[Here's the segment of the episode where Austin makes the announcement; Full episode coming soon! -Ed]
Sup, Holmes? (Dtoid's live stream videogame industry talk show/podcast) just wrapped with WayForward's Austin Ivansmith, ...
We had a blast with the Anarchy Reigns both in our soundtrack review and later with some music samples. I enjoyed it so much, in fact, that I wanted to speak with Platinum Games composer Naoto Tanaka (MadWorld, Anarchy Reigns) as well as a number of the rappers involved about some of my favorite tracks from the game.
Not only do we have full-length samples for you to enjoy this time, but we've also got liner notes-style commentary from Tanaka and rappers Vstylez, Sick YG, and Doujah Raze. So kick back, listen to some our favorite tracks from the game, and learn more about what made this project so unique in the process.
Do you like Final Fantasy music? This month we're reviewing both Final Fantasy Orchestral Album and Final Fantasy Vocal Collection, both of which we've been greatly looking forward to. We're also looking at the latest DJMAX title for the PSP, Wizardry Online, a classic Cave shooter collection that puts three out of print soundtracks in your hands, and a pretty stellar eroge (erotic game) soundtrack.
There's all of this and more. Plus, we've got samples courtesy of Destructoid's SoundCloud account. So let's jump in.
Just after MAGFest ended last month, nerdcore rapper Mega Ran unloaded a new EP on the Destructoid doorsteps. A collection of tunes from games like Battletoads and Earthworm Jim with original lyrics added, Time and Space was the first installment of an initiative to release an EP every month in 2013 with material that fans suggested.
Every second Tuesday in the month, a fresh album will appear. But because you guys are so special, you'll be able to download them for free the day before on Dtoid's SoundCloud page. Second on deck is Time and Space: Eternalism, a four-track roundup that sources Super Mario RPG, Illusion of Gaia, and Beyond Good & Evil.
If you'd like to suggest a game for Ran to cover next, hit him up at firstname.lastname@example.org. If you want to donate, slide on down to his FundRazr page and fork over a couple of bucks. Bigger donations will obviously hold more weight when it comes time to picking new songs for the following month, but that shouldn't discourage you from making any ol' wild request.
Balance and Ruin, a massive remix project by the good folks over at OverClocked ReMix , quickly blew past it’s Kickstarter funding goal, but then there was a snag: yes, those pesky copyright issues. Now all of that has ...
It's been a long time since Destructoid last got to speak with Phosphor Games about Awakened, the incredibly promising superhero sandbox game that caught our eye nearly two years ago. In that time, Phosphor's made a living with some high-profile mobile games and contract work, but never stopped thinking about the project that first made its name widely known.
In the time between Awakened's reveal and now, a little thing called Kickstarter appeared, quickly proving itself fertile ground for developers sick of the mainstream publisher route. It's almost no surprise that, after so long in the dark, Awakened as resurfaced with crowdfunding in mind.
The Dead Space series features some of the grossest, most horrific creatures and scenes shown in gaming today. Visceral Games isn't afraid to pull out all the stops when it comes to terrifying players with the Necromorphs, an alien entity that literally breaks bones and moves muscles around in whatever corpse it's commandeered to create a new horrific form.
I went to visit Visceral Games recently and spoke with creative director Ben Want and art director Alex Muscat about how the team created new Necromorphs in order to keep the nightmare fresh for Dead Space 3.
This sounds like the Nintendo edition, doesn't it? Don't worry, we also have other cool stuff like The World Ends With You -Crossover- and Saturday Morning RPG, the soundtrack you never knew you wanted.
Enjoy this issue and please take note that we have more samples than any previous issue of Note Worthy courtesy of the Destructoid SoundCloud (thanks to all the publishers who gave us the go ahead to feed you these samples!).
Also, as mentioned at our panel at MAGFest 11, please comment on Note Worthy's format and let us know if you'd prefer individual posts, more frequent updates with five or so reviews every two weeks, or if the monthly format is just fine!
It's been a long and adventurous road for Twilight Symphony. Destructoid had a hand in announcing the project nearly two years ago, and after a successful Kickstarter campaign and an extremely limited physical run f...
Okay, there better be a lot of fans of Vince DiCola out there. And even if you don't know him by name, there better be a lot of fans of his music. DiCola is the man responsible for the soundtracks to the animated Transformers...
My boy Random a.k.a. Mega Ran was performing at MAGFest, so of course I had to swing by his set and show some love. Those who had never seen a Mega Ran performance were in for a treat. Even Niero and Dale North were floored by "Sock Hop" off Ran's River City Random album!
Long-time Ran fans were in for a surprise too -- a brand-new joint, "Outta Sight," that samples the famous pause beat from BattleToads. It's the lead track in a new EP entitled Time and Space, the first in a monthly EP series in which Ran will make songs based off games suggested by fans. For Time and Space, expect to hear tracks that source Chrono Trigger, Final Fantasy Tactics, Gitaroo Man, Ms. Pac-Man, Earthworm Jim, and Mega Man X.
Where can you download this release? Right here on Destructoid! Hit up MediaFire or our SoundCloud page to snag the free seven-track album. However, for $5 on Bandcamp, you can score the Deluxe Edition of Time and Space that includes two extra tracks -- from Battlefield 3 and Final Fantasy IX -- plus instrumentals. And if you'd like to make a game request for an upcoming EP, contact email@example.com. for more info.
Check out the preview streams below, then get to downloadin'!
Archie Sonic continues as we count down to the "When Worlds Collide" crossover event in April!
Following last month's issue, Sonic the Hedgehog #244 begins with a confused Knuckles looking for whatever is left of his people i...
Tomorrow, December 12, Mega Man #20 arrives on store shelves. This particularly special issue not only ties directly into the ongoing 25th anniversary festivities, it also marks the Archie comic debut of Mega's cold-blooded -...
Ken Levine is is one of the most honest guys in the games industry, which is what makes his explanation of BioShock Infinite's box cover so fascinating. In the video above (taken from Sunday's interview), Levine addresses fa...
Despite novel, arresting box art being a rarity these days, the internet lashed out against BioShock Infinite's decidedly safe and macho cover. Creative director Ken Levine heard the cries and decided to do something about it...
There are a handful of game designers I admire but none of them are as handsome as Ken Levine. It just doesn’t seem fair, does it?
Until my interview, I always looked on at him with a layer of skepticism. Surely, he doesn’t really come up with these detailed, imaginative worlds. Surely, he doesn’t obsess about games like the rest of us. But then he talked about Culdcept Saga and card games for five minutes.
Levine is a visionary, a geek, and a culture junkie. You could dismiss the last as having no relevance to his profession but you’d be wrong. Levine has a life beyond games and yet that life informs everything he does within games. It’s what makes his work unique, personal, and spiritual. It’s also what makes Levine a riveting interview subject.
I sat down with Levine to discuss BioShock Infinite’s themes, influences, the silly reception to its recently released box art, and what’s going on with the Wii U (if anything).