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EVE Online

EVE Valkyrie is the best use of the Oculus Rift so far

Jun 12 // Steven Hansen
My time with Valkyrie was short, a two-on-two deathmatch. I spent a lot of the time marveling that I could look up through the clear cockpit and out into space. Then suddenly remembering that I should probably be watching the (space) road so I don't run into debris or opposing missiles. The space dogfighting was straightforward. Thrusters to accelerate, a brake to slow down. The ship was equipped with missiles and a machine gun. The missiles can shoot up to five at once if you paint your target long enough. I managed a kill and two deaths. Looking up and seeing the missiles that are coming to kill you is pretty neat. When your cockpit shatters and you lose control of the ship and you've been killed, it feels odd. And then you're back in runway and ready to rocket out to space again. It's a neat experience, one the Rift is tailored for. 
EVE Valkyrie photo
Hands-on at E3
EVE Valkyrie is super neat. It looks like a cool dogfighting-in-space game when you watch a trailer, but actually being in the cockpit with the Oculus Rift? It's a trip and used to great effect. Looking down at your fake che...

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CCP layoffs: 49 employees cut today


Current projects not affected
Jun 05
// Dale North
Development of MMO World of Darkness shut down about a month or so ago. Now it seems that CCP is preparing to cut 49 jobs as part of a restructuring. Polygon has learned that a meeting at CCP's Icelandic offices is curre...
EVE Valkyriet photo
EVE Valkyriet

This is the thought process behind making EVE Valkyrie


Five devs talk about making a VR game
May 29
// Brett Makedonski
For a panel at EVE Fanfest 2014, some of the developers at CCP's Newcastle studio sat down to discuss what exactly goes into making EVE Valkyrie. The long version's in this video. The short version is that whatever they're doing, it's great so far.
EVE Online photo
EVE Online

CCP permanently bans players that vandalized monument in Iceland


Goonswarm's a bit smaller now
May 08
// Brett Makedonski
Remember that EVE Online monument that CCP gave to the city of Reykjavik? Yeah, that's been defaced already. Shortly after Fanfest ended, some players placed a Goonswarm sticker on the monument and scratched out a player...
EVE of Destruction photo
EVE of Destruction

Yeah, so no EVE developers came close to beating MMA fighter Gunnar Nelson


What a shocker
May 03
// Brett Makedonski
This might blow some fragile minds, but none of the CCP developers who went up against undefeated MMA fighter Gunnar Nelson at the Fanfest '14 EVE of Destruction event tasted the sweet nectar of victory. No one really ca...
EVE Online photo
EVE Online

EVE Online plans to have approximately ten annual updates from now on


Kronos is numero uno
May 02
// Brett Makedonski
EVE Online has one of the most dedicated communities in all of videogames, and CCP is reciprocating that with some dedication of its own. Whereas most massive multiplayer online titles have a few large updates a year at ...
EVE Valkyrie footage photo
EVE Valkyrie footage

Can you EVEn handle footage of EVE Valkyrie on Unreal 4?


Muscle memory got me typing 'Valkyria'
May 02
// Steven Hansen
Destructoid's Brett Makedonski is over in Iceland for EVE Fest contributing to the over fishing and extinction of whales. He also brought us a meaty (not whale) preview of EVE Valkyrie and I'm not sure if I'll ever write it ...

Project Legion is CCP's new first-person shooter for PC

May 02 // Brett Makedonski
According to Gaudechon, Project Legion is being build around three pillars (videogame buzzwords!) of gameplay. The first, and probably most important for an FPS, is that the developers want to make a game that is a deep and balanced competitive shooter. Second, sticking true to the core tenets of the EVE Online universe, they're striving to create a true sandbox in New Eden for players -- one in which they're less crafting a set experience, but instead acting as custodians of a game that allows experiences to happen. Lastly, again remaining in sync with EVE Online, they want a player-driven economy. Truth be told, there's really not all that information about Project Legion available yet. That's most likely because CCP hasn't necessarily nailed down the specifics yet. It's just a prototype, after all. Gaudechon off-handedly mentioned that CCP wants this to be a "re-imagining of what a first-person experience in EVE is," and it's easy to pick up on the fact that the re-imagining is still far from complete. As such, there are plenty of questions still in the mix. Will Project Legion adopt the same free-to-play model of Dust 514? Are they going to attempt to integrate the gameplay into the greater EVE Online universe? And, maybe most tantalizingly, what does Project Legion's existence mean for Dust 514? There's no denying that Dust 514 hasn't exactly panned out to be all that it was hyped to be. Will Project Legion's release be the coup de grâce for the PlayStation 3 title? Unsurprisingly, Gaudechon denies this, remarking the CCP is seeing a solid user base for Dust, largely attributable to the dedicated EVE community. When asked if the two games will be different enough that people would be inclined to play both, he responded in the affirmative. Despite those replies, it's hard to shake the feeling that this very well be the beginning of the end of the road for Dust 514. It seems that CCP is looking at Dust as a learning experience, and taking that information to a new game on a platform where its players are. Regardless of what the future holds for Dust 514, Project Legion proves that CCP isn't giving up on the first-person shooter genre anytime soon.
Project Legion photo
What does this mean for Dust 514's future?
The exciting news out of the first keynote presentation on Friday at EVE Fanfest 2014 has to do with first-person shooters. Maybe surprisingly, that doesn't mean Dust 514. Rather, CCP's working on an entirely new ga...

EVE Valkyrie photo
EVE Valkyrie

Katee Sackhoff is the voice behind EVE Valkyrie


She's RŠn
May 01
// Brett Makedonski
EVE Fanfest's keynote on Thursday was dedicated to EVE Valkyrie, and CCP revealed it has finally pinned a voice for soon-to-be virtual reality dogfighters to listen to. Katee Sackhoff will assume the role of Rán, the V...

EVE Valkyrie's moved to Unreal 4, and is looking amazing

May 01 // Brett Makedonski
For anyone that doesn't know what Valkyrie's all about, Dale covered that in substantial depth last year. He was impressed then. After talking to a developer about the changes that have happened since, it sounds like CCP has come a long way. The biggest move to hit Valkyrie was the switch from Unity to Unreal Engine 4. According to senior programmer Sigurdur Gunnarsson, the reason for this hinged largely upon the console scene, specifically because it's easier and a more certain prospect to publish on PlayStation 4 in Unreal right now. Apart from that, Unreal gives them the ability to add assets more quickly and generally speeds up development time. If it sounds like a lot of work to completely rebuild a game, it is. CCP Newcastle has a team of about 23 people currently assigned to Valkyrie, and it took three to four months to make the transition. But, Gunnarsson remarked that the benefits of Unreal Engine 4 at this point are too great to ignore. Besides, it's not like Valkyrie's in a finished state right now, anyway; it's still constantly being changed. While the engine change shines behind-the-scenes, it's the new hardware up front that makes the most noticeable difference. The Oculus DK2 was being used for the demo, and it made for a much more immersive experience, one that Gunnarsson was quick to talk about. He remarked that the better resolution, tracking ability, and reduction of motion blur made this build of Valkyrie better than anything that had been shown in the past. I'm inclined to believe him, because everything felt so incredibly smooth, moreso than any other Oculus title I've seen before. Although it seems to be in good shape right now, Valkyrie's far from done. There are lot of gameplay decisions that are still being made. Our demo was four versus four, but that's not what we can expect in the finished product. According to Gunnarsson, CCP's looking at numbers like 16 or 24 total players, but it completely depends on what makes sense from a gameplay perspective. If increased numbers make it less fun, they're not going to make that sacrifice. CCP's also adding variation in a couple of areas. Internally, the team's looking at different classes of ships such as a heavy, and a support that could provide medic or logistical assistance. The maps will also be themed, with some adding different environmental hazards. One example I was given was a map where sections are prone to electrical storms. Given that CCP has more than 500,000 subscribers that play EVE Online, it's easy to see the direction it might eventually go with Valkyrie. For now, Gunnarsson insisted that the company is treating its titles separately, and isn't concerned with melding them. However, does CCP envision a future where all of its players have a Rift unit strapped to their head as they pilot their spaceships? It's certainly an intriguing possibility, one that almost has to eventually be entertained to some extent. There's a lot going on with Valkyrie, and Oculus VR appears to fully understand its potential. Gunnarsson commented that CCP interacts with Oculus daily, and they're very supportive with regard to resolving any issues that CCP might have. Gunnarsson also added that Oculus completely trusts CCP and hasn't ever tried to influence the direction of Valkyrie.  That's impressive given how EVE Valkyrie might be the game that drives consumer adoption. We don't know when the Oculus Rift will eventually release, but I was told that Valkyrie will launch right alongside it. Judging by the demo at Fanfest, I'd be hard-pressed to think that any early adopters would be disappointed in that investment.
EVE Valkyrie preview photo
It's the smoothest Oculus game I've played so far
Of all the things going on at EVE Fanfest 2014, I was most excited to get my hands on EVE Valkyrie. There are a few reasons for this: I've heard it steals the show at every event it's at. I'm excited by anything in the v...

EVE Online photo
EVE Online

EVE Fanfest 2014 kicks off with kickass monument


Worlds Within a World
Apr 30
// Brett Makedonski
"It seems kind of silly dedicating a monument to a computer game," Hilmar Veigar Petursson, CEO of CCP said to begin the ceremony for a statue erected in the honor of the EVE universe. Anywhere else and that might be the...
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EVE Fanfest takes place May 1-3, 2014


In sunny Reykjavik, Iceland
Feb 27
// Dale North
CCP Games has a big shindig planned this year for Fanfest 2014, set to take place on May 1-3 in Reykjavik, Iceland. This year, they have a triple threat lined up, with Eve Online, Dust 514, and the delicious EVE: Valkyrie lin...
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CCP erecting a real monument in Iceland for their fans


It's not like there's anything else is happening in Iceland
Feb 05
// Hamza CTZ Aziz
So wow, here's a crazy story. CCP is erecting a real goddamn monument dedicated to their entire player base in Reykjavik, Iceland. It will "honor those who have participated in establishing the massive virtual universe." The ...

Oculus VR to co-publish CCP's EVE: Valkyrie

Feb 05 // Hamza CTZ Aziz
[embed]260395:50111:0[/embed]
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First title to be published by the VR maker
Oculus VR has announced they'll be co-publishing CCP's EVE: Valkyrie. The space flight dogfighter will be part of the launch lineup exclusively for the Oculus Rift whenever that's released. This marks the first game to be pub...

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A missed bill payment started latest war in EVE Online


57 Titans valued at $200,000 have been destroyed so far
Jan 27
// Hamza CTZ Aziz
EVE Online, your world is so goddamn fascinating. So, here's the story straight from CCP Games. The N3 coalition made up of the Pandemic Legion, Nulli Secunda, Insdious EMpire, and other smaller groups missed a bill payment f...
The Yule Lads photo
The Yule Lads

EVE devs dress up as Yule Lads to hand out presents


Iceland must be weird
Dec 19
// Joshua Derocher
I love CCP. They are a bunch of crazy guys, and every time they come out with a video it's always bizarre and amazing. To celebrate the holiday's in EVE Online, the guys at CCP are giving out in-game gifts on an advent calan...
EVE and Dust 514 photo
EVE and Dust 514

EVE Online increased incentive to attack Dust 514 players


Blast the planets!
Dec 11
// Joshua Derocher
EVE Online has been tweaked a bit to change-up how players interact with Dust 514 players. Dust 514 players used to earn orbital strikes be earning points during their match, but now they have to rely on EVE pilots to decide ...
EVE and Twitch photo
EVE and Twitch

EVE Online adds Twitch integration


Stream yourself dying in space
Dec 11
// Joshua Derocher
Joining the ever-growing ranks of games that support Twitch, EVE Online just added in streaming support. Pilots can now activate Twitch streaming right from the Neocom panel by logging into their Twitch account. This function...
Fanfest 2014 photo
Fanfest 2014

Tickets for EVE Fanfest 2014 are up for sale


Get them before they are gone!
Nov 26
// Joshua Derocher
Tickets for CCP's mega party for EVE Online are now available. If you want to travel to Iceland and hang out with nerds who like spreadsheets, then head on over to the official Fanfest page and buy your ticket. Early bird tic...
EVE Online photo
EVE Online

EVE Valkyrie will connect with the EVE Universe


The former tech demo might not see release in 2014
Nov 25
// Alasdair Duncan
EVE Valkyrie was a surprise hit at the EVE Fanfest earlier this year, so much so that there were calls to turn what was essentially a tech demo into a full game. Chief managing office at CCP Dave Reid has spoken to Digital S...
EVE Rubicon patch notes photo
EVE Rubicon patch notes

EVE Online: Rubicon out today with 1.29GB patch


Reading patch notes is a good way to start your day
Nov 19
// Joshua Derocher
EVE Online: Rubicon, the 20th free expansion for EVE Online, is here at last with a hefty patch. The 1.21GB download has a crap ton of new features and bug fixes. I'm downloading it right now, and I should have impressions on it for you guys soon. Also, here's the Rubicon soundtrack on Soundcloud. You can read all of the patch notes right here, but I listed the most notable changes below.
Player colonies in EVE photo
Player colonies in EVE

EVE expansions will work towards player colonization


To boldly go...
Nov 18
// Joshua Derocher
In an interview with VG24/7, CCP went into some details on the future direction of EVE Online. CCP want to begin bringing in elements into EVE that will allow players to construct their own stargates, leading to new systems for pilots to colonize.
EVE Online: Rubicon photo
EVE Online: Rubicon

Watch ships explode in EVE Online's trailer for Rubicon


Of course things explode, it's EVE.
Nov 15
// Joshua Derocher
CCP released a new cinematic trailer for Rubicon, the upcoming expansion for EVE: Online. This new free expansion will add mobile structures, ghost sites, and a new ships from the Sisters of EVE faction. There will also be c...
White space ships photo
White space ships

Learn about deployable structures in new EVE dev diary


And it has some people acting like they are in space
Nov 08
// Joshua Derocher
CCP posted a new developer diary for Rubicon, the upcoming expansion for EVE Online. The company dives into some details about the new deployable structures, the new progression system, and one of the new Sisters o...
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Over-the-top unbox: EVE: The Second Decade Collectorís Ed


Crazy
Oct 24
// Dale North
EVE: The Second Decade Collector’s Edition is available today worldwide. CCP doesn't mess around, and they certainly didn't when they created this unboxing video for the collector's edition. We won't spoil it for you, but spacecraft, caves, and exploration are involved. Cinematic angles, costumes, actors -- all turning unboxing video tradition on its head.
EVE at NYCC photo
EVE at NYCC

EVE Online will be at New York Comic Con this month


All the lore that's fit to print
Oct 02
// Joshua Derocher
CCP has announced it will be at the New York Comic Con, which runs from October 10-13. At the con, the studio will be talking about its upcoming comic book, True Stories, as well as a new lore and art book, called EVE Univers...
EVE Online: Rubicon photo
EVE Online: Rubicon

EVE Online releasing 20th expansion in November


Power to the people
Sep 29
// Joshua Derocher
CCP has announced that EVE Online will be getting a new expansion on November 19, 2013 called Rubicon. This expansion will be aimed at adding some chaos into the game to rattle the cages of anyone who has been getting overly ...
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EVE Vegas 2013 full details


Oct. 18-20 in Las Vegas
Sep 26
// Dale North
CCP has just dropped full details on their EVE Vegas event, set to kick off this October 18 at the Rio Hotel in Sin City. They'll have eight CCP speakers featured there, as well as EVE Online and Dust 514 tournaments. Oh, and...

EVE Valkyrie was the best thing I saw at gamescom

Aug 22 // Dale North
CCP says that EVE Valkyrie was built to put the experience first. This means that intense space dogfighting is the focus. They've simplified the controls to get out of the way of the experience. The left analog stick controls your ship's pitch -- nose direction -- as well as roll. They didn't want players to have to switch between multiple controls. Yaw is set to shoulder buttons, lasers are on the right trigger, and a boost thruster is set to the A button. Best of all your ship's functions, the missile control really shows off the Oculus Rift. Holding down the left trigger brings up a reticle; turning your head moves this reticle around to find a target. Simply look and hold, and then let go when the target is locked to send your missiles flying. It's as cool as it sounds. Our demo was a three-on-three match against other international games media. We all started out by launching out of tubes into space, fired directly at each other. CCP recommended coming out with lasers blasting, and I did just that, but my left index finger was already on the trigger, looking for targets to pop up in space.  Look, lock, fire. Look, lock, fire, kill. The feeling of being able to aim and fire two different weapon types independently is challenging at first, but when you get the hang of it it feels fantastic.  You're but a little dot in space, open to fire from any direction, but you're also a powerhouse that can dish it out as well as any other.  If you're like me, you'll work your thrusters empty trying to run away from missiles. Better players stood their ground. All had fun. When someone locks a missile on your ship, a red warning light goes off in your cockpit. This is to prompt you to look down at a gauge on your ship's dash that shows you a graphical representation of your ship and the incoming missiles. Turn, boost, and do anything you can to out-steer and outrun them. It's not easy, but it feels great to get away and set up to return fire. It feels even better to take the attacker down.  For as fun as the dogfighting is, the immersive feeling the Oculus Rift gives really won me over. Looking around in your cockpit -- down to see your controls, left and right to see your ship's innards -- feels cozy at first, but looking off into space out of your ship's front window makes you feel small. Letting off the thrusters and kind of coasting gives you a real sense of weightlessness -- something you won't feel with even the most powerful game console on the best television. What also won me over was how great EVE Valkyrie looked on one of the rare Oculus Rift HD prototype headsets. There's only about 50 of these in the world, and all were handmade, but CCP wanted to have the best to show off their work and improvements. The resolution is up to 1080p, from the 800p shown at E3. This gives the new build about double the pixel density of its predecessor.  The end result is greatly improved visuals. Seeing the space between pixels is no longer an issue. Space looks lovely, as does your ship's interior. Text now is easily readable. The E3 prototype was already great. This HD build is just that much more impressive. Imagine how great Valkyrie will look in about a year. All of the the things happening in gaming right now are exciting -- indie games flourishing, new consoles launching, technology speeding ahead. But the Oculus Rift and the games being built for it really feel like the next generation of gaming. Again, imagine where we'll be in a year for now. I can't wait.
Eve Valkyrie photo
Oculus Rift HD tested
I saw a prototype of what was to be EVE Valkyrie at E3 this year. Along with Respawn's Titanfall, it was the talk of the show. CCP knew they had something special, so they created a full game from this demo. Here at gamescom,...







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