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FIFA

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459,000 FIFA 14 games are being played every 90 minutes


Footyball
Dec 05
// Dale North
I'm playing and digging FIFA 14, but I'll admit to not having any idea what's going on. I don't know the teams, the players, or any of the rules. I just try to get the ball to the goal.On the other hand, my European frie...
FIFA Manager is no more photo
FIFA Manager is no more

EA says there won't be any more FIFA Manager games


Ain't that a ball in your face
Nov 25
// Joshua Derocher
Gerald Köhler, the founder and designer of FIFA Manager, sent out an open letter this weekend stating that FIFA Manager 14 would be the last one in the series. He said that "one game has practically dominated the ma...
FIFA 14 photo
FIFA 14

FIFA 14 crash reported on Xbox One


Don't boot the game up with two controllers connected
Nov 24
// Wesley Ruscher
A recent post on the EA Sports support page confirms launching FIFA 14 on Xbox One, while two controllers are connected, may cause the game to crash during startup.  The post breaks down the root of the crash t...

FIFA 14 adds layers of realism to the pitch

Nov 06 // Tim Sheehy
FIFA 14 (Xbox One) Developer: EA Canada Publisher: Electronic Arts Release Date: November 19, 2013 The first thing I noticed right off the bat was that every player felt heavier, and less-floaty than they had in previous installments of the game. It took a bit ot get used to the change, but over time, each movement began to seem a bit more realistic. Apparently this is due to the IGNITE engine's "precision movement" mechanics, designed to add more depth and detail to the animations. And, while I honestly feel like they're throwing around a few buzz words there, I can vouch that the FIFA 14's mechanics are more polished than ever before. Set pieces seemed a bit more dynamic, with players actually going out of their way to defend or head the ball without any prompting on my part. This actually made what should have been an easy game far more difficult than I had initially expected. At the same time, it kept me from losing against a few well placed corners. The rest of the gameplay, such as challenges, slides, shots and passes maintain the status quo we've come to expect from the series, although some of the more dynamic shots, such as bicycle kicks, look stunning in the replays. Visually speaking, the crowd at the stadium looked surprisingly sharp, and not simply copied and pasted throughout. It's safe to say there's at least enough variation to prevent that from becoming an eye sore. Full stadiums are now rendered in their entirety, complete with outside shots of each stadium and their surrounding geography. It's a neat feature to have, but at the same time, little more than a cosmetic face-lift. There are a few other visual improvements stand out, including everything from wrinkles on players uniforms to the blades of grass on the pitch itself. Interestingly enough, the wrinkles on the uniforms appeared more like static images, rather than transitioning dynamically. When asked, I was told that because it's the first year they're implementing that specific feature, they're hoping to improve it in future installments -- an adequate excuse, I suppose, especially considering the game gets an annual installment. In the end, I enjoyed my time with FIFA 14. It's safe to say the next-gen installment delivers more than a kit update. Those of you who've managed to hold out will be in for a treat.
Fifa 14 Preview photo
Refined mechanics aim to keep things fresh
From what I understand, FIFA 14 is one of the earliest games to be shown consistently running on Xbox One hardware, rather than being demonstrated on PC-based development kits. That being the case, I expected a solid performa...

FIFA 14 photo
FIFA 14

This FIFA promo will make everyone everywhere facepalm


'Oh, we're in dreamland!'
Sep 27
// Brett Makedonski
Well, here's a swing and a miss by EA's marketing department -- an overly Australian attempt at teaching us FIFA 14's celebrations "Oz Style". It's about as insufferably embarrassing as an advertisement can get. And that's b...
FIFA 14 photo
FIFA 14

FIFA 14 is nearly the exact same game as FIFA 13 on 3DS


'Legacy Edition' = roster update
Sep 23
// Chris Carter
FIFA 14 is on the way for the Nintendo 3DS. But it seems as if you'll be getting the exact same game as last year, as there is one major caveat found in the press release -- the phrase "Legacy Edition." Game Informer reports ...
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FIFA 14 on Vita is a reskin of FIFA 13


Which was a reskin of FIFA Soccer
Aug 23
// Hamza CTZ Aziz
Some may remember when it was discovered that FIFA 13 on the PlayStation Vita was a reskin of FIFA Soccer, the first soccer game to be released on the Vita. Well guess what?! FIFA 14 is going to be another reskin too. "There ...
FIFA 14 photo
FIFA 14

Sir Patrick Stewart presents: FIFA 14


Jean-Luc Picard makes anything sound amazing
Aug 20
// Chris Carter
[Update: A demo for FIFA 14 is coming for PC, PS3, and 360 owners worldwide on September 10th (11th for European PS3 owners). Also, enjoy the trailer featuring Sir Patrick Stewart!] Lots of great FIFA 14 related news was ann...
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All Xbox One preorders in Europe will include FIFA 14


Absolutely free
Aug 20
// Dale North
FIFA 14 comes with every pre-ordered Xbox One in Europe, while supplies last. Free! Europe only, naturally. But what a nice bonus!
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FIFA 14 for Xbox One gets Ultimate Team Legends mode


Exclusive to Xbox
Aug 20
// Dale North
The football (Soccer to you Americans) stars of today can be combined with the legends of yesterday in FIFA 14. A new mode called Ultimate Team Legends comes only to Xbox, announced this morning at a pre-gamescom Xbox One pre...
FIFA photo
FIFA

EA 'didn't give a sh*t about FIFA'


The iconic football franchise almost never happened
Aug 16
// Alasdair Duncan
It may seem surprising considering the sales juggernaut it became but Electronic Arts wasn't initially keen on making the first installment in the long running FIFA series. "EA didn't give a sh*t about FIFA," says former EA m...
GameStop Xbox One deal photo
GameStop Xbox One deal

GameStop wants to help you trade up from 360 to Xbox One


$50 credit on select 360 games for Power Up Rewards members
Aug 09
// Steven Hansen
I bet GameStop is a little happier selling Xbox Ones now that the used game market is back. To show this support, the company is running a somewhat neat promotion. If you are a PowerUp Rewards member and buy select games for ...
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Titanfall will be playable to the public at gamescom


As will a bunch of other Electronic Arts games
Jul 31
// Hamza CTZ Aziz
Electronic Arts will be at gamescom in a big way this year, and they're bringing a big lineup of games that people can get hands-on with. The most notable being Titanfall, our game of the show for E3. Fans can also play Battl...
EA Sports Ignite engine photo
EA Sports Ignite engine

EA Sports' next-gen engine doesn't support PC, Wii U


Average PC can't handle its power and console-designed architecture
Jun 18
// Steven Hansen
EA Sports Ignite, the engine slated to handle PlayStation 4 and Xbox One sports games from EA like NBA Live 14, EA Sports UFC, Madden 25,and FIFA 14, presently doesn't support the PC or Wii U. FIFA is the only notable sports ...
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Drake is just one fan who loves FIFA


No word yet if Amanda Bynes wants Drake to murder this
Jun 10
// Wesley Ruscher
Elite technology brings the artistry of soccer this fall to PlayStation 4 and Xbox One with FIFA 14. With the power of the Ignite engine stadiums are now alive, allowing players to feel the reactions and emotions from the cro...
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FIFA 14 out September 24 for PS3, Xbox 360, and PC


Plus pre-order incentives detailed
May 24
// Hamza CTZ Aziz
FIFA 14 will be out on September 24, 2013 in North America, and September 27 in Europe. Those of you that want to pre-order the upcoming soccer game for the Xbox 360, PlayStation 3, or PC will be able to get the "Ultimate Pas...
FIFA photo
FIFA

New FIFA to be shown tomorrow during Xbox event


FIFA 14
May 20
// Jordan Devore
At what point can we start calling this a trend? After McLaren of all companies hinted at an announcement during Microsoft's pre-E3 reveal event for the next Xbox, now we have EA Sports hyping up "the next generation of FIFA"...
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EA extends FIFA license agreement through 2022


20 years and going
May 08
// Dale North
EA Sports have announced that they've extended their licensing agreement with FIFA, meaning you'll see EA-made soccer games through at least December 2022. The people that play the 65 million weekly games will appreciate this...
Electronic Arts photo
Electronic Arts

Expect new games from EA Sports, BioWare, and DICE at E3


Darn you, non-disclosure agreements!
May 07
// Jordan Devore
During an investor call today, EA Labels president Frank Gibeau briefly discussed the company's plans for E3 2013. As expected, June is going to be a big month for the new home consoles. "Regarding next generation consoles, w...
FIFA sales photo
FIFA sales

FIFA 13 brings in $100 million in net revenue


Over 12 million copies sold
Jan 30
// Patrick Hancock
In their financial reports released today, EA has shown that FIFA is still a very powerful franchise. According to the reports, FIFA 13 sold more than its predecessor, totaling over 12 million units through the thir...
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Football, videogames, music, and sex converge at last


This is what football is all about!
Nov 26
// Allistair Pinsof
If you didn't have one yet, prepare to get a full-on chub after watching this video. British electronic outfit Hot Chip has a knack for making some awkward hilarious music videos but their latest for single "Don't Deny Your ...
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EA re-releases FIFA 12 as FIFA 13 on Wii


Selling you the same game twice
Sep 28
// Jim Sterling
Electronic Arts has been caught red-handed selling a barely updated re-release as a full sequel. While it's often hard to tell the difference with sports games, it's really bad this time, since the Wii version of FIFA 13 real...
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FIFA 13 to include 'Skill Games' mode


Aug 13
// Harry Monogenis
FIFA 13 is a little over a month away from launch and the game, which will mark the twentieth edition of EA's very long running FIFA franchise, will be getting a game mode new to the franchise which EA Sports is ca...

Preview: FIFA 13 Wii U has some fly new features

Aug 04 // Steven Hansen
FIFA 13 (Wii U) Developer: EA Canada Publisher: Electronic Arts Release: 2012 The team at EA Canada emphasized a focus on making the game more accessible, largely for the expected Wii U audience, which might very well consist of more “casual” players. This consideration has led the team to realize that the series features some staggering complexity and seemingly labyrinthine menus, and some streamlining was in order. For whatever reason, people seem to recoil at the mention of the word streamlining, but everything I was shown was a more sensible way of accessing the game’s hidden depth. It keeps the action flowing, and you might never have to go into the pause menu and fish through menus again. The Wii U controller’s touch screen has several different tabs while you play FIFA 13, the basic of which is the gameplay tab. What you see on your TV screen is displayed in the Gameplay tab when it’s selected (theoretically, you could cede the TV and play a match all on this screen without too much of a hitch). The touch screen can be used both for passing and sending players on runs. The tap to pass mechanic worked incredibly well in the Vita version of FIFA, so I’m glad to see it back. While you can tap a teammate to pass to them specifically, you can also tap an area on the field to pass the ball too. Combined with the ability to touch a teammate and send them on a run in any given direction, no longer is your passing game shackled by the AI not sending players where you want them to be or reacting too slowly for whatever attacking strategy you’re trying to employ. The gameplay tab also features the new shake and shoot mechanic. When you feel you’re ready to take a shot on the goal, a gentle shake of the controller turns the touch screen into a one to one representation of the goal, allowing you to place shots with pinpoint accuracy and power dependent on how long you hold your finger down. I loved this feature in FIFA Soccer Vita, though it was relegated to the back touch, allowing you to always keep your thumbs on the sticks. Despite the initial trepidation of taking my thumb off the left stick (the one you move with) to shoot with the Wii U’s touch mechanic, I quickly found myself placing balls on the left side of the net as easily as the right side. There were a few other new footballing features on display. Before matches, you can use the Wii U gyroscope to look around stadiums through the controller in a first-person view, which is sort of neat, given how painstakingly recreated these venues are. The gyroscope also allows for a new penalty kick option, in which you aim your shot with a similar first-person reticle by moving the controller. Then, you can apply curve with the left stick in the desired direction and shoot per usual with the face buttons, holding for power. As much as I love the control afforded by the tap to shoot mechanic, I was equally impressed by the streamlining done by the other available tabs. The Manager Central tab, for example, gives you a full view of the pitch and little representative player icons, which you can tap for a player’s general stats, as well as their current game performance. This of course makes the manager mode much easier to navigate, but also lets less nimble fingered folks take part in the action, controlling the more strategic side while up to four other players do the actual footballing (you can have the full five players in direct control, too). Still, these nifty tabs aren’t merely a way to allow dad or a little brother to get in on the action as unobtrusively as possible. Being able to handle your substitutions without pausing the game, for example, is a great way to keep things flowing smoothly, particularly when you’re playing online and your opponent pauses the game, leading to that moment when you don’t know if they’re about to quit on you, going to disappear for a while, or just handle some strategy. Similarly, you can change your formations with simple taps, allowing you to easily adapt your style of play relative to what’s going on. There’s also a marked man option that tells your AI to paint themselves over a particular opposing player who’s giving you trouble, as opposed to playing the default shifting zone. For those who are playing in manager mode, there is a full tactics tab that handles some of the most minute details. You can change mentality and use standard tactics, but you can also be specific, like setting your team not only to counterattack, but to specifically set themselves up for long, medium, or short passes. You can have a bit more direct control over your AI subordinates in this mode too. For example, you can strongly suggest a player pass in any given instant, which they will do if it’s viable, just like you’re a manager screaming on the sidelines. You can even sit a player if they don’t do what you say (though they generally will). There’s a morale system for under performing and unhappy players at half and you can choose to motivate, criticize, or praise them. If they react well to your pep talk, they get a small boost in the second half. If they don’t take to it, they may do worse yet. It may be missing out on some of the subtle additions that the PS3 and 360 editions of FIFA 13 are receiving, but FIFA 13 on the Wii U has its own little bag of tricks to draw from. Good tricks, no less; not gimmicks as all of the touch mechanics are great. The tap to shoot ability gives you rewarding control over where you’re trying to put your shots, while being able to handle some of the tactical minutia without stopping play keeps things moving at a steady clip. There’s even a friends tab that allows you to see your Wii U friends and send them messages or game invites with ease right from the FIFA 13 interface, with a full onscreen keyboard. That’s pretty big on a Nintendo console.
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Madden 13 isn’t the only EA sports title launching alongside Nintendo’s incoming Wii U, as FIFA 13 will be too. Much like how the Vita’s FIFA Soccer was built on the framework of FIFA 11, FIFA 13 on the Wii ...

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FIFA 13 iOS will have competitive online multiplayer


Aug 03
// Steven Hansen
When I played FIFA 12 for iOS last year, I found myself rather surprised by how nicely the experience transferred onto mobile devices. It obviously found success, as the team is being even more ambitious with FIFA 13 for iOS ...
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Madden 13 and Fifa 13 for Wii U has touch enhancements


Aug 02
// Tony Ponce
During EA's Summer Showcase live stream, EA has shown off some new features for the Wii U versions of Madden 13 and Fifa 13, typically focused on the GamePad's touchscreen. In Madden, play calling is done directly on the touc...
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Man blames Microsoft for his kid's 1150 Xbox Live bill


Jul 13
// Jim Sterling
A foolish child managed to spend £1150 of his father's money on Xbox Live. The father's response? Blame Microsoft for his own slapdash parenting, of course.  "He didn't realize it was costing real money," said...

E3: FIFA 13 subtly iterating on FIFA 12

Jun 07 // Steven Hansen
New game modes and the like are still under wraps for the time being, but I was shown a lot of the core gameplay changes. First, the new attacking intelligence causes AI to commit to attacking when it believes the situation calls for it. In FIFA 12, your teammates’ AI would constantly reassess the situation relative to where you were moving as the ball handler, which led to awkward shuffling and repositioning and could stop an attack dead in its tracks. Now, the AI will read how the defense is positioned and decide whether or not to set itself up to score or to try and draw defenders out of position. Also helpful is that the AI makes a point to stay onside when breaking towards the opponent’s goal by either curving their route forward or by slowing down their run. This also gives a great contextual clue to know when a teammate is most receptive to a pass. Players curve their running directions a lot more in general now. In FIFA 12, a player faced with opposition directly ahead would either cut diagonally left or right and continue in a relatively straight line, whereas now the AI allows for them to curve around the person in their way and then back around to where they were running. Speaking of receiving passes, trapping balls has been addressed, too. In FIFA 12, players -- even less skilled players -- were often unrealistically able to trap passes either when running in a full sprint or when taking a pass over the shoulder, without looking. Now, an individual player’s skill, speed, and awareness are all taken into consideration when it comes to them receiving a pass and getting control over the ball. Once you do have control over the ball, the dribbling mechanic has been evolved to allow full, 360-degree control; that is, you can even dribble while moving backwards and screening the ball. There is a contextual-based automatic dribble that slows down your dribble and gives you more control when you are faced up with a defender, and it can also be manually activated by hitting both triggers. With this, things like shielding work a lot better. The tackle button has also been subtly altered in conjunction with the second generation of the game’s physics engine. The tackle can be used to jostle players you’re up in tight against, which can lead to them losing possession. Players also use their entire bodies now to block impending plays when using the tackle button without someone in the immediate vicinity, as opposed to just sticking their leg out and being left immovable and useless. Free kicks have seen an overhaul, too, with what is being called the “tactical free kick” system, in which you can position up to three attacking players for all sorts of fake kicks, passes, and other gambits. Defending players can easily add or remove players from the wall, slyly try to edge the wall forward, or send someone to intercept a pass or block a shot. In addition to these noticeable, albeit subtle, core gameplay changes, EA is pushing the social aspects of FIFA 13 even harder than ever. With over 11 million users connected to EA Sports Football Club, this makes sense. Anyone who has FIFA 12 will be able to carry over XP and have access to a catalog of varied items to buy from. I don’t see any reason why existing FIFA fans should stay away from the next iteration. Things are progressing smoothly.
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The last FIFA game was pretty well received. Accordingly, much of what I saw for FIFA 13 seemed to be more of a refinement of FIFA 12 than a complete overhaul, although I’m sure this is what most players are expecting. ...

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E3: FIFA is 'football's social network'


Jun 04
// Alasdair Duncan
EA has announced a wealth of new features for the upcoming FIFA 13, both in the gameplay and EA's football-centered social network, Football Club. Gamers who progressed through FIFA 12 will have their stats and progress carry...
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E3: FIFA 13 to support Kinect for tactical play


Jun 04
// Alasdair Duncan
During the Microsoft press conference we learned that FIFA 13 will support Kinect. In a demo shown by Executive VP of EA Sports, Andrew Wilson, we saw substitutions carried out, tactics changed on the fly, and even the game r...

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