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Final Fantasy

Cloud photo

Smash isn't the only fighting game Cloud is hitting this year

Dissidia Final Fantasy footage
Nov 18
// Chris Carter
More Dissidia arcade trailers are out in the wild, and this one deals with the divisive Cloud Strife. While a lot of people who have never played a Final Fantasy game are quick to dismiss him, I feel like I have to ...
Cloud in Smash photo
Cloud in Smash

Everything we know about Cloud in Smash Bros. from both a Final Fantasy and Smash perspective

In incredible detail
Nov 17
// Brett Makedonski
In the wake of last week's reveal of Final Fantasy's Cloud coming to Super Smash Bros., some people have managed to put together videos analyzing his introduction in great detail. We have two great examples for you. The firs...
Dissidia photo

Fan favorite Terra takes a step up to the Dissidia Final Fantasy arcade plate

'Tina' in Japan
Nov 17
// Chris Carter
Terra is often a fan favorite Final Fantasy character -- heck, anyone from VI is usually a top choice. What makes her especially badass in Dissidia is that she can Trance mid-fight, turning her into her Esper f...
Cecil photo

My main man Cecil shows his stuff in latest Dissidia Final Fantasy trailer

Oh, and Bartz too
Nov 16
// Chris Carter
Final Fantasy IV is still my favorite entry in the series. Having replayed it every few years or so I wouldn't say nostalgia fuels that claim, as it still has a fantastic soundtrack and an amazing cast -- "Spoony Bard" ...
Dissidia photo

All hail the Onion Knight

More Dissidia footage
Nov 14
// Chris Carter
You didn't think I'd miss the next Dissidia Final Fantasy Arcade video just because it was the weekend, did you?Following up the Warrior of Light and Firion, here's the classic Onion Knight. Hailing from Final Fanta...
Dissidia photo

Watch Firion smack up Lightning in this Dissidia Final Fantasy vignette

l'Cie? More like l'Lame
Nov 13
// Chris Carter
I think one of my favorite pastimes, as I've come to realize over the years, is watching character-specific trailers for fighting games and brawlers. It may seem excessive for those of you who don't partake in these genres, t...
Smash Bros. photo
Not a drill
This is not a drill. Nintendo has announced the newest Smash Bros. character, and it’s only god damn Cloud Strife from Final Fantasy VII. The trailer up top shows both his FFVII and Advent Children costumes, as well as...

FF Explorers CollectorsEd photo
FF Explorers CollectorsEd

Final Fantasy Explorers Collector's Edition is the real deal

A nice collection of goodies!
Nov 12
// Patrick Hancock
Final Fantasy Explorers was shown off today during the Nintendo Direct, and man does it look great. It's coming to North America on January 26, 2016, and will come with all the DLC that's been released in Japan, for free...
Dissidia photo

Can I...have Dissidia Final Fantasy Arcade now?

I've always dug this series
Nov 12
// Chris Carter
A lot of people have been down on Dissidia in the past, but I see it as a spiritual successor of sorts to Square Enix's Ehrgeiz (good God that game could use a remake). I'm a bit bummed, then, that the arcade versi...

Review: Final Fantasy XIV: Heavensward (Patch 3.1)

Nov 11 // Chris Carter
Final Fantasy XIV: Heavensward (PC, PS3, PS4 [reviewed])Developer: Square EnixPublisher: Square EnixMSRP: $39.99 ($12.99 per month)Released: June 23, 2015 Whereas past patches tended to lead towards an epic conclusion with a pesky Primal, 3.1, As Goes Light, So Goes Darkness in many ways is a table-setting diversion. The brand new trial encounter (Knights of the Round EX) is not gated by the main story questline -- players can just pick that up from the Mor Dhona bar -- and the tale essentially consists of a series of errands and cutscenes, with only one instanced mission at the end. All said, it will take you roughly an hour to complete. It basically deals with locating missing comrades after the events of the story and has no real payoff other than furthering the Warrior of Darkness arc, which will likely slowly play out throughout the entire course of Heavensward, until another expansion comes around. That said, it still has a lot of personality. I enjoyed seeing the new cast interact with one another. The real star of this patch though is the new exploratory mission mode. Billed as an open-world sandbox, you're thrown into a randomly generated high-level zone with various objectives, including combat challenges and gathering activities. In a Guild Wars 2-like twist, players will share rewards and XP if they fight named creatures in this mode while encountering other parties, and everyone can contribute to objectives as a party.  The rewards are excellent, and the entire affair plays out like a giant randomized hunt. It's a rush to fly around with a bunch of strangers and locate targets, and killing a bunch of high-priority enemies will spawn newer, tougher bosses. While it's meant to be played as a group you can still solo queue for it, as long as you're okay with rolling greed for everything against everyone else. I played this more than anything else this patch and don't see myself getting tired of it. [embed]320086:61066:0[/embed] Players can also head into two new dungeons and the 24-person Void Ark raid, meant to mirror the Crystal Tower casual activities in vanilla Realm Reborn. I'm happy with how the two dungeons (Saint Mocianne's Arboretum and Pharos Sirius Hard) turned out. The developers have it down to a science now (the same goes for the new EX encounter, King Thordan, which is just as fun as every EX in the past, and perfectly tuned in terms of difficulty). Bosses are fun without being too tough for people just passing through in matchmaking, and the locations, although heavily gated to prevent speedrunning, are full of detail. While patches typically provide three new dungeons, I'm actually fine with a pair of them, and the trend of one new location and one remake is something I can get behind. The Void Ark is very similar in that regard, but it also provides a brand new arc, which I personally feel is stronger than Crystal Tower's. The encounters are a tad easier than the previous casual raids, which I'm starting to have mixed feelings about. I get that the philosophy is accessibility, but at the same time, I feel like the developers aren't preparing the player base for tougher activities, some of which support matchmaking tools. On the flipside, I'm a bit more invested in the story this time around, as they've weaved Diabolos into it, as well as another fan-favorite character from the series that I won't spoil here. So what else does 3.1 entail? A bunch of ancillary stuff. For one, you have the Vanu Vanu beast tribe quests, which will provide hardcore players with another faction to grind for. I was never big on the tribes as they felt far too repetitive for menial rewards, and only adding one tribe feels like a half-measure -- people will just grind it out in a few minutes and move on daily. The Gold Saucer also got a small update in the form of a new wing, two new mini-games, and the Lord of Verminion strategy game, as well as some new Triple Triad cards. I'm really glad the team is still pushing this zone, as it's the perfect place to go while you're waiting for queue times, or if you want to spend a few minutes in the game without doing anything important. No, Verminion isn't quite Pokémon, but it adds in another use for minions, and it's definitely fun enough to play a few times on a weekly basis. Other quality-of-life fixes are in, like the fact that the DualShock 4 is now plug and play on PC. There are new camera options, enhanced companion functionality like full support for other mounts, a small Ninja buff to bring them in line with other DPS, more flying mounts, and the ability to ride in Idyllshire. Another controversial change is the "solution" to the housing market -- demolition -- or as other MMOs call it, "decay." After 45 days, your house will be demolished, unless you log in and prevent it. It's...a very typical strategy for more hardcore games, but for a casual MMO like Final Fantasy, it feels out of place. I wish Square Enix would just fix the housing issue with bigger wards and more of them, but the developers haven't actually addressed it in months. All in all, I'm a bit conflicted on 3.1 I adore the exploratory missions, and find them to be one of my favorite gametypes in an MMO to date. The new dungeons (as well as the Void Ark) are strong, and the story, while brief, is engaging. But at the same time, this is clearly a catch-up patch, with the typical loop consisting of players grinding for Poetic Tomes to better face the existing Alexander Savage raid. Sadly, there's no new wing for Alexander, and most disappointing of all, the anticipated continuation of the Zodiac weapon questline is nowhere to be found, as it has been pushed to a later patch I'm not sure if As Goes Light, So Goes Darkness is enough to really pull anyone back in if they quit recently, but I'm having fun with it regardless. I can see myself doing the Void Ark weekly for the foreseeable future, and logging in regularly to do more exploratory missions. I just hope the team has more up its sleeve sooner than later. [This review is based on a retail build of the game provided by the publisher.]
Final Fantasy XIV photo
As Goes Light, So Goes Darkness
Final Fantasy XIV: Heavensward was a tremendous expansion, all things considered. It brought in a whole new storyline that was worth getting invested in, new classes, and tons of additional activities including a raid. B...

Final Fantasy XIV photo
Final Fantasy XIV

Moogles will be in Final Fantasy XV, because fans demanded it

A Twitter poll wins out
Nov 10
// Chris Carter
The people have spoken -- Moogles will appear in Final Fantasy XV in one way or another. When asked by way of a Twitter poll whether or not people wanted to see the lovable creatures in the game, the yeas outweighed the nays....
Final Fantasy VII photo
Final Fantasy VII

Final Fantasy VII composer isn't working on the remake

'Not at all,' says Uematsu
Nov 07
// Kyle MacGregor
Nobuo Uematsu, the beloved composer of Final Fantasy VII (and the most titles in the series), will not be contributing to the soundtrack for Square Enix's upcoming Final Fantasy VII remake. While speaking with French outlet&n...
Too late for Aerith tho photo
Too late for Aerith tho

Watch a Final Fantasy world record get broken for Extra Life Game Day!

Promoted from our community blogs
Nov 05
// Mxyzptlk
[Extra Life's Game Day weekend should be almost upon us when I get this promotion pushed out. So just in case you have some sort of trouble finding it in the body of the post, be sure to check out Walt's twitch channel on Nov...
Final Fantasy XIV photo
Final Fantasy XIV

Final Fantasy XIV's patch 3.1 will once again feature Knights of the Round

Plus, a Pokemon-esque minion game
Nov 02
// Chris Carter
I haven't been playing Final Fantasy XIV as much as I'd like, mostly due to the content drought and other obligations. But that will change when patch 3.1 hits, which is set to bring a ton of new activities to the game. ...

Video game ghost stories #1: Man eater

Oct 29 // Ben Davis
~ The new recruit has turned out to be very useful in battle, although their tactics are rather unsettling. I don't know how to put this delicately, but... they have literally been eating our enemies alive. They have a voracious appetite which seems as though it can never be satisfied, and they have a taste for almost anything. It's good for us, as they have been making short work of the monsters in our path and scaring the rest of them away. It's a bit disturbing to watch, though... All that slurping and crunching is gruesome. It makes my stomach turn over just thinking about it. ~ Today we were fighting some soldiers from Alexandria and our new recruit tried to eat them. Human soldiers. The rest of our party was horrified, and I told the new recruit that they could not eat humans. They seemed very disappointed. They kept muttering, "but it look so tasty," and, "I so hungry." Everyone has been a bit wary around them since the incident. Perhaps it's time to find a replacement. They're bringing down morale and making everyone uncomfortable. For now, I guess I'll wait and see if something like this happens again. ~ I awoke today to find that a member of our group had gone missing. His old rusty armor was still lying at the foot of his bed at the inn, but he was nowhere to be found. Maybe he ran away in the middle of the night? I guess I wouldn't blame him, and leaving his armor behind would allow him to escape quickly and quietly. I will miss him. Even though the two of us didn't quite get along, he was a tremendous asset in battle. ~ The new recruit has been acting stranger than usual lately. They keep giving everyone these really weird looks and their mouth starts drooling... I keep thinking we should just ditch them, but since we lost Rusty we really can't afford to lose any more members. ~ Another member of our group has gone missing. Her spear and clothing were strewn about her bed, and now I'm seriously worried. There's no way she would have left without her things. I think it's time to leave the new recruit behind... I'll let the other two in on the plan, and hopefully we can escape tonight. ~ I stayed up all night waiting for the perfect opportunity to wake the others and leave, but the new recruit apparently sleeps with their eyes open? Watching them... sleep?... sent shivers down my spine. I'm not sure what to do at this point. We might just have to make a run for it. ~ We made our escape while the new recruit was busy feasting on a large basilisk. The slurping and munching was quite loud, so hopefully they didn't hear us over all the noise they were making. We managed to hail a passing airship and returned to Alexandria to come up with a new plan for our adventure. The princess has been really scared lately, and we've all been mourning the disappearance of our two allies. I have a horrible feeling we won't be seeing them again... but at least the three of us are safe now. ~ The new recruit followed us to the Capital! How did they know where we were? How did they get here so quickly? They surprised us late at night, a crazed look in their eyes. I grabbed the princess and ran, but I didn't know where the mage had gone. I hope he found a place to hide or something. I don't know where else we can go, but we have to get away. For now, we're going to hide in the woods outside of town. ~ The princess and I became separated in the woods somehow. One second she was right behind me and the next thing I know she's gone! I've been calling her name and running around in a panic. What should I do?! ~ They're here. They followed me into the woods. I can hear their heavy breathing and horrible slurping sounds. I fear there is nowhere left to run or hide. They seem to know exactly where I'm going at all times. I've been running all day. I don't know how much more of this I can take... Just thinking about their awful, dead eyes and insatiable appetite fills me with dread. Is this the end for me? If someone finds this journal, heed my warning! Stay away from the Q -- (indecipherable scribbling) . . .
Video game ghost stories photo
Counting down until Halloween
Journal Entry #1: We recruited a new member to our party today, but they're a little... strange. We found them hanging out in a swamp eating frogs. At first, I thought it was an enemy, as their appearance startled me, but they seemed eager to join our team and we need all the help we can get. Let's hope for the best!

Final Fantasy XV photo
Final Fantasy XV

Final Fantasy XV director sheds some light on Noctis and crew's dark outfits

Bros for life
Oct 22
// Chris Carter
Apparently, fans have been wondering why Noctis and the rest of his Final Fantasy XV crew are all dressed in black. They've taken to the official forums to voice their questions, and the game's director, Hajime Tabata, s...
The What if machine photo
The What if machine

Final Fantasy XV director would like to work on Legend of Zelda

Hey, buddy, finish one game first...
Oct 19
// Steven Hansen
In a bit of fantasyland fun wherein the sky rains donuts, whisky is a state-provided utility and we're not all tumbling towards death and trying to make the ride as bad as humanly possible, Final Fantasy XV director Hajime Ta...
Brave Exvius photo
Brave Exvius

Newest mobile Final Fantasy celebrates with FFVI nostalgia

Playable Magitek Armor Terra
Oct 19
// Steven Hansen
A new Final Fantasy is out this week and you won't be alone in not knowing or caring. Apparently the "too sexy" Mevius Final Fantasy already came out in June, so it's been a hot four months since the last one (not counting r...
Final Fantasy XIII photo
Final Fantasy XIII

Lightning Returns: Final Fantasy XIII is coming to PC in December

If all goes well
Oct 19
// Chris Carter
Remember earlier this year when Square Enix assured fans that Lighting Returns was coming to PC at some point? No? Well it did. So there. Producer Kitase Yoshinori has broken the silence again this week, noting that they...
Materia photo

Final Fantasy VII remix album Materia is bigger than the original soundtrack

Featuring Dale North and other people
Oct 09
// Darren Nakamura
Check out that preview below. Longtime Destructoid fans might find it familiar for a couple reasons. For one, Final Fantasy VII's main theme is one of the most recognizable pieces from the old role-playing game. It played in ...
Dissidia Final Fantasy photo
Dissidia Final Fantasy

Dissidia Final Fantasy is coming to Japanese arcades in November

I just missed it
Oct 07
// Chris Carter
I won't forget my experience with Japanese arcades anytime soon. While many of them are dead in the west, they're thriving in Japan, and I really miss them. It looks like I also missed the release of Dissidia Final Fanta...
FFXV photo

Final Fantasy XV's battle system has been altered

Automatic weapon changing out
Oct 01
// Chris Carter
Square Enix seems to be listening to fans quite a bit these days. The team for Final Fantasy XIV is constantly reaching out to players for advice on how to improve its MMO, and the FFXV team seems to be doing the sa...
Final Fantasy V photo
Final Fantasy V

Final Fantasy V's PC release looks a bit crap

Okay, maybe a lot crap
Sep 28
// Kyle MacGregor
Which version of Final Fantasy V looks the best? The original? Maybe the Game Boy Advance one? You probably have opinions on the matter, burning hot takes on this, the defining issue of our times. Anyway, I've put t...
World of Final Fantasy photo
World of Final Fantasy

New World of Final Fantasy screens something something cactuar!

Children's game for PS4 and Vita
Sep 25
// Steven Hansen
Hello my fine feathered friends. It's Friday here in the Americas, that most holy of days wherein the Pope hangs around, apparently, and we all pretend to work, pretend to not be on the precipice of total collapse, for just a...
Final Fantasy XV trailer photo
Final Fantasy XV trailer

Final Fantasy XV trailer officially remixed to include less dad hugging

This is why it's taken 10 years...
Sep 24
// Steven Hansen
PlayStation Japan has released a new trailer for the upcoming Japanese role-playing game Final Fantasy XV and...wait a minute. This is just the awkward "Dawn" trailer from gamescom with more dramatic music, less silent dad-h...
FFXIV VR photo

I was face-to-face with Titan's crotch in Final Fantasy XIV on PlayStation VR

Clunky, but fascinating
Sep 18
// Chris Carter
One game I did not expect to see during my hands-on time with Project Morpheus PlayStation VR, was Final Fantasy XIV. I hadn't really heard anything about it being playable at TGS, so when I headed into the press section and ...
Final Fantasy XV photo
Final Fantasy XV

Don't worry, Final Fantasy XV will have fishing

More like Final Fishery, amirite?
Sep 17
// Kyle MacGregor
That there is Prince Noctis Caelum, heir to the kingdom of Lucis and sometime fisherman, holding up a fresh catch. Look at that beauty dangling from his fingertips. It looks delicious. So delicious that Noctis' trav...
Final Fantasy Agito+ photo
Final Fantasy Agito+

Square Enix cancels Final Fantasy Agito+ for Vita

With no explanation
Sep 16
// Kyle MacGregor
Final Fantasy Agito+ is no longer coming to PlayStation Vita, Square Enix just announced. The publisher has ceased development on the role-playing game, after already postponing its release, which was initially scheduled for ...
Final Fantasy Adventure photo
Final Fantasy Adventure

Final Fantasy Adventure remake coming to Vita

Also, iPhone and Android
Sep 16
// Kyle MacGregor
Square Enix is remaking Final Fantasy Adventure (called Mystic Quest in Europe) for PlayStation Vita and mobile, the company revealed today amidst all the excitement out of Tokyo Game Show. Initially released for Ga...
World of Final Fantasy photo
World of Final Fantasy

World of Final Fantasy looks chibi as f*ck

Except when it's busy being a Pixar film
Sep 15
// Kyle MacGregor
Today at Sony's Tokyo Game Show media event, Square Enix showed off World of Final Fantasy, a new spin on the popular franchise that aims to appeal to children in just about every way possible. In addition to sporting a...

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