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Thief photo
Thief

Watch what Thief is all about in this new launch trailer


Hint: he steals things
Feb 20
// Chris Carter
Thief is almost here, and you can get a glimpse of a bit of gameplay (but not much) from its launch trailer above. As expected, there's tons of looting, sneaking, and swooping, compliments of the master thief and hero o...
Thief photo
Thief

Steal everything in sight in this Thief gameplay video


The shinier the better
Feb 18
// Brett Makedonski
There doesn't seem to be any doubt about it, Thief will certainly live up to its namesake. In this 17-minute video that shows the game's first mission, Garrett gets his klepto on and does his best magpie impression, as ...
Thief photo
Thief

New Thief video teaches how to steal in style


Any way you want it
Feb 04
// Brett Makedonski
The title of this Thief video calls it a trailer, but I'd be hard-pressed to classify it as such. Not many trailers run six minutes, but whatever this is, it remains interesting the whole time. I guess badass thievery a...
Thief photo
Thief

Let's look at the customization options for Thief on PS4


Iron Man mode still scares me
Jan 27
// Alasdair Duncan
We already knew that the upcoming reboot of Thief was going to have lots of customization on PC, but it's good to see the PlayStation 4 (and presumably all console versions) will have those options too. From the start of the...

Preview: The first four hours of Thief

Jan 24 // Alessandro Fillari
Thief (PlayStation 3, PlayStation 4 [previewed], Xbox 360, Xbox One, PC)Developer: Eidos MontrealPublisher: Square-EnixRelease Date: February 25, 2014 After a long absence from a job gone wrong with a reckless protege, Garrett returns to The City looking for answers about what happened. Finding the metropolis in a state of decay from a mysterious plague, Garrett must re-establish himself and discover the mysteries of the sickness along with its possible supernatural origins. Along the way, he'll pillage and loot the wicked and wealthy of the city while restoring his reputation as a master thief. Ever since their showing at last year's E3, the developers at Eidos Montreal have been mindful of fan reactions towards the game, and they've since made a number of changes to the game's design and structure. One feature that received backlash from fans and critics alike was the experience points and leveling system. This element came off as jarring and broke the immersion of a stealth action game, as Garrett would receive headshot bonuses as if he were a soldier in a Call of Duty game.  As of last year, this facet of character growth has been entirely reworked and designed around a more grounded system, and of course by how much coin you've got on hand. Many of the items and gadgets that Garrett could level up and acquire before have been made available to various black marketeers and item shops, creating an in-game economy based on player needs. In addition to this, new items known as trinkets will decorate Garrett with accessories that give subtle increases to his abilities and skills while in the field. Right from the opening menus in the title screen, Thief allows players to tailor their experience however they see fit. In the options screen, you can customize the HUD and gameplay by removing indicators and clues from the game world, and even turn off gameplay features such the Focus mode, which augments Garrett's sight and skills for duration of the focus meter. To take the customization even further, you can even fine tune the difficulty and style of game to your liking. Along with the standard easy, medium, and hard (called Master Thief), there's an option available for Custom difficulty. When the custom mode is selected, you can set it to any of the previous difficulty modes in addition to a number of tweaks and changes to the style of game you're looking for. Want to play on Master Thief difficulty with instant game over upon harming and/or alerting enemies? You can do that. Want to increase the challenge by raising the prices of black market items across the board and make a no-damage run through the game? Sure, absolutely you can. Want to do all the scenarios I've just listed and more in a single run? Go right ahead. The designers were clear to let players know that they can play the game in any way they want, and Thief will accommodate and provide the challenge. During the opening hour of the game, players much venture through the streets of The City as martial law has been put in place. Garrett observes dialog from the guards and citizens learning what happened while getting back into the swing of things. Although this may sound restricted and guided, and it was -- because it was still the tutorial sequences -- there were plenty of moments to take your time and explore the space. While entering a jewelry store, you can choose to loot the whole place, even though you only needed one item. Learn to use the shadows and Garrett's agility to move in and out of cover, and you'll have the guards none the wiser of your presence. The controls are fluid and swift, and players can move in and around the environment with ease. The light gem makes a return, which helps players see if they're visible or not. A new skill known as the 'swoop' allows Garrett to make swift dashes in any direction during stealth and combat to evade attacks or the eyes of people on watch. Keeping on the move and at the ready is a key part of the stealth gameplay. While there is a focus on contextual situations for certain actions, such as jumping, I didn't find myself missing the option to jump manually. I found moving around with the sprint, maintaining momentum, and vaulting over objects with the contextual actions to feel pretty smooth. It's certainly different, but I honestly didn't feel too restricted by this approach, as much of the depth and level design was still dense with options.  It's clear that a lot of thought has went into the design of the stealth system for Thief, as each situation and setting features a variety of options for the player to engage in. While there’s plenty of stealth options on the streets, vertically also plays into it and you can observe situations and avoid enemies from the rooftops and rafters of buildings. Playing for skill is a big focus of the stealth gameplay, and after each central mission in Thief, players are graded and scored on their performance. Moreover, stealth gameplay is judged between three styles of play. Ghost style focuses on not engaging enemies and staying unnoticed; predator style takes the aggressive approach rewarding players for stealth takedowns and combat; and opportunist is a mix of the two previous styles. How you play is up to you, and Thief's gameplay system will judge you accordingly. If you have any desire to repeat main missions, you can do so immediately after completion or in the main menu. Upon arriving at the The City's clock tower, which also serves as Garrett's base of operations, the game opens up considerably, as the markets and streets of the city are densely packed with content. These streets serve as the HUB area of the game, where players can venture out and move towards new areas. Eventually, players will take Garrett to abandoned mansions used for nefarious purposes, and a brightly-lit brothel doubling as an opium den. Many of these players are a refreshing change of pace from the dark and dank streets of The City, and allow for players to adapt to new enemies and settings. While there is a clear objective and destination, you can venture out of your clock tower and discover hidden treasure spots and optional quests to uncover in the nearby areas. It felt very open, somewhat like a sandbox. Some homes can even be entered and looted for valuable collectables. Deciding to take time away from your current objective can reward players with new side-quests and other missions. Another new feature to spring out of the game's removal of the experience system are Focus Points. Throughout Garrett's quest around The City, he can meet certain characters that will reward him after quests with FP that can upgrade his core abilities. These points can go towards upgrading Garrett's skills in marksmanship, stealth, intuition, dexterity, speed, combat, sense, and his overall efficiency in completing jobs. Though keep in mind that FP are somewhat rare, and they'll have to be spent wisely. How you manage resources is one of the most important skills players have to pick up. Thief takes a more classic approach to health and resource management, where health and focus meters need items to restore to full strength. Items such as arrows or potions are a risk, as being out in the field during main missions will leave you no access to vendors. Visually, the game looks stunning. As I was playing this on PS4, I took advantage of a number of features using the touchpad. When you place your finger on the touchpad, a mini inventory grid pops up in real-time and sliding your finger across the pad can select items. It was a pretty neat feature and a cool way to use the touch capabilities, but I still found the traditional inventory screen (which can be switched to in the options menu) to be more my thing. The stealth gameplay is very sharp and requires a lot of careful planning as there are a number of obstacles that can trip up Garrett. Some guards and houses in The City keep bird cages nearby, and any frantic action will cause the birds to panic and alert anyone nearby. Even during lockpicking, players must endure the risk of being spotted or altering guards -- messing up during opening safes will make noise and catch the attention of nearby guards. Though if worse comes to worse, players can utilize Garrett's skills and gadgets to subdue foes. The thief's trusty blackjack and bow (with multiple arrow types) allows for both melee and ranged options. Moreover, focus mode during combat allows for Garrett to target specific enemies for an instant takedown. To be totally honest, I found very little to enjoy about actual combat. I can understand Garrett's reluctance to engage in actual fights -- he's just not good at it. Fights feel clunky and cumbersome, attacks lack any sense of feedback, parrying with your blackjack comes off as awkward and futile when facing multiple foes, and the dodge feature can leave you in a sketchy spot while evading the enemy attack can cause you to lose track of where they are. I found myself avoiding fights and sticking with stealth takedowns, just so I wouldn't have to endure the fights. Despite this, I still found much to like about my time with Thief after about four hours of play. During this period, I examined how I tend to play stealth games, and how this one manages to nudge me out of my comfort zone in places. Sometimes it pays off to be aggressive and forceful, but other times it's best to let things pass and be passive. It's rare when a game makes you analyze how you play, and Thief tasks players with making unique choices. It's very clear that the developers at Eidos Montreal spent the last year looking at their game and fine tuning it with fan feedback and criticisms in mind. Even after his long absence, Garrett still has got some neat tricks up his sleeve. If you're of an open mind and willing to try out this new take on a classic series, you may find more to like about it than you think.
Thief preview photo
Sneak, loot, adapt
Back in October, I got the chance to sit down to chat with members of Eidos Montreal after a lengthy session with the new entry in the Thief series. Since the reveal in 2009, the game has gone through many different iteration...

Thief PC requirements photo
Thief PC requirements

Out of the shadows: Eidos reveals Thief PC requirements


Here is some information please feel free to take it or ignore it
Jan 20
// Steven Hansen
Eidos posted system requirements for the upcoming Thief, the PC version of which is done with the help of the team that did Tomb Raider and Deus Ex: Human Revolution on PC. And then I posted the requirements here. You are now...
Deus Ex: The Fall photo
Deus Ex: The Fall

Deus Ex: The Fall is now on sale for a buck


$0.99 until January 2nd
Dec 20
// Chris Carter
That Deus Ex mobile game The Fall is now $0.99 on iTunes, which is a decent price to check it out at. It basically pares down the Human Revolution experience into a mobile offering, but it still has that "steal...
Thief photo
Thief

New Thief trailer introduces us to the Queen of Beggars


Could Garrett be just a pawn in a larger game?
Dec 19
// Alasdair Duncan
As one of the first big titles coming out in 2014, it's no surprise to see another trailer for Thief arrive on our doorsteps. This time we're being introduced to the secretive Queen of Beggars as she narrates the woe of The ...
Thief story trailer photo
Thief story trailer

New Thief trailer shows the death of Garrett's apprentice


Generic story looks generic
Dec 09
// Joshua Derocher
Anyone who played the old Thief games might remember Garrett taking on a young apprentice. Apparently, Eidos Montreal doesn't want to have a young thief following him around, because during VGX they released a trailer for th...
Thief photo
Thief

The UI and difficulty levels in Thief are moddable


You can create some hardcore modifications
Dec 04
// Alasdair Duncan
Some of the worries about the new Thief title from Eidos Montreal come from how a studio can make a big-budget stealth game that will appeal to a mass audience. Hardcore fans of the series worry that the game will watered dow...
Thief drops QTEs photo
Thief drops QTEs

Thief dropping QTEs because everyone hated them


You won't have to mash the X button anymore
Nov 15
// Joshua Derocher
Thief, the sequel/reboot of the classic stealth game, had a demo awhile back that had some people upset over the use of a quick time events (QTEs), which had players smashing buttons to complete scripted parts of the game. No...
Thief photo
Thief

Feast your eyes on these new Thief screenshots


Before Garrett steals them, anyway
Nov 13
// Alasdair Duncan
Thief might be the game I'm most excited about from 2014, so Eidos Montreal knows exactly how to tease me by releasing some screenshots from early in the game. These are all from an initial level of the game called Lockdown; ...
Thief photo
Thief

Here's a look at the world of the new Thief game


Shifty fence
Nov 04
// Alasdair Duncan
I'm eagerly anticipating Eidos Montreal's reboot of Thief but I've had my concerns. Despite the studio's good work with Deus Ex: Human Revolution, I worried about how the team would follow on from Thief: Deadly Shadows. This...

Eidos could be next in line to make a Final Fantasy game

Oct 29 // Abel Girmay
Considering the way the series has been going, a change of studio could be the best move at this point, though it remains to be seen how well Final Fantasy XIV: A Realm Reborn will live out the rest of its days, and what the Tetsuya Nomura's team manages to do with the re-branded Final Fantasy XV. Picture it if you will. Dim house lights at E3 2017 as the words, "From the studio that brought you Deus Ex: Human Revolution, comes the next entry in the Final Fantasy series" adorn the screen. It can't be the worst idea in the world, right? Lighting Returns: Final Fantasy XIII is set for release in Japan on November 13, 2013, and February 2014 everywhere else. Eidos Montreal's Thief is also set for release in February 2014. Square Enix has "discussed" letting Eidos work on Final Fantasy - could be "very interesting" [OXM]  
Eidos Final Fantasy? photo
Kind of, sort of, maybe...yes please
Handing off the development of an established Japanese series to a western studio isn't the most shocking idea around. When both Silent Hill and Devil May Cry were feared long in the tooth, Konami and Capcom, respectively, le...

Thief photo
Thief

The experience points system is gone from Thief


Eidos Montreal devs listen to fan feedback
Oct 16
// Alasdair Duncan
In a Q&A session on its forums, Eidos Montreal confirmed that the experience points system is gone from the upcoming Thief reboot. Fans were concerned after the E3 trailer showed XP being awarded for performing a headshot...
Deus Ex photo
Deus Ex

How to upgrade Deus Ex PC with the Director's Cut content


I couldn't not use that image
Oct 11
// Jordan Devore
On PC, new players can dive right into Deus Ex: Human Revolution Director's Cut with a full $19.99 purchase, but there are other money-saving options for the rest of us who own the base game already and want that new content....
Deus Ex photo
Expect to pay more than the Xbox 360, PS3, and PC versions
Looks like Deus Ex: Human Revolution Director's Cut is going to cost extra if you're planning on getting the Wii U version. Nintendo Everything has checked prices at a few retailers and it turns out the final price ...

Thief photo
Thief

This gameplay trailer for Thief ticks all the right boxes


Eidos Montreal's reboot/sequel is still on track for February 2014 release
Oct 09
// Alasdair Duncan
There's a fairly short list of things that I'd want to see in a new Thief game: water arrows, sneaking past guards, shiny trinkets ripe for the plunder, some casual pickpocketing, and a city shrouded in a seemingly endless n...
Human Revolution photo
Human Revolution

Deus Ex: Human Revolution Director's Cut out on Oct. 22


Extended edition of the 2011 title will add considerable touch screen support
Oct 02
// Alasdair Duncan
We've already learned of the next stage in the Deus Ex franchise but Eidos Montreal isn't forgetting about Human Revolution. The Director's cut of the game will hit current consoles and PC on October 22 in North America and ...
New Deus Ex photo
Multi-game Deus Ex: Universe planned
That Deus Ex: Universe trademark? It's not what it might've sounded like. Eidos Montreal has lifted the lid on its future plans for the franchise, which include multiple games for PC/consoles as well as mobile titles, books, ...

Thief photo
Thief

The Bank Heist is your Thief pre-order DLC


Garett will take on the impregnable Stonemarket bank in this pre-order bonus
Sep 25
// Alasdair Duncan
The thing that surprised me about the trailer above is not that there's going to be pre-order DLC for Eidos Montreal's upcoming Thief title but that the game is set for a February 25, 2014 release. I thought I had being payi...
Thief photo
Plus PC, Xbox 360, and PlayStation 3 too
We've been talking a lot about some big AAA games the past few days, so what's one more to close out the week? Thief is looking mighty fine based on our hands-on time, and we're going to have wait until next year before we c...

Eidos Montreal photo
Eidos Montreal

David Anfossi is the new head of Eidos Montreal studio


Anfossi was the executive producer of Deus Ex: Human Revolution
Aug 01
// Alasdair Duncan
After the surprising resignation of Stephane D'Astous earlier in July, Eidos Montreal have announced that David Anfossi is the new head of the studio. Anfossi was the Executive Producer of Deus Ex: Human Revolution, the studi...
Deus Ex photo
Deus Ex

Deus Ex film free to be its own movie


Eidos Montreal happy to have the proposed film break from canon
Jul 27
// Alasdair Duncan
We all know the record of videogames being translated into good movies whilst being true to the source material is... well, pretty poor. Whilst games don't tend to have the best stories around, much of the challenge is conden...
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The DTOID Show: Wasteland 2, Borderlands 2, & Square Enix


So much DLC!
Jul 23
// Tara Long
Since my intrepid co-host is still off in Hawaii, undoubtedly contracting several deadly strains of bird flu, Adam Sessler stepped in on today's show again to talk about Steam's new exclusive daily challenges for Spelunky, t...
Eidos founder quits photo
Eidos founder quits

Eidos Montreal founder resigns


Irreconcilable differences with Square Enix Europe
Jul 23
// Jordan Devore
Citing a lack of leadership following the failure of Tomb Raider, Hitman: Absolution, and Sleeping Dogs to meet sales expectations despite all three games being well received, Eidos Montreal founder and general manager Stepha...

Review: Deus Ex: The Fall

Jul 11 // Chris Carter
Deus Ex: The Fall (Android iPad, iPhone [reviewed on an iPhone 5])Developer: Eidos MontrealPublisher: Square EnixReleased: July 11, 2013 (iOS) / TBA (Android)MSRP: $6.99 The Fall opts to jump in at a fairly odd part of the overall Deus Ex narrative, picking up with the story of soldier Ben Saxon after the novel Deus Ex: The Icarus Effect. The "Icarus Effect" is the psychological practice of limiting the individual potential of humankind to maintain the status quo, and the "Tyrants" -- a PMC of sorts that Saxon formerly belonged to before he was betrayed -- are a delivery system for said effect. To be blunt, the narrative is not nearly as engaging as the story of Adam Jensen in Human Revolution, as the vast majority of the story tends to fall short of your typical "soldier's revenge" tale. But despite the less engaging narrative, Ben's method of revenge and destruction is very similar to Jensen's tactics in Human Revolution, as the core gameplay of the franchise is preserved despite the move to the mobile platform. I'm pleased to say that although they are pared down at times, there are situations that faithfully mirror Human Revolution, such as the ability to choose between a guns blazing, stealth, and hacking approach (or any combination thereof). This freedom is immediately evident, as one particular area towards the beginning of the game gave me the ability to hack through a shortcut to avoid a dangerous trip through a drug den -- but only if I had enhanced my hacking abilities fairly early into the game. This design continues throughout the entire game, offering up a decent chunk of sidequests, hidden areas, and collectibles to keep you interested. Ben can upgrade his abilities via augmentations in all three disciplines, which allows you to customize him the way you want to play. The first and third person mixed perspective returns from Human Revolution, offering up a zoomed out viewpoint when in cover, and an FPS style view during the vast majority of the game. Movement and aiming are controlled by two virtual joysticks on the left and right side respectively, and most of your actions (including firing) are performed with virtual buttons, which can get a bit dicey when you're really in the thick of combat. Now, I don't mind touch controls in the slightest for the vast majority of mobile experiences. Games that are designed for the platform tend to have a variety of tricks of the trade that help curb the lack of tactile feedback, and sometimes, games can actually feel better with touch controls. But here, even with the accommodations with auto-aiming and on-screen buttons, I can safely say a controller would have provided a clear-cut better way to play The Fall. Thankfully, there are some moments of reprieve, such as the ability to re-arrange the entire UI to your liking, and the option to toggle the virtual analog sticks on or off. You can also just tap the screen to move to the desired location, tap cover to snap to it, and tap enemies to auto-target them, so it is manageable if you embrace it -- it's just not ideal. It helps that the visuals look very sharp on an iPhone 5, to the point where it approaches early life cycle PS3/360 quality. The Fall should last you around five hours, which, for a Deus Ex game, is fairly brief. There are a few story choices, to make but these don't really feel poignant as much as vessels for a slightly different narrative. Thankfully, the variety in how you approach actual scenarios is where you're going to get your replay value from, and thanks to a New Game+ option, The Fall offers a chance to try out different missions, augmentations, playstyles, and seek out new areas or collectibles. There are microtransactions present that allow you to buy items with real cash, but I never felt compelled to use them, and many times I tested the game in Airplane Mode just to see if it would break if it couldn't contact the in-game store -- it didn't. Thank goodness for that, because The Fall would be a pretty hard sell with egregious paywalls. Deus Ex: The Fall works far better with touch controls than one would think, and it offers up a lighter, if a little bare-bones Human Revolution experience. In many ways though this experiment feels like a waste, as it would really be stronger as either a PlayStation Vita game or even a downloadable console title. Until a potential port rolls along, I'd only really recommend The Fall for mobile veterans who are already acquainted with first-person games on the go.
Deus Ex: The Fall photo
Falls just short of a mobile revolution
After a pretty tantalizing teaser, Square Enix was all set to announce the anticipated follow-up to the successful Deus Ex Human Revolution -- and much to the ire of fans, it ended up being a mobile exclusive. It's not all ba...

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Deus Ex: The Fall gets a July 11 release date


Mobile title set for this week
Jul 08
// Dale North
Deus Ex: The Fall, the next title in the Deus Ex franchise, is coming to iOS on July 11. We knew that it was coming this summer, but Square Enix and Eidos Montreal have just confirmed the exact release for us.  Deus Ex: ...
Thief goes current-gen photo
Thief goes current-gen

Thief confirmed for Xbox 360 and PlayStation 3


Simultaneous release on all platforms
Jun 20
// Jordan Devore
While it's not entirely unexpected to hear that Thief will come to PlayStation 3 and Xbox 360 in addition to the previously-announced PC, PlayStation 4, and Xbox One releases, I was starting to get worried. Eidos Montré...
Thief photo
Thief

This Thief demo sees the return of a trusty tool


Proving physics can just stop being a thing whenever you need
Jun 18
// Abel Girmay
Thief has been getting a lot of well-deserved buzz since its announcement, not the least of which surrounds its new Focus mechanic. Is it game-breaking, or harmlessly non-intrusive? Well, I'm here to to tell you none of that...

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