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Fallout

Fallout 4 photo
You can play Donkey Kong on your Pip-Boy
Tonight at Bethesda's E3 2015 press conference, game director Todd Howard demonstrated Fallout 4, which begins before the bombs fell. The character creator takes place in a mirror and adjustments happen in real time. And, yes...

Fallout 4 photo
Fallout 4

Bethesda is releasing a 'Fallout 4 Pip-Boy Edition' with a real Pip-Boy


It uses your smartphone
Jun 14
// Chris Carter
Today at Bethesda's E3 conference in LA, the "Fallout 4 Pip-Boy Edition" was released. It will ship with both the game and a special edition package, which includes a real Pip-Boy accessory. To spice things up even more, the ...
Bethesda.net photo
Bethesda.net

Bethesda games gets new hub, called Bethesda.net


One place to rule them all
Jun 14
// Darren Nakamura
At Bethesda's E3 press conference tonight, the publisher announced its new hub Bethesda.net (pronounced without a "dot"). The hub will handle all of Bethesda's online games. The list of games that will go through the centralized hub is shown above, including a lot of big names: Dishonored, Doom, Fallout, The Elder Scrolls, The Evil Within, Quake, Wolfenstein, and newcomer Battlecry.
E32015 Bethesda photo
E32015 Bethesda

Watch Bethesda's E3 Press conference (replay) right here!


Pre-show now with an X-play reunion
Jun 14
// Jed Whitaker
Update: Show's over, but Twitch still has the full conference and the post-show on archive. Bethesda's E3 press conference is about to start, currently there is a pre-show hosted by Adam Sessler and Morgan Webb. X-play reunion for all you G4TV fans. Look forward to Doom 4, Fallout 4,  and more! Watch it right here live with us and react in the comments.

What I want from Fallout 4

Jun 13 // Nic Rowen
Better stealth I'm going to take for granted that better gunplay is a given for Fallout 4. The awkward, inaccurate shooting of Fallout 3 was probably the most common complaint about it, and New Vegas' attempt to address it with a janky iron-sights system was so rough and amateurish that it felt like a hacked together mod. Fallout 4 will obviously have to do better in the guns-and-ammo category, so I'm not going to waste my breath begging for it. What I will beg for though, is better stealth design. Some of the best moments in Bethesda's games have emerged from the shadows. The Thieves Guild and Dark Brotherhood had the best quests in Oblivion and Skyrim, encouraging many players to roll up at least one sneaky character. I know I personally spent a huge chunk of my time in Fallout 3 trying to skulk through super-mutant camps, silently seeding the area with mines and booby traps before pulling down on some mutant and watching the chaos pop off as his buddies came running. When done well, the tension and power dynamics of stealth can provide some of the best gameplay around. Bethesda seems to know this. It includes so many quests and options in its games that encourage you to be a sneaky little jerk. So why does sneaking around feel like some after-thought, Scooby Doo bullshit? The old "crouch down and watch an icon that tells you if a raider can see you or not" routine isn't going to cut it anymore. Stealth should be more than a factor of your sneak stat and a matter of breaking line of sight. I'm really not interested in another stealth experience that allows enemies to pick you off from 50 yards away in the dark like you were holding a road flare if your sneak skill is low, or let you squat down straight in front of their shins like you're the Invisible Man if the skill is pushing 90 and above. Make stealth active, give us something to do to make us feel sneaky. Instead of making the Sneak skill and active camouflage gear the end-all-be-all of stealth, how about throwing in some active abilities to let us dynamically manipulate the enemy? They don't have to be complicated. Take a page from the Far Cry games and give players with a moderate skill investment in stealth the ability to throw a distracting rock or bullet casing to draw enemies away. Make some cubbyholes or hiding spots that only intermediate ninjas can use. Let Sneak-Kings focus down like Joel from The Last Of Us and get some "I'm super good at hearing" ghetto-SONAR ability. I'm not asking for Metal Gear Fallout: Sons of the Atom Bomb or anything here. I understand that in a game as big and complex as the Fallout games have been, you can't layer on every little system and nuance you'd like (that's what paid mods are for, am I right folks?) but I'd like to see something to make crawling around in the shadows fresh for Fallout 4. More skill checks please, but keep them quiet One of the things I love, love, LOVED about New Vegas was its focus on non-combat skills. Reaching back to the original Fallout, New Vegas went out of its way to incorporate skills like barter, repair, and science outside of their obvious (and boringly pragmatic) purposes way more than Fallout 3 did. This is without a doubt the right direction to move in and I would love to see Fallout 4 double down on the idea. I love this idea because it makes each character feel unique. My tech obsessed teenaged hacker had a much different experience in the Mojave Wasteland than my cannibalistic night stalker. Not just because she preferred to melt her worries away with a stream of molten plasma while he would literally cut to the heart of a problem; they moved through the world differently, physically and socially. She would hack into systems, open doors, appropriate security drones, all that good, typically sneaky stuff. But she was also able to use her skills as a currency, occasionally repairing broken gear or fixing otherwise unsolvable problems for people in the Wasteland. She fell in with the equally tech obsessed Brotherhood of Steel and it felt natural. My cannibal used his detailed knowledge of anatomy to occasionally work as a makeshift surgeon, appearing as a wolf in sheep's clothing to the unaware, and was invited into a cabal of secret people eaters. Each of them had opportunities and moments that were totally unique and exclusive from each other and that's amazing. That's exactly what Fallout should be about. I just don't want to know about it up front. I would love a little more subtlety and mystery when it comes to skill checks in Fallout 4. As I loved how New Vegas worked, I couldn't help but find the giant, full caps skill messages jarring. Nothing quite reminds you "oh yeah, you're playing a videogame" like a big old block of mechanical text that says something like [MEDICINE 60 REQUIRED]. Fold skill checks into the game more organically. If a player doesn't have the skill required to pull something off, don't show the option. Or, maybe show the option, but don't promise success. Let Prof. Goofus with his measly 15 points invested in repair set off a bomb when he tries to defuse it. Let someone who thinks they're a smooth talker chat their way into a slaver's pen. I know some people may prefer to know their options up front and the stats they should shoot for, but I'm a big believer in surprises and trusting the player to figure things out. Besides, if you really want to know the stat requirements for every interaction, there are always wikis and FAQs.   I can't believe I'm saying this, but maybe make it a little darker? Okay, hold on. Don't go branding me with the mark of #Darksiders2 just yet. I'm not asking for Fallout 40K edition here and I'm not saying I want some grim and dirty "realistic" depiction of a blasted out radioactive wasteland, because realism wouldn't do the game many favors. All I want to see is Bethesda even out the tone. Make the normal world a little darker and saner so the black humor and absurd moments can pop in contrast. I love the line Fallout walks, that razors edge between unimaginable despair and corny '50s sci-fi pulp. It's a difficult balance to find and while I think both Fallout 3 and New Vegas did a decent job at it, I think they could have done better. I think the problem is that neither game is willing to let you get your feet under you before piling up the silly stuff. Fallout 3 starts in a Vault isolated from the realities of the world, so I'm willing to put up with the greaser shenanigans of the Tunnel Snakes. But then the first town you come across in the real world, Megaton, is full of equally goofy shit and ridiculous people. You go from one silly place to another without a big change in tone when the game could have set you up for a gut punch by showing you a very zany life in the Vault and then plunging you into the harshness of the wastes. New Vegas starts its story by introducing you to Victor, a robotic cowboy with a TV in his chest and machine guns in his arms like a very well armed Teletubby. Again, don't get me wrong, I love the idea of a robot cowboy, but couldn't we wait five dang minutes to establish the stakes and condition of this post-apocalyptic world before saddling up on the wacky horse? When you come across a crashed alien saucer, find a settlement of pacifist super-mutants, or liberate a slave mine with Lincoln's very own rifle, it should be a hell of a moment, not business as usual in the wastes. Fallout 3 and New Vegas come at you with the bizarre and ludicrous so hard and so often that it runs the risk of losing its impact and blurring together. I'd like to see Fallout 4 avoid that if possible. Don't get rid of the black humor and ridiculous moments, just space them out a little more, or make the average day in the wastes a little more grounded so they can stand out better. Going by the very sombre trailer we've seen, I may just get my wish on this one. How about you? What are you looking forward to in Fallout 4? What kind of perks do you want to see? What kind of companions? How much are you hoping all these rumors about a voiced protagonist and a very focused main-plot with a mandatory male character are black and filthy lies? I know I am! Hopefully we'll find out more at Bethesda's big event tomorrow. Then we can either sing the praises or count our dead.
Fallout 4 wishlist photo
We'll find out soon enough
I'm a huge Fallout nerd. I can wax poetic about the Fallout games and how much they mean to me all day (I've done it before), so to say I'm looking forward to what Bethesda does with Fallout 4 is a little bit of an understatement. I do have some requests though. A wish list of things I would personally like to see in the next installment.  

Steam Summer Sale hits Day 3, Fallout 4 pre-order deal returns

Jun 13 // Dealzon
Top Weekend Deals Noteworthy Picks Batman: Arkham Knight Premium Ed. (Steam) — $53.99  (list price $100) Fallout 4 (Steam) — $45  (list price $60) Grand Theft Auto V — $45  (list price $60) ARK: Survival Evolved (Steam) — $24.89  (list price $30) Starcraft II: Battle Chest (PC/Mac) — $19.99  (list price $40) PlayStation TV — $39.99  (list price $80) Xbox Live Gold 12 Month Card — $35.99  (list price $60) Steam Summer Sale Deals Day 3 Cities: Skylines — $20.09  (list price $40) <- excellent at this price Prison Architect — $4.49  (list price $30) Sunless Sea — $11.39 (list price $19) Borderlands: The Pre-Sequel — $19.9  (list price $60) <- off lowest by $1.8 Borderlands 2 GOTY — $9.99 (list price $30) Shadow of Mordor cheaper at Bundle Stars ($20) or Games Planet ($17) Day 2 Wolfenstein: The New Order — $14.99  (list price $60) Wolfenstein: The Old Blood — $9.99  (list price $20) <- new low! This War of Mine — $7.99  (list price $20) Hitman Collection — $7.99  (list price $40) Mount & Blade: Warband — $3.99  (list price $20) <- worth a visit for $4 Child of Light (Uplay) — $3.74  (list price $15) Origin Sale Deals Battlefield: Hardline — $29.99  (list price $60) <- no surprises Dragon Age: Inquisition — $29.99  (list price $60) <- ties lowest ever Battlefield 4 + Premium — $24.99  (list price $60) Need for Speed Rivals: Complete Edition — $19.99  (list price $40) Battlefield 4 Premium — $19.99  (list price $40) FIFA 15 — $19.99  (list price $40) Recent Releases 06/12: LEGO Jurassic World (Steam) — $27.99  (list price $40) 06/11: The Story Goes On (Steam) — $3.37  (list price $5) 06/10: Kholat (Steam) — $13.50  (list price $20) 05/28: Flame Over (Steam) — $7.20  (list price $12) 05/22: The Incredible Adventures of Van Helsing 3 (Steam) — $10.04  (list $15) 05/19: The Witcher 3: Wild Hunt (DRM-Free) — $35.99  (list price $60) Upcoming Releases 06/16: Xbox One 1TB + Halo Master Chief Col. + $50 Gift Card — $399 06/18: Pro Cycling Manager 2015 (Steam) — $27  (list price $40) 06/23: Batman: Arkham Knight (Steam) — $36  (list price $60) 06/23: Batman: Arkham Knight Season Pass (Steam) — $24  (list price $40) 07/10: F1 2015 (Steam) — $35.95  (list price $55) 09/15: Mighty No. 9 (Steam) — $15  (list price $20) PC Game Deals Darksiders Franchise Use Code: GRAB25-PERCNT-OFFNOW Darksiders Franchise Pack (Steam) — $9  (list price $60) Darksiders 2 (Steam) — $4.50  (list price $30) Darksiders (Steam) — $3  (list price $20) LEGO Titles Use Code: GRAB25-PERCNT-OFFNOW LEGO Batman (Steam) — $3.75  (list price $20) Lego: The Hobbit (Steam) — $3.75  (list price $20) LEGO Lord of the Rings (Steam) — $3.75  (list price $20) The LEGO Movie: Videogame (Steam) — $3.75  (list price $20) LEGO Batman 2: DC Super Heroes (Steam) — $3.75  (list price $20) LEGO Harry Potter: Years 1-4 (Steam) — $3.75  (list price $20) LEGO Harry Potter: Years 5-7 (Steam) — $3.75  (list price $20) LEGO: Marvel Super Heroes (Steam) — $3.75  (list price $20) More Deals Killing Floor 2 (Steam) — $25.45  (list price $30) Mortal Kombat X (Steam) — $23.19  (list price $60) Cities: Skylines (Steam) — $20.99  (list price $30) Middle-earth: Shadow of Mordor (Steam) — $17.13  (list price $50) Console Game Deals Dark Souls II: Scholar of the First Sin (PS4, XOne) — $41.99  (list price $60) Dark Souls II Collector's Edition (X360) — $39.99  (list price $80) MLB 15 The Show (PS4) — $39.99  (list price $60) Captain Toad's Treasure Tracker (Wii U) — $32.60  (list price $40) BioShock Infinite: Complete Edition (Xbox 360, PS3) — $19.99  (list price $30) Used Game Sale Dragon Age: Inquisition - Used (X360, PS4, XOne, PS3) — $24.99  (list $60) Evolve - Used (Xbox One, PS4) — $19.99  (list price $60) Far Cry 4 - Used (PS4, Xbox One) — $19.99  (list price $40) Destiny - Used (PS3) — $18.99  (list price $40) Borderlands: The Pre-Sequel - Used (Xbox 360) — $12.99  (list price $40) Assassin's Creed Unity - Used (Xbox One) — $9.99  (list price $40) Crimes and Punishments: Sherlock Holmes - Used (X360) — $8.99  (list $30) Laptop Deals 11.6" Apple MacBook Air, i5-4260U, 256GB SSD — $799  (list $999) 14" Lenovo Y40-80, i7-5500U, Radeon R9, 8GB, 512GB SSD — $749  (list $1,500) 15.6" Lenovo U530 Touch, i5-4210U, 8GB, 1080p — $599  (list $1,150) HDTV Deals 65" Insignia 1080p 120Hz LED HDTV — $699.99  (list price $900) 40" Samsung 4K Ultra HD 60Hz Smart LED HDTV — $549.99  (list price $1,000) 40" Samsung 1080p Smart LED HDTV — $489.99  (list price $600) 43" Insignia 1080p LED HDTV — $289.99  (list price $330) Accessories & Hardware Deals Crucial M500 Series SSD 2.5" 960GB — $289.99  (list price $520) XFX Double Dissipation Radeon R9 290X 4GB Video Card + Dirt Rally — $269.99  WD Elements 5TB External Hard Drive — $119.99  (list price $200) SanDisk Ultra II SSD 2.5" 240GB — $89.99  (list price $150)
Weekend Deals photo
Hide your wallets!
Unless you've been living under a rock, you probably knew that on Thursday the Steam Summer Sale kicked off. This Saturday marks Day Three of the sale with a new round of Daily Deals and Flash Sales coming at 1 PM Eastern. (W...

Last gen is 2000 and late photo
Last gen is 2000 and late

Fallout 4 not coming to PS3 or Xbox 360


Case closed
Jun 07
// Jed Whitaker
Matt Grandstaff, Bethesda's community lead has confirmed on NeoGAF that Fallout 4 will not be coming to last generation consoles. It had been a topic of contention since the game was revealed, but now the rumors can offi...
Weekend deals photo
Weekend deals

Fallout 4 deal, $40 PlayStation TV, plus PC Summer Sales


How is it June already?
Jun 06
// Dealzon
We already noted the discount earlier this week, but the Fallout 4 pre-order deal is still alive and kicking at GMG for $46.20 after using their 23% off code. Interestingly enough, while there's no release date in sight, the ...

In case you missed it: The Fallout 4 debut trailer is live

Jun 06 // Alessandro Fillari
[embed]293232:58797:0[/embed] In the press release, game director Todd Howard spoke briefly about the current development of Fallout 4. "We know what this game means to everyone," he said. "The time and technology have allowed us to be more ambitious than ever. We've never been more excited about a game, and we can't wait to share it." We also have official word about its presence on consoles. Before its debut, there was some concerns about it being a cross-gen title. Meaning, it would be released on current and past-gen consoles. Thankfully that's not the case, and Fallout 4 will be developed for current tech only. I'm glad to see it finally revealed. It felt like the worst-kept secret in the gaming industry, so it's good that the shoe finally dropped. And it's so wonderful have Ron Perlman return.
Fallout 4 photo
You know what it is
No talking, here it is. Fallout 4 is being developed for PS4, Xbox One, and PC. 

Newstoid #3 photo
Get your tentacles ready!
We are back with another episode of Newstoid, your favorite video game news show. On this episode we discuss all things Fallout 4, dogs, and Splatoon takes over. I might be a bit biased, but I think this is our best episode ...

Fallout sale photo
Fallout sale

Steam has all the Fallout games on sale right now


What a (Brotherhood of) steal!
Jun 04
// Brett Makedonski
With yesterday's reveal of Fallout 4 (finally!), the nuclear apocalyptic role-playing series is the talk of the gaming world. Valve's trying to turn some of that hype into money by putting all the Fallout games on sale. ...
Funko Pop photo
Funko Pop

Fallout, Skyrim, and The Elder Scrolls Online getting Funko Pop! figures


Get your small lumps of plastic today!
Jun 04
// Joe Parlock
Do you like small plastic bits of tat as much as I do? Great! Well you might want to know that Funko has announced its three newest lines of the Funko Pop! Figurine collection. Considering a certain bit of news that might&rsq...
Fallout 4 rumor photo
Fallout 4 rumor

Is this old Fallout 4 leak true? No gender options?


Fired employee tells all
Jun 03
// Jed Whitaker
[Update: Looks like this is most likely a hoax. The leaker said they had accidentally given information to Kotaku, which in turn caused her to get fired. Kotaku confirmed today that no information was ever given to them by th...
Deals photo
Deals

Fallout 4 pre-order deal available now at GMG


Releasing 11/10/2015
Jun 03
// Dealzon
Update 6/14: Release date is now confirmed to be 11/10/15. New 25% off coupon code makes a better deal on Fallout 4 now. See details below: If you're filthy hype thanks to the three-minute announcement trailer and you're...

Fallout 4 officially announced

Jun 03 // Joe Parlock
Fallout 4 photo
A little bit early, but who cares?
[Update: Shortly after our news post went live, the site was pulled. Thankfully, we captured screenshots while it was public.] [Update 2: We have managed to pull the YouTube thumbnail from the trailer that was embedded on th...

Fallout photo
Fallout

A countdown's appeared on the official Fallout site


Timers... timers kind of always change
Jun 02
// Joe Parlock
Bethesda has added a big, foreboding countdown to the official Fallout website. In roughly 23 hours, something Fallout-related will be happening, but what that is we don’t quite know yet. This comes after we receiv...
Mad Max photo
Mad Max

What happened to Fallout dev's cancelled Mad Max game?


Oh, to think what could have been!
May 19
// Vikki Blake
If Mad Max: Fury Road had been released twenty years ago, the accompanying video game - currently in development by Avalanche Studios and scheduled for release this coming September - might've been created by Fallout develope...
Game News Haikus photo
Game News Haikus

Game News Haikus: Bloodstained, Fallout 4, The Witcher 3, and more


Zen-distilled stories
May 18
// Darren Nakamura
To fans of weird deadpan comedy poetry: I'd like to extend my humblest apologies for the hiatus. I'd like to say I was celebrating the 10th episode by taking some time off, but the reality is that I have just been super busy...
Fallout 4 photo
Fallout 4

Rumour: Guillermo del Toro's production company creating Fallout 4 trailer


Seems pretty legit!
May 11
// Laura Kate Dale
[Update: We received an email from Mirada Studios demanding we pull this story. A representative cited inaccuracies, but also confirmed the story was breaking a non-disclosure agreement. As nobody at Destructoid signed an N...

The beauty and tragedy of a perfectly planned character

Apr 27 // Nic Rowen
I spent way too much time looking at screens like this. City of Heroes probably holds the dubious distinction of having the most skewed relationship in terms of “time spent planning characters VS time spent playing characters” in my life. I spent entire nights pouring over different power sets, ability combinations, and team synergies for a game that doesn't exist anymore. I devoted hours upon hours to figuring out the perfect stat progression for super villains that I knew in my heart of hearts I'd never take out of the starter area. The only crime they'd ever commit would be loitering. However, City of Heroes wasn't the only game to trigger this kind of obsessive cataloging, not by a long shot. I have a stack of character builds and ideas as thick as the Yellow Pages for Dark Souls PvP set-ups, gimmicky X-Com squads, and Darkest Dungeon dream teams. I have concept characters (complete with embarrassing back stories) sketched out for both of the modern Fallout games. All of their would-be perks, S.P.E.C.I.A.L stats, and fashionable item accessories already plotted out -- all that’s left would be to actually wander out in the wastes and find them, but who could be bothered after so much work? This goes way back, long before I had easy access to the internet where character planners and clever apps make it simple to plot these things out. Go back to the Precambrian era of high school days, dig through the fossil records of my notebooks and I'm sure you could find Diablo 2 skill trees scribbled in the margins of my English homework. The cave wall painting blueprints of a Hammerdin specced holy warrior looming above my predictable observations about MacBeth (probably, hopefully, accompanied by a cool doodle of a flying hammer crushing a zombie's skull).   When I step back and look at the sheer amount of go-nowhere ideas and try to tally up the time I've sunk into them compared to the relatively meager hours I've clocked into some of the games they're for, it dawns on me -- maybe this is kind of messed up. Maybe I've been living all wrong. Looking at it from a distance, it all seems quietly sad. I've spent more time in my head with some of these games (some of my favorite games, I might add) than I have playing them. There's a small critical voice in the back of my mind that is furious with me for squandering those hours, for not doing something more productive with the time -- both in the sense of actually playing the fucking games, and in the broader and more judgmental “what are you doing with your life?!” sense.  I have perfectly good reasons (or maybe I should call them “justifications”) for all the obsessive plotting and scheming. For one thing, there are just too many cool ideas out there and not enough time to see them through. For as much as I beat myself up for the papery death of my stillborn characters, I never really would have had the time to convert those dreams into reality even if I had the work ethic of John Henry. How long does a full play through of Diablo 2 take anyway? How many trips through Hell do you need to make to grind through the necessary experience points? If you're after a certain item set (and you know you are because you're the kind of crazy person who didn't stop reading three paragraphs ago) you'd probably need to go online to trade and wheedle your way into a full set to see it done. It's a hell of a lot more of a time investment than goofing off in English class, that's for sure. Sketching out those ideas for gimmicky Paladins and upstart Mages let me stave off the temptation to roll another character while I took my (unfortunately less imaginative) Barbarian to kick the shit out of the Prince of Lies. In a weird (insincere) way, I could even argue it helped me save time. Besides, an immaculately planned character can be satisfying in its own right. It's always good to get your intellectual hands dirty, to put your fingers into the putty of an idea, to roll it around and shape it. As far as pastimes go, you could do worse. Let's not forget all the situations where actually playing a game would be impractical. You can goof off a little at the office and play around with the Borderlands skill editor without causing much of a scene. But try and boot up your lv 30 Gunzerker at your desk just once and you'll never hear the end of it. Human Resources takes a dim view on bringing akimbo guns blazing justice to the wasteland during company hours, apparently.  Still, I look at the swollen and poorly organized folder where I dump all of my character ideas, filthy with PDF character sheets, webpage saves from online builders, .txt documents imported from PC to PC for games I'm not even sure I own anymore, and I wonder if I have a problem. I can justify all the characters I cooked up sitting in class or during lunch breaks? I know I spent just as many perfectly fine nights sitting in front of the same machine that actually displays and runs the games I was thinking about, tapping away at some poorly conceived concept character while utterly ignoring the game itself. At the same time though, I love those characters, I love those ideas. Yeah, most of them never made it out of the gate, but those characters had character. If videogames are mostly an exercise in mental stimulation, of burning off stressed out braincells and decompressing after a long shitty day, does it really matter if the satisfaction you get from them is through play or by tinkering with the ideas they present? If I could swap those hours around, gut about a quarter of that folder and take the time spent on the fantasizing about those ideas to actually playing out a few of them, would I be more satisfied? Or would it shake out to be about the same? I honestly have no idea. What I do know is that while writing this article, I did have an idea for another Dark Souls 2 character, and it's been all I could do to keep myself from drifting over to a wiki to start putting him together. There may be no hope for me.
Character building photo
I'm the man with the plan (and little else)
I've probably spent more time creating characters, builds, and dreaming up party compositions in my head than I have actually playing games. It seems odd to think of it in that way, but if I could somehow tally it all up I be...

Bethesda E3 photo
Bethesda E3

Bethesda's E3 invites could hint at a Fallout 4 reveal


Sometimes what isn't said is most important
Apr 20
// Jed Whitaker
Bethesda, creator of the Elder Scrolls and the newer series of Fallout games, has sent out invites for its E3 press conference that takes place on Sunday, June 14. Pictured on the invite are reserved seats for chara...

Will Bethesda hurry up and announce Fallout 4?

Mar 03 // Nic Rowen
Love takes time to grow. I got about six hours into Fallout 3 before abandoning my first run. Something wasn't clicking. Trekking around the wasteland as a leather-jacketed hard case set on righting every wrong he came across was proving to be a snooze-fest. As was stopping to help every quailing citizen of post-apocalyptia who was having trouble with their computer, or needed a few more iguanas for their stew. I spent most of those first six hours bumbling around in Megaton, the first settlement you discover, running errands for “survivors” who seemed utterly incapable of keeping themselves alive and resenting them for it. I felt like Dudley Do-Right cosplaying as Mad Max. What was worse was I was incompetent at it. I didn't have a clue how to fix their flipping computers. I built my first character like an Olympic athlete who could field strip an M-16 in the dark and catch bullets out of the air with his freakishly tough and unnaturally quick hands. Computers were for nerds, not wasteland avengers. I didn't make a character who could sneak around picking shitty desk locks looking for a password, or charm his way out of a confrontation. I made the kind of guy I thought the wasteland would need – an asskicker, a soldier, a rebel with a heart of gold. And it was so terribly, terribly boring. I went back to the drawing board. I restarted the game with the kind of guy I thought the wasteland would need the least. Another lunatic set loose on the skeleton of the old world. A lanky freak who was about as tough as a ten-year-old with progeria. A man whose talents included small engine repair, skulking about in the shadows, and an unhealthy interest in explosives. Someone who was likely to rebuild something just to blow it up again. I gave him a mohawk the color of corn-silk and a face too long for its own good. Big bulging eyes that jutted out a little too far from each other, just this side of gonk. His S.P.E.C.I.A.L. stats could truly be considered “special.” Barely any strength or endurance, moderate charisma and intelligence, but preternatural powers of perception and a wild dash of luck. Maybe it reflected being born under a good sign? Or maybe it was just the natural canniness of the criminally ill. Instead of playing a man driven by a sense of justice and righting wrongs, I gave my new character a spirit of raw curiosity. A person less interested in the right or wrong of something, but driven to explore and experiment, regardless of the outcome. I stopped choosing my words based on what I thought was right, instead just going with whatever dialog option I liked the best at the time, even if it made him occasionally contradictory or less than helpful. He had his mind shattered the moment he was cast out of the only life he ever knew and exiled into a poisoned and dead world. Or maybe there was always a spark of madness in him, fanned into a blaze by the VaultTec door swinging shut behind him. He had a mild phobia of guns, preferring to dive into melee swinging a baseball bat or knife with his skinny arms, or better yet, to just toss grenades at his problems. I found the Vault 101 Utility suit with the red converse sneakers in the opening tutorial and kept him in them the whole game. Fuck leather jackets and metal knee braces, I was going to face the end of the world looking like a hipster janitor. I had one guiding principal for this run: I would only do things that interested me. If a quest-line looked boring, I'd skip it. If something caught my eye, I'd abandon what I was doing and go check it out, I would always follow my curiosity. I would never bother to check my karma level, or spend time worrying about my character build (no amount of meta-gaming would ever repair his broken stats anyway). I got over my fear of sequence breaking or wandering into an area that was too tough or advanced for my character. I just assumed it would all work out eventually. What I'm describing might not seem like much to some people. I'm sure this is how a lot of people already experience big open games like Fallout and Skyrim. But for me, it was a revolution. A complete rewiring of my mental pathways, a total inversion of how I usually approached those sorts of games. It cured me from the paralysis of choice. The self-defeating spiral where there is just so much to do and explore that you spend more time fretting about what you “should” be doing, or what you could be missing, than actually enjoying the experience. Making a character who couldn't or wouldn't use most of the best loot in the game freed me from worrying about completing quests the “best” way. I was free from making choices based on what would get me the best laser gun at the end of a story arc to making choices that would bring me satisfaction. I dove back into the wasteland with my funny-red-sneaker-wearing weirdo, and I didn't come back out until 120 hours later. Forget about chasing down Dad or following up on the main quest; I picked a random direction from the door of Vault 101 and started walking. It wasn't long before I came across an abandoned shack and a big ol' combat knife called the Stabhappy. It was like providence was telling me I was on the right track. I explored what was left of The Mall, stumbling over historic sites while trying to dodge super mutant patrols as a puny level 5 wanderer with distressingly few combat skills (landmines and re-purposed booby traps became my best friend). I got the vague sensation that I was probably supposed to end up in this area as part of some epic quest-line later in the game, but so what? I was curious, plus it was more fun having to sneak by all the mutants than it would have been to just hurl plasma at them. Much later on, I was tasked with escorting a teenager named Sticky from the child-only settlement of Little Lamplight to Big Town, where they exile all the chumps who are getting a little too old for their own good. So I did what any responsible adult would do when saddled with an annoying 16-year-old who has the mental competency of a 13-year-old: I gave him a suit of cybernetic war armor and a gigantic mini-gun. When I got him to Big Town, it seemed weird to let him wander about in his powersuit while the rest of the town's residents wore rags and were trying to defend themselves with rusty bolt-action rifles and lead pipes. So militarizing Big Town became my pet project. One of the many quirks of the Gamebryo engine Bethesda uses is the ability to reverse-pickpocket items into an NPC's possession. If you have a high enough sneak rating, you can (somehow) covertly place a flamethrower in a random NPC's pocket, and they'll equip it next time you load up the area. Same with clothes and armor. The items are persistent, so they'll stick with the characters and over time, Big Town became my own living museum of all the cool gear I couldn't or wouldn't use. Custom power armor from The Pitt DLC, named weapons like the Blackhawk magnum and Lincoln's Repeater. Big Town went from a squalid little town of sad-sack victims to the most lethally armed collection of mentally compromised teens in the wastes. That's just a sample of the kind of dumb shit I got up to. I made the Capital Wasteland my sandbox, and Bethesda provided me with all the right tools and set dressings to play in it. It is a rare and precious thing to lose yourself completely in a game, and Fallout 3 provided me with some of the most memorable and potent moments I've ever had the pleasure of experiencing. I want to feel that excitement again. Skyrim was great, but for as much fun as I had with its dragons and necromancers, a part of me was always wistful for the nuclear ashes of America circa 2277. Obsidian’s New Vegas was a good dose for keeping the shakes at bay, with some welcome mechanics that made soft-skills more important and some colorful characters (all hail “kai-sar”). But its endless brown deserts and frustratingly lethal wildlife left me cold. It felt like the game was always trying to punish me for going off the beaten trail and trying to explore it like the Capital Wasteland. I want to see what the A-team can do. I want to see what Bethesda has learned from Skyrim, what ideas it can poach from New Vegas, and what it'll leave on the cutting-room floor. I want to return to the wasteland, see what kind of stories it has left to tell, what kind of characters are still rattling around in the grave of the old world. I'm hungry for it, ready to chomp down on any scrap of news, hell, I'd be happy even for the meager crumbs of a teaser trailer, anything. It's been almost seven years since Fallout 3 came out and Bethesda has been stubbornly, frustratingly silent about the future of the series. Will the studio finally have something to say about it this GDC? Doubtful. But at this point, I have no choice but to hope.
Fallout 4 hopes photo
The wait is worse than the radioactive cannibals
GDC is here, and as is the case with any big trade show or splashy industry event, I'll be on tenterhooks waiting to hear the one piece of news I care about -- When is Fallout 4 going to happen? For years I've expected the an...

Fallout photo
Fallout

A telltale trademark supports idea that next Fallout is set in Boston


Fallout: Shadow of Boston
Nov 05
// Brett Makedonski
[Update: Bethesda's taken to Twitter to state that this trademark didn't come from its offices, and is nothing more than a hoax. Someone likely filed it in Bethesda's name given that the publisher is listed as the propri...
Fallout: Nuka Break photo
Fallout: Nuka Break

Chris Avellone and Brian Fargo join Fallout: Nuka Break movie


The veteran developers will add their input after a Kickstarter stretch goal was met
Jul 15
// Alasdair Duncan
Personally, I blame the World Cup for distracting me from the news that the team behind the great Fallout fan-film, Nuka Break, launched its Kickstarter to fund the filming of future episodes. Thankfully, film makers Wayside...
Speedruns photo
Speedruns

This Fallout 3 speedrun sets a new world record


From birth to savior in 23 minutes and 55 seconds
Jul 01
// Brittany Vincent
Speedrunner BubblesDelFuego completed a new world record Fallout 3 run in a ridiculous 23 minutes and 55 seconds, beating out his old record of 24 minutes and 20 seconds. I spent more time than that on my first playthrough r...
Metal as hell photo
Metal as hell

Get stuck in the metal with this 17-minute tribute to video games


Make the gamers dance 'cause he's rock 'n' rollin'
May 31
// Brittany Vincent
What's more metal than a 17-minute instrumental medley featuring some of your favorite video game tracks? Anything Nathan Explosion touches, but that's beside the point. This impressive project was three years in the making,...
Fallout 4 photo
Fallout 4

New Vegas' lead designer wants more than 'black-and-white choice' in Fallout 4


You know, if this game ever happens
May 23
// Brett Makedonski
It seems as if every Fallout fan has their own wishlist for the next installment in the series. Many hope for certain locations and settings, some yearn for robust characters, and others desire specific game mechanics. H...
Wasteland 2 photo
Wasteland 2

Scavenge a post-apocalyptic Arizona in Wasteland 2 now via Steam Early Access


Full game headed for release August 2014
May 21
// Brittany Vincent
Wasteland 2 is poised to ship at the end of August 2014, and you can play it right now via the Wasteland 2 Steam Early Access beta. Well, you can play the entire Arizona area of the game. That's still playing, kind of. Right?...
Fallout 3 photo
Fallout 3

This working Pip-Boy 3000 was created for astronauts, but you could use it too


You can look, but you can't touch/I don't think I like you much
May 14
// Brittany Vincent
How many times while playing through Fallout 3 did you stop to wish you had your very own Pip-Boy 3000? Every five minutes? Me too. Now, we're one step closer to actually having our very own Pip-Boy, straight from the vault....
 photo

Of Monsters: A Fallout universe fan-fic


Promoted from our Community Blogs!
May 10
// Ross
[Dtoid community blogger Ross shares a fun, short piece of fan-fiction set in the Fallout universe. I promise, you won't see the ending coming :) Want to see your own blog appear on our front page? Go write something! --Mr An...

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