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Evo

EVO 2015 is underway, catch all the action here

Jul 17 // Kyle MacGregor
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EVO 2015 photo
Day one is a go!
EVO 2015, the largest fighting game tournament of the year, has begun. Get hype! Kicking off today's competitions are pools for Ultra Street Fighter IV, Super Smash Bros. (both Melee and Wii U), Persona 4 Arena Ultimax, and T...

thiEVO photo
thiEVO

EVO attendee steals PS Vita dev kit from Atlus


Down, down-right, right, theft
Jul 17
// Kyle MacGregor
Word on the ground at EVO is a PlayStation Vita has gone missing from Atlus USA's booth. Thing is, the hijacked machine happens to be a traceable dev kit, which can be deactivated remotely. The exhibitors say "all will be for...
EVO guide photo
EVO guide

EVO 2015 schedule


Your guide to fighting game goodness
Jul 12
// Ben Pack
Evolution, the world's largest fighting game tournament, kicks off July 17 in Las Vegas, Nevada. But fear not if you couldn't make it out to sin city, as the entire weekend of the highest-level fighting game footage will be a...
Nintendo @ EVO photo
Nintendo @ EVO

Nintendo's Bill Trinen set to compete at EVO 2015


'See you in Vegas'
Jul 03
// Jordan Devore
Coming off of E3, we'll be seeing even more of Nintendo's Bill Trinen. The senior product marketing manager is signed up to participate in the Super Smash Bros. tournament at EVO later this month. "Appreciate all the EVO supp...
Ultra Street Fighter IV photo
Ultra Street Fighter IV

EVO 2015 will use the Xbox 360 version of USFIV


One day Zangief's chest hair will be HD
Jun 01
// Joe Parlock
Ultra Street Fighter IV’s PlayStation 4 launch was, to put it politely, a total fucking mess: netcode problems, massive input delay, lag in single player modes and more. It seems like everyone but Destructoid’s ow...
EVO 2015 photo
EVO 2015

EVO 2015 lineup: Smash, Persona, Tekken, and more


Is it too early to start getting hype?
Jan 21
// Kyle MacGregor
The roster for this year's Evolution Championship Series has been announced. EVO 2015, the largest fighting game tournament in the world, will feature: Ultra Street Fighter IV, Ultimate Marvel vs. Capcom 3, Super Smash B...
EVO photo
EVO

EVO's best moments are often found off-screen


Another heartfelt video from Richard Li
Jul 25
// Jordan Devore
As someone who watches EVO but hasn't yet and will likely never attend the fighting game tournament in person, I adore Richard Li's videos -- they truly bring out the human element of the competition. It occasionally comes t...

EVO 2014 recap: Here's who won

Jul 14 // Jordan Devore
Ultra Street Fighter IV [embed]278083:54883:0[/embed] Grand Final: Louffy vs. Bonchan 1. MD|Luffy (Rose) 2. Bonchan (Sagat) 3. RZR|Fuudo (Fei Long) 4. RG|Snake Eyez (Zangief) 5. RZR|Gackt (Fei Long) 5. EG|Ricky Ortiz (Rufus, Rolento) 7. EG|Momochi (Ken, Juri) 7. HORI|Sako (Ibuki, Evil Ryu, Elena, Gen) Ultimate Marvel vs. Capcom 3 [embed]278083:54885:0[/embed] Grand Final: Justin Wong vs. Chris G 1. EG|Justin Wong (Wolverine, Storm, Akuma) 2. GG|NYChrisG (Morrigan, Dr. Doom, Vergil | Others) 3. RG|Filipino Champ (Magneto, Dormammu, Dr. Doom | Others) 4. CTRL|RayRay (Magneto, Dr. Doom, Sentinel) 5. RG|Flocker (Zero, Vergil, Hawkeye | Others) 5. Jan (Hulk, Shuma-Gorath, Haggar | Others) 7. MRN|Marn (Zero, Vergil, Strider) 7. BIFU|Insaynne (Nova, Spencer, Dr. Doom) Super Smash Bros. Melee [embed]278083:54884:0[/embed] Grand Final: Mango vs. Hungrybox 1. C9|Mango (Falco, Fox) 2. Crs|Hungrybox (Jigglypuff, Fox, Falco) 3. EMP|Armada (Peach, Young Link) 4. EG|PPMD (Falco, Marth) 5. EMP|Mew2King (Marth, Sheik) 5. MOR|Axe (Pikachu) 7. Fly Amanita (Ice Climbers) 7. GC|Silent Wolf (Fox) Killer Instinct [embed]278083:54886:0[/embed] Grand Final: CDJR vs. Rico Suave 1. RM|CD Jr. (Sadira) 2. RG|Rico Suave (Thunder, Glacius, Jago, Sabrewulf, Fulgore) 3. EG|Justin Wong (Sabrewulf) 4. Gutter Magic (Thunder) 5. TSwagg (Sadira) 5. IC|MyGod88 (Sabrewulf) 7. Pretty E (Orchid) 7. Mr. Grimmmz (Jago) BlazBlue: Chrono Phantasma [embed]278083:54892:0[/embed] Grand Final: Garireo vs. Dogura 1. Garireo (Litchi) 2. Dogura (Azrael) 3. BE|DoraBang (Bang) 4. Yoshiki (v-13-) 5. Tiku (Tager) 5. N-O (Rachel) 7. Tochigin (Azrael) 7. SG (Litchi) The King of Fighters XIII [embed]278083:54887:0[/embed] Grand Final: Xiao Hai vs. Tokido 1. Qanba|Xiao Hai (EX Iori, Mr. Karate, Kim) 2. MCZ|Tokido (EX Iori, Chin, Mr. Karate) 3. LDA|ET (Clark, Mr. Karate, EX Iori | Others) 4. CafeID|MadKOF (Duo Lon, Daimon, Kim) 5. Woo (King, Takuma, Kim) 5. TC|Yoshi (EX Kyo, Benimaru, Shen | Others) 7. VGM|Misterio (Yuri, Saiki, King) 7. TC|Chris KOF (Duo Lon, Iori, Shen) Injustice: Gods Among Us [embed]278083:54888:0[/embed] Grand Final: Pig of the Hut vs. Sonic Fox 1. RG|Sonic Fox (Batgirl) 2. AK|Pig of the Hut (Zod) 3. IC|Mit88 (Deathstroke, Batgirl, Aquaman) 4. GGA|PimPimJim (Hawkgirl, Raven, Shazam) 5. EMPR|Noobe (Doomsday) 5. IC|DJT88 (Green Lantern, The Flash, Aquaman, Doomsday) 7. GGA|16-bit (Catwoman) 7. FRQ|Emperor Theo (Aquaman) Tekken Tag Tournament 2 [embed]278083:54889:0[/embed] Grand Final: JDCR vs. Gen 1. Twitch|JDCR (Heihachi, Armor King) 2. Twitch|Gen Kids (Bob, Leo) 3. BE|Ao (Alisa, Miguel) 4. Jimmy J Tran (Bryan, Dragunov) 5. ATL|HOA (JACK-6, P-JACK) 5. Inkognito (Bryan, Bob) 7. JustFrameJames (Marshall Law, Yoshimitsu) 7. BMNS-13 (Hwoarang, Baek) Mortal Kombat 9 [embed]278083:54890:0[/embed] Grand Final: Sonic Fox vs. DAB 1. RG|Sonic Fox (Sonya Blade) 2. IC|DAB88 (Liu Kang, Jax, Johnny Cage) 3. IC|DJT88 (Cyrax) 4. FNATIC|Perfect Legend (Kung Lao, Raiden) 5. GGA|16-bit (Kitana) 5. KIT|Forever King (Kung Lao, Kabal, Freddy Kreuger) 7. RM|CD Jr. (Jax, Kung Lao) 7. IC|WoundCowboy88 (Shang Tsung) Persona 4: Arena [embed]278083:54891:0[/embed] Grand Final: Lord Knight vs. Ho-chan 1. TS|Lord Knight (Mitsuru) 2. Ho-chan (Yukiko) 3. BrkrDv (Teddie) 4. Rath (Mitsuru) 5. Dacidbro (Akihiko) 5. Lode Knight (Chie) 7. BananaKen (Shadow Labrys) 7. Pain (Aigis) X-Mania's three-on-three Super Street Fighter II Turbo tournament [embed]278083:54897:0[/embed] 1. Team M3 - TMF (Zangief) - Mattsun (Ken) - Mao (Vega) 2. Team Japan2 - Noguchi (Vega) - Kurahashi (Ryu) - Hanashi (Fei Long) 3. Team Special Forces - Ganelon (Vega) - AfroLegends (Balrog) - Damdai (O. Ryu) EVO 2014 results [Event Hubs]  Other highlights (post yours in the comments!) Pikachu destruction (skip to 6:21) [embed]278083:54894:0[/embed] Filipino Champ's comeback against ApologyMan (skip to 12:20). [embed]278083:54893:0[/embed] Sako special (skip to 8:00) [embed]278083:54895:0[/embed]
EVO recap photo
The grand finals and other notable moments
And just like that, another EVO has come and gone. What a weekend. Despite not playing fighting games much myself, I'll never miss watching the year's big tournament. The audience's energy, the drama that unfolds on stage -- ...

EVO 2014 LIVE photo
EVO 2014 LIVE

EVO 2014 finals: The year's biggest fighting game tournament ends here


This is where things get really exciting
Jul 13
// Kyle MacGregor
The third and final day of EVO 2014, the largest fighting game tournament of the year, is about to begin and you can catch all the action live from Las Vegas right here. Today we get to see how it all unfolds for Ul...

I'm going to miss tripping in Super Smash Bros. 4

Jul 12 // Jonathan Holmes
[embed]277959:54854:0[/embed] Tripping (also know as prat falling) was a new aspect of the Smash Bros. gameplay system added with Brawl, the third game in the series. When playing on solid ground (meaning not on ice or wet ground) you have a 1/100 chance of falling every time you go from a still position to a dash or a roll. Chances of tripping increase on ice and wetness. There are also attacks specifically designed to make others trip. After tripping, you'll remain vulnerable to attack for half a second.  This was enough to enrage many Smash Bros. fans. They took the inclusion of this mechanic as a personal attack -- as an intentional move to get them to enjoy Brawl less than other games. It wasn't the only reason they were upset with the game. Compared to Melee, the characters in Brawl generally move a little slower and have longer hang times after jumping. Throw tripping on top of all that, and it was just too much. This is despite the fact that most human beings wouldn't be able to see the difference in how the games play unless presented with a head to head comparison. Even then they may not be able to see it. Unless you're accustomed to the lightning fast pace of competitive Melee play, the differences may be undetectable.  [embed]277959:54855:0[/embed] So if the differences are minor, and tripping is a rarity, why did Brawl cause Melee devotees to feel so robbed? It's because contrary to what many may think, the core appeal of the series isn't watching a bunch of  Nintendo characters hit each other into space and then explode. The thing that really makes playing Smash Bros, particularly Melee, feel different than other fighting games is the absurd level of control that it allows you to take over your character.  Smash Bros. was created by Masahiro Sakurai. He also created Kirby, a series that was designed to be the philosophical opposite of Super Mario Bros. when it it comes to control and empowerment. Where Mario has to constantly weigh the rewards of running (increased jump distance and speed towards the end of the course) with the risks that come with it (decreased character control and potential to speed into a deathtrap), Kirby allows the player to move their character almost anywhere they want at all times, and at little cost. Kirby doesn't have to worry about getting a running start and jumping over the giant pit at the very last second. He'll just fly over the thing, with the spirit of "whatever" firmly planted on his face as he floats on by. Go up against an enemy that has an ability greater than yours? No need to cautiously approach and wait for just the right time to attack. Just swallow them whole and you're done. Just don't forget to make that "whatever" face. It's so alpha.  [embed]277959:54856:0[/embed] Smash Bros takes that "go anywhere, do anything anytime" edict and applies it to the fighting game genre. Every character has at least two jumps, can block in the air, and advance with invincibility while rolling. Almost all fighters have projectiles, attacks that strike in two or more directions at once, or help them to travel vertically to help them recover after a jump (or two). In Melee, there are even unintended abuses of the system (like L-canceling) that allow for even greater levels of power and safety. This is all without the prerequisite complex stick and button combinations that most fighting games require you perform before you do anything "special." Like in Kirby, Smash Bros. allows you to do the most amazing things without really trying.  When every character in a fighter has this many abilities, the game becomes not so much what strategies you choose, but how fast and efficient you are in implementing them. This eventually turned most high level Smash Bros. Melee play into a race to get in there then start a poke and fake routine until your opponent makes a mistake. Any sort of long distance game, alternating between closing in and backing off, or anything but fast, short range normal attacks has been mostly thrown out the window. The most statistically successful and commonly used characters (Fox, Sheik, Captain Falcon) all are all about speed and risk reduction, making the game a contest of reflexes and dexterity more than anything else. To put it bluntly, competitive Melee has become a game that attracts impatient control freaks who want full authority over their player character and their opponent at all times, leaving nothing to chance and no time to wait and see how a situation will unfold. [embed]277959:54857:0[/embed] This is why the inclusion of tripping in Smash Bros Brawl felt like a slap in the face to them. The idea of having a 1/100 chance of being vulnerable and out of control for even a split second is the exact opposite of what they wanted. In part due to fear of tripping, play-style culture in Brawl quickly became geared towards the static and defensive. Chatter in competitive circles told of horror story loses due to tripping. Videos of comically tragic trip fails spread across Youtube. The consensus began to preach that if you wanted to maximize your chances of winning at Brawl, you has to minimize your chance of tripping by dashing as little as possible. This lead the most dedicated Brawl players to master the art of playing defensively, while the majority of Smash Bros die-hard community just played Melee.  This return to the familiar happens in fighting games a lot. Time spent learning new characters and mechanics means time spent losing to less adventurous players who stick with the standbys. When Street Fighter 3: The New Challengers  [Edit: The game is actually called Street Fighter 3: New Generation. Error fixed. My apologies] (another game shunned for not rewarding aggressive players enough) was first released, it had replaced the entire cast of Street Fighter 2 with (you guessed it) new challengers, except for series mainstays Ken and Ryu. What Capcom and the fighting game community discovered is that most players cared more about winning than experiencing something new. Most Street Fighter 3 players played it safe and stuck with Ken or Ryu, robbing themselves of most of the new content that Capcom had dished up for them. The same is true today. Even on home consoles, where you don't have to worry about losing a quarter or two when you lose, Ken and Ryu are still the most played characters in the Street Fighter series across the board.  Tripping doesn't fit in a culture that values winning and being in control over experiencing new things and overcoming new problems. This is why I love it. Tripping forces the players and the spectators to remain on the edge of their seats all the time, watching and wondering if something "unfair" is about to happen, and what that will lead to. Tripping just means you can't just follow a series of recipes from the "How to win at Smash Bros" cookbook. It means you have to be ready for anything.  [embed]277959:54858:0[/embed] In Brawl, every dash is a test of character, a display of willingness to play the odds. That kind of acceptance of random elements is what elevates a game to a sport. When a pitcher stands on the mound, or the batter steps up to the plate, they aren't going to back down because there is a chance that wind, rain, or other random environmental variables may cause an "unfair" loss of control. If a fighter in the UFC accidentally slips on his or his opponents spit/sweat/blood, he or she wont demand that the rules of the game be changed so that "tripping is taken out". They're willing to face the fact that in sports and in real life, some amount of chaos and discomfort is inevitable. It's their love of the game and their passion for self improvement that pushes them to face their fear of the unknown.  Truly passionate athletes are playing more against themselves and less against their physical opponents. They know that losing is just an idea. The real game is in their own minds. Winning is maintaining optimism no matter the hardship, and achieving by your own standards, not just by the standards of a scoreboard. Losing "unfairly" just drives them to try harder, to plan their next game where they'll set the record straight. Real athletes don't quit a game just because they might trip. [embed]277959:54861:0[/embed]  That's part of why I'm sad that tripping has been reportedly removed from Smash Bros for the Wii U and the 3DS. While I respect that decision, I feel it would have been better to give players the decision to turn it on or off, or better yet, have the option to make the frequency of tripping even more likely. A game where 1/50, or even 1/5 dashes lead to a trip would be an exciting, hilarious decent into barbarism.  Even better than that would be a mode that punishes players for attacking an opponent after they've taken a random fall. We instituted a system like this back at my local arcade when Street Fighter 2 was new. Everyone who played in our town knew each other, and we all agreed that throws were against our rules, as they were "too cheap". If you accidentally threw your opponent, you would willingly agree to take your hands off the stick and the buttons and count to "three Mississippi" as a penalty. It may be hard to imagine that kind of sportsmanship in today's world of online rage quitting and near constant anonymous trash talk, but that's the way it was.  [embed]277959:54862:0[/embed] To have those kinds of rules built into the next Smash Bros could make for an extremely interesting dynamic. If you take a "cheap" hit on an opponent and a red or yellow card is thrown in, you're going to have to face consequences. Maybe the player who was fouled on would get a free Smash Ball attack in compensation, or worse, the offending player may be removed from the game. In Ice Hockey (both in real life and on the NES), those kinds of risks are taken regularly, sometimes as part of a larger strategy. It may be smarter to take out a particularly opposing player with a cheap shot, even if it means being taking out of the game with them. That kind of thing is a lot grosser in real life, as it's real people getting physically assaulted, but in Smash Bros, it's just a relatively harmless foray into calculated crime and punishment.  These types of risk vs. reward, self preservation vs. sacrifice, ethical vs. practical, law vs. chaos conflicts happen in sports all the time. That differs from eSports, where every effort is usually made to remove variables that detract from overall "fairness". I'd argue that valuing "fairness" too much only works to make games feel fake. All games, including sports, are based on the way we naturally order our lives. Consciously or subconsciously, we all conceive of arbitrary win states to strive for and rules to follow in order to make those wins "fair." We assess our capacity and our worth by our ability to obtain those wins "fairly." What makes that experience feel "real" is balancing those fixed rules and goals again the mushy, inconsistent nature of existence. Living things are not a series of ones and zeros. We're all amorphous, ever-shifting blobs, whether we like it or not. [embed]277959:54859:0[/embed] Personally, I prefer games that give me the opportunity to safely practice dealing with a flawed, unfair world and an even more flawed, fallible person (myself) than games that work to provide a perfect fantasy where I have total control and predictability. If that's what I was looking for, I'd just play Checkers. It's got the best balance, responsive controls, and is 100% free of unfairness. That's exactly why it's so boring. 
Smash Bros.  photo
Also, some Melee bouts from EVO 2014
[Art by Fallen Party] [Update: Some of you are pretty upset about the article! Sorry about that. Also, a few people pointed out a couple of mistakes I made. First, I wrote that you can block in the air in Smash Bros. Looks li...

EVO 2014 LIVE photo
EVO 2014 LIVE

EVO 2014 keeps the hype train rolling, watch it here


The year's biggest fighting game competition continues into the weekend
Jul 12
// Kyle MacGregor
EVO 2014 is still going strong! The largest fighting game tournament of the year is now in its second day of competition and you can catch all the action live from Las Vegas, Nevada right here. Today's bouts include Ultimate Marvel vs. Capcom 3, the Injustice final, Super Smash Bros. Melee, Killer Instinct, and BlazBlue: Chrono Phantasma. Check out all the streams and schedules below.
Killer Instinct photo
Killer Instinct

Maya will rejoin Killer Instinct for season two


Sporting a new look, thankfully
Jul 11
// Jordan Devore
Iron Galaxy is picking up Killer Instinct where Double Helix left off with a second season of content and as announced today at EVO 2014, one of the upcoming characters will be Maya. She's returning to the series with her tru...
EVO 2014 LIVE photo
EVO 2014 LIVE

EVO 2014 is underway, see all the fighting games here


GET HYPE!
Jul 11
// Kyle MacGregor
EVO 2014 is a go! The largest fighting game tournament of the year is underway and you can catch all the action live from Las Vegas, Nevada right here. Today's competitions include Super Smash Bros. Melee, Tekken Tag Tournament 2, Ultra Street Fighter IV, and Injustice: Gods Among Us. Check out all the streams and schedules below.
EVO schedule photo
EVO schedule

When's Marvel? Just consult the EVO 2014 schedule


I'm out of fighting game memes
Jul 08
// Steven Hansen
EVO 2014 is this weekend. We had a lovely time covering it last year, though it doesn't look like we'll have a get together watch party this time around. That's okay. There are three different streams to watch home and a...
EVO money photo
EVO money

Arc System Works, Aksys add $30k to BlazBlue EVO 2014 pot


Guilty Gear Xrd -SIGN- playable, if I was BlazGreen I would die
Jun 24
// Steven Hansen
I had a pretty nice EVO 2013 at the live streaming get together we here are Destructoid threw in a San Francisco bar. Meanwhile, contestants (as opposed to us novice drunks) are in store for an even nicer EVO 2014 as Arc...
 photo

Tekken Tag Tournament 2 added to EVO 2014 lineup


3D fighter back in the tournament
Apr 04
// Hamza CTZ Aziz
EVO co-founder Joey Cuellar made a special presentation on iPlayWinner revealing that Tekken Tag Tournament 2 will be part of this year's EVO lineup. Bandai Namco Games is also joining the event has a primary sponsor for the ...
EVO photo
EVO

Super Smash Bros. Melee returns for EVO 2014


Good on you, Nintendo
Mar 12
// Jordan Devore
Super Smash Bros. Melee's inclusion in EVO 2014 was far from a sure thing given Nintendo's questionable history with the fighting game tournament, but the organizers' discussions with the company have been fruitful: the fan-f...
EVO 2014 photo
EVO 2014

Check out the EVO 2014 lineup, with Smash in limbo


Killer Instinct is in
Feb 06
// Chris Carter
Last year's EVO was one of my favorite events of 2013, and now we have the lineup for EVO 2014, courtesy of Mr. Wizard on the iPlayWinner's podcast stream. The lineup consists of Ultra Street Fighter IV, Ultimate Marvel ...
Fighting games photo
Fighting games

Fighting game tournament Evo 2014 announced for July 11


Start practicing if you haven't already
Sep 17
// Jordan Devore
Whether you're a competitor, an attendee, or a casual observer, it's never too early to start planning for next year's Evo. The legendary fighting game tournament returns to Las Vegas on July 11-13, 2014 at the LVH. Xbox 360...
EVO 2013 photo
EVO 2013

The EVO tournament staff wants your feedback for EVO 2013


What were your favorite and least favorite parts?
Jul 26
// Chris Carter
EVO 2013 may have concluded a few weeks ago, but the post-EVO fever isn't over yet, as tons of fighting game announcements have been pouring out since. But as for the event itself, tournament organizers are looking to you, th...
Best of EVO 2013 photo
Best of EVO 2013

Here's the official 'Best EVO 2013' moments video


Justin Wong's bracket reset is the highlight, of course
Jul 22
// Chris Carter
Our EVO 2013 highlights post did a great job of showing you pretty much everything this year had to offer, but it also had a ton of information that could be seen as overwhelming to some. Thankfully, Richard Li has put toget...
Guilty Gear EVO photo
Guilty Gear EVO

Here's footage of the top eight Guilty Gear EVO tourney


'dat Slayer
Jul 19
// Chris Carter
While most of you were getting pretty crazy about the main tournaments featured at EVO, tons of side tournaments were going on in the background. One of them in particular that I think deserves a special mention is the Guilt...
Friday Night Fights photo
Friday Night Fights

Friday Night Fights: The fighting continues!


Game with the Dtoid community!
Jul 19
// mrandydixon
Welcome to another exciting edition of Dtoid's Friday Night Fights! It looks as though the EVO hype train is still charging ahead at full steam within the Destructoid community, as all three major consoles have at least one f...
EVO 2013 photo
EVO 2013

Street Fighter IV champion Xian reflects on EVO 2013


Hold Back to Block interviews the SFIV: AE champ
Jul 17
// Chris Carter
If you were watching EVO 2013, one of the standout performances was DM MCZ (Desperation Move and Mad Catz) | Xian's Gen versus MCZ (Mad Catz)|Tokido's Akuma. To get a bit more background information on what led to his big wi...
 photo

EVO breaks records, viewership 50% higher than last year


1.7 million uniques during the course of the weekend
Jul 15
// Hamza CTZ Aziz
EVO 2013 has come and gone, and with it records have been smashed. Twitch.TV has informed us there were record breaking viewership numbers for multiple games. The max concurrent viewership for the day was 144,848 people for U...

EVO 2013: Results, highlights, and all the hype

Jul 15 // Wesley Ruscher
Street Fighter IV Arcade: (Top 8 of 1,601 participants) 1. DM|Xian (Gen)2. MCZ|Tokido (Akuma)3. Infiltration (Akuma, Hakan)4. EG|PR Balrog (Balrog)5. Haitani (Makoto)5. HORI|Sako (Ibuki, Evil Ryu)7. AvM|GamerBee (Adon)7. MCZ|Daigo (Ryu) Grand Finals: DM Xian v. MCZ Tokido [embed]258133:49585:0[/embed] Ultimate Marvel vs. Capcom 3: (Top 8 of 1,297 participants) 1. EMP|Flocker (Zero, Vergil, Hawkeye)2. EG|Justin Wong (Wolverine, Storm, Akuma | Others)3. Angelic (Wolverine, Dormammu, Shuma-Gorath)4. Cloud805 (Zero, Vergil, Dante)5. AGE|NYChrisG (Morrigan, Dr. Doom, Vergil | Others)5. coL|Filipino Champ (Magneto, Dormammu, Dr. Doom | Others)7. ATX|Zak (Zero, Vergil, Dante)7. Ranmasama (Haggar, Dormammu, Magneto) Grand Finals: EMP Flocker v. EG Justin Wong [part 1] [embed]258133:49587:0[/embed] [part 2] [embed]258133:49588:0[/embed] Super Smash Bros. Melee: (Top 8 of 696 participants) 1. Mango (Fox, Falco)2. Wobblez (Ice Climbers)3. CT|Hungrybox (Jigglypuff)4. Armada (Peach)5. EMP|Mew2King (Fox, Sheik, Marth)5. VGBC|Dr.PeePee (Falco)7. Ice (Sheik)7. Shroomed (Dr. Mario) Grand Finals: Mango v. Wobblez [embed]258133:49590:0[/embed] Injustice: Gods Among Us: (Top 8 of 582 participants)  1. EMP|KDZ (Superman)2. Crazy DJT 88 (Green Lantern, Doomsday)3. AGE|NYChrisG (Green Arrow, Black Adam)4. EGP|MFSlayer (Superman, Wonder Woman)5. RDK|Godspeed (Black Adam, Aquaman)5. EMPR_Theo (Superman)7. EG|PR Balrog (Killer Frost)7. EMP|REO (Batman) Grand Finals: EMP KDZ v. Crazy DJT 88 [embed]258133:49589:0[/embed] Street Fighter X Tekken: (Top 8 of 545 participants) 1. Infiltration (Jin, Alisa)2. EG|Justin Wong (Hwoarang, Chun-Li)3. MOV (Law, Nina | Law, Cammy)4. LU|Alex Valle (Yoshimitsu, Lars)5. CafeID|Poongko (Nina, Kazuya | Ryu, Kazuya)5. SCE|TZA (Chun-Li, Law)7. Esuta (Law, King | Bob, Law)7. KS|Jibbo (Jin, Sagat) Grand Finals: Infiltration v EG Justin Wong [embed]258133:49595:0[/embed] King of Fighters XII: (Top 8 of 433 participants) 1. AS|Reynald (EX Kyo, Benimaru, Kim | Others)2. Hee San Woo (Ryo, Takuma, Kim | Others)3. CafeID|MadKOF (King, Shen, Kim | Others)4. MCZ|Tokido (EX Iori, Mr. Karate, Kim)5. DM|Xian (EX Iori, EX Kyo, Mr. Karate | Others)5. CafeID|Verna (Kim, Duo Lon, Mr. Karate | Others)7. Fox (Ryo, Mr. Karate, Chin | Others)7. AGE|Romance (King, Yuri, Benimaru) Grand Finals: AS Reynald v. Hee San Woo [part 1] [embed]258133:49591:0[/embed] [part2] [embed]258133:49592:0[/embed] [part 3] [embed]258133:49593:0[/embed] Persona 4 Arena: (Top 8 of 400 participants) 1. Yume (Aigis)2. LordKnight (Mitsuru)3. BananaKen (Shadow Labrys)4. BrkrDave (Teddie)5. Stunedge (Yukiko)5. Die-chan (Mitsuru)7. Spark (Teddie)7. Domi (Akihiko) Grand Finals: Yume v. LordKnight [embed]258133:49594:0[/embed] Tekken Tag Tournament 2: (Top 8 of 355 participants) 1. CafeID|Knee (Lars, Devil Jin | Bruce, Devil Jin)2. Eightarc|Bronson Tran (Ogre, Jinpachi)3. AGE|Stringbean (Alisa, Bob)4. CafeID|Nin (Marduk, Steve)5. MoneyInc|Kayyal (Armor King, King)5. AGE|JustFrameJames (Yoshimitsu, Marshall Law | Hwoarang, Marshall Law)7. MoneyInc|EddieBoyMang (Christie, Eddy)7. Eightarc|Mateo (JACK-6, Feng | Bob, Slim Bob) Grand Finals: CafeID Knee v. Eightarc Bronson [part 1] [embed]258133:49597:0[/embed] [part 2] [embed]258133:49596:0[/embed] Mortal Kombat 9: (Top 8 of 233 participants) 1. Crazy DJT 88 (Cyrax)2. EMP|REO (Kabal)3. My God 88 (Sonya Blade, Liu Kang)4. Forever King 88 (Kung Lao)5. GGA|16-Bit (Kitana)5. FNATIC|Perfect Legend (Kabal, Kung Lao)7. Wound Cowboy 88 (Shang Tsung)7. DetroitBallin (Kabal) Grand Finals: Crazy DJT 88 v. EMP REO [embed]258133:49598:0[/embed] Results and entrance numbers [EventHubs] My favorite matches (aside from the epic Grand Finals) in no particular order. Justin Wong sends Filipino Champ to the loser's bracket in UMvC3 [embed]258133:49599:0[/embed] PR Balrog upsets Infiltration in Semi Finals of Super Street Fighter IV Arcade [embed]258133:49600:0[/embed] Massive group hug at the end of the Skullgirls final [embed]258133:49601:0[/embed]  Biggest troll moment of EVO 2013. Xbox One gets booed by crowd before Killer Instinct demonstration. [embed]258133:49602:0[/embed]  Congrats to all the winners and thanks for all the memories. Can't wait for next year. Feel free to share your favorite moments below. So hype!
EVO 2013 photo
Villains defeated and new heroes crowned
Another year, another Evolution Championship Series under wraps. This year's premiere fighting game tournament was by far the biggest to date boasting over 3,000 participants from over 30 countries, stretching across nine of ...

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Killer Instinct

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KOF XIII, SSB Melee, Injustice, Marvel, SF IV finals
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// Chris Carter
[Update: All EVO 2013 winners are listed below.] EVO 2013 is nearly at an end, and after a slew of qualifying matches, the finals are ready to drop today. To conclude this year's EVO are the finals for King of Fighters XIII,...
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Come join us for Evo 2013 festivities in San Francisco


Only the hype-est need apply
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I think I've made it pretty clear that I think San Francisco is the best city in America. No, that's not up for debate. To help solidify these claims we've teamed up with Dear Mom in San Francisco to craft the finest Evo 2013...
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EVO 2013

EVO 2013: Day-two streams, schedules, and more


King of Fighters XIII, Ultimate Marvel vs. Capcom 3, Injustice, and Smash Bros. Melee Semi Finals
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// Chris Carter
[Update: Today's winners are listed below.] Yesterday was a pretty action packed day at EVO 2013, as we had winners for Tekken Tag Tournament 2, Persona 4 Arena and Mortal Kombat 9, as well as some progress in the Super...

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