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Super Smash Bros. photo
Super Smash Bros.

Mewtwo DLC codes are being sent into battle


Release your email account from its Poké Ball
Apr 14
// Laura Kate Dale
It's finally time. Grab your Master Balls and Full Restores, codes are finally being emailed out to add Mewtwo to Super Smash Bros.  Players who purchased and registered copies of Smash Bros. on both Wii U and 3DS in Jap...

Review: Mortal Kombat X

Apr 14 // Chris Carter
Mortal Kombat X (PC, PS3, PS4 [tested], Xbox 360, Xbox One) Developer: NetherRealm Studios, High Voltage Software (PS3, Xbox 360)Publisher: Warner Bros. Interactive EntertainmentReleased: April 14, 2015 (PC, PS4, Xbox One) / June 2, 2015 (PS3, Xbox 360)MSRP: $59.99 It sounds absurd, but the story of Mortal Kombat 2011 is a tough act to follow. The universe was NetherRealm's playground, offering up alliances and betrayals at every turn. There were no rules, and it did a fantastic job to the point where I'd easily call it one of my favorite fighting game story modes ever. With Mortal Kombat X, it's not quite as over-the-top, unpredictable, or even as lengthy. After Shao Kahn's attempt to rule, Shinnok is up to his old tricks again, as was hinted in the previous ending. The warriors of Earthrealm managed to seal him within his amulet, but of course, certain evil characters have an agenda to fulfill, and the realms are once again in peril. Most of the campaign takes place 25 years later, allowing for a certain degree of progeny-based storylines to accompany the new additions to the roster. I'm really torn on the new roster in general (29 kombatants, with five as DLC), not just in terms of characterization, but gameplay as well. I'm a huge fan of Kotal Kahn, D'Vorah, and his gunslinging manservant Erron Black. Cassie Cage and Jacqui Briggs iterate enough on their parents (Sonya/Johnny and Jax respectively), but Kung Jin and Takeda feel like wasted slots to me. [embed]290360:58138:0[/embed] Takeda in particular has a really horrid background involving abandonment issues from his father Kenshi, and it comes across far cheesier than the rest of the game's attempts to link various relationships. For that matter, Cassie's role in the story feels incredibly forced as well. The strength of the roster overall hides these blemishes for the most part, including the absurd DLC practices by WB, as the on-disc world of Mortal Kombat X is definitely worth exploring, no matter how brief (the story clocks in at just several hours). I think the tone overall is funnier than the last game, and the action scenes are just as entertaining. A few players though (myself included) may feel like it's a bit too streamlined, particularly due to the fact that it eliminates all of the crazy parts of 2011 (like uber-hard boss battles and 1v2 matches) and sticks with standard 1v1 bouts. A lot of you out there will probably love the lack of frustration, but I felt like it was a tad too simplistic despite it being a fun ride. The core fighting system is relatively untouched though, which I'm more than okay with. Two punches, two kicks, and a block button are at the forefront of the game's mechanics, with simple command moves offering up concepts like slide kicks, teleport punches, and projectiles. The lovely three-tiered meter is back with EX moves (powered up command abilities), combo breakers, and X-Ray supers in tow, which is not only easy to pick up, but incredibly versatile. Combos aren't terribly long in Mortal Kombat X but they are complex, and the right ones can deal a deadly amount of damage. It's good then that you can break them by conserving your bar instead of always using X-Rays, and punish with EX moves that you will have access to on a regular basis. There's even advanced tactics like meter burn canceling to avoid punishes, and environmental cues (which can be toggled on or off) that allow you to use the background as a weapon or a jungle gym. As previously mentioned the roster is a great mix of styles, from rushdown to zoning, without going over-the-top with the latter. A number of characters have really interesting wake-up games and other tactics that advanced players will relish -- in other words, this is a pretty deep fighter that you'll have to spend some time with to really stand a chance. I love the new model designs and the engine, which feels decidedly less dated at launch. Existing characters like Ermac now have a lot more personality, which is perfectly accentuated through his move set, including three variations. Yep, every character in Mortal Kombat X has a choice of three modifiers, which in Ermac's case would allow him to fly, or gain access to a set of new command moves. It's not as complex as adding three new characters in my mind, but it will easily serve as a way to vex hardcore players as they'll have to learn every frame of every variant as they spend their time in the "lab" practicing. There are modes beyond the story of course, like Faction War, a meta-game that is constantly being played behind-the-scenes, Towers, a large collective of challenge rooms, and other tidbits like Test Your Might or Test Your Luck. Towers is probably the breakout hit in Mortal Kombat X, with traditional series of fights and "Living Towers," which rotate on a hourly, daily, and weekly basis. Test Your Luck is also a standout, providing random round parameters like "no arms" or other wacky statistical changes. It's perfect for people who don't normally excel at fighting games and don't want to learn every character's ins and outs. Faction War isn't really a game-changing concept, but it is a decent way to keep hardcore people playing. You'll have the choice of joining a certain clan or group at the start (praise Lin Kuei) for a bit of extra little fluff. Each match you win will contribute to your team's overall ranking, and fun rewards like more currency or bragging rights can be yours after a certain time period has passed. Just like the new first-person Krypt mode, it's a great extra to keep you playing even when you don't feel like fighting a traditional match. My experience with the netcode has been mixed. For a good while I'll have fairly uninterrupted matches, but online play is limited by the system NetherRealm currently has in place. In other words, if you are close to someone geographically, it will play better. This sounds like common sense, but in 2015 online gaming is so massive and so global that everything needs to work comprehensively. As such, some matches stuttered -- not to the point of fully breaking constantly -- but stuttering can be the difference between a win and a loss in a competitive match. If you have a local friend to play with this is a non-issue, as nearly every mode is available offline. Likewise, if most of your Mortal Kombat buddies aren't located across the globe, you should be mostly good to go. Mortal Kombat X's impact isn't as explosive as 2011, but it's well polished and a worthy successor. I think with a more reliable netcode it will grow into one of the biggest fighting games of 2015, and as more DLC characters are added to the roster, it will become even more enticing for that Komplete Kollection purchase. [This review is based on a retail build of the game provided by the publisher. A Goro unlock code was also provided on launch day.]
Mortal Kombat X photo
Still not ready for a series Fatality
Fighting game developers are in a really tough spot when it comes to sequels. If you don't iterate enough, newcomers will be tempted to call it a "rehash." If you iterate too much, hardcore fans may feel alienated by the vast...

Easy fatalities photo
Easy fatalities

Mortal Kombat X's fatalities too hard? Pay to make them easy


You're killing me
Apr 14
// Brett Makedonski
Fatalities are, in most people's opinion, the coolest part of Mortal Kombat. In a franchise about ruthlessly beating up your opponent, fatalities are when these games are at their most brutal -- a blood-drenched pot of gold a...
Skullgirls photo
Skullgirls

My new boyfriend is coming to Skullgirls this friday


Look at him!
Apr 14
// Joe Parlock
This magnificent specimen of a man is Beowulf, Skullgirls Encore’s newest character. The muscle, the grizzle, the hair… the dead animal pelts... oh gosh there are emotions. I want him to scoop me up in ...
Mortal Kombat X photo
Mortal Kombat X

Where is our Mortal Kombat X review?


We'll be testing online play first
Apr 13
// Chris Carter
Mortal Kombat X's review embargo is up, but we're not quite ready to pull the trigger just yet. Many aspects of the game aren't fully operational including some online modes, and select facets of the Faction War fea...
Mortal Kombat X Krypt photo
Mortal Kombat X Krypt

Mortal Kombat X's first-person Krypt mode returns, with new enemies and equipment


A perfect way to get me to unlock everything
Apr 13
// Chris Carter
Mortal Kombat X will be available tomorrow for the PS4, Xbox One, and PC platforms, and you'll definitely want to boot up the Krypt a few rounds of exploration. Just like the 2011 reboot the first-person view is back, w...
Not the killer photo
Not the killer

Street Fighter V will be 'something that nobody is expecting'


And it isn't killing Ono!
Apr 13
// Steven Hansen
Capcom has been polishing that Street Fighter IV diamond for seven years now. An entire generation of consoles. This isn't lost on resident lovable, worked-to-death producer Yoshinori Ono, who told Edge that all that wax on, ...

Which low tier character will I waste my time on in Mortal Kombat X?

Apr 11 // Nic Rowen
When it comes to NetherRealm's fighters, I've been in top form. I took one look at Noob Saibot, the ninja-by-way-of-Darth-Vader, and decided to main him in Mortal Kombat 9. He was fiddly and awkward at close range, while being outclassed by more dynamic zoners at full screen where he was supposed (?) to dominate. Sure, his X-Ray move was undeniably dope, but when would you ever get a chance to use it when you were so busy eating Cyrax bombs and Kabal's aerial energy blasts? In Injustice, I mained Lex Luthor from day one and never looked back, even when facing ten game (and higher) losing streaks. Lex was a giant lug of a fighter with all the size and sluggishness of a grappler and none of the damage to back it up. He was a finesse character, based on set-ups and smart use of his hyper armor in a game where the most popular characters could evaporate half a health-bar with one combo and had moves specifically designed to ignore hyper armor. I doomed myself to living under Kryptonian tyranny and had only myself to blame. So which piece of deadweight will I pick up in Mortal Kombat X? Which character will I fall in love with early and stick by, despite it becoming increasingly apparent that they are absolute garbage? What kind of destructive co-dependent relationship will I get tangled up in this time? Quan Chi Quan Chi is a dark sorcerer shitbag that nobody likes, both in the fandom and in the series' narrative. He is a universally reviled toady, unsuccessfully scheming behind the back of whatever master he is currently serving like an incompetent, bald Starscream. The contrarian streak in me that identifies with underdogs finds these qualities strangely endearing (this is also why I'm doomed to fail). Quan has a couple of bizarre fighting styles that rely on the clever use of a summoned bat-demon or cheeky portals to force the opponent into mix-up situations and generally be an annoying jackass. He also has a variation that uses weird glyphs and symbols on the ground for a variety of effects, such as nullifying projectiles or pumping up his damage. Because that kind of gimmick couldn't possibly be a pain in the ass to try and use while Lui Kang pelts you with fireballs and bicycle-kicks right? Another trick-based finesse character that requires a lot of momentum to get going and can be shut down with a strong offense? Sounds like Lex all over again -- sign me up? I don't know, maybe I just have a thing for bald guys.   Jax MK 9's Jax had quite the character arc in the meta-game. He was one of the weakest members of the roster on release, but a few, possibly heavy handed, patches and buffs suddenly thrust him to the top of many tier lists. A real rags-to-riches story (or a great example of why fighting game players hate patches). Skilled Jax players could be a nightmare to deal with, hassling opponents from a distance with earthquakes and projectiles while utterly dominating up-close with powerful grabs and terrifying damage. Later patches toned him down a bit and in the end Jax retired as a respectable, but not spectacular kombatant. I'm not really interested in any of that. I honestly have no idea if Jax will be a ridiculously powerful demigod of command grabs in MK X, reduced back to his meek early MK 9 low tier hero status, or find some middle balance between the two extremes. I just think he looks awesome. Jax is a guy who pummels ninjas to death with a pair of robotic arms, which has been scientifically determined to be the coolest possible way to beat a ninja to death. He has a distinguished dash of salt and pepper in his beard, and the kind of preoccupation with cigars that I'm sure Freud would have something to say about. Or maybe not, considering he likes to alternatively snuff those cigars on his robotic fists, or the bloody neck-stump-turned-ashtray of his opponent. Jackson Briggs has it going on. If I can age half as gracefully (and cybernetically) as Jax, I'll die a happy man. I know it's an odd criteria, but if basing my fighting game character choices on aspirational life goals is wrong, I don't want to be right. Kotal Kahn Kotal Kahn is my wild card. He's a new character, so there's no telling if he'll be good or bad. On one hand, he was built with MK X's unique systems and play style in mind instead of being re-tooled to fit the mold. It's entirely possible he'll be an utter wrecking machine of sun-worshiping bad-assery. On the other, he hasn't had umpteen iterative appearances to figure out his place in the food chain, so maybe longtime favorites like Kung Lao will mop the floor with him using established fundamentals (such as -- hat throw, hat throw, hat throw, dive kick). This is all irrelevant. I've got my eye on Kotal because he looks like some kind of Aztec war-god, and that's pretty tough to beat aesthetically. Why would I want to throw a silly bladed hat at someone when I could fry them with divine sun beams, or cut their heart out with one of those cool wavy cult daggers? Kotal also as a variation where he carries around one of those crazy tribal swords that is basically a wooden board with a row of razor sharp sharks teeth inset along the edges, which seems like the worst thing mankind ever devised to cut another person in two with. It would be like being paddled by a frat brother and devoured by Jaws at the same time, two of my recurring nightmares condensed into one horrific device. I don't know how Quan, Jax, and Kotal will shake out. Going by my track record, the fact that I'm expressing any interest in them at all pretty much dooms them (so maybe you'll want to take this article as a cautionary tale and stay clear of them). Or maybe they'll turn out to be awesomely powerful specimens and I'll be retroactively accused of tier-whoring whenever I select them. It will be interesting to find out in a few months when people have had a chance to dig into MK X and test their might. Until then, I'd be interested to hear what characters you're excited about. Do you plan on sticking with the tried and true like Scorpion and Raiden? Will you embrace the next generation of fighters and take selfies with Cassie Cage and her crew? Or are you going to be that one freaky dude who mains Ferra/Torr from day one and beats everyone down Master Blaster style? At the end of the day, tier placement really doesn't mean much, what matters is your skill and enjoyment. As long as you're having fun and improving your game, any character is the right choice.
Low tier heroes photo
You do it to yourself, you do, and that's what really hurts
They say you should never marry for love, but I always do. Every single damn time. I guess you could call me a romantic. If you felt like being less charitable (and possibly more accurate), you could call me a scrub. I couldn...

Won't somebody think of the children?

Apr 09 // Nic Rowen
[embed]290207:58107:0[/embed] Thankfully, I had a secret weapon to get MK off the black list in my home. Aside from being a nightmarish murder simulator, I knew that MK was also fucking ridiculous; a fact all those self-serious senators stumping on the public decency ticket always seemed to forget to mention. Despite all the media hubbub, my mom was, thankfully, still inclined to give me the benefit of the doubt and listen to reason. We struck a deal, I'd be allowed to rent the neutered, bloodless SNES version under the condition that she would watch as my brother and I played it. If she felt it was too violent for our sensibilities or somehow mentally damaging, she would banish it straight back to the Netherrealm of Blockbuster Video and the veto would stand. In the end she didn't watch for more than an hour before realizing that MK was just too stupid to be considered harmful. When you break it down, MK is a game about karate men fighting each other one-on-one to save the world from a four-armed claymation monster and his boss who looks suspiciously like Lo Pan from Big Trouble in Little China. Even the famed gore of the series, when not breathlessly described by a dour parental advocacy spokesperson, was too dumb and cheap looking to take seriously. The production values on those original fatalities were a joke, character sprites awkwardly sticking into and through each other at angles and depths that don't line up quite right. The obvious cost-cutting steps of re-purposing animations and sprites stole a certain degree of gravitas from the executions. MK 1 has the same disarming flimsiness of a student film effort about zombies. It's hard to take stumbling freshmen in thrift store clothes splattered with red food coloring seriously -- the effect is more slapstick than sinister. My brother and I were left alone to throw fireballs and exchange uppercuts with the understanding that we weren't to tell anyone we were allowed to play MK (because who wants to have to explain that to the other moms) and that any attempt to actually rip a sibling's heart out would result in a summary grounding. I thought it was a pretty fair compromise. I felt mature. I was proud that I was able to hold my ground and defend a piece of media I thought was being unfairly vilified. But more than that, I was gratified that my mom believed in my ability to separate fantasy from reality. To know my own boundaries and limits and be able to compartmentalize what was totally rad in a game, but horrific in real life. Which is why I feel like the biggest, shittiest hypocrite in the world when I worry about kids playing MK X. It makes me feel like a crusty old man shaking his fist at those damn kids for doing the exact same thing he did when he was younger. I want to be able to extend the same charity, the same vigorous defense I gave MK 1 to MK X of the difference between fantasy and reality. But holy shit, have you seen this game? It is CRAZY. The way bones snap and break during x-ray moves, how skin will peel and tear to reveal musculature and ligaments, the fully detailed models of organs and intestines that are ripped apart and strewn about during fatalities, it's just so -- ewww. You can't say the game is too silly to take seriously anymore. If anything, if I were a kid now trying to convince my mom to let me play MK X, I think I'd probably focus on how it would be a great way to study up on human anatomy for biology class. Now don't get me wrong, this isn't the twist ending where I say it turns out all those senators and other finger wagglers from back in the day were right all along. They were wrong (and hysterically stupid) then, and they're wrong now. I still don't think MK X is intrinsically harmful. I don't think that the kids who weasel their way into playing it (and I absolutely guarantee they will) and watch Scorpion cut Sub-Zero's face off to let his brains slide out on the pavement will turn into a generation into of serial face-slicers. But I also know I'd hesitate to let a nine-year-old play MK X, especially a nine-year-old I was in charge of raising and ensuring didn't turn into a complete sociopath. I also know I'd probably feel a certain brand of ugly judgmental smugness, a lofty “tsk, tsk,” over any parent or guardian who didn't. There is a disconnect there that I can recognize but have trouble explaining, even to myself. Because at its core, I don't think MK X is really all that different from MK 1. Ed Boon is honestly just making the same game he has been making for 20 years. I don't think he is a different person now, that over the past two decades he really has taken the villain's part and is trying to corrupt young minds. The tone and intention of the MK series hasn't really changed at all, it's still all about silly ninja-men killing each other in completely ludicrous ways. But the technology behind that intention HAS changed. With two decades of graphical advancement and a production budget that dwarfs the cost of anything imaginable in 1992, MK X has reached a point where the fatalities and violence really ARE as gory and disturbing as the moral hand-wringers always claimed. This is the source of that disconnect for me. I've always defended the MK series as campy fun under the guise of gritty violence, and I still absolutely believe that is true. While the fatalities are not as outwardly silly as Johnny Cage uppercutting a guy so hard three heads pop off, they still rely on a completely over-the-top kind of violence that goes so far it loops back to comedy. When Kano cuts open his opponent's ribcage mid-match, only for his victim to promptly stand back up and continue fighting like nothing happened, I think there is still a sort of winking-at-the-camera comedy there. “Don't worry, none of this is too serious.” But the joke isn't as plain to see anymore, and it's even more difficult to articulate to others. There is a small shitty part of me that worries that kids won't “get it.” Ironically, part of the technological advancement that has made MK X slightly uncomfortable compared to its predecessors also ensures that there has never been an easier time for kids to circumnavigate any attempts to keep that material away from them. I mean, not that any of those efforts have ever worked. When I was a kid trying to play MK in 1992, my back-up plan if mom did ban the game was to just sneak off to the arcade or go over to a friend's house who had slightly less strict parents and play it there. Now, thanks to downloads, YouTube clip reels, and streaming Let's Play series, kids won't even have to leave the house to sneak a peek at a few fatalities. And overall, it's probably for the best. You can't stop culture or technology. Games will get gorier and crazier, and kids will find their way to them younger and younger. If little Johnny is going to eventually see a bisected brainpan or a perforated liver in full anatomical exactitude, he might as well see it in MK X; a game that is ultimately stupid and non-hateful (and I mean that in the most affectionate sense). So won't somebody think of the children? Well I have, and it's complicated and uneasy and difficult, but at the end of the day the old tricks are probably still the best tricks. Kids will play MK X, and it's going to be a little fucked up. But with proper parental oversight and a good explanation of boundaries and the divide between fantasy and reality, it shouldn't be anymore harmful than watching a 16-bit Johnny Cage awkwardly stick his foot kinda, sorta, into another digitized sprite. With that off my chest and out of my brain, I can get back to feeding Quan Chi to a buzzsaw-hat -- guilt free.
MK X Gore photo
Decapitations for the YouTube generation
When I was a little boy, Mortal Kombat was a tough sell around my home. Like most pre-adolescents of the era, I was darkly attracted to the idea of ninjas and movie stars decapitating each other in bouts of gladiatorial comba...

Gross photo
Gross

Welp, Cassie Cage has a jaw-dropping (hah) selfie fatality in Mortal Kombat X


Gross
Apr 08
// Steven Hansen
God damn millennials and their social media. Just last week a police officer was telling me how social media is incredibly helpful in solving local crimes (muggings, burglaries). What the hell do kids think they're doing pla...
Mortal Kombat montage photo
Mortal Kombat montage

Mortal Kombat X Fatality and X-Ray montage


For all you sick spandex fans out there
Apr 07
// Glowbear
For those of you who prefer to watch from the sidelines or simply check out what moves are possible with your roster, we've got a cheery video showcasing seven minutes of Mortal Kombat X Fatalities and X-Ray moves. My poor delicate constitution. Mortal Kombat X: All Fatalities and X-Rays So Far in 1080p 60fps [IGN]
Dead or Alive photo
Dead or Alive

Shenmue enters Dead or Alive 5 thanks to mods


Now do the forklift
Apr 07
// Jordan Devore
Forget the Dead or Alive 5 Last Round nude mods. This is where it's at. A modder named Esppiral used their retexturing skills to turn DoA's Jacky Bryant into Shenmue star Ryo Hazuki, and Akira Yuki into Longsun Zhao. Even the...
Flaming heads photo
Flaming heads

Super Smash Bros. glitch sets Kirby permanently on fire


Flaming heads
Apr 07
// Steven Hansen
Oh boy, it's like the Syphon Filter taser all over again. If you want to give your Kirby a new look, try getting sucked off by another Kirby while you have your hammer readied and release your grip right when you start getti...
Goro trailer photo
Goro trailer

Remember, Goro is a Mortal Kombat X pre-order bonus


And paid DLC down the line
Apr 07
// Steven Hansen
I don't remember unlocking Goro in the Mortal Kombat 4 N64 port and that's about as far as I got with the series. Well, aside from a weekend spent with a rented Mortal Kombat Versus DC, but I'm sure plenty of voi dig th...
Mortal Kombat X photo
Mortal Kombat X

Hope you aren't sick of seeing Mortal Kombat X trailers


No? Good, here's another
Apr 06
// Brett Makedonski
[Update: Added a "making of the trailer" trailer, because trailers.] The PR account executive slowly walked through his boss' door. His eyes were shifted down so as to avoid the unnerving gaze of the senior PR manager; his b...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat's selection screen sure has changed over the years


Mortal Kombat X's full select screen revealed
Apr 03
// Brett Makedonski
Different people have wildly different experiences with fighting games. Someone who's unskilled won't have near the same involvement as someone who's mastered its systems. But, there is one constant across anyone who tries th...
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X will have rotating free DLC characters, like League of Legends


So far there are four
Apr 02
// Chris Carter
If you're picking up Mortal Kombat X but don't feel like shelling out for the DLC, I don't blame you. The good news is that according to an interview with Angry Joe, Ed Boon has confirmed that all four current DLC characters ...

Who would you elect to be the next Smash Bros. DLC character?

Apr 02 // Jonathan Holmes
Chris: Waluigi C'mon now, this villain (anti-hero) is due for the spotlight. He hasn't even had his own debut game yet -- despite the fact that New Super Mario Bros. 2 totally should have starred Wario and Waluigi -- and he's just wacky enough to fit as an eccentric DLC character while fitting the Mario theme of many other existing cast members. His signature tennis racket could serve as the basis for his Smash attacks, his taunt could be a rose pose, and his air-dashes could be something wacky like swimming in the air like Faust from Guilty Gear X. The sky is the limit for Waluigi. Laura: Captain Toad and Ghirahim I'm personally throwing my votes in for Captain Toad from Captain Toad's Treasure Tracker and Ghirahim from Skyward Sword. Why Captain Toad? He's cute, he's adventurous and I'd be fascinated by the idea of a character who couldn't jump. Would he use a jumping item? Would he be land locked? How would that work with certain stage hazards? I want to see Nintendo tackle that challenge. Why Ghirahim? I know Smash Bros. needs more sword fighters like I need a hole in the head, but I've always been a fan of his presentation as well as his combat fluidity. He's fast, agile, magical and able to constantly misrepresent his location. Mix that in with fast aerial-sword combat and I'm totally on board. Oh, and his Final Smash transformation form is already sorted. Brittany: Bayonetta Honestly, the only character I've been waiting to see in Smash Bros. will probably never find a home there, but a girl has to keep up hope. My darling Bayonetta, as deadly as she is lovely, is practically begging for inclusion. With plentiful combos and deadly Wicked Weave attacks, she'd string up the competition as the mane event. I'd love to wrap my fingers around my controller and untangle a victory with her. Plus, there's the potential of seeing an amiibo figure released in tandem with making her available, and I live for the thrill of chasing those things. Then I could finally put Cereza on a shelf and call her mine forever. That's not creepy, right?  Jed: Birdo, Jason from Blaster Master, Mark from Monster Party Why Birdo? You know why, because I'm a dinosexual. Jason from Blaster Master -- one of my favorite NES titles, and one of the best Metroidvania games, would work great in Smash too. In his home series, Jason can travel on foot or in a tank, which could make him play like a mix between Bowser Jr. and Wario's motorcycle in Smash. The only big difference being that he could shoot projectiles while in or out of his tank. That's the "Jason difference." He also likes frogs. Mark, the boy hero from the cruelly overlooked Monster Party, was the first character that I'd ever seen reflect projectiles with a baseball bat. Ness is a wannabe poser next to him. Mark also turns into a flying dinosaur-like demon bat that breathes fire. Who cares about Ridley when you could be playing as Mark! Ben: Dillon, Mallo, and Sakura Samurai Nintendo had a ton of new IPs on the 3DS, and I'd like to see them have a bit more faith in their new ideas. In particular, Dillon's Rolling Western, Pushmo, and Sakura Samurai were all really neat, creative games with fun characters who would fit well in Super Smash Bros. Dillon is already in Smash as an assist trophy, but I still think he'd make a great fighter. Some of his moveset could be similar to Sonic's, but there's plenty of other unique attacks they could give him. Perhaps he could even set up gun towers around the map that other players could destroy. Sakura Samurai would easily work as another swordsman fighter, and Mallo from Pushmo could be really interesting. I'm not sure what his attacks would be, but I'm sure Nintendo could think of something fun. They made the Duck Hunt dog into a fighter, after all! [embed]289889:58026:0[/embed] Holmes: Star Man (from Pro Wrestling), Tingle, Chorus Men, The Wonderful 101 Like Ben pointed out, the Duck Hunt dog's appearance in Super Smash Bros. of the 3DS and Wii U tells me that anything is possible for the game's future cast. That said, out of my four picks, the only one that I think has a fighting chance is Chorus Men. Tingle is amazing, but he's something of a one-note tune in most people's eyes. Star Man is the greatest wrestler in videogame history, but Sakurai made it pretty clear that he doesn't want to add new characters to Smash unless they are part of an actively running Nintendo franchise. That's rule will probably doom The Wonderful 101 to exclusion as well. On the other hand, Rhythm Heaven is a hugely popular series in Japan, with a new release in the franchise coming up this year. The games haven't done half bad in the rest of the world either, especially if you count memes as a badge of success. I've already voted for Chorus Men once today on the Smash Bros. site, and I plan to continue to do so for the rest of my life, or until Nintendo closes the polls.  Summa: Bo Jackson (Tecmo Bowl) Before our sports games got all fancy with their simulation stat packing, I was filling out notebooks of game results and meaningless numbers that my best friend and I use to produce after weekend-long dual tournaments played out on Tecmo Bowl. If you played this legendary game, then you know that nobody dominated more than Bo Jackson. Want a move list? How about a spiked football to the head? How about an up-the-gut rush that knocks your opponent unconscious and utterly useless? If Nintendo wants to play with my nostalgia heart, then introduce this virtual God amongst men. Patrick: Snake There is only one answer to this seemingly limitless question: Snake. I'm not even a Metal Gear Solid fanatic (the only game I've played is Ground Zeroes), but his Brawl incarnation is so unique and freaking satisfying that I find myself missing Snake every time I look at the character selection screen. His play style is nothing like anyone else's; people said Duck Hunt Dog would play similarly, but he just doesn't. His move set doesn't need any changes, just make an HD model for him and boom! He's back. Kyle: Chun-Li "Nintendo vs. Capcom" isn't an actual thing, but it really should be. It really, really should be. You see, I have this strong desire to spinning bird kick Diddy Kong in the face. Or kikoken Diddy Kong in the face. Or lightning kick Diddy Kong in the face. The point is, Chun-Li is awesome and Diddy Kong deserves to die in a fire. Make my wildest dreams come true, Nintendo/Capcom. Darren: Bubsy April Fools!
Smash Bros DLC wishlist photo
Don't say Shrek...
Nintendo's April Fools Nintendo Direct was no joke. While there wasn't a whole lot there that would interest people who aren't existing fans of the publisher, there was something for just about everyone who already enjoys Nin...

Smash Bros DLC photo
Smash Bros DLC

Mother 3's Lucas coming to Super Smash Bros. 3DS and Wii U


Also opening fighter request board for further characters
Apr 01
// Steven Hansen
Lucas, who made an appearance in Super Smash Bros. Brawl, is coming to the 3DS and Wii U Super Smash Bros. as a DLC character in June, following Mewtwo's April release.

Review: Paperbound

Mar 31 // Chris Carter
Paperbound (PC, PS4 [reviewed])Developer: Dissident LogicPublisher: Dissident LogicReleased: March 31, 2015MSRP: $9.99 Before we continue, it's best that you know Paperbound is local-only in terms of multiplayer. If that bothers you, you'll probably want to leave now. Still here? Great! As a whole it isn't difficult to describe what Paperbound is all about. Like most arena fighters it's built around four players, which can be populated by bots or people. The entire focus is on gravity, and the manipulation of it -- the game plainly wears its VVVVVV inspiration on its sleeve, as Captain Viridian (along with a few other indie favorites like Juan from Guacamelee and select cast members from Monaco) is a playable character. You'll destroy your foes and get points by way of a quick melee slash, a straight-forward scissors projectile, or an ink bomb. Every character controls the exact same way and has access to all three abilities on every spawn. It's on this equal playing ground that it relates to the aforementioned games above, as anyone can easily pick it up and play without having to learn the meta of each character. [embed]288961:57984:0[/embed] Lest you think it's too simplistic, the gravity gimmick is much more than meets the eye. Gravity can be manipulated instantly, leading to all sorts of interesting jumps, orbits, and mid-air sword fights. You can even flip while you're in the air, hovering in limbo as long as you can press the button fast enough. It's an interesting mechanic that doesn't really get old despite the lack of modes and diversity that's present. For the price of entry you'll net a few free-for-all modes (Versus, Survival, King) and team-based objectives (Capture the Quill, Versus, Survival, King). Versus and Survival are essentially the same thing, just with kills and lives respectively, King is a slightly modified version that functions like Halo's juggernaut, and Capture the Quill is, well, you can probably guess. Aside from other minor options like hiding the HUD and a friendly fire toggle, that's about all you're getting. There's no online play, no real story or campaign, and you can burn through all the levels available in about 30 minutes. If you don't have friends on-hand locally, your mileage may vary. As you can probably tell by the artwork Paperbound is going for a storybook-esque theme, which it achieves for the most part despite some drab and unimpressive visuals. While the core gameplay is intact with nary a visible frameskip, the actual style looks uninteresting as a whole, especially on a PlayStation 4. Paperbound isn't all that exciting even for hardcore arena veterans, but the foundation is there for a fast-paced frag-fest. The developers employed a half-measure when it comes to aesthetics and content, but there's plenty of fun to be had once you start flipping out and making gravity your bitch.
Paperbound review photo
A short story
I don't think I'll ever get tired of arena battle games. I can see myself as a grandfather one day, playing my favorite character in a future iteration of Super Smash Bros., reminiscing with my progeny about how great th...

Tekken 7 brings back Jin, Devil Jin, shows off newcomer Josie

Mar 30 // Chris Carter
[embed]289725:57968:0[/embed] [embed]289725:57969:0[/embed]
Tekken 7 photo
Love those devils
If you're a fan of Jin or Devil Jin, you're in luck, as they will be making a triumphant return to Tekken 7. The news was just revealed by way of three videos showing off a trio of combatants, the highlight of which is easil...

Mortal Kombat X Cowboy photo
Mortal Kombat X Cowboy

Cowboy Erron Black revealed for Mortal Kombat X


The good, the bad, and the bloody
Mar 27
// Jed Whitaker
Erron Black is the hot new Clint Eastwood-like character revealed in the above trailer for Mortal Kombat X. He's like a cooler gun-slinging version of Stryker, the silly cop character from earlier Mortal Kombat games. So when do we get to see Nightwolf appropriately kill Erron Black? Because that needs to happen stat, you hear me Netherrealm Studios!?
Mortal Kombat X photo
Mortal Kombat X

Mortal Kombat X's TV advert channels the schoolyard spirit


Flagpole, 3 pm
Mar 27
// Brett Makedonski
Who could forget those special playground moments as a child? Maybe you're shootin' hoops are playing kickball, when you hear some kid scream "FIGHT!" at the top of his lungs. You drop everything immediately, because if you ...
Killer Instinct S2 DLC photo
Killer Instinct S2 DLC

Killer Instinct gets a spooky ghost and a human torch


Season 2 is getting hot hot hot
Mar 26
// Jed Whitaker
Hisako is a spooky ghost lady ripped straight from Japanese horror films with long black hair and creepy crawling intact, certainly a cool addition to Killer Instinct for Season 2. Also revealed in the trailer is t...
DBZ 2D fighter photo
Butoden who?
There is perhaps less urgency in the Hyper Dragon Ball Z fan fighter coming to fruition now that Arc System Works (Guilty Gear) is releasing a robust 2D Dragon Ball Z fighter. That does not mean I do not want to play both games, however. Especially because Hyper Dragon Ball Z is still looking excellent, as you can see above. That Gohan speaks to me on an emotional level.

Dead or Alive DLC photo
Dead or Alive DLC

Senran Kagura brings exploding clothes to Dead or Alive 5: Last Round


'Breast collaboration'
Mar 24
// Jordan Devore
Senran Kagura and Dead or Alive have started a new life together with costumes that, well... they explode. What else did you expect? This relationship between the two properties -- which is purely platonic -- has spawned 16 ...
Tease photo
Tease

First brief look at Dragon Ball Z: Extreme Butoden


Arc System Works 2D fighter needs a longer trailer
Mar 23
// Steven Hansen
Please cut a longer trailer, Namco. Arc System Works' (Guilty Gear) upcoming Dragon Ball Z: Extreme Butoden is the best thing to hit DBZ videogames since this unsanctioned 2D fan fighter. But damn, I just want to see more of...
Dissidia arcades photo
Dissidia arcades

More Dissidia Final Fantasy arcade details coming April 10


Cabinet and first demonstration debuting at fan event
Mar 23
// Steven Hansen
Square Enix's Final Fantasy-filled PSP fighter is continuing not on Sony's subsequent handheld or, as fans have always wanted, on consoles. Rather, the next iteration is a three-on-three arcade fighter, the cabinet for which...
Mortal Kombat X photo
Mortal Kombat X

Yup, it's official, Predator will be in Mortal Kombat X


Oh, and also Liu Kang
Mar 20
// Robert Summa
Earlier, we told you that Predator was likely to be included in Mortal Kombat X -- but only if you were willing to pay the extra price for the Kombat Pack. Now, confirmation has come that not only will Predator be included w...






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