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First-Person Shooter

Better than Ghosts I hope photo
Better than Ghosts I hope

Infinity Ward is developing this year's Call of Duty game


Shocking news, I know
Feb 11
// Jed Whitaker
Infinity Ward, the developer of the Call of Duty: Modern Warfare series as well as Call of Duty: Ghosts, confirmed it is working on the next game in the Call of Duty series to be released this year, shocking absolutely no one.  Considering the history of the series, it would be surprising if this doesn't end up being a sequel to Ghosts, even if it wasn't that well-reviewed.
Screencheat photo
Screencheat

Illusive multiplayer shooter Screencheat hits PS4, Xbox One in March


No party fouls
Feb 09
// Jordan Devore
Following its PC release of Screencheat last year, Samurai Punk is bringing the unconventional first-person multiplayer shooter to PlayStation 4 and Xbox One on March 1, 2016. It'll launch at $14.99. In the game, players are...
Killing Floor 2 photo
Killing Floor 2

Dynamic difficulty tuning is coming to Killing Floor 2


Not everyone is happy about that
Feb 09
// Zack Furniss
Killing Floor has a fairly hardcore following: these folks build wikis to know every single damage value in the game, and pore over enemy animations so they can know the best way to take them down. The Hell On Earth difficult...
Far Cry Primal photo
Far Cry Primal

Get up to speed on Far Cry Primal with this '101' trailer


'Unlimited creativity'
Feb 09
// Darren Nakamura
Some people follow news on Far Cry closely, taking in every nugget of information out there. Others might be vaguely aware of Far Cry Primal's existence and premise, but don't know much else past that. This video is for the l...

Review: Dying Light: The Following - Enhanced Edition

Feb 09 // Zack Furniss
Dying Light: The Following - Enhanced Edition (PC [reviewed], PS4, Xbox One)Developer: TechlandPublisher: Warner Bros. Interactive EntertainmentReleased: February 9, 2016MSRP: $19.99 The Following doesn't weave into Dying Light's main campaign. To start the expansion, you choose it separately in the main menu. You can drag your character's progress and inventory back and forth between the two campaigns at any time, but you can't just go to a fast travel and warp from one to the other. Once you begin, a short cutscene cuts to the chase: your character, Kyle Crane, has become aware of a route leading out of Harran. In this wild outback area, there's a cult that claims to have found some kind of immunity to the zombie virus. As this would benefit your cadre of survivors, you set out to investigate. The new area, called the Countryside, is huge. Techland claims that it's larger than the entirety of the original game, and I'd agree with that after playing to 100% completion. Since there are numerous open fields, it's not quite as packed as the urban environments in Dying Light proper, but I found this to be welcoming. It's not all open, either: you'll go from farms, to beaches, to graveyards, to caves, to factory areas, so you're constantly being stimulated in a new way. With a larger map, the customizable buggy goes from novelty to necessity rather quickly. Using a new Driver skill tree, which you level up by doing racing competitions, ramming zombies, maintaining top speed, and jumping off of ramps, you'll be able to improve your ride and add gadgets such as electrical pulses and UV lights. Since there are always zombies to squash under your wheels, this tree levels up rapidly. The buggy starts off entertaining, and gets better as you tinker with it. You can craft better tires, brakes, engines, and the like to make it faster and more responsive. I'm a sucker for driving in first-person games as it is, and driving in The Following might be the best incarnation I've played to date. A crossbow has also been added to your arsenal, which is a nice way to take out biters without attracting a horde. There are four different bolt types that you can use: normal, toxic, impact, and stun. I generally stuck to the normal arrows, especially when I snuck around the new Volatile caves. In Dying Light, Volatiles are the creatures that only come out during the night and can kill you within seconds if you aren't paying attention. In The Following, you can go directly to their nests to try to thin out their presence in certain areas. If you go in during the day, the caves will be littered with these bastards, and sneaking through with a crossbow was about the most tense this game can get. Going during the night is the safer bet, but I found it less thrilling when the odds weren't stacked against me. Another welcome addition is the Freaks of Nature, giant versions of the more devious types of infected strewn throughout the Countryside. The game recommends that you only try to fight these jerks with friends in co-op sessions, but if you find their weak point (or bring a really good gun like a cheater [me]), you can take them out solo. They offer special blueprints to create ever-more-vicious weapons. Usually you'll find these Freaks when you're on another mission, and suddenly a health bar will appear on the top of the screen a kick-ass John Carpenter-esque song will start pulsing. As far as the missions and story go, they're handled much better than the original game. This time, Techland is less interested in trying to make you care about certain characters and more interested in getting you to find out more about the cult. Instead of being a scary group of folks that are out to kill you, you're tasked with earning their trust so you can learn their secret. This leads to a mission structure where the side quests must be completed in order to progress in the main story. I didn't have a problem with this, because the side stuff, as before, is generally more intriguing than the actual story. Looking back on it, there aren't many story quests in The Following, but it all feels interwoven in a way that encourages you to scour every last bit of the Countryside. The only quest that I had trouble with was the penultimate one that involves some timed driving, and if you have no health packs, you're sort of fucked. I eventually persevered, but it was frustrating to be locked into the finale and unable to make it easier.  The final mission has some curious implications about the overall plot in Dying Light, but the ending shoots that momentum right through the head. I'm still hoping a sequel comes out of this, but I'm a little confused as to where it would go now. At this point, I must mention a caveat: I found Dying Light to be too easy about halfway through the game, so I played The Following on hard. I usually don't like to blather about the "right" way to play a game, but if you're going to play this expansion, I urge you to play hard mode.  Instead of the usual "enemies do more damage, and you do less" type of difficulty, Techland's version of hard is an improvement in almost every way. Medkits are no longer an instant heal, and instead provide healing over time. If you want to craft something or look at your map, you can't pause the game any more. Survivor sense doesn't show you every little item in every little room, so you have to more carefully observe your environments. If this sounds tedious, I promise that it makes the game both more immersive and more rewarding. Since this is part of the Enhanced Edition, which owners of the base game get for free (minus the expansion), there are a litany of other improvements to be found. There are daily bounties and a new Nightmare difficulty that have been added to rack up tons of experience, which you'll want for the new legendary levels. After maxing out a skill tree, points that would've gone to that tree now go to your legendary rank. You can spend these points on various buffs: 50% more firearm damage, more crossbow damage, better health regen, and other bonuses. There are a total of 250 of these points to earn, and they make you incredibly powerful. You'll earn them pretty slowly unless you play on Nightmare mode. In my 22 hours with The Following, I reached level five. Clearly, I need to jump back in there already. The Following was larger than I expected, and it maintains a high level of quality throughout. Being pared down from the bloat of Dying Light earns it more moment-to-moment excitement, and I greedily consumed it over the weekend. The last few minutes have me pondering the future of what's clearly going to become a franchise, and I'm ready for whatever Techland brings next. [This review is based on a retail build of the game provided by the publisher.]
Dying Light review photo
It should still be called Far Die
Dying Light surprised the heck out of me last year. While I mostly agree with Chris about the various faults and clichés found within (you can read my thoughts here, from back in my before-Destructoid days), it wa...

Battalion 1944 photo
Battalion 1944

Is it about time to revive the WW2 shooter?


Apparently so
Feb 07
// Kyle MacGregor
Years ago, World War II shooters were everywhere. Then the bubble burst. Activision, EA, and all the pretenders trained their sights on more contemporary settings, quickling transitioning series like Call of Duty, Medal of Ho...
Titanfall photo
Titanfall

Report: Titanfall 2 will include single-player mode


Retelling American war stories in space
Feb 07
// Kyle MacGregor
Titanfall 2 hasn't been revealed yet, but a sequel to Respawn Entertainment's 2014 shooter is in the works and is planned for release "sometime late this year or early next," according to the series' lead writer Jesse St...

The hardcore Destiny community forgets why we play

Feb 06 // Darren Nakamura
There are a lot of possible answers to that question, but the most common among the hardcore players is because they are not at the maximum light level, or don't have every piece of exotic gear. Basically, they're in it for the stuff. This isn't some mindblowing revelation. Bungie has employed specific knowledge of human psychology in order to hook people into the loop. It's a classic Skinner box through and through, and Bungie wants players to keep hitting that lever for the chance at getting a food pellet. This is even more apparent now that Bungie has shifted to its limited-time events. I read a sentiment about the Sparrow Racing League from late last year that paraphrases to "I play SRL because the loot drops are high and frequent." More recently, Iron Banner Rift has seen players manipulating the Mercy Rule to intentionally throw matches and get to the end-of-game rewards more quickly. The problem with this mindset is that it treats the game like work. As players, we should be saying "I want to engage with this content because it is entertaining," not "I want to get to the end of this content as quickly as possible because my number might go up." I played a decent bit of SRL when it was around because the racing was a nice change of pace to the usual shooting. I played the most recent Iron Banner because Rift is my strongest game type and I knew I'd enjoy the process. I run King's Fall because it's a great feeling coordinating six Guardians into a well-oiled machine. Heck, I will still run the old raids, Vault of Glass and Crota's End, despite that they drop useless rewards. I play Destiny for the intrinsic value. I play Destiny because it is entertaining. When you treat a game like it's a job, then the saltiness comes out. Farming materials for the exotic sword quest is a good example. If you view it as an item on a checklist and try to power through it as quickly as possible, you're in for a bad time. Sure, you can mainline material routes for four hours straight to get it, but it'll be a boring four hours. Instead, I would go on Patrol, grab a few materials, participate in public events, kill some Taken champions, and head back to orbit when I felt like doing something else. It probably took me twice as long over multiple days to finish farming, but that was eight hours of enjoying myself instead of four hours of hating the world. The economics here are clear: if you play only for the reward at the end, you rob yourself of the enjoyment throughout. I implore players: divorce yourself from the reptilian part of your brain that is so susceptible to Destiny's operant conditioning. If you ever find yourself playing because you feel you have to rather than because you want to, ask yourself, "Am I enjoying this?" If you find yourself more interested in the reward at the end than the content in which you use the reward, ask yourself, "Is this worth it?" If your answers to those questions are no, there's no shame in finding something else to do, inside the world of Destiny or outside of it. Never forget the reason we play in the first place: to have fun.
Destiny opinion photo
Forget chasing loot for once
I've been playing a lot of Destiny lately -- late to the party, I know -- and going deep into the rabbit hole almost requires players to frequent r/DestinyTheGame or some other similar community site. Without it, I'd never kn...

Destiny photo
Destiny

Bungie makes several interesting changes to Destiny PvP matches


Changing the Crucible
Feb 05
// Vikki Blake
Bungie’s weekly update has been rebranded This Week at Bungie… and that’s not the only change coming from the Destiny developer this week. There are two new Crucible playlists headed our way - Freelanc...
Yuck photo
Yuck

If this is really the new Doom box art, it sucks


Who cares about the hero?
Feb 04
// Jed Whitaker
Conan O'Brien will be playing the latest iteration of Doom on his show's Clueless Gamer segment tonight with some players of the sports ball who are in the big game. In a tweet promoting the show, the box art below was shown, though it hasn't been confirmed as the final retail version just yet.
Doom trailer photo
Doom trailer

Doom is coming May 13 with a skeletal collector's edition


New demon-filled trailer and $120 deals
Feb 04
// Steven Hansen
Hello everybody, I am the harbinger of Doom, id Software's Bethesda-published reboot of the brutal first-person shooter shown off last year. Turns out Doom'll turnout worldwide on May 13. That's for PC, PS4, and Xbox One. Th...

Review: Call of Duty: Black Ops III: Awakening

Feb 02 // Chris Carter
Call of Duty: Black Ops III (PC, PS4 [reviewed], Xbox One)Developer: TreyarchPublisher: ActivisionReleased: February 2, 2016 (PS4) / TBA (PC, Xbox One)MSRP: $14.99 ($50 Season Pass for four packs) When it comes to map design, Treyarch is one of the best in the business. One of its go-to staples is the three-lane approach, which allows for all sorts of interesting firefights and strategies throughout every game type. It takes it to an extreme here with Gauntlet, as it hosts three unique themes in each lane -- tropical, arctic, and industrial. Each area evokes feelings of the past Black Ops maps, Jungle, Discovery, and Kowloon respectively, which is good company to be in. Gauntlet is instantly recognizable, and really feels like three maps in one. If anything it's a bit too tunnel-oriented as folks will no doubt have issues with a lack of elevation (especially in the arctic and jungle themes), but it gets the job done and I'm glad it's in the rotation. [embed]338194:62083:0[/embed] Splash (pictured up top) is typical Treyarch at its finest. It's an absurd water park map that wouldn't feel out of place at Disney World's Caribbean Beach Resort. It's bright, it's littered with shops and rides, and even has a Main Street area. Water slides dot the landscape, as do cute mascot signs that top the previous meta Burger Town franchise -- it would feel right at home in the wackier Plants vs. Zombies: Garden Warfare games. It's crazy that you can consistently read the detail on individual signs now as well (a few of which made me laugh, like the "no selfie stick" one), instead of haphazardly trying to read blurry scrawls. It's one of my favorite maps in years, with a wide array of open areas and indoor close-quarters combat sections. Skyjacked, quite simply, is a remake of Hijacked from Black Ops II. This map was a bit divisive in the community due to its close-quarters focus and propensity to promote camping, so most of you have already made up your mind on it. Personally it was one of my favorites, so I'm glad to see Treyarch bringing it back here, and was happy to play it again. The new theme isn't a half-measure like some past remakes, as the entire affair now takes place in a floating fortress, set to the backdrop of an ongoing city battle. It's a remake of a good map that's made even better due to jumpjet and wallrunning capabilities. There's usually one map that I outright dislike in a pack, and this time it's Rise. It's far too gated and familiar for my tastes, and is nearly indistinguishable from a few industrial levels included in the base package (namely Exodus). There are times where you'd think a cool new area is just waiting around a corner, but then the game doesn't allow you to actually go there due to invisible walls. It's almost like they spent too much time building the other three to really put the proper amount of care in here. If it comes up in the rotation I usually cringe. Der Eisendrache (The Iron Dragon) caps off the DLC, which immediately adds more of an incentive to pick up Awakening. Peppering in one zombie (or alien) map is a strategy the other Call of Duty developers (Infinity Ward and Sledgehammer) have adopted for good reason -- the sheer amount of depth in these things keep people coming back for more. I really dig the whole castle theme, which basically goes full Wolfenstein from the start. I'm sad to see the Jeff Goldblum crew seemingly isn't returning for more, but the original cast is iconic enough to last, spearheaded by Steve Blum's Dempsey. The animated intro certainly helps give the level a different feel as well, and it's crazy that Treyarch is still building upon the lore it created so many years ago in World at War. Der Eisendrache surprised me as well with its open layout, with plenty of room to move, lots of teleporters, and tons of secrets that players will be tracking down weeks after launch. As Nikolai even remarks during Der Eisendrache, "will there ever be an end to this nightmare?" Not as long as Activision keeps selling DLC, there isn't! But one man's nightmare is another man's video game, and the good news is that each Call of Duty developer has been pushing itself harder in recent years to justify the price. If you still play Black Ops III, you can't really go wrong with Awakening -- especially since the new maps are now built into normal playlists from the get-go.
Call of Duty DLC review photo
Four maps and some zombies
It's still crazy to me that I'm loading up a Call of Duty DLC pack first on PlayStation 4. After years of Microsoft-dominated timed exclusivity Sony finally has its shot at heading it up, and it has perfect timing with Black Ops III. As one of the best Call of Duty games in years, it allows Awakening plenty of room to breathe, and lets Treyarch be its unconventional self.

Superhot release date photo
Superhot release date

Superhot releasing on PC February 25, Xbox One in March


Trailer gets me superhot and bothered
Feb 01
// Darren Nakamura
Superhot has been looking supercool for a while now; those immediately sold on the initial concept have had to wait for a superlong time. The wait is set to be over supersoon; Superhot will release on Linux, Mac, and Win...
Destiny photo
Destiny

Here's what to expect from Destiny's Crimson Days event


New details on the 2v2 PvP mode
Jan 31
// Alissa McAloon
Well my Valentine's Day plans are set. Bungie has revealed more about Destiny's upcoming Crimson Days event, including a list of themed loot and more info about the limited run Crucible mode, Crimson Doubles. Crimson Doubles ...
Dying Light photo
Dying Light

These are the parkour playgrounds you'll traverse in Dying Light: The Following


And race tracks for your buggy, too!
Jan 29
// Zack Furniss
There's little more than a week until Dying Light: The Following releases and we can all start drop-kicking the undead off of buildings again. Adding to an already steady flow of pre-release footage, Techland is showing ...
Killing Floor 2 photo
Killing Floor 2

New PVP modes and the Sharpshooter perk are coming to Killing Floor 2


Tripwire's first internal livestream
Jan 28
// Zack Furniss
Earlier today, Tripwire Interactive hosted its first livestream on Twitch. After a rough start due to tech issues (changing audio levels, extremely dark camera feed), the team announced upcoming plans and answered player ques...
Warhammer photo
Warhammer

Vermintide is getting a free Last Stand mode


By the end of February
Jan 28
// Jordan Devore
Recent talk about multiple upcoming Games Workshop projects reminds me that I missed Fatshark's Left 4 Dead-ish take on the property, End Times - Vermintide, and need to remedy the situation before long. Some good news on tha...
Destiny photo
Destiny

Bungie president steps down, new CEO announced


'Destiny is a one-of-a-kind experience'
Jan 28
// Vikki Blake
Harold Ryan has stepped down as Bungie's president.  As yet a replacement president has not been announced, although former COO Pete Parsons will be taking up a new position as CEO. Though there’s no explanations a...
Hard Reset Redux photo
Hard Reset Redux

Hard Reset returns with a Redux release


'Coming soon' to PC, PS4, Xbox One
Jan 27
// Jordan Devore
Some people only know Flying Wild Hog for its work on Shadow Warrior (2013), but before that revival, the studio had another first-person shooter with old-school sensibilities: Hard Reset. It was a generally good time for fan...
Homefront photo
Homefront

Homefront: The Revolution has four player co-op


Gang Solves the North Korea Situation
Jan 26
// Brett Makedonski
Homefront: The Revolution's fight for freedom will be a tough one, but not necessarily a lonely one. Deep Silver revealed today that the game is sporting a four-player cooperative mode. Multiplayer cooperative has been dubbe...

Check out the first hour of Far Cry Primal

Jan 26 // Laura Kate Dale
[embed]336360:61967:0[/embed] As you can see in the above video, there are a few places we had to skip around to keep publishers and PR happy. You don't miss seeing anything important, mainly some running around the map and the lighting of a campfire on the way to walk into a cave.  So, sit back and get an hour's worth of Primal in your face.
Far Cry Primal photo
Your necklace of ears scares me
Hey folks, are you excitedly awaiting the release of Far Cry Primal? Are you eager to see for yourself how being set back twelve thousand years affects the gameplay loop of Far Cry? Well, we have a very special treat for you today. Yep, we've got footage of the first hour of Far Cry Primal for you to feast upon.

Rising Storm 2: Vietnam photo
Rising Storm 2: Vietnam

Here's how squads and iron sights will function in Rising Storm 2: Vietnam


Help your dang squad, Rambo
Jan 23
// Zack Furniss
Last week, Tripwire Interactive began to talk about Rising Storm 2: Vietnam after announcing it at E3. Now it is further elaborating on the squad and firefight mechanics that it mentioned in the previous update. As far a...
Warhammer 40,000 photo
Warhammer 40,000

Space Hulk: Deathwing looks really cool


Good genes
Jan 22
// Jordan Devore
In recent years, a bunch of different games have drawn from Games Workshop properties. Some were good. Many weren't. I have long since learned to not get too invested pre-release. It's just easier that way. But there is one...
Destiny Valentine's photo
Destiny Valentine's

Love is in the air for Destiny's Crimson Days


Valentine's Day-themed event
Jan 21
// Darren Nakamura
After a long holiday, Bungie is back to work this week. For the first update of the new year, Destiny will be adding an event not unlike the Festival of the Lost from Halloween. Except since this one is coming in February, it...
Far Cry Primal trailer photo
Far Cry Primal trailer

Drink eyeballs, get power: Far Cry Primal introduces its main character


Be on the look out for lil dicks
Jan 20
// Steven Hansen
Ubisoft has cut a new trailer for next month's Far Cry Primal, which you can read about in-depth over at Brett's preview from last month. The short of it: Far Cry's wanton violence contextualized in the brutal Stone Age inst...
Rides With Strangers photo
Rides With Strangers

Wanna feel uncomfortable? Look at Rides With Strangers' Kickstarter


People are strange
Jan 18
// Zack Furniss
When I hunt for news, most of what I find doesn't make me bat an eye. Reflect Studios' Rides With Strangers showed me that I wasn't as jaded as I thought. Playing as Elora, a college graduate pursuing her dream job, your...
Dying Light: The Followin photo
Dying Light: The Followin

Here's how bounties work in Dying Light: The Following


Community challenges!
Jan 18
// Zack Furniss
Dying Light: The Following - Enhanced Edition is just around the corner, and Techland has released a video detailing the new Bounty system. There are three types that are unlocked after finishing the main story: Basic Bo...
Rising Storm 2: Vietnam photo
Rising Storm 2: Vietnam

Rising Storm 2: Vietnam aims to improve squad functionality and firefights


Easier to join up with friends
Jan 17
// Zack Furniss
We haven't heard much about Tripwire Interactive's Rising Storm 2: Vietnam since it was announced at E3 last year, as the developer been concentrating on Killing Floor 2. In what Tripwire says is the "start of many ...
Doom photo
Doom

John Romero's body grew back so he could make a new DOOM level


21 years later!
Jan 15
// Zack Furniss
Even though John Romero (who you should know as the co-creator of DOOM) lost his body in the creation of the second game in that series, he's since found a way to regenerate his flesh. After performing this unexpected ph...
Call of Duty sales photo
Call of Duty sales

Call of Duty: Black Ops III is 2015's best-seller, series tops 250 million sold


Racking up quite a phone bill
Jan 15
// Steven Hansen
Call of Duty: Black Ops III launched November 6. That means that is was for sale for less than two months in 2015. Despite this, Black Ops III was the best-selling video game of 2015 according to NPD data. While NPD data only...

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