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Madden 15 photo
Madden 15

Madden 15 cover wants you to stop in your tracks, or something


Seriously, what's he doing?
Jun 20
// Brett Makedonski
Seattle Seahawks star cornerback Richard Sherman won the vote to be on the box art of Madden 15. What exactly he's doing on the cover, well, that's anybody's guess. Does he want a high-five? (If so, gotta go higher, Richard.)...

Review: EA Sports UFC

Jun 19 // Ben Pack
EA Sports UFC (PS4 [reviewed], Xbox One)Developer: EA CanadaPublisher: EA SportsReleased: May 20, 2014MSRP: $59.99 This is the biggest MMA game release since EA Sports MMA in 2010. The game features a roster of 97 UFC fighters, as well as two DLC characters: former UFC superstar Royce Gracie, and Bruce Lee. The first time you start, it presents you with an 18-step tutorial which shows you how to do everything from throwing punches on your feet to breaking submission holds on the ground. Unfortunately, right after the tutorial, you are presented with your first fight. I hesitate to use the word fight, however, as the opponent had knocked me out within 30 seconds. Not a submission tap out, or a win by decision, just a cold hard knockout. The tutorial at the beginning is both too dense and not specific enough. It is too dense as it presents you with several options on how to win, but if you forget the specifics of one you are out of luck. If you want to be refreshed on, say, how to start a submission hold while you are on top of your opponent, you may think to access the player handbook from the pause menu. However, when you select this, you are just prompted to visit the EA Sports website for a digital version of the guide. Pressing start to look at your controls is something that has been in not only fighting, but boxing games for years and it could have really benefited UFC. There are also dozens of moves you can use at any time which can be very overwhelming. Each punch or kick (controlled by the four face buttons) can be modified by holding any direction or a shoulder button, and are different depending on if you are holding your opponent or not. It's not unlike in a fighting game, where without playing around with one fighter for hours you will not know which move to use in which situation. Unlike fighting games, however, there is no accounting for frames or combos you need to practice, so a lot of the time you will find yourself in a situation where you and your opponent both try to punch each other and both awkwardly miss. There is also a minigame when trying to put your opponent in a submission hold that is fun when it is two human players who understand it, but incredibly easy to manipulate against the AI, leading to easy wins. [embed]276769:54505:0[/embed] When you're on the ground after getting pummeled, you really start to notice how beautiful this game is. Everything from the glistening sweat dripping down characters, to the detail of the muscle -- this game is beautiful. UFC really shows off the power of the current-gen consoles. I think it's the best-looking sports games out today, and definitely high on the list of all games. The career mode does a much better job at teaching you how to play than the tutorial. I would suggest starting it immediately after you get beat up by the AI for the first time. You can choose one of the game's fighters or your own and take it into a simulation of one man's rise from nothingness to Spike TV celebrity. Before your first fight, you get a more detailed version of the tutorial which breaks things down into simpler, repeated commands that you have to master if you want to stand a chance. There are also frequent FMV cutscenes from UFC president Dana White, which is really goes at odds with the game because it looks so good, but obviously not as good when you're just seeing video of the humans the simulation is trying to emulate. The character creation process in UFC goes above what you would come to expect. You can make everything from the typical scary-looking UFC dude who unironically wears Tap-Out clothing and walks into the ring to “Radioactive” by Imagine Dragons to a dreadlocked giant with the same chicken tattoo seven times named Turducken Hammerfist. It has stat manipulation like other EA Sports games, with attributes based on a style of fighting you can select like boxing or greco-roman wrestling. It also has a sort of perk system where you can have three different loadouts for your character, and different abilities based on standing offense, ground game, or defense that you can set up and choose before a fight based on your opponent. After completing a career mode, the versus mode is where you will be spending most of your time offline. The way it operates is smooth and easy, and great for both MMA fans who want to see their favorite athletes duke it out to fans of the game who want to test specific matchups. The online is completely functional, and presented a mostly lag-free experience for me. EA Sports UFC is an odd package. It might be too deep for fans of MMA to get into, and not cohesive enough for fans of fighting or boxing games to get into. Walking away from the game, I have no desire to go watch an MMA fight anytime soon, but I am not turned off from it completely. I can understand why it is only growing in popularity. I would recommend anyone with a little bit of interest in the sport and a lot of patience check out EA Sports UFC. There is a fun game in here somewhere -- it's just behind a lot of barriers.
EA Sports UFC photo
Causing brain damage never looked so good
Usually when I'm watching two grown men beat each other up, their names are Ryu and Ken. I am a fan of a good fight in games, but aside from the occasional boxing match I have never been very interested in MMA. After watching trailers for EA Sports UFC, I figured now might be the time to start to learn the sport through the game.

EA Sports has one big focus for Madden, FIFA, and NHL this year

Jun 09 // Brett Makedonski
Madden may have been the franchise that's received the most love and care from EA for more than a decade, so it might be the one that's seeing the most nuanced changes. A lot of the upgrades to Madden 15 deal with presentation. There's no question about it: EA Sports wants you to feel like you're watching a football game when you're playing a football game. As soon as a game starts, that level of immersion begins to take effect. As we were shown a match-up featuring the recent NFL champion Seattle Seahawks in their home venue, we couldn't help but be impressed by the attention to detail. Wide-angle shots of the stadium, close-ups of the coach, the camera shaking from the intensity of the crowd -- it all positively smacked of watching a playoff game on television. That degree of presentation depth extends throughout the entire experience. New to Madden 15 is a full-fledged halftime show, explicitly tailored to the game at hand. Apart from detailed discussion about trends and certain plays in the first half, there's also on-field entertainment, statistics, box scores -- again, all the stuff that you could expect from a Sunday afternoon broadcast. [embed]275792:54268:0[/embed] There's also a bit of refinement taking place with regard to gameplay. One of EA's biggest priorities was to get away from using the skill stick to wiggle through plays, but instead concentrate on authentic strategy. Working toward being as close to a true simulation as possible, Madden 15 puts more emphasis on wise play-calling than unrealistic juking. However, Madden 15 will offer a bit of hand-holding to help acclimate those that haphazardly select plays like they're pointing out names in a phonebook. An updated approach to the play-calling screen shows players a strategic pick, a community pick, and a personalized pick. The strategic pick outlines what the opponent is likely to do, and hopefully reinforces your actions by teaching you about the game. The community and personalized selections don't sound as if they'll be as strategically refined, but, just like Madden, sometimes the popular choice is popular for a reason. If the improvements to Madden 15 hold a central theme of presentation, the one relating to FIFA 15 is undoubtedly emotion. Soccer is a game that brings out the passion and emotion in players and fans alike, after all. That's going to be nowhere more evident than in FIFA 15. EA set the framework for this feature last year; this year it's fleshing it out. Emotion and intensity of all 22 players on the pitch will be tracked at all times and constantly changing. The victim of a hard tackle might become angry at the opposition, and his teammates might too. A player that skies a ball in the box might be disappointed with himself, and react as such. Something as ridiculous as a keeper letting in an own goal might destroy team morale, at least temporarily. Of course, the emotion all translates to the players' other statistics, effectively acting as a boost or hindrance of sorts. Even though the emotion system will affect matches of FIFA 15 at its deepest level, it will have plenty of opportunities to become the star of the show. The greatest example of this may be after important goals are scored, as celebrations are now more grand than ever. Ten player dogpiles and elated sliding and hugging are sure to add an appropriate exclamation point to important moments and monumental wins. The emotion doesn't just stay on the pitch, however. It bleeds into the stadium. Rowdy crowds that hang onto every corner kick and through ball know how to act for any circumstance that might arise. Further, supporters are represented by the specificity that they're known for, and well, it's tough not to get goosebumps watching all of Anfield sing "You'll Never Walk Alone." EA's third major sports title for the year, NHL 15, focuses its intentions toward something much more integral than presentation or emotion. NHL 15 aims to revamp its physics, an aspect that affects the core of the hockey experience. Now that development of these titles has moved to its fourth generation, EA Sports stresses that consoles are equipped to do things that were never before possible. One such thing, and maybe the most notable improvement to NHL 15, is that the puck acts more like a puck and less like a ball. It may seem silly at first, but it's a sizable upgrade. Pucks are nothing like spheres, and being able to recreate their true movement adds that layer of realism that EA Sports yearns for. Expect more awkward bounces off of the endboards, funny hops over sticks, and deflections past goaltenders that weren't possible before. All because the puck acts like a puck now. Obviously, the puck is far from the only thing on the ice. There are also 12 athletes, 10 of which are skating about at breakneck speed. The physics improvements extend to them as well. The collision and hit detection for them has been overhauled in an effort to make every bodycheck unique to the forces being applied. In theory, because of the great number of influencing factors, each check will be like a snowflake -- no two the exact same. That's where EA Sports' intentions lie for Madden 15, FIFA 15, and NHL 15. The focal points may appear to smack of more subtlety with each passing year, and maybe it's because that's exactly the case. That's a luxury that EA Sports has on its side as it inches ever-closer to realism.
EA Sports photo
EA Sports round-up!
EA Sports is in a good position with its athletic franchises. The demand for annual iterations in each series is high enough to warrant frequent releases, but sports don't really change. This allows the developers to focus on...

Madden 15 photo
Madden 15

Madden 15 allows more freedom on defense than ever before


Get hyped for updates to defense
Jun 09
// Brittany Vincent
Madden 15 is seeking to put more focus on defense in the latest iteration of the ridiculously popular football game, with updates that should make the entire experience a little more fun overall. Players will be able to choos...
NHL 15 photo
NHL 15

NHL 15 trailer shows off the physics of hockey


Releases September 9, 2014
Jun 09
// Darren Nakamura
In its E3 press conference today, Electronic Arts released a new trailer for its upcoming hockey game, NHL 15. During the presentation, EA boasted that it would calculate "physics for all twelve players and the puck." The trailer above shows off those physics, with some bone-crunching hits and pretty fantastic shots on goal. NHL 15 is set to release on September 9, 2014.
EA Sports PGA  Tour photo
EA Sports PGA Tour

EA Sports PGA Tour lets you fire flaming balls over battleships


Powered by Frostbite 3
Jun 09
// Steven Hansen
Tiger Woods is out after damaging his brand. Flaming golf balls shot over battleships in the Pacific are in. Take that, Woods. EA Sports PGA Tour (Spring 2015) is going to use the Frostbite 3 engine, which will give its full...
Madden photo
Madden

Madden 15 will feature player tattoos, releases E3 trailer


Let me know there's at least one person reading this that cares
Jun 06
// Abel Girmay
Amongst all the E3 hubbub about games like, Mortal Kombat X, Destiny, and Halo 5, let's not forget that August will bring us our annual Madden. Teasing what will be brought to the show, the Madden 15 E3 trailer implies, to m...
FIFA photo
FIFA

FIFA 15 on PC won't use the old engine again


Parity with PS4, Xbox One
Jun 05
// Jordan Devore
While EA Sports went with its new Ignite engine for FIFA 14 on Xbox One and PlayStation 4, the company opted not to use the game engine for the PC version. At the time, it was argued that the average player didn't have a good...
NHL 15 photo
NHL 15

First NHL 15 screen isn't of an Avalanche player like it should be


Guess where my allegiances lie
Jun 02
// Brett Makedonski
EA Sports has released the first screenshot for NHL 15, and it features San Jose captain Joe Thornton rocking an unimpressive beard, because they're the Sharks and their long list of playoff flameouts disappoint in both the c...
UFC demo photo
UFC demo

Kick some ass on June 3 in the EA Sports UFC demo


Octagons scare me
May 29
// Brett Makedonski
As Stroke 9 once inquired, how many people want to kick some ass? If your answer is a resounding "I do! I do!," you have anger issues. Also, you might enjoy knowing that there's an imminent demo for EA Sports UFC. The bone-br...
EA Sports UFC photo
EA Sports UFC

EA Sports UFC shows off its fighting women


Still crazy realistic
May 27
// Steven Hansen
The game does look pretty impressive, but is it just me or does the whole thing sort of lack grace? The fighters seem a little more awkward and stilted than I would like. Of course, just because there isn't lifelike fidelity doesn't mean it doesn't play well (Dale was impressed with it). Just the sequence around 40 seconds looks a bit goofy.

EA Sports UFC looks ultra-freakin' real

May 20 // Dale North
[embed]275112:53952:0[/embed] In that first fight between Adam and I, making sure to watch his attacks and come back with either blocks or better timed hits was working for me. Being able to hold down L or R with the face buttons to modify attacks really seemed to help mix things up. But I suppose he started to see my patterns, and soon I was on the defensive. I was trying to time blocks to parry, but could only do it a couple of times before my face was bloodied.  The grappling side of the game is interesting in that it uses quarter-circle sweeping motions of the analog stick to clench and then move through positions. Somehow those sweeps feel kind of like what I'd imagine trying to break out of being caught up would feel like. My frantic QCF and QCB motions weren't enough to keep up with Adam's, so I lost another round.  In all, the combat system is easy enough to get into for even first timers to enjoy a round. But there are some complexities there to learn and master that gives UFC lasting power. There's plenty of depth there if you want it. So, while I was losing, I took the time to appreciate the visuals of this new game. We played it on Xbox One in our hands-on session. From a distance from any of the screens where it was being played, UFC looked photorealistic, like you were watching a television broadcast. We were told that because they only have to render two characters, the developers could crank the visual level all the way up. As you'll see in this gameplay video, they've done just that.  They used every ounce of system resources to make the in-game fighters look like the real ones. The team recorded 3D head and body scans for all of the athletes, and then took it over the top with details like veins popping out of players' heads when they're straining. Also expect to see blood and sweat come out in the most natural/gross looking way. Even the clothing looks real and seems to flow naturally.  It was a quick look, but EA Sports UFC is easy to get into and play, and it looks impossibly good to boot. It launches -- Bruce Lee, bruises and all -- this June for Xbox One and PS4.
 photo
Hands-on impressions
Look, I'm not necessarily a MMA fan, but I have played a few games and watched a few matches in my day. The latest, EA Sports UFC, is a pretty good time, even for a casual player like myself. I took on Digital Trends' Adam Ro...

UFC photo
UFC

Here's Bruce Lee kicking ass in EA Sports UFC


As expected
May 14
// Jordan Devore
My gut reaction to hearing that Bruce Lee would be playable in EA Sports UFC was "Huh? That's a bit odd." In recent weeks, I've come around to find his inclusion to be in good fun. If you remain unconvinced, here's a video i...
 photo

EA looking to stream games direct to Comcast customers


Get titles like Madden and Fifa from your cable provider
May 02
// Hamza CTZ Aziz
Electronic Arts could soon be offering their games directly to Comcast subscribers, according to a report from Reuters. The two companies have been in talks, and after two years of testing it seems the deal is close to an agr...
UFC photo
UFC

You can play as Bruce Lee in EA Sports UFC


Game is out June 17 for PS4 and Xbox One
Apr 07
// Jordan Devore
Legendary martial artist Bruce Lee will be a playable character in EA Sports UFC and with that knowledge, I can't imagine why you'd choose to play as anyone else. Now, EA is taking the usual "pre-order the game for access" ro...
FIFA Manager is no more photo
FIFA Manager is no more

EA says there won't be any more FIFA Manager games


Ain't that a ball in your face
Nov 25
// Joshua Derocher
Gerald Köhler, the founder and designer of FIFA Manager, sent out an open letter this weekend stating that FIFA Manager 14 would be the last one in the series. He said that "one game has practically dominated the ma...
FIFA 14 photo
FIFA 14

FIFA 14 crash reported on Xbox One


Don't boot the game up with two controllers connected
Nov 24
// Wesley Ruscher
A recent post on the EA Sports support page confirms launching FIFA 14 on Xbox One, while two controllers are connected, may cause the game to crash during startup.  The post breaks down the root of the crash t...
NBA photo
NBA

EA Sports commits to improving messy NBA Live 14


The joys of rushing for a console's launch
Nov 22
// Jordan Devore
NBA Live 14 marks the return of the series and people aren't feeling it. With a Metascore of 45 for the PlayStation 4 version, executive producer Sean O'Brien says it best: "I'm not going to lie; it's been a rough week. As yo...
NBA Live 14 photo
NBA Live 14

Nice moves: NBA Live 14 next-gen demo drops tomorrow


Alongside the global release
Nov 18
// Brett Makedonski
Feeling a bit hesitant about lacing up your high-top Nikes and returning to the virtual hardwood? It's tough to blame you; a lot can go wrong when you step on that virtual court. You might pull a virtual Kevin Ware and shatte...

FIFA 14 adds layers of realism to the pitch

Nov 06 // Tim Sheehy
FIFA 14 (Xbox One) Developer: EA Canada Publisher: Electronic Arts Release Date: November 19, 2013 The first thing I noticed right off the bat was that every player felt heavier, and less-floaty than they had in previous installments of the game. It took a bit ot get used to the change, but over time, each movement began to seem a bit more realistic. Apparently this is due to the IGNITE engine's "precision movement" mechanics, designed to add more depth and detail to the animations. And, while I honestly feel like they're throwing around a few buzz words there, I can vouch that the FIFA 14's mechanics are more polished than ever before. Set pieces seemed a bit more dynamic, with players actually going out of their way to defend or head the ball without any prompting on my part. This actually made what should have been an easy game far more difficult than I had initially expected. At the same time, it kept me from losing against a few well placed corners. The rest of the gameplay, such as challenges, slides, shots and passes maintain the status quo we've come to expect from the series, although some of the more dynamic shots, such as bicycle kicks, look stunning in the replays. Visually speaking, the crowd at the stadium looked surprisingly sharp, and not simply copied and pasted throughout. It's safe to say there's at least enough variation to prevent that from becoming an eye sore. Full stadiums are now rendered in their entirety, complete with outside shots of each stadium and their surrounding geography. It's a neat feature to have, but at the same time, little more than a cosmetic face-lift. There are a few other visual improvements stand out, including everything from wrinkles on players uniforms to the blades of grass on the pitch itself. Interestingly enough, the wrinkles on the uniforms appeared more like static images, rather than transitioning dynamically. When asked, I was told that because it's the first year they're implementing that specific feature, they're hoping to improve it in future installments -- an adequate excuse, I suppose, especially considering the game gets an annual installment. In the end, I enjoyed my time with FIFA 14. It's safe to say the next-gen installment delivers more than a kit update. Those of you who've managed to hold out will be in for a treat.
Fifa 14 Preview photo
Refined mechanics aim to keep things fresh
From what I understand, FIFA 14 is one of the earliest games to be shown consistently running on Xbox One hardware, rather than being demonstrated on PC-based development kits. That being the case, I expected a solid performa...

NBA Live 14 fighting for relevancy

Nov 06 // Steven Hansen
NBA Live 14 (PlayStation 4, Xbox One [previewed])Developer: EA TiburonPublisher: Electronic ArtsRelease Date: November 19, 2013 Yes, unless you keep your Xbox One offline, in-game player stats are going to automatically change to reflect how the player is playing in our squishy meat space. If the'yre ice cold on the perimtere, that will be reflected. If they tweak an ankle and suddenly are less effective driving, that will be reflected in player performance. No more ranking czars arguing over who's an 81 and who's an 82. If your favorite player is stinking it up in real life, you might perpetuate your anger trying to play them in the virtual world.  EA will even be updating players with haircuts and shoe choice throughout the year. You can take advantage of this ability chronologically, in Live Season, but these player ratings also reflect in the standard Tip Off, which automatically suggests as the two teams your set favorite team and whomever they're playing that day. Aside from player performance, within hours of games NBA Live will offer "Big Moments," challenges that can last, "from ten seconds to a whole game" and reflect real life situations. Madden Moments, basically, but playable within hours of the moments occurring in real life. NBA Rewind act as snapshots of history. In it, you can play all the games of last season with all the correct player personnel and stats variance as if the new ratings system had been implemented then. The individual game situations of this season will be recorded, too, and playable. If your team loses a key player halfway through the season, you can always go back and play games from the first half of the season instead of facing your problems. When the season ends, player ratings will freeze as a sort of snapshot of where the teams are at that point, but you can always go back and relive better parts of the season. Teams that continue into the playoffs may get additional daily challenges as well. Other game modes will be available, including Rising Star, Dynasty (up to 30 years as a General Manager), and various head to head options (quick play, full seasons, best of seven series). The awful Ultimate Team idea is jumping ship from other EA Sports properties as well.  Full defensive coaching options are available for the first time in the series and the soundtrack will also see periodic additions throughout the year. The latter is kind of great news. Sports game soundtracks get stale with a quickness. Let's not forget television, however! NBA Live 14 features ESPN broadcast integration. Mike Breen and Jeff Van Gundy provide play calling while Jalen Rose acts as the studio and game host. Rose will also serve as host of a weekly update program, "discussing all the latest NBA news, roster moves and biggest performances of the week." This includes commenting on the top NBA Live 14 players -- those who perform best on the daily challenges, and so on. I feel so bad for former NBA star Jalen Rose having to sit there and praise nOsCoPeKiLlaHx420 for his NBA Live 14 skills.  I didn't have enough hands-on time to sufficiently weigh NBA Live 14, particularly against its fabulous counterpart, NBA 2k 14, but Live feels a heck of a lot better than it ever did. The next console generation has greatly opened up ball physics, firm footwork. The ability to chain moves while dribbling (star players have signature moves) without ever being stuck in an animation isn't a stunning leap, but it feels a lot better than past iterations in the franchise.
NBA Live Xbox One preview photo
Playing the revived series for the first time and on Xbox One
Sports, television, videogames. NBA Live 14 is the Xbox One trifecta. The NBA Live series has long been dormant, finally reviving itself on Xbox One and PlayStation 4 this month.  The key word I kept hearing was "relevan...

Madden 25 CoachGlass may be the best way to call defense

Nov 06 // Steven Hansen
CoachGlass is an application of Microsoft's second screen SmartGlass technology, which pairs the Xbox One with tablets or phones (iOS, Android, Windows). It acts as a defensive coordinator (and only on defense does it function) for a coach -- you-- that does their own play calling. It's likely that Microsoft encouraged EA to develop something for SmartGlass, which it has been shilling valiantly. Surprisingly, however, the result is something better than Madden's traditional, conventional play calling on defense. Rather than thumbing through a few cobbled together "Ask Madden" plays or fumbling through the enormous playbook while on a time limit, CoachGlass feeds you recommendations through real-life compiled Xbox 360 stats.  If a particular defense works well against a certain offensive formation based on the personnel on the field, it will be suggested. You can easily select defenses with a quick tap, or scroll through other options, including a more comprehensive list of all plays called up to that point, including information about the result of those plays -- how many yards were gained by the offense and so on. There's some nice intuitiveness to the app. You can, for example, select a portion of field to focus on (9x9; left, middle, right; short, medium, long) and quickly get defensive plays in ready to, say, take away the short out routes I love to spam. The best thing, however, is simply that the app presents you with a lot of information in fairly digestible levels of detail. As games go on, the app will pick up tendencies of the opposing offense. You will know which players tend to be the go-to guys in certain formations or your opponents' pass versus rush tendencies on first down. A lot of these things are details a lot of us might pick up, intuitively or otherwise, but it's still helpful. It's also a lot of fun to engage with, because a lot of sports fans are giant numbers nerds. Mostly, I like the idea of EA giving the player more information to work with so they can then make informed decisions instead of picking plays that have the coolest looking play art. So unlike EA.
Madden 25 CoachGlass photo
And it's cheaper than Coach glasses
Stats run sports. Yes, we have heartwarming stories of moxie and upsets and unexpected onside kicks right after the Super Bowl halftime show and they make for great narratives, but numbers are invaluable at easily quantifying...

Need for Speed photo
Need for Speed

Need for Speed joins the EA Sports brand


EA explains its vision for the future of Need for Speed
Nov 05
// Alessandro Fillari
Only one week away from the release of its next title in the Need for Speed series, EA already has some big plans in mind for the future of the racing franchise. In an effort to provide more of an open attitude towards develo...
Tiger Woods photo
Tiger Woods

Tiger Woods is trying to sell his name to a new videogame


Same name, different game
Nov 01
// Brett Makedonski
After Electronic Arts broke off a 15-year relationship with Tiger Woods, the golfer is doing what many in his situation would -- he's trying to rebound. The most recognizable name in professional golf is courting videogame pu...
EA Sports photo
EA Sports

First image of next-gen PGA Tour is missing Tiger Woods


...and so is the title of the game
Oct 28
// Jordan Devore
After years of Tiger Woods PGA Tour videogames, EA Sports and Tiger Woods are parting ways. "EA Sports and Tiger Woods have also made a mutual decision to end our partnership, which includes Tiger's named PGA Tour golf game,...
NBA Live trailer photo
NBA Live trailer

Such smooth armpits! NBA Live 14 gameplay trailer


Coming out in November on nothing but next gen hardware
Oct 18
// Steven Hansen
Oh my gosh. Looks at those players' armpits. It's like an uncanny armpit valley. They look like Stretch Armstrongs or those sex dolls people date and think are real. Yes, the NBA Live series lives. NBA Live 14 is coming to P...
Madden 25 trailer photo
Madden 25 trailer

Mmm, EA wants you to 'feel it': Next-gen Madden trailer


Step to it
Oct 18
// Steven Hansen
Skip to about 1:40 for a nasty hit. Now that we're in the year 2025, it's time for a next gen Madden game. Madden 25 released a couple months ago, but on smelly and dumb old news hardware. Next month, it's coming to fresh an...
Next gen NBA photo
Next gen NBA

Whose screenshot is more next-gen, NBA 2k14 or NBA Live?


Tit for tat
Oct 14
// Steven Hansen
Today, NBA 2k14 released its first next-gen screenshot, featuring Lebron James. That is screenshot. Singular. I think NBA Live 14 is winning the next gen race, though, because it released its one screenshot almost a month ago. At least show some gamesmanship and one up them, 2K. Release two (k) screenshots.  Anyways, they are both attached. Which one looks more next gen?
Madden 25 photo
Madden 25

Watch Madden 25 designers describe grass


Slightly less dull than watching it grow
Oct 02
// Conrad Zimmerman
EA Sports has dropped a new video hyping the next-gen visuals Madden 25 will be sporting on the Xbox One and PlayStation 4 later this year. Leveraging the power of the Ignite Engine, the team has developed what they refer to...
EA settlement photo
EA settlement

EA to pay tens of millions to NCAA student athletes


Plaintiffs' attorneys call it a 'historic settlement'
Sep 28
// Brett Makedonski
Electronic Arts has bought its way out of a potentially nasty class action lawsuit, for use of the names, images, and likenesses of former and current NCAA student athletes. All it cost was an undisclosed amount, vaguely refe...

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