hot  /  reviews  /  video  /  blogs  /  forum

Fallout

Fallout 4 photo
Fallout 4

If you're waiting for Fallout 4, it's going to be a while


Bethesda game director talks next project
Feb 19
// Chris Carter
Bethesda game director Todd Howard recently spoke to Rock Paper Shotgun about the Fallout series, and you probably aren't going to like what he has to say. Although everyone expects a "Fallout 4 in Boston" reveal so...
 photo

Bethesda working to bring the Fallout games back to Steam


GOG will be figured out later
Jan 03
// Dale North
If you were losing your sh*t about the Fallout series games disappearing from Steam, here's some good news from Bethesda's Twitter: We’re working to return classic @Fallout games (1, 2, Tactics) to Steam and will provi...
Fallout photo
Fallout

GOG.com is no longer selling the Fallout games


Sad to see these go
Dec 31
// Jordan Devore
I sincerely hope you managed to grab Fallout, Fallout 2, and Fallout Tactics while they were being offered for free on GOG.com. The games are no longer purchasable, as was made clear during the giveaway, however if you do own...
 photo
DTOID News is brought to you by new socks
Hey gang! Here's your Destructoid news update for this Thursday. I dabbled in some non-gaming news, I hope you don't mind. There are a lot more exciting movie trailers this week than there are game trailers. The news: Fallou...

Deal North: Bethesda photo
Deal North: Bethesda

Deal North: Bethesda deals on Amazon for cheap


Also, Outlast is 40% off
Dec 12
// Dale North
Here's a quick deal roundup from our deals corgi this morning on a bunch of Bethesda games. Did you know that Amazon is selling Bethesda's games digitally? Now you do! Speaking of Bethesda, how 'bout that Fallout 4? No? Well,...
GOG.com photo
GOG.com

GOG Winter sale launches with free classic Fallout titles


Winter means great deals and avoiding looking at your bank balance
Dec 12
// Alasdair Duncan
We're in mid-December and for me, that means two things: I'm pretty much broke as I've bought so many Christmas presents (you're welcome friends and family) and that there's going to be bargains galore as many online outlets ...
Fallout 4 photo
Fallout 4

Next Fallout reportedly set in Boston


Casting call documents leaked
Dec 11
// Jordan Devore
As disappointing as it was to see the survivor2299.com teaser site end up being a hoax, Bethesda making another Fallout game is a matter of when, not if. It's really the time frame we're more concerned about, and based on cas...
Fallout 4 fakeout photo
Fallout 4 fakeout

Fake Fallout 4 site created to put pressure on Bethesda


Creator spent about a grand on the site
Dec 09
// Jordan Devore
While I did get energized by that darned website thesurvivor2299.com -- the possibility of another Fallout will do that to you -- I wasn't nearly as invested in it as I could have been. A part of me knew deep down that someth...
Fakeout 4 photo
Fakeout 4

Fallout 4 teaser site was just a brilliant hoax


Too good to be true
Dec 07
// Joshua Derocher
The weird website thesurvivor2299.com seemed to be leading up to an announcement for Fallout 4, but now the site just has a video of a sad violin. Bethesda already said that they weren't going to be showing anything...
Bethesda photo
Bethesda

Bethesda will not show anything new at VGX


No, Fallout 4 will not be revealed anytime soon
Dec 05
// Alessandro Fillari
Looks like we got our first disappointment of the week. With the VGX awards only two days away, the anticipation for what new titles are going to be revealed is reaching fever pitch. Unfortunately, we just got a confirmation ...
 photo

More Fallout 4 Clues, Microsoft Threshold & Cranky Kong


Max Scoville made a Dtoid Show episode all by himself
Dec 03
// Max Scoville
Hey guys! Here's another newsy-type update, which I hope can become a regular thing. It's not quite the Destructoid show you're used to, but you can see we've made some progress. I swear to god, Destructoid has been cursed by...
Bethesda photo
Bethesda

Bethesda is seeking playtesters for unannounced game


Anyone in the Dallas-Fort Worth area can apply to test unknown title
Dec 03
// Alessandro Fillari
There's been a lot of chatter lately about what the developers at Bethesda Softworks have got in the works. With the recent survivor2299 website popping up, and the trademarks for Fallout 4 being registered, many people are c...
Nuclear winter has come photo
Nuclear winter has come

Fallout 4 countdown has a weird coded message on it now


KVNGR REV ALPHA PPS VT
Dec 03
// Joshua Derocher
I love crazy codes and weird puzzles like this. Thesurvivor2299.com popped up a couple of weeks ago, and it is commonly thought to be a teaser for the upcoming announcement of Fallout 4. The site has an ever-changing morse co...
Fallout 3 mulitplayer photo
Fallout 3 mulitplayer

Check out this Fallout 3 multiplayer mod for the PC


Explore the apocalypse with a buddy
Nov 20
// Joshua Derocher
Some ambitious modders have decided to try to add multiplayer to Fallout 3 on the PC, and so far it looks like they are going to be able to pull it off. The Vault-Tec Multiplayer Mod is a server framework that will connect p...
Fallout 4 photo
Fallout 4

Trademark surfaces for Fallout 4 in Europe


Further indication an announcement is imminent
Nov 17
// Wesley Ruscher
Hot off the discovery of the website, thesurvivor2299, comes further proof that the fourth installment of Bethesda's Fallout series might be right around the corner. Surfacing on the Office for Harmonization in the Inter...
 photo

The Destructoid Show's Glorious, Bumbling Return


Trial by fire and technical difficulties
Nov 15
// Max Scoville
Hey gang! Well, the plan was to do a big proper episode of The Destructoid Show, live, at 3:30 on the dot. However, things didn't go quite according to plan. After an hour of technical difficulties, we managed to go live. It...
Fallout 4 photo
Fallout 4

Fallout 4 might be announced next month


Also, we should open the hatch
Nov 15
// Joshua Derocher
Fallout 4 might be on the horizon, at least if you want to believe the discoveries of Reddit. The website, thesurvivor2299.com, has apparently been registered by Bethesda. Morse code beeps in the background, which translates ...
New Vegas fan film photo
New Vegas fan film

Fallout: New Vegas fan film is bloody, scantily clad


Lanius-ly done
Aug 30
// Steven Hansen
I've yet to go through Fallout: New Vegas after being less than enthused by Fallout 3 -- though people keep telling me New Vegas is better, particularly if you didn't like Fallout 3 all that much. Accordingly. watching this ...
 photo

Every Bethesda and id game is on sale on Steam right now


Skyrim, Fallout, Quake, and so much more
Aug 01
// Hamza CTZ Aziz
[Update: I somehow missed this earlier, but ALL the games on sale here can be yours for $89.99 in the QuakeCon pack. That's 44 games, folks!] QuakeCon is happening down in Texas this week! For those of you that can't make it,...
 photo

Live-action Fallout short is beyond amazing


More of this, please
Jul 13
// Hamza CTZ Aziz
Remember that awesome Fallout live-action series? Well it's back, better than ever with the latest entry. Fallout: Nuka Break - Red Star is a more serious take, starring a Ranger that must find a girl sold into slavery. This...
Dtoid Show photo
Dtoid Show

No Xbox One DRM, Titanfall, Halo, & Oculus Rift VR Sex


The Destructoid Show puts on its wizard hat and robe
Jun 21
// Max Scoville
Hey everybody! It's The Destructoid Show! ...Again! Microsoft dropped their dumb DRM, but there's a day one patch, and we're losing some features. But hey, free Xbox Live games. Titanfall has no single-player campaign, ...
Fallout photo
Fallout

Bethesda: Expecting Fallout info so soon is unrealistic


'We are not into annual franchises'
Jun 20
// Jordan Devore
You know people are anxious to hear about your game when rumors that it was secretly shown behind closed doors at E3 make the rounds. That's what happened to Fallout earlier this week -- the rumor, that is. Bethesda VP of PR ...
Couch Campaign photo
Couch Campaign

To the depths and back in Fallout: Brotherhood of Steel


The Couch Campaign continues!
May 21
// Conrad Zimmerman
Jordan and I are pushing further in our play of the tragically existent Fallout: Brotherhood of Steel. The mayor of Carbon, Texas is sending us down to the bottom of a crater where he swears the people we're looking for...

Watch the worst Fallout game ever made

May 16 // Conrad Zimmerman
And here is episode 2 for your perusal. [embed]253856:48683:0[/embed]
Couch Campaign photo
Conrad and Jordan's Couch Campaign continues
Jordan and I have started a new game in our Couch Campaign, and it's one that I have been excited to play since we first began talking about the project. As a huge fan of the Fallout franchise and a lover of top-down, exploration shoot-em-up games, the pairing of the two could have been glorious. And Fallout: Brotherhood of Steel is, provided you think train wrecks can be glorious.

Tech photo
Tech

Fallout fans: Build your own functional PIP-Boy today!


*Assuming you are much smarter than me
May 01
// Allistair Pinsof
In the age of the iPhone, the benefits of an armband computer that weighs you down is ludicrous. Nevertheless, Fallout's PIP-Boy 3000 is among the most wanted fictional tech toys among game enthusiasts. Hell, even the milita...

Bethesda versus freemium multiplayer sequels

Apr 15 // Jim Sterling
"I’m not sure I know the answer to that," confessed vice president Pete Hines in conversation. "It might be that we were simply set up as a different type of company. Our origins were as a boutique-type developer, not a massive publisher with huge overhead and thousands and thousands of employees. We come at things from a different perspective, having gotten into this as a developer that published its own games." Though it may have started small, Bethesda's projects these days are large in scale, and as risky as any release from the likes of Electronic Arts or Ubisoft. Despite this, the company has enjoyed major success with games that other companies are too afraid to touch. Dishonored, if we believe the words of Bethesda's peers, should have failed. It's a brand new IP, a single-player game, without an online pass to protect it from the scourge of GameStop. What's more, it's a linear experience, with a running time some would call too short to maintain player interest. And yet, the game sold quite well, with Bethesda going so far as to call it the beginning of a new series.  Hines admits there is some truth to the belief that it's difficult to sell a game like Dishonored this late in the generation. There is a gamble at play, but ultimately, it can be even less of a risk to just let passionate developers work on the projects they want to work on, rather than force them to do something else.  "There is certainly some truth to the premise. It is more difficult to establish a new IP than it is to go with something people know. It adds risk. And when you're talking about development budgets as big as they are now for these releases -- plus all the support that goes along with that -- from QA, Sales, Marketing, Legal, Finance -- a lot of people are gonna spend a lot of time working to make that game a success. "In listening to the kinds of comments you're talking about, what I really hear is people talking about the risk. You're taking a bigger chance that all that work by all those people is going to pay off. And going with an established IP helps reduce that risk and better ensures success. "With a game like Dishonored, you're talking about a talented, experienced developer like Arkane, with two industry vets -- Raf and Harvey -- leading the project, and they're making the kind of game they know and love; a game they'd always wanted to make, but never had the chance," Hines continues. "From my perspective, it's less risky to let them do that and put that passion in to something they believe in, even if it's new IP, than to tell them to go make a game based on some IP we own that they don't have that same passion for. Or if we made them include some kind of multiplayer because that's what market research says we need. But that wasn't the game they wanted to make. Talented people making something they love and believe in is where, I think, success happens." But surely, single-player gaming is dead, no matter how passionate a developer is. Why is Dishonored surviving in the face of that stark reality? The Bethesda camp believes it's not so much reality as it is people skewing the narrative based on their own interests.  "It's important to note that quite a few people who tend to say those kinds of things do so because it's not what they're doing," explains the VP. "No publisher or developer making single-player games ever comes out and says single-player games won't work. Guys that do mobile games predict that console gaming as we know it is dying. People that do console-only games proclaim that PC is dead. Funny how people don't predict failure for the thing it is they're making or doing. They make those statements to build up or defend what they're doing and tear down what they aren't doing. "Or, they just don't know what the hell they're talking about." Hines remains adamant that solo experiences still have plenty of life left.  "Single-player games aren't going anywhere. Bethesda Softworks has been making single-player games for all of our 25+ years in the industry. We're still here, we're still making them, and people are still buying them. Dishonored was single-player and people really loved it, and it sold well. Skyrim was a complete success. A single-player RPG. There's practically a cottage industry dedicated to talking about how that isn't possible or why that won't succeed. Console fans won't get a game like that. Has to have multiplayer of some kind. PC gaming is dead. It's gotta be a shooter. RPGs are a niche. Etc. "People like fun games. They have games they like to play by themselves, they have games they like to play with others. Every game doesn't have to be all things to all people. And so the Skyrims and Fallout 3s and Bioshock Infinites and Walking Deads of the world aren't going anywhere. Just stop already." A quality solo experience can be achieved with dedication and resources, but often the narrative campaign has to share space with a multiplayer mode, often suggested to be crucial to any game's success these days. That in mind, I was curious as to whether or not Bethesda felt Skyrim could have benefited from an online mode, whether it indeed could have led to the game selling better.  "Given how well it did I'm not sure that's possible," Hines informed me. "Actually, I'm pretty positive the opposite is true. The time and energy we would have put into adding online/co-op/whatever functionality to Skyrim would have taken away from the single-player experience. I don't think the game would have been as good. We'd spend a lot more time working on how it all works when one person is playing versus two people, and the end result would have been a lesser game. "Todd Howard has explicitly said this in the past, so I'm gonna go with what he thinks. I think multiplayer really helps when multiplayer is important to the game experience the developer wants to create. If it's not important, leave it out." Some publishers seem to have an ulterior motive for sidelining solo experiences, with some of them quite open about their fear of single-player games being beaten and traded in. The used game market is a long-running boogieman of the industry, replacing rental services like Blockbuster after the nineties. Again, Bethesda concedes that secondhand games are a concern, and may not have an answer, but companies can try to combat them by offering quality products.  "Absolutely it's a concern," said Hines. "We have tried to mitigate it by creating games that offer replayability, by supporting them with DLC that's worth hanging onto the game for, or offering tools that let them take things further. "There's no doubt that being a videogamer is expensive. Games are not cheap to buy because they're expensive to make, and people are looking for ways to keep it affordable. I'm not sure anyone has figured out a solution that works for everyone, and there simply may not be one until someone figures out how to include developers and publishers in the loop on used games sales instead of keeping it all for themselves." Bethesda is not a dyed-in-the-wool customer hero, it has to be said. The company has had its fair share of difficulties with the game buying public, one of the earliest being the notorious Horse Armor DLC -- a useless downloadable purchase for Oblivion that, well, added armor to a horse. It's funny, however, that what was once such a controversy has become a norm. Many games ship with silly cosmetic content that can be downloaded at launch, for a price. Sometimes, the content's even on the disc itself, demanding cash for an unlock.  These days, Bethesda's DLC plans aren't quite so obnoxious, and have certainly taken a step back from the kind of practices seen in games like Dead Space 3.  "Horse Armor was really the first time anyone had tried any real DLC, and was us taking a shot in the dark as far as what DLC might look like or include. We obviously evolved from there both in terms of what we offered, and more importantly what we charged for it. So I think it was partly what the very first one happened to be and how everyone reacted to the very idea of any DLC. If the first DLC had been "Fighter's Stronghold," we probably still would have seen a reaction, but I don't know if it would have been the same kind of reaction. "As you said, we do like to try to make DLC a bit more substantial and haven't done the things a lot of other folks have tried that you mentioned. There are a lot of ways to do DLC, we've tried to stick with what feels right, what fits the game, and what can be successful. Every game is different and the size of the DLC and timing is always going to change based on what the team wants to do, how long that will take, what other project(s) they need to move onto, etc. I can't say what will or won't work for anyone else, just that we're very pleased with the reaction to the DLC we've done over the years and we're going to continue to try to do things that fans want and enjoy." In the mainstream market space, Bethesda remains something of an anomaly. In a way, its recent library of lengthy solo role-playing games and linear, narrative-driven first-person shooters may look old fashioned, even archaic. Its bread and butter is a stable of games rooted in the past of the industry -- its established franchises are venerable, its new ones informed by the design of past generations. In a world where every other publisher is grasping at the new in total uniformity, however, Bethesda's seasoned approach comes off as positively fresh.  Bethesda isn't perfect. Its history with the PlayStation 3 could certainly have been better, and its games regularly pay for their huge size with many documented flaws. When it comes to the business of making and selling games, however, it's one of the few large publishers left I can respect. Even as The Elder Scrolls experiments with an MMO spin-off, and the company prepares to announce a free-to-play title by way of Battlecry Studios, I am consistently pleased by Bethesda's desire to demonstrate success with games other companies are terrified of failing with.  You did good, Bethesda. Keep doing that. 
Bethesda photo
How Dishonored, Skyrim and Fallout find success where none should be
The game industry tells us many things in order to justify its various activities. Multiplayer is added to so many games because solo experiences are dying. Online passes are needed because used games are killing creativity. ...

Fallout Monopoly  photo
Fallout Monopoly

Homemade Fallout Monopoly makes the apocalypse worth it


This is the best way to show that you love someone
Apr 11
// Fraser Brown
Despite my love of board games, I rarely get a chance to play any. My friends and the people I can occasionally stomach socializing with have little interest in sitting down and playing them with me, so I have to content myse...
Bethesda Shop photo
Bethesda Shop

Get Skyrim shirts from the official Bethesda store


Celebrate the pubs of Skyrim
Mar 14
// Joshua Derocher
Bethesda now has an official shop where you can buy a good-sized and varied selection of merchandise related to Skyrim, Dishonored, Fallout, Doom, Quake, and Wolfenstein. Everything from t-shirts, hoodies, mugs, figurines, lithographs, and messenger bags.  Personally, I would love to wear a Winking Skeever shirt with a pair of Vault 101 sneakers. That's the pinnacle of fashion my friends.

Ten psychedelic freakouts and hallucinations in games

Mar 04 // Taylor Stein
Metal Gear Solid 2: Sons of Liberty - Turn off the game Raiden!!! Scrape together all of the bizarre, hilarious, and confusing thoughts that you can muster, and fashion them into a particularly wacky scenario. Add a dash of nudity and the ramblings of a rogue AI, and what are you left with? Arguably one of the strangest scenes in the entire Metal Gear series. A butt-naked Raiden is bombarded with continual calls from an advanced artificial intelligence that has been infected with a debilitating virus. Crazy Colonel as I like to call him, covers a multitude of topics while in his fanatical state, from alien abductions to irritant plant juice. In an especially creepy encounter, his speech deviates from the randomness aimed at Raiden and shifts to a command intended for the player. "Raiden, turn the game console off right now. The mission is a failure. Cut the power right now." I know that I am not the only one who actually considered turning the system off at that very moment. Legend of Zelda: Twilight Princess - Screaming ... eerie screaming Link has always been a relatively reserved guy. Besides a set of exclamations and fighting sounds, the boy clad in green is about as laid back as they come. Behind those baby blue eyes is the perseverance of a champion ... or the thoughts of a madman. Considering that the hero is continually reincarnated from one generation to the next, forced to battle the evils of the world for all eternity, it's no wonder he finally snapped. Upon reaching Lake Hylia Spring in The Legend of Zelda: Twilight Princess, Link cleanses the region of darkness that has entrenched the area. He then falls into a dream-like state that begins rather informatively; backstory is revealed and the player is enlightened with a deeper understanding of the narrative. In traditional nightmare fashion however, the vision takes a drastic turn for the worse and Link is joined with the company of dark doppelgangers, complete with glowing eyes and eerie screaming. Not only was Link puzzled by the revelation, upon viewing the scene, I too was struck by the disturbing nature of the dream. I don't know exactly what the craziness means, but it's certainly not what you expect from the tried-and-true Zelda formula. Batman: Arkham Asylum - I am vengeance, I am the night, I am Gasman Batman is a beast among men, there is no doubt about it. When an average person is pitted face-to-face against his innermost demons, he crumbles under the weight. The Dark Knight, on the other hand, punches his deepest fears in the face. After being exposed to the Scarecrow's signature fear gas in Batman: Arkham Asylum, Bruce Wayne's most painful memories, worries, and regrets are given a life of their own, taking physical form with a single purpose of crippling Gotham's savior.Batman relives the deaths of his parents multiple times, defeating nightmarish versions of the Scarecrow in each encounter. He is pumped with enough crazy juice to kill an elephant but he somehow manages to trek onward. The cat and mouse game is finally trumped thanks to an unlikely source, Killer Croc, who literally takes a bite out of crime. Far Cry 3 - Giant slaying with a side of fornication? What would you do to save your friends from murderous, slave-trafficking pirates? Cali boy Jason Brody goes above and beyond to fulfill the role of a hero in Far Cry 3. Unfortunately, privileged immaturity does not bode well against an island riddled with danger in the form of wild animals, homicidal pirates, and a mysterious tribal faction. Brody aligns with the latter camp, and his quest of rescue slowly evolves into a pursuit of revenge.In a rite of passage ritual, Brody is tested as a true Rakyat warrior. After chugging a ceremonial drink, the ancient temple exudes a darker more intimidating aura. Then an enormous red-faced shadow creature emerges front and center. Foreshadowing at its finest. With only a bow in hand, the drug-induced Brody must battle toe-to-toe with the beast while dodging dark projectiles, and assault from shadow-men. Are you wondering what his body is doing while his mind is engaged in mental gymnastics? Getting down and dirty with Citra. Talk about tripping balls. Ni No Kuni - Girl you're crazy If this list conveys any message at all, it's that the mind is capable of crazy things. Loneliness is an especially potent catalyst of mental instability, one that can manifest in a variety of ways including multiple personalities. What better way to counteract isolation than talking to oneself? In a narrative of great sadness and good intentions gone bad, Queen Casseopeia of Ni No Kuni accidentally altered the entirety of her kingdom into mindless monsters. With the population of sentient citizens reduced to absolute zero, Casseopeia vowed to sit in waiting upon her ghastly throne until someone came to free her from inadvertent, self-induced seclusion.Days became months, months became years, and the empire was eventually lost to the hands of time. The queen of a once prosperous nation, the daughter of the legendary Wizard King, was reduced to a bitter shell of her former self. Driven mad by solitude, she created not one, not two, but over 12 different personalities to help alleviate the sting of separation. While many of these mental actors were united under an evil agenda, a few actually came to the aid of the protagonist, helping him to put an end to the ruler turned tragic figure. So she was talking to herself the whole time?! Yes, yes she was. If having a dozen cerebral characters isn't enough to strongly suggest lunacy, their bickering and disparate goals are icing on the nutty cake. Fallout 3 - Swamp plants and psychedelics If there is an award for gullibility, the Lone Wanderer in Fallout 3 might take the prize. In order to appease a tribal cult leader, he is ordered to traverse a sacred bog, slay mutated crab monsters, and retrieve the mother of all fruits. Sounds simple enough, but is it ever that easy? Approaching the vegetation causes hallucinogenic gas to spew from the plant, resulting in the player falling unconscious. This is where the fun begins.As my character came to, I remember thinking, "Oh, I guess nothing happened" until I began heading towards the exit. In a flurry of weirdness, the seemingly ordinary swamp is overwhelmed by random events. Collectable Bobbleheads featuring disheartening inscriptions become littered across the terrain, a camouflaged saw can be seen floating in the air, baby-sounding explosions  detonate without warning, needle and thread stitch the ground in a sewing motion, and oh yeah, you see the Lone Wanderer's mom as a skeleton in a pointy birthday hat. WTF is an understatement. Adding to the weirdness, while you were dozing by the Mother Punga tree prior to the psychedelic trip-out is that someone sliced your head open and removed a large chunk of your brain. I guess he's physically and mentally scarred for life. Uncharted 3: Drake's Deception - Drugs drugs and more drugs Treasure hunting in remote corners of the world is a hazardous pastime. Doing so while under the influence of hallucinogenic drugs is even more so. During multiple instances in Uncharted 3, Nathan Drake experiences strange visions. Twice after being shot in the neck with a dart, again while stranded in the desert. Drake even enters a delirious state after drinking the water. I've heard about Montezuma's revenge but diarrhea is nothing in comparison to temporary insanity.Fighting an entire private army is much more difficult to handle when the mercenaries shoot fireballs, and teleport, that's for sure. The Elder Scrolls IV: Oblivion - Madness incarnate The entire Shivering Isles DLC in The Elder Scrolls IV: Oblivion immerses players into the epitome of lunacy. Split into two lands, Mania and Dementia, the realm of insanity is ruled by none other than the Daedric Prince of Madness, Sheogorath. With a title like that, you can expect enough absurdity to last a lifetime. Rather than a specific incidence of hallucinatory psychosis, the entirety of the narrative, including the world, is surrounded in unusual happenings.Sheogorath quests the Champion of Cyrodiil to defeat the evil lord Jyggalag who makes an appearance every era by conquering the land. In a series of events, it is revealed that Jyggalag is actually the Daedric Prince of Order and Sheogorath's true form. Cursed long ago by god-like beings, the master of order was forced to live as madness incarnate for all eternity; becoming his true form only sparingly. Who sounds crazy now? Dead Space 2 - The worst relationship ever Struggling to survive against an onslaught of reanimated corpses is a challenging feat. Any false move or lapse in concentration can easily fulfill a death wish. At least they're usually slow, mindless drones. Unfortunately, the Dead Space franchise doesn't feature run-of-the-mill zombies. Necromorphs are more like grotesque, appendage mishmashes with brains and brawn to boot. If the enemies weren't bad enough, battling insanity while exploring infested terrain surely adds to the intensity.Due to exposure with numerous alien artifacts, Issac's brain became imprinted with an alien code that causes him to experience an assortment of odd visions, voices, and images. The most common of which is a reoccurring hallucination of his deceased girlfriend. Out of the three installments of the series, Dead Space 2 definitely takes the cake in showcasing the Marker's influence over the mind. The guilt associated with Nicole's death consumes Isaac who is unable to accept the loss and move on. Though he is able to "reconcile" with the illusion, thus reconciling with himself, overcoming the vision is not a simple feat. Stalking, choking, and attempted stabbing were all in Nicole's repertoire of tactics, only defensible with sudden button-mashing frenzies. Domestic abuse is never funny ... even if it's between a guy and his own brain. Metal Gear Solid 3: Snake Eater - Face your deeds in the river of death With two entrants from the same series, I'm sure you can tell that I'm a huge Metal Gear fan. The mix of history-rich story, extremely diverse characters, and the tone of seriousness flavored with hilarity is exactly why I hold the franchise in such high regards. Rather than leading with the humor theme, The Sorrow fight in Metal Gear Solid 3: Snake Eater joins the ranks of Twilight Princess and Dead Space in category creepy.After jumping off of a dauntingly high waterfall, Snake awakens in a ghastly spirit realm personified as an endless river. The Sorrow explains to Big Boss that he would be forced to walk down the waterway for all eternity so that he could, "feel the sorrow of those whose lives he had ended." As a player who went absolutely knife crazy on just about every grunt in the entire jungle, that's a whole lot of sadness on my part.Every enemy that was slain appeared before Snake in the chilling landscape. Soldiers screaming in pain, some on fire, and plenty grasping at their necks from slice wounds pressed onward, appearing exactly as they did upon their deaths. Upon finishing the spirit walk, players are able to return to the land of the living, but not without deeper insight into how The Sorrow actually died. Spooky, deep, and all-around creative for a trip into the afterlife. Other notable favorites: Catherine - Daily nightmaresMass Effect 3 - Child visionsHeavy Rain - Madison's nightmareSpec Ops: The Line - Ending  [Image source]
Ten psychedelic freakouts photo
WTF sentiments all around
Have you ever heard the saying, we're all a little bit crazy? I don't know about you, but "a little bit" might be an understatement, especially within the world of videogames. While virtual protagonists often reflect the abso...







Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
What is the meaning of life, and do you have any more pizza rolls?
You may remix all content on this site under Creative Commons with Attribution
- Living the dream, Since 2006 -