter
Another character trailer has popped up for Overwatch -- this time dealing with Soldier: 76, and it covers some rather large bits of lore. This guy is a former soldier, left for dead during the game's great war, who has...
Depth photo
Depth

Depth celebrates Shark Week with free-to-play weekend


Free content update also available
Jul 07
// Ben Davis
Depth, the terrifying underwater multiplayer game which pits sharks against divers, is rolling out a ton of neat stuff this week for Shark Week. Beginning Thursday at 10:00am PT, Depth will be free to play on Steam for the we...

This Japanese FPS just misses its mark

Jul 04 // Kyle MacGregor
The Legend of Alfur isn't particularly good, but I was more than willing to overlook its rough edges, at least at first. The experience pulled me in from the get-go. It begins when our protagonists, a lass named Shalnawaz and her brother Leon, are taken captive by soldiers from a neighboring kingdom. And to make matters worse, the men openly plan to sell the siblings into slavery.  Things quickly take an unexpected turn, though. One of the soldiers kills his commanding officer, then frames the siblings for the murder, forcing them to escape and fend off their pursuers. It's just a pity that the actual game doesn't back up the intrigue of the premise. Despite being a few years old now (and being created by a small team on a limited budget), this thing was dated when it launched. It isn't pretty. At all. But its graphical shortcomings pale in comparison with the gameplay. [embed]295318:59341:0[/embed] While engaging in shootouts, I often found my character clipping through objects and getting caught on scenery. Hiding behind cover isn't always effective, as enemy fire can travel through boulders, hillsides, and trees. And firing back is just as troublesome, thanks to some truly awful iron sights.  Still with me? Despite those many issues, I still somehow managed to glean a bit of enjoyment out of The Legend of Alfur. It is by no means great (or the best use of $10), but the sheer novelty of an anime-style first-person shooter cannot be denied. It's something I'd honestly like to see more of. If you'd like to see more Doujin Dojo, check back with Destructoid every weekend for more (hopefully positive) coverage of Japanese indie games and the people that make and localize them. Want us to report on something in particular? Hit me up ([email protected]) and stay tuned!
Doujin Dojo photo
Alfur isn't so legendary
Welcome to Doujin Dojo, a new weekly column dedicated to the Japanese indie scene. Maybe I should have started this out by gushing about Recettear: An Item Shop's Tale or Astebreed (which is now available on PS4, by the way)....


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