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4:42 AM on 08.20.2013

FIFA 14 for Xbox One gets Ultimate Team Legends mode

The football (Soccer to you Americans) stars of today can be combined with the legends of yesterday in FIFA 14. A new mode called Ultimate Team Legends comes only to Xbox, announced this morning at a pre-gamescom Xbox One pre...

Dale North

7:30 PM on 08.16.2013

EA 'didn't give a sh*t about FIFA'

It may seem surprising considering the sales juggernaut it became but Electronic Arts wasn't initially keen on making the first installment in the long running FIFA series. "EA didn't give a sh*t about FIFA," says former EA m...

Alasdair Duncan

9:30 AM on 07.31.2013

Titanfall will be playable to the public at gamescom

Electronic Arts will be at gamescom in a big way this year, and they're bringing a big lineup of games that people can get hands-on with. The most notable being Titanfall, our game of the show for E3. Fans can also play Battl...

Hamza CTZ Aziz

10:00 PM on 07.24.2013

Boom! EA loses $11 million Madden lawsuit

In 2011, we reported that Electronic Arts was being sued by Robin Antonick, designer of the original John Madden Football, who was claiming unpaid royalties for derivatives of his work after realizing subsequent early Madden ...

Steven Hansen

2:00 PM on 07.17.2013

NCAA not renewing EA Sports contract (Update)

[Update: Electronic Arts' official response has come from EA Sports executive vice president Andrew Wilson, who writes that the company "will continue to develop and publish college football games, but we will no longer incl...

Hamza CTZ Aziz

9:00 PM on 07.16.2013

What?! GMC is the official vehicle of Madden 25

Yesterday, GMC, already the official vehicle of the NFL, announced a partnership with EA Sports to become the official vehicle of Madden 25. The press releases notes Madden 25 will have, "GMC vehicles integrated into the gami...

Steven Hansen

10:30 PM on 07.11.2013

EA brings NHL '94 Anniversary Mode to NHL 14

Hockey and non-hockey fans alike might remember the iconic NHL '94, the first NHL game to feature actual NHL rosters, teams, and logos. It also removed fighting and blood per league concerns. True to its era, NHL '94 offered...

Steven Hansen



Review: NCAA Football 14 photo
Review: NCAA Football 14
by Steven Hansen

I wonder if active NCAA players prefer playing Madden. Do they want to play as themselves, or their friends? Or do they want to play as the players they grew up watching, the players that made it to the big time? For many, college ball is a necessary stepping stone on a path towards imagined, sought greatness; recognition, immortalization, and conspicuous wealth. Though the latter is impeded by the long overdue rookie salary cap.

NCAA Football 14 is operating in a weird space. The college football series is finally getting a physics engine, a year behind Madden, and it’s the current generation’s Infinity Engine 2. Meanwhile, EA spent much of E3 touting its next generation physics engine, Ignite: “EA Sports Ignite is designed to harness the potential of next-generation consoles and will power FIFA 14, Madden NFL 25, EA Sports UFC and NBA Live 14 on Xbox One and PlayStation 4.”

Notice the odd man out? Yes, NCAA Football 14 is a marked improvement over last year’s phoned in effort. It’s also very much a Matt Leinart, the college stud ready to be outmoded and forgotten at the next level of play, when people swap out their Xbox 360s and PlayStation 3s for backwards compatibility lacking PS4s and Xbox Ones while EA issues press conferences about how the engine succeeding it is infinitely better.

And hey, Kurt Warner managed to take the Cardinals to the Super Bowl.

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7:00 AM on 07.01.2013

EA: Re-establishing Origin, making EA games better

It's been almost a year since Electronic Arts' David DeMartini said he wanted Origin, EA's content distribution and DRM platform, to be the the Facebook to Steam's MySpace; to take what Steam has done exceptionally well,...

Steven Hansen

7:00 PM on 06.18.2013

EA Sports' next-gen engine doesn't support PC, Wii U

EA Sports Ignite, the engine slated to handle PlayStation 4 and Xbox One sports games from EA like NBA Live 14, EA Sports UFC, Madden 25,and FIFA 14, presently doesn't support the PC or Wii U. FIFA is the only notable sports ...

Steven Hansen







FIFA 14 feels a bit more methodical photo
FIFA 14 feels a bit more methodical
by Steven Hansen

The "step-based locomotion technology" behind FIFA 14 makes the game feel grounded, putting a greater emphasis on the fluidity of movement. It's cool to see, because dribbling and positioning are paramount in soccer/football, so making the movement feel more than just moving the stick to glide players along the field is neat. Each step feels a bit more meaningful and just holding the stick in either direction lazily could give opposing players time to get into better position.

Beyond that, new ball physics allow for less linear shots, letting you truly Bend It Like Beckham as balls curve and drop in a more accurate manner. In addition, players approach shots in a more realistic way, cutting their stride as they approach the ball rather than doing weird, scissoring, stuttering leg things.

Iteration! Unless you're super into FIFA and wanted to buy it anyway, you might want to wait for the Xbox One and PlayStation 4 releases. Perhaps next year's Xbox One and PlayStation 4 releases when they get the next gen bugs ironed out a bit. Same could be said about most sports games, really.

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Madden 25 going crazy with one-handed catches photo
Madden 25 going crazy with one-handed catches
by Steven Hansen



Madden 13
was really the shot in the arm the franchise needed after several years of feeling remarkably stale. The implementation of a physics system in retrospect seems paramount for something striving to be simulation football and last year finally brought it, resulting in the most different feeling title the franchise has seen probably since the generation began.

The anniversary-named Madden 25, celebrating 25 years of the franchise, goes back to familiar ground a bit. It's once again a game of refinement, tweaking, and iteration, featuring an evolved version of last year's physics engine, which cleans up some of the rough edges from the prior game.

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NHL 14 fight system revamped, collision physics happening photo
NHL 14 fight system revamped, collision physics happening
by Steven Hansen

One of the weird things about NHL 13 was its newly implemented first-person fighting system. Well, that system is getting removed because it takes the player too much out of the game. In its stead, some of the tech from EA's Fight Night has been adapted in an all new combat system. Because hockey is all about fighting, I think? It's cool, though.

Better than that, the game adapted some of FIFA's collision physics. Coupled with last year's True Performance Skating, which feels great, this is the best feeling hockey game yet. Size and weight matter, as well as momentum. Glancing blows and hard hits abound with the new collision system. I'm pretty sure rocking people with big hits is the second thing hockey is about.

There is puck stuff in there somewhere, too.

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NBA Live lives, coming to PS4 and Xbox One photo
NBA Live lives, coming to PS4 and Xbox One
by Steven Hansen



NBA Elite 11
got cancelled once upon a time, dramatically close to its expected release. Fast forward a few years. EA tried to get back in the simulation basketball game with NBA Live 13, but it too got canned due to "quality concerns." As good as the NBA 2K basketball series has become, quality definitely should be a concern for EA.

NBA Live 14 still seems far off. The game is shooting for a PS4 and Xbox One release. EA's booth featured a little sample of the game running on the PlayStation 4 and featuring Cavaliers rookie Kyrie Irving. Irving was restricted to half of the court with a zoomed in, practice mode style camera angle that really let you appreciate the high quality assets running on next gen. Generally speaking, I'm actually rather excited to see sports developers finally get a hardware bump that will allow them to cram more tech into what are generally meant to be realistic, simulation-style games.

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EA Sports UFC features sexy, soft, squishy bodies photo
EA Sports UFC features sexy, soft, squishy bodies
by Steven Hansen



EA wrangled glistening, sweaty hold of the UFC license in a closeted deal with defunct THQ and have a game, EA Sports UFC, in the works for PlayStation 4 and Xbox One slated for spring 2014. Here at E3, we were shown a presentation about the amusingly named title and a brief snippet of pre-alpha footage.

The focus of EA Sports UFC is, as one might expect, realism. All the fighters have had a 3D head scan in order to help represent their likeness in game and the tech demos of facial animation shown off were pretty neat. Nothing as terrifying as Lebron.

Then again, behind me was a row of monitors with animated, subtly moving facial busts like Futurama's head museum, all looking at me, menacingly.

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3:54 PM on 06.10.2013

Drake is just one fan who loves FIFA

Elite technology brings the artistry of soccer this fall to PlayStation 4 and Xbox One with FIFA 14. With the power of the Ignite engine stadiums are now alive, allowing players to feel the reactions and emotions from the cro...

Wesley Ruscher