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4:00 PM on 03.21.2015

Experience Points .08: Persona 4

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p...

Ben Davis



Lots of games are morally bankrupt, we get it photo
Lots of games are morally bankrupt, we get it
by Anthony Burch

With Hotline Miami 2 recently released, I realized I am really, really tired of games that belong in its genre. When I say "genre," I refer not to "action games" or "indie games" or even "violent games," but a subtler, more hypocritical classification: I'm referring to videogames that criticize violent videogames and their fans, while still being violent videogames.

Hotline Miami. Far Cry 3. Games that turn a mirror on the player and say, "look at you! Look at how much you love simulated, throwaway violence, you absolute monster! Let me rub your nose in how gross you are...by filling your screen with lovely, lovely violence!"

There are much better ways to deal with violence in videogames, and they don't involve hypocrisy.

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Destructoid turns nine: Let's celebrate with our favorite articles photo
Destructoid turns nine: Let's celebrate with our favorite articles
by Ben Davis

Destructoid turned nine today! Can you believe it? This lovely place full of incredible people has been doing its thing for nearly a decade, and it's not slowing down anytime soon. We can keep this wonderful, crazy community alive and thriving for years to come!

Destructoid has had nine great years of entertaining features, heartwarming stories, creative videos, zany podcasts, impressive community blogs, amusing forum threads, and all kinds of awesome stuff. Some of our favorite staff and community members have come and gone, but the spirit remains the same. We're still the weird, fun-loving community we've always been.

This year, we're celebrating by taking a look back at some of Destructoid's best moments. Here are some of the staff's favorite Dtoid memories:

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What can save Titanfall 2? photo
What can save Titanfall 2?
by Nic Rowen

I absolutely adored Titanfall, but going by the comments and blogs I've read over the past year, it seems like I'm the only person on Earth who did. Every article, news post, or blog written about the game invariably becomes a celebratory dance on its grave in the comments. While a lot of the ire is chalked up to hype backlash, a schadenfreude-rich reaction against all the positive preview coverage the game received pre-launch, I think it's safe to say the problems go deeper. Snarky comments are one thing, but it's hard to explain the empty servers, tepid response to updates, and lack of longevity without acknowledging that something about the game just didn't work.

Clearly Respawn messed up. Despite seeming like they had all the right elements to be the next big thing, Titanfall's mix of stompy robots and parkour commandos failed to light the world on fire. With the recent official announcement of the sequel, I've been wondering what they can do to win players back. Certainly going multi-platform is already a step in the right direction, but they'll have to make some big changes if they want to earn a real audience.

As a fan of the original, I have my own wishlist of features I would love to see in the sequel that just might help them put some more players in the cockpit of a Titan.

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Experience Points .07: Paper Mario photo
Experience Points .07: Paper Mario
by Ben Davis

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.

This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.

This entry is all about Paper Mario. Feel free to share some of your own favorite things about the game in the comments!

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Why do some developers shy away from surrealism in gaming? photo
Why do some developers shy away from surrealism in gaming?
by Brittany Vincent

When it comes to crafting videogames out of the norm, there’s one question developers should ask themselves: What are we afraid of?

Games are the perfect medium for exploration of bizarre, unnatural worlds, and yet it seems few developers are interested in traveling to those places. What makes us afraid to innovate beyond the comfort of realism? While mainstream games rarely stray from convention, many indie developers are plumbing the darker corners of the human mind, creating strange worlds that both thrill and unsettle us. 

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What was the very first PlayStation 2 game you ever played? photo
What was the very first PlayStation 2 game you ever played?
by Ben Davis

Today marks the 15th anniversary of the PlayStation 2. In those 15 years, we've already had two more Sony console releases, but the PS2 is still near and dear to many of our hearts. The console gave us many of our favorite games, from huge hits like Grand Theft Auto: San Andreas, Kingdom Hearts, and Metal Gear Solid 3, to more experimental titles such as Shadow of the Colossus, Persona 4, and Katamari Damacy. The PS2 had something for everyone, and many people consider it to be one of the greatest consoles of all time.

But where did it all begin? Everyone has their own special memories of when they first saw the PlayStation 2 in action, and of their very first time playing a game on the console. Whether you got the PS2 at launch, waited a few years before diving in, or played it at a friend's house, everyone had to start somewhere.

So what was the very first PlayStation 2 game you played? Here's what our staff had to say:

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Will Bethesda hurry up and announce Fallout 4? photo
Will Bethesda hurry up and announce Fallout 4?
by Nic Rowen

GDC is here, and as is the case with any big trade show or splashy industry event, I'll be on tenterhooks waiting to hear the one piece of news I care about -- When is Fallout 4 going to happen? For years I've expected the announcement “any day now” while Bethesda remains stubbornly tight lipped with every passing E3 and VGA ceremony. Still, like the child of a deadbeat father, I hold out hope that this time they'll surprise us and come through.

It's important to me because Fallout 3 taught me how to love open-world games. I thought I already did. Games like Oblivion and the GTA series were considered favorites even then. But in retrospect, I had a fondness for those games. An appreciation for them born out of respect to the jaw-dropping technical execution and the brass balls of the teams that designed them. When I actually played them, I was often a stressed out save-scummer, constantly scheming on the best way to tackle the game and maintain a perfect record. It wasn't until Fallout 3 took me, hand-in-irradiated-hand, on a guided tour of its desolate wasteland that I really learned to love.

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Experience Points .06: No More Heroes photo
Experience Points .06: No More Heroes
by Ben Davis

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.

This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.

This entry is all about No More Heroes. Feel free to share some of your own favorite things about the game in the comments!

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Experience Points .05: Demon's Souls photo
Experience Points .05: Demon's Souls
by Ben Davis

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.

This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.

This entry is all about Demon's Souls. Feel free to share some of your own favorite things about the game in the comments!

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Tingle is the heterosexual hero that gaming deserves photo
Tingle is the heterosexual hero that gaming deserves
by Ben Davis

In a recent Kotaku interview with Eiji Aonuma, the longtime Zelda producer confirmed that Tingle is, in fact, not gay. He's "just an odd person."

This isn't exactly riveting news, but it is interesting that so many people seem to be wondering about Tingle's sex life. He was even ranked as the number one gayest character in videogames by GayGamer. Of course, this is all based on stereotypes, since the games never specify his sexuality. Tingle is a self-described "fairy," which could be a slang term for homosexual men (or, you know, an actual fairy from the Zelda universe), and he has some rather flamboyant mannerisms. Some found his personality to be a distasteful gay joke, while others found him charming and were just happy to see more representation of gay characters in games.

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Experience Points .04: Catherine photo
Experience Points .04: Catherine
by Ben Davis

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.

This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.

This entry is all about Catherine. Since today is Valentine's Day, I figured I'd pick a game that's all about love, sex, and relationships (and also cheating... uhhh...). Feel free to share some of your own favorite things about the game in the comments!

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Which videogame makes you the happiest? photo
Which videogame makes you the happiest?
by Ben Davis

Whenever you're having a rough day, there's nothing better than sitting down and putting on a game that makes you happy just to play it. Something that makes you laugh and smile, helps to relieve stress, or gets you to stop worrying about things for a bit. For some, this might be their favorite game. For others, it's more of a comfort game. Nevertheless, everyone has at least one game that makes them happy.

So, which video game makes you the happiest? Here's what our staff had to say:

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Jacob 'Humble' Browe talks Minelands: Call of the Border photo
Jacob 'Humble' Browe talks Minelands: Call of the Border
by Brittany Vincent

Jacob "Humble" Browe is a visionary. He's just shipped a multi-billion dollar game to hundreds of retailers across the United States and Canada, with additional release dates staggered across the world.

After running a successful Kickstarter that raised over $6.5 million to campaign for Avenged Sevenfold to play in his backyard, he then created a Patreon in an effort to supplement his crippling Starbucks habit month-to-month while using kickbacks from his millionaire parents to create Minelands: Call of the Border, the game that's got millions clamoring for a sequel only a day or so after release. Now he's making waves in the industry like we've never seen before. From humble beginnings, he's rising through the ranks of the video game business like a shooting star. It's going to be one fascinating ride.

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Experience Points .02: Shadow of the Colossus photo
Experience Points .02: Shadow of the Colossus
by Ben Davis

Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a part of the soundtrack, a gameplay mechanic, a line of dialogue, or anything else about the game that is particularly noteworthy and/or awesome.

This series will no doubt contain spoilers for the games being discussed, so keep that in mind if you plan on playing the game for the first time.

This entry is all about Shadow of the Colossus, one of my favorite games of all time. Feel free to share some of your own favorite things about the game in the comments!

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Majora's Mask 3D bosses are considerably different photo
Majora's Mask 3D bosses are considerably different
by Kyle MacGregor

The Legend of Zelda: Majora's Mask 3D is more than just a simple port. The portable remaster introduces sweeping changes, like adding fishing holes, apparently. Other things too, probably.

We can't divulge everything just yet, as there's a review embargo-shaped trapdoor under our feet, but some of the alterations to boss fights have seeped out into the Internet and the world at large.

While at PAX South over the weekend, I had the opportunity to demo the game, where I noticed Odolwa, the guardian of the Woodfall Temple, was a tad different than how I'd remembered.

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