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Final Fantasy

FFVII fan game photo
FFVII fan game

Final Fantasy VII reimagined as an action side-scroller


Fan game
Aug 14
// Steven Hansen
From LittleBigPlanet levels to Square Enix's actual remake, people love recreating Square's seminal RPG Final Fantasy VII. Here, a group of fans are working to turn the game into a Streets of Rage-inspired beat 'em up. There's even a playable prototype on the website, and the non-profit project will be released for free when finished.
Final Fantasy Record photo
Final Fantasy Record

Because Lightning is in everything, she is invading Final Fantasy Record Keeper


I'm surprised she doesn't have an anime
Aug 13
// Chris Carter
You know what, Final Fantasy Record Keeper is actually pretty neat. It manages to be a decent homage to the series without going overboard like All the Bravest. Now, it's getting "everyone's favorite" (TM) character, Lig...
FF XV photo
FF XV

Final Fantasy XV will get a simultaneous worldwide release


The boys arrive in every town at once
Aug 12
// Laura Kate Dale
Rejoice Western Final Fantasy fans tired of seeing your favorite JRPG series released months before you can understand it; Final Fantasy XV will be the first ever Final Fantasy mainline game to see a simultaneous worldwi...
PSN sale photo
PSN sale

PSN has Square Enix and Devil May Cry games for cheap


Devil May Cry 4 SE for $18.99
Aug 11
// Jordan Devore
I had hoped someone else on staff would cover this week's PlayStation Network discounts on Square Enix and Devil May Cry games so I could more easily resist temptation. I've been on too much of a spending spree and, besides, I'll be wrapped up in The Phantom Pain soon enough. But uh, you go ahead and take a look.
FFXV photo
FFXV

Final Fantasy XV gets new screens, city of Lestallum looks gorgeous


I dug the demo, I'll probably dig this
Aug 10
// Chris Carter
While everyone is talking about how bad that last Final Fantasy XV trailer was, I'm working on my third playthrough of the Duscae demo. I really dig this game, and so far, these new screenshots are instilling more f...
Final Fantasy XV photo
Final Fantasy XV

Final Fantasy XV airships might not make launch, Just Cause 3 dev helping


Aiming for seamless, 'full-scale' ships
Aug 10
// Steven Hansen
At the start of this year, Final Fantasy XV director Hajime Tabata called airships "a huge technical challenge" and "to be determined," but they make sense for the game's big, organically connected world. At gamescom last we...
FFXIV photo
FFXIV

Final Fantasy XIV could still come to Xbox One, possibly NX


Jury is out
Aug 10
// Chris Carter
The ability to play Final Fantasy XIV: A Realm Reborn on the PC, PS3, and PS4 platforms, and have them all coexist together on the same servers, is wonderful -- and conversely, a sorely missed feature in Elder ...
Rise of Mana photo
Rise of Mana

Rise of Mana hosts Final Fantasy Tactics' Ramza, Agrias, and Orlandu


I'm okay with this
Aug 10
// Chris Carter
Ah, Rise of Mana -- the project that sounds really cool, until you realize that it's a free-to-play mobile game from Square Enix. While the game is no stranger to crossovers, the newest one is pretty damn awesome. The g...
Final Fantasy photo
Final Fantasy

Square Enix is fixing the RNG and music bugs in FF X/X-2 HD Remaster


Oh, good
Aug 06
// Jordan Devore
The PS4 version of Final Fantasy X/X-2 HD Remaster was and still is held back by a few issues with the RNG (random number generator) and background music. But fixes are on the way. "We are aware of the audio and RNG bugs in F...
gamescom photo
gamescom

Final Fantasy XV confirmed for 2016 release


Director confirms internal date set
Aug 06
// Steven Hansen
Final Fantasy XV's lengthy development time has been long documented. Square Enix's promised strong showing for the next mainline entry this gamescom amounted to a fairly boring trailer, doing nothing to reassure anyone that ...

Final Fantasy Explorers chasing that Monster Hunter cheese

Aug 05 // Steven Hansen
[embed]296955:59743:0[/embed] It seems like modest fun, though. Things like the Fortune Teller, Item Shop, and Work Shop were closed down during my demo, but I took on a Flame Djinn hunt (Final Fantasy summon mainstay Ifrit), switched to my Dragoon pants, and embarked on a flaming dungeon with Chocobo and Goblin allies in tow. The targeting system feels a bit lose and using the d-pad for camera direction means your thumb's off the circle pad, but combat doesn't ask anything too complex. There's a basic attack button, while the shoulder buttons bring up special attacks, and doing real-time dragoon Jumps is fun. There are also even more limited special attacks accessed by pressing both shoulder buttons. Ifrit did do me in two times, but all reviving costs (with the boss' health still depleted whatever you got it to) is three minutes against the clear time. It seems like it'll be a grindy time-waster, but maybe the familiar trappings can catch folks who otherwise struggled to get into Monster Hunter. Not me, though. I'll keep listening to the Chrystal Chronicles OST. That'll do.
Hands-on at gamescom photo
Hands-on at gamescom
Square Enix is bringing Final Fantasy Explorers west come January, so I went ahead and played it here at gamescom (we also previewed it back in 2014 at Tokyo Game Show). The clearest thing to me is that I will never get anoth...

Final Fantasy XV trailer photo
Final Fantasy XV trailer

Final Fantasy XV gets gamescom 2015 trailer, no release date


Watch the new Final Fantasy XV trailer
Aug 05
// Steven Hansen
Well, there it is, the latest substantive look at Final Fantasy XV, the game that started as Final Fantasy XIII Versus (PS3) and has changed considerably in the near decade since then. Despite the playable road trip demo, it...
Final Fantasy XV photo
Final Fantasy XV

Final Fantasy XV's big gamescom trailer has a cute dog!


Full trailer coming in 7 hours
Aug 04
// Steven Hansen
So, between this, Fallout 4, and Metal Gear Solid V's Diamond Dog...year of the dog? Yeah, year of the dog. Square has noted Final Fantasy XV was a ghost at E3 because the company was focusing on its gamescom showing. That tr...
FF XII remake photo
FF XII remake

Final Fantasy composer distances himself from Final Fantasy XII remake talk


'The term remake was used in error'
Aug 03
// Chris Carter
This past weekend, composer Arnie Roth started chatting up a "Final Fantasy XII remake," much to the delight of the Internet rumor mill. This morning though he took to Facebook to put down those rumors, noting that "regr...
Final Fantasy Explorers photo
Final Fantasy Explorers

Final Fantasy Explorers arriving west in January


On 3DS
Jul 31
// Chris Carter
Final Fantasy Explorers looks intriguing -- like Square Enix's take on Phantasy Star Online. Thankfully, the publisher has just announced this week that it will be headed west, specifically on January 26 in the US, and ...
FF Type-0 HD photo
FF Type-0 HD

Final Fantasy Type-0 HD will have DOTA 2 bonuses, 'exclusive loading screen' on PC


Haha what
Jul 28
// Chris Carter
There is a fifth dimension beyond that which is known to man. It is a dimension as vast as space and as timeless as infinity. It is the middle ground between light and shadow, between science and superstition, and it lies bet...
Final Fantasy XV photo
Final Fantasy XV

Square set for Final Fantasy XV reveals, playable Just Cause 3 at gamescom


I'm on the road to gamescom
Jul 17
// Steven Hansen
As noted in-depth earlier this year, Final Fantasy XV skipped E3 for a gamescom blowout. Square has just set its gamescom lineup and FFXV is well represented, taking up the "big stage" of the company's enormous, 1,100 square ...

Final Fantasy XIV: Heavensward's Alexander makes raids much more accessible

Jul 07 // Chris Carter
Endgame raids have seemingly undergone a few changes since we last left the Binding Coil of Bahamut in Realm Reborn. For starters, you can use the duty finder to enter Alexander immediately after completing the roughly 10 minute attunement quest -- the only thing you need is Item Level 170 or above, and the main story completed. Square Enix noted that they wanted the base raid to be more accessible (with a tougher challenge coming later for static groups), and I think they succeeded with that goal. There are four wings in all so far (more will be added at a later date like Coil), and the first three can easily be completed with a pick-up-group, so long as everyone is on their toes. The first fight features two mechs which need to be kept apart by the two tanks, the second battle is similar to Turn 4 of the first Coil (lots of adds, but with a fun mech-suit twist for one DPS), the third features a really cool shape-shifting water elemental, and the fourth is against a giant structure that almost feels like a confrontation with Alexander himself. I like all of them in their own way, though the fourth is easily comparable to an EX fight, and will give pick-up-groups more trouble. Loot is handled differently as well, as every fight drops "tokens" that you can use to acquire Item Level 190 gear in Idyllshire. The accessories only need one token, but the left side armor pieces will need at least two, if not four. As of today, I won two rolls for the head piece token, granting me a piece of headgear -- I have two more "lockouts" that I need to complete for the rest of the week, at which point I can't earn any other gear in Alexander. Theoretically you can get three pieces this week, with one accessory token, one waist token, and two hand tokens (some tokens share loot tables, and the body and legs take four each). [embed]295523:59398:0[/embed] It's not a perfect solution, but I really prefer it to the old system. Previously, I was raiding in Coil with my old static, and we'd find that we'd frequently get doubles of unneeded gear, leading to some of our group not getting any pieces and falling behind by sheer luck. This is typical of the MMO endgame routine, but in recent years, many developers have implemented tokens to combat this -- it's nice to see Square Enix adopt it, just in time for the new Master Loot system to make raid lead's lives easier. The actual design of the dungeons themselves are brilliant, filled with steam pouring from pipes, metallic slides, and tons of personality throughout. It's a nice departure from the overused Allegan theme of Coil, and overall, I'm liking it a bit more. I also really like the soundtrack, as it gets me sufficiently pumped to take on the new encounters.  I'm happy with Heavensward's Alexander raid debut, and Savage mode is set to arrive in two weeks from today, which will bring about the aforementioned tougher fights, more akin to what a typical static group would expect.
Square Enix photo
I braved all four current floors today
Today marks the release of the Alexander raid in Final Fantasy XIV: Heavensward, a pretty monumental day for hardcore players. We've all been tirelessly working on our sets, ensuring that we make our way up to a respectable I...

Catwoman photo
Catwoman

Tetsuya Nomura's Catwoman figure still looks like a Metal Gear villain


I'd fight her
Jul 07
// Chris Carter
Late last year Final Fantasy producer Tesuya Nomura announced that he was working on a special figure based on Batman's Catwoman, and now we can see the fruits of his labor thanks to a retail listing from Ami Ami. The figure ...
Final Fantasy XIV photo
Final Fantasy XIV

Square stops Final Fantasy XIV Mac sales after dev team's 'mistakes'


Offering refunds
Jul 06
// Steven Hansen
As we noted last week, the Mac port of Final Fantasy XIV: A Realm Reborn is plagued with issues. This doesn't seem uncommon these days, but remember that Naoki Yoshida built A Realm Reborn back up from Final Fantasy XIV's ini...
FFXIV photo
FFXIV

I'm pumped to raid in Final Fantasy XIV's Alexander


Mechanical playground
Jul 06
// Chris Carter
The Alexander raid, the second real raid set to debut in Final Fantasy XIV after The Binding Coil of Bahamut, is on track for tomorrow. In the meantime you can check out this new trailer to get an idea of what to expect...
Final Fantasy VII photo
Final Fantasy VII

Final Fantasy VII G-Bike is still a thing, Phoenix is in it now


Jul 02
// Chris Carter
Yep, Final Fantasy VII G-Bike, the mobile "runner" based off the popular franchise, is still around. This week, Square Enix is adding a Phoenix event, alongside of a new in-game bike reward. I have to say the boss fight actua...
Final Fantasy VII remake photo
Final Fantasy VII remake

So people are really into this Final Fantasy VII remake


A casual look at some numbers
Jun 29
// Steven Hansen
I was rooting around YouTubes as one does when a number of (hah) zeros caught my eye: 10,018,000. That was the view count on the PlayStation upload of the Final Fantasy VII remake announcement trailer (there's an additional m...
FFXIV photo
FFXIV

Final Fantasy XIV's Mac port isn't great


Moogles prefer the Surface over the iPad
Jun 29
// Joe Parlock
Players of Final Fantasy XIV are reporting major performance issues in the recently released Mac client. Low framerates, hanging launchers, and graphical errors are all being seen. On the official forums, and reddit, many pla...
FFVII remake photo
FFVII remake

Surprise! Nomura didn't know he was directing Final Fantasy VII remake


Who's on first?
Jun 26
// Steven Hansen
But if I'm here...and you're here...who's driving the boat?! Tetsuya Nomura is directing the Final Fantasy VII remake, and he's already talked about ways in which it will differ from the 1997 original aside from just the visu...

Review: Final Fantasy XIV: Heavensward

Jun 26 // Chris Carter
Final Fantasy XIV: Heavensward (PC, PS3, PS4 [reviewed])Developer: Square EnixPublisher: Square EnixMSRP: $39.99 ($12.99 per month)Released: June 19, 2015 (Early Access), June 23, 2015 The "40 hours" of questing claim by Square Enix for the main story (levels 50-60) is accurate, but there's a caveat. You'll have to do a combination of sidequests, daily hunt marks (which can be done solo), and dungeons to push through some gaps, particularly in the middle levels. A few portions can be off-putting sometimes in terms of pacing, especially since the sidequests aren't nearly as good as the main story questline. Having said that, there wasn't any point, even the aforementioned lows, where I stopped having fun. There's just so much to do at this juncture of Final Fantasy XIV. I would frequently stop to do world hunts, which respawn every few hours or so in each area. They're even more fun now once you've unlocked flight for that particular zone, and all of the old hunts still exist too, albeit with smaller rewards for kills. You could hunt all day if you wanted to. I'd visit my new apartment in my friend's beachfront property villa in the Mist, and see what was going on with their new workshop -- a feature that lets you build Free Company (guild) airships in Heavensward, which go on expeditions for more items, similar to Retainer quests. Although I don't tend to craft in any MMO I play, I hung out with a group of crafters and chatted for hours about the new crafter meta and theories for some testing, which are insanely deep. For those who aren't aware, each crafting and gathering class has its own miniature storyline, and crafters in particular now have a even more complicated method of creating new high quality items. Crafting was always like a puzzle, allowing players to learn the best rotations for creating the best items, but now, there's an "endgame" of sorts for the profession, featuring a separate system of crafting in guilds to help build airships, and more complicated patterns that will fetch big gains on the auction house. Flying makes gathering nodes more fun, which is a big improvement on the 2.0 system -- and more nuanced with new gathering abilities. I also took a break and started a Dark Knight, Astrologian, and Machinist, which are all new jobs in Heavensward. Although there's a debate going on regarding the latter's low damage output, I've grouped and played all of them, and each brings something unique to the table. The Dark Knight is really fun to tank with, as he can drop his "Grit" stance (having it on lets you take less damage) on occasion, which unlocks a whole host of damage-dealing abilities. [embed]294750:59242:0[/embed] As a general rule you always want to be doing your core job and tanking with Grit, but when you need that extra push, the Dark Knight is ready and willing, and feels far more engaging than the existing Warrior. The Astrologian sacrifices a bit of firepower (compared to the White Mage and Scholar) but makes up for it with a variety of different healing tricks, and the Machinist is one of the most complicated DPS classes in the game. They are all worthwhile additions, and each role (tank, healer, ranged DPS) fits perfectly in the current meta. By the time I was done with the story and hit level 60, I had played far more than 40 hours. While there are some predictable plot points and far too much Final Fantasy grandstanding, I have to say I enjoyed it as a whole. I really dig the dragon theme that permeates throughout the expansion (they commit to it), and I was satisfied with the conclusion, especially the final boss, which Final Fantasy fans will love. The epilogue also does its job of sufficiently teasing all of the upcoming free content updates, so I'm pumped to see where this goes. The dungeons are all par for the course, which again, is a theme with this expansion. Every dungeon, including the three level 60 ones at the end, have the same linear design that is crafted to prevent you from speedrunning them. Gone are the labyrinthine paths of some low-level dungeons, as well as the tricks of the trade of the vanilla endgame areas; the structure is basically the same every time. Thankfully, the boss fights are spectacular, and nearly every zone features an encounter that has something I've never seen before. Without spoiling it, my favorite dungeon has a fight where a bird flies up into the air, and causes the entire battlefield to fill with fog, forcing you to find his shadow before he comes back down. Another hilariously tasks players with picking up totems and placing them in certain areas to prevent a boss from casting a ritual that ties his health to them. Every fight is intuitive so you won't be scratching your head going "how does this work?" but you will have to actually try. It's a good balance, even if I wish some of the dungeons were a bit more open. The two Primals (Ravana and Bismarck) are worthy additions to the game, and both have EX (extreme) versions that will test your might at level 60. Ravana is an awesome fight that I refer to as "the ninja bug," and it basically feels like how Titan should have been, with a circular arena that you can fall off of. Bismarck on the other hand is like nothing else in Final Fantasy XIV, featuring the titular whale flying right next to a floating rock that the party is standing on. Players will have to hook him with harpoons (you can shout "call me Ishmael" while doing it) and whale on the whale's weak point temporarily. I feel like Ravana is faster-paced and more fun, but again, Bismarck is unique. Currently the endgame consists of gathering law tomes (obtained by high-level dungeons and hunts), buying item level i170 gear, and upgrading them to i180 by way of items from seals. Bismarck EX will net you i175 weapons, and Ravana earns you i190. You have two weeks to fully upgrade your left and right-side gear to face the first part of the Alexander raid, who will debut at that time (with the tougher "Savage" difficulty unlocking two weeks after that). Said raids will be even better thanks to the new loot systems, which can give a raid leader more control over who gets what (finally). With everything there is to do in the game though, it doesn't feel like a grind to get to that point. Did I mention Heavensward was beautiful? I'm pretty sure I have often, but I'll do it again just to drive the point home. It looks fantastic, from the snowy landscape of Ishgard to the Souls-esque Dravanian Hinterlands, complete with lush plains and hellish mountains filled with fiery depths. I would often stop just to admire the scenery, which is even easier thanks to flying mounts. Every time I visit an old content area I long for the chance to use a flying mount, but alas, it's only available in new zones. Specifically regarding the PS4 version, it's starting to feel the sting of the more open areas a bit, particularly when it comes to longer load times (which can be a pain while zoning in for hunts) and some slowdown. I should mention that said slowdown never becomes unplayable, even with 50 other players slashing away at the same world hunt target. It can just get a bit sluggish is all. My view is partially colored by the fact that the new Direct X 11 version on PC looks gorgeous and runs smoothly. Down the line you have new storylines to look forward to, as well as the aforementioned Alexander raid, more 24-player casual raids (which aren't currently in yet), a new PVP map, and a new multi-part relic weapon quest that will debut next month for all jobs. None of this was factored into this review, but it's something to be aware of -- based on its past track record, Square Enix will continue to evolve the game and make it better. Final Fantasy XIV: Heavensward is more A Realm Reborn, which is a fine thing to strive for in my book. Whether you're the type of player who enjoys crafting, endgame content, or role-playing, there's so much to do here for people of all skill levels it's insane. While I fizzled out a bit after completing the main story in 2.5, Heavensward has rekindled my flame. [This review is based on a retail build of the game provided by the publisher.]
Heavensward review photo
Par for the heavens
When our story began last week, I was a level 53 Paladin, soldiering through the new content for Final Fantasy XIV: Heavensward. I stand before you now as a level 60, having played everything that's currently available. My opinion on the expansion hasn't changed much, which is a good thing.

Promoted blog photo
Promoted blog

An open plea to Square Enix: Don't remove FFVII's turn-based combat


Promoted from our community blogs!
Jun 25
// Sephzilla
[With the recent announcement of Final Fantasy VII's remake, speculation abounds regarding what will and won't be changed. In today's promoted blog, Sephzilla decides to focus on the one crucial thing that shouldn't: the turn...
Hmm photo
Hmm

Final Fantasy VII remake: No new characters, more realistic gameplay


Hmm
Jun 23
// Steven Hansen
First, I'd like to know if "there won’t be new characters" includes previously invented Final Fantasy VII characters, say from Advent Children, or if it means no new characters added relative to the original Final Fanta...
FF7 photo
FF7

The Final Fantasy VII port you don't want is coming in October


Contain your excitement
Jun 22
// Brett Makedonski
[Update: Square Enix reached out to "...confirm that the published release date for this title is incorrect. As discussed at this year's E3, Final Fantasy VII will be ported to the PlayStation 4 in Winter 2015. The pricing ...

Experience Points .16: Final Fantasy VII

Jun 20 // Ben Davis
The descendant of the Shinobi Picking a favorite character in a Final Fantasy game is usually pretty tough (unless that game is Final Fantasy IX). I have a soft spot for most of the party members in Final Fantasy VII; Cid and Barret are comically vulgar, Red XIII is awesomely adorable (that part where he's trying to walk like a human <3), Tifa has this sort of quiet badass-ness surrounding her, and Cait Sith is really weird, but I just want to snuggle up with the giant Mog like Mei napping on top of Totoro. If I had to choose a favorite, though, I would have to pick Yuffie. I feel like Yuffie often gets a bad rap. She's a thief, after all, and is constantly plotting to steal the party's Materia. She's also kind of a brat, and can come off as rather obnoxious and selfish. But even so, she has so many shining moments throughout the game where she demonstrates a wonderful sense of humor and optimism. It's also revealed through a side quest that she only wanted to steal Materia to help out her father and their home town, so even as a thief she still manages to be a sympathetic character. Then again, Yuffie and her father hatch up a plan to steal everyone's Materia again after the adventure is over, presumably for selfish reasons. I guess some things never change. When she's not stealing things, she can be found suffering from motion sickness, slicing things up with giant shurikens, calling people "old farts", pretending to be a news reporter, and other crazy stuff that a teenage ninja girl might do. She also has my personal favorite theme song; it's very upbeat and cheerful. Hearing it always makes me really happy! Whenever I replay Final Fantasy VII, I always make it my mission to recruit her to the team as quickly as possible. How anyone could hate Yuffie is beyond me. Interrupted by fireworks The Gold Saucer: an endlessly exciting theme park with obnoxiously happy music, filled with games, rides, haunted houses, live theater, fireworks, racetracks, battle arenas, and all sorts of fun stuff. Not to mention the fact that it's built on a giant, almost unreal, tree-like structure towering above a desolate wasteland. It's a truly magical place. While the rides and games are fun and addicting (the motorcycle and snowboarding games are my favorites), the highlight of the Gold Saucer occurs after the party decides to rest at the inn. Depending on certain choices the player has made in the game up to this point, one of four characters will knock on Cloud's door late at night and ask him out on a date, where they walk around the park, take part in a theatrical performance (which is always hilarious), and go on a romantic gondola ride during a fireworks show. Obviously, the two main options for date night are Tifa and Aeris, but it's also possible to go on a date with Yuffie and, surprisingly, even Barret. Tifa and Aeris might make the most sense, but the scenes on the gondola with Yuffie and Barret are some of my favorite moments in the game. The date with Yuffie is adorably awkward. Yuffie clearly likes Cloud, and she even manages to work up the courage to give him a peck on the cheek, but Cloud just sits there like a grumpy, silent lump and embarrasses the heck out of her ("Gawd, I could just die."). Poor Yuffie! The date with Barret, on the other hand, is just plain awkward as hell. Barret asks Cloud to accompany him because he wants to go for a walk, so it's not framed as a date at all, but it sure starts to feel like one. The gondola ride starts out in awkward silence as the two men just sit there and stare at each other with their arms crossed, until Barret gets pissed about having to enjoy the fireworks with another dude and asks Cloud why he never asked one of the girls out. He then goes on to basically accuse Cloud of pedophilia by falling in love with his daughter, Marlene (she's like four years old!), and gets even more pissed off to the point where he starts shooting at the fireworks to make them shut up. I mean, geez, you could just cut that sexual tension with a knife, am I right? The protector of Cosmo Canyon Final Fantasy VII has no shortage of emotional, tear-jerking moments. Of course, while there is the big one which you're no doubt thinking about right now, my personal favorite moving moment happens much earlier in the game when the party first arrives at Cosmo Canyon and learns a little more about their mysterious animal friend, Red XIII, or as he's known in Cosmo Canyon, Nanaki. While sitting around a big bonfire, Cloud has a chat with Nanaki. He reluctantly begins to open up about his parents and how the thought of his mother fills him with pride and joy, while the thought of his father fills him with anger. Apparently, his father abandoned his mother and the town and left her to die. Nanaki's grandfather, Bugenhagen, overhears the conversation and asks if Nanaki really cannot forgive his father. Bugenhagen then leads the party through a dangerous cave full of ghostly terrors in order to show Nanaki something special. At the back of the cave, the party finds themselves at the bottom of a cliff, at the top of which sits a stone statue resembling Nanaki. Bugenhagen reveals that the statue is actually Nanaki's father, Seto, who was turned to stone by poisonous arrows as he was trying to drive enemies out of the canyon to protect the town. He still remains there today, watching over Cosmo Canyon. Learning all of this about his father, Nanaki has a sudden change of heart. He decides to accompany Cloud and the team in order to help protect the planet and proudly declares, "I am Nanaki of Cosmo Canyon! The son of the warrior, Seto! I'll come back as a warrior true to that noble name!" Upon making this announcement, drops of water begin to fall from above, and Nanaki looks up to see that the statue of his father is shedding tears of joy. Nanaki jumps up onto a small outcrop and begins to howl up to his father. This scene always sends a shiver down my spine, and the howling almost makes me shed a tear. It leaves me feeling simultaneously sad that Red XIII's father is dead and happy that the two could reunite and come to an understanding. And the music, a more melancholy version of Red XIII's theme, fits the scene perfectly. It gets me every time! Love and rockets Another wonderfully touching moment happens a bit later in the game, when the party sits down to have tea with Shera at Cid's place in Rocket Town. The relationship between Cid and Shera comes off as particularly volatile, with Cid constantly shouting and cursing at her and generally acting very agitated whenever she's around. The party asks her how she can put up with all of his anger, and she explains that he wasn't always this way. This cues a flashback of Cid's first attempt to launch a rocket into space. Shera is busy checking an oxygen tank, which Cid claims she's wasting her time with. It then cuts to Cid in the cockpit, ready to take off, and the countdown begins. But there's a problem: a mechanic is still in the engine section of the rocket, a very dangerous place to be when the rocket is about to blast off, as the heat would surely kill them. The lingering mechanic is Shera, of course. She stuck around to do some final checks on the oxygen tanks, since they weren't testing to her satisfaction. She's urges Cid to continue with the launch, and seems to be dead set on fixing the oxygen tanks even if it means she'll be killed. She only wants the launch to be a success, to fulfill Cid's lifelong dream of making it into outer space. Cid doesn't want her to die, but the countdown has already started, and if it's canceled they'll have to wait another six months until the next launch. In a panic, Cid shuts down the engine at the very last second, saving Shera's life but sacrificing his dream. Later, the Space Program was cut back and plans for another launch were canceled. So that's why, according to Shera, she's okay with all of his abuse. She blames herself, so she feels she deserves it. Deep down, though, I still think Cid really cares for Shera. He may not show it very well, but he did save her life, after all. It's a complicated relationship for sure, but that just makes it all the more interesting. [embed]294343:59146:0[/embed] Just play it cool, boy Is there no cooler theme song than the Turks' theme? It fits the group perfectly, with their cool, confident demeanors, sleek suits, and take-no-shit attitudes. It's a really interesting part of the soundtrack, too, because it's made up almost entirely of percussion sounds, with a slight bit of melody thrown in occasionally for good measure. I like to imagine the Turks walking down the streets of Midgar with this song playing, snapping along to the music and kicking stuff out of their way while other people look on in intimidation. Maybe they throw in some subtle dance moves while they're at it, like they're performing a more subdued version of "Cool" from West Side Story. They could totally pull it off. Awkward encounters at the Honey Bee Inn Midgar's Honey Bee Inn, a seedy brothel run by women in sexy bee costumes, happens to be the home of some of the most unexpected scenes in Final Fantasy history. During Cloud's visit to the inn, he has access to one of two rooms: the Group Room and the &$#% Room. They sound pretty exciting, no? Choosing the Group Room, the sexy bee lady steps aside as a mob of sweaty, muscular men barge into the room and practically force Cloud to take a bath with them (what a lucky guy!). Or if he chooses the &$#% Room... well, I'll just let you imagine what goes on in the &$#% Room. I'm honestly really surprised these scenes weren't censored from the game. I'm also kind of glad that they weren't. Not only because my pervy teenage mind enjoyed them (even if I probably didn't fully understand what was happening at the time), but also because this awkward, racy, unexpected content was part of what made Final Fantasy VII feel so special. I mean, who honestly thought they would see stuff like this in a Final Fantasy game? Hits like a truck I love it when Final Fantasy gets real weird with its boss fights. The Ultros fights from Final Fantasy VI and the fight against Sandy, Cindy, and Mindy from Final Fantasy IV always stick in my mind because of how silly they were. There always seems to be at least one humorous boss fight, and in Final Fantasy VII, that boss is Palmer. Palmer is the head of the Space Program for Shinra, but he's a very incompetent and obnoxiously childish old man. In Rocket Town, the party interrupts him while he's trying to steal Cid's plane, the Tiny Bronco, which leads into the boss fight. During the entire fight, Palmer bounces back and forth in a ridiculous, taunting manner. Occasionally, he'll use up a turn to spin around and smack his butt in the party's direction, muttering, "heh heh hic!" as though he's drunk (and he probably is). The best part, though, is at the end of the fight. After Palmer is defeated, he does this weird little dance, almost gets his head chopped off by the propeller of the Tiny Bronco, mocks the party to save face, then turns to run away only to get hit by a truck out of nowhere and sent flying. The entire cutscene is just crazy. Why is the Tiny Bronco suddenly moving on its own? Where did that truck even come from? I mean, they're fighting in Cid's fenced off backyard, so did it drive over his fence? It's the most absurd, unexpected way to end a battle, especially in a mostly serious game like Final Fantasy VII, but that's exactly why I love it so much! Past Experience Points .01: The Legend of Zelda: Majora's Mask.02: Shadow of the Colossus.03: EarthBound.04: Catherine.05: Demon's Souls.06: No More Heroes.07: Paper Mario.08: Persona 4.09: Final Fantasy IX.10: Mega Man Legends.11: Rayman Origins.12: Metal Slug 3.13: Animal Crossing.14: Dragon Quest VIII: Journey of the Cursed King.15: Super Mario Sunshine  
Final Fantasy VII photo
This guy are sick
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p...


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