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Firefall

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Extra Credits explains Firefall's 'staged content'


Apr 19
// Daniel Starkey
Starkey here, with yet another Firefall post. This time, we have a video discussing how the people at Red 5 Studios are planning to create a strong sense of community by using a unique method of content deployment.It's a pret...
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Check out Firefall at PAX East


Mar 27
// Daniel Starkey
Remember Firefall? That game I've been talking about for what seems like forever? Well, Red5 is going to be at PAX East showing it off for attendees. It will be the first public demo of the invite-only beta. Anyone who s...
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Firefall dev's 'fireside' chat


Feb 10
// Daniel Starkey
So... I dunno if you brodudes have been following Firefall, if not, you definitely should be. It's pretty cool. Earlier today, Red 5, the studio behind the project released a new developer diary to explain what it is, th...
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Firefall, Red 5 and LFG Livestream


Jan 20
// Daniel Starkey
Come join me and the Red 5 guys at 6PM CST (4PM Pacific) for a live video interview. We'll be talking about the SOPA/PIPA bills, Wednesday's blackout, the E3 boycott, and the League for Gamers. After that Red 5 will anno...
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Firefall developer Red 5 Studios has done nothing but impress the heck out of us with its strong anti-SOPA stance. Now, the team has gone above and beyond, founding its own non-profit advocacy group that aims to truly represe...

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New Firefall trailer shows the Dreadnaught battleframe


Oct 19
// Alasdair Duncan
Despite going to both PAX Prime and PAX East in 2011 and Firefall's noticeable presence at both events, I haven't actually tried it yet. Which is a shame, because the more I see of the game, the more I feel compell...

Hands-on: Firefall

Aug 27 // Daniel Starkey
The "campaign" centers on a conflict between humans and an AI-controlled alien faction known as the "Chosen." Periodically, the Chosen will attempt to capture player-controlled cities and outposts by taking out communications and sweeping in with dropships. The players attempt to repel these invasions by protecting generators and antennae, using massive turrets to fight off the Chosen's battleships. If the humans succeed, they are well-rewarded; if the players lose the aliens maintain control of the area and will need to be pushed out eventually.  There are several classes to play and they include a medic, heavy weapons, and sniper. Each class gains skills as they play and upgrade their equipment. For example, when I started playing I had one relatively weak rifle with a one-off ability that allowed me to load up a sticky explosive rounds. Within about 30 minutes, I acquired a rifle that could rapidly fire about a dozen of those sticky rounds. It radically changed my play-style. Instead of hiding out and picking off foes from afar, I could get in close and take out scores of them quite easily. And because all players have jetpacks, anytime I found myself a bit overwhelmed, I could simply fly away. After logging quite a bit of time in the "MMO" side of Firefall, I hopped into an instanced PvP map. Much like World of Warcarft's battlegrounds, all of your items and equipment from the overworld carry over into PvP. You're also given similar dynamic objectives to accomplish with the rest of your team that reminded me a bit of Team Fortress 2. I had a pretty good time with it, and found myself shouting more than a few obscenities in both excitement and frustration.  Firefall still has a few months to go before it launches this winter, but what I saw was really tight. The game itself is gorgeous, and everything just felt smooth. The learning curve is very generous, and I was able to pick it up quickly, coming away from it with a really solid understanding of a lot of the basic mechanics. There's a lot of talent behind this project, including the project lead for World of Warcraft, so it's a safe bet to keep this one on your radar. 
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The first thing pretty much everyone notices at this year's PAX Prime are the several dozen massive banner ads for Firefall, a free-to-play MMOFPS/TPS and the first project of Red 5 Studios. Firefall was first announced at la...


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