Madden 16 used the above photo for Marshawn Lynch in its running backs player rating reveal. He is, naturally, number one at 96 overall.
He cannot, however, grab his dick in defiance, as he is wont to do in real life.
Seriously, watch this.
FIFA 16 marks a first for the series with its inclusion of women footballers in the form of 12 playable women's international teams from Australia, Brazil, Canada, China, England, France, Germany, Italy, Mexico, Spain, Swede...
Avalanche forward Nathan MacKinnon isn't always going to zoom up ice, spin around Blackhawk blue-liners, and leave Corey Crawford looking for his jock in the rafters. I mean, that'll happen a good chunk of the time, but not ...
Even with its new Battlefield infusion and nighttime mini-games, golf is mostly a low-key and quiet affair. Everyone stays really quiet and still; when something good happens, we'll all golf clap -- a really quiet and s...
This is an actual tweet from an actor hired to be "Tha Hoop Gawd" by EA to pretend to be a celebrity during its conference. This was approved by someone at EA. Tha Hoop Gawd came on the stage to demo the GameFace app for NBA...
Jun 15 //
Brett Makedonski Speaking with a PGA Tour representative, the publisher has plans to tie more EA franchises into the game. Coyly, the spokesperson said that the Battlefield course will be the only one that's available at launch. It's a fair bet that more courses themed after EA series will make their way into PGA Tour via paid DLC.
For the time being, Battlefield is the only addition players will initially see. It might not be what we expected, but maybe EA needed to add a bit of irreverence to liven up its leading golf title. And, when you want to get back traditional golf, PGA Tour certainly has that in spades -- it's just sans explosions.
Well, that was unexpected Golf has a reputation for being a stuffy game played by uptight, proper folks. After spending some time with Rory McIlroy's PGA Tour, we can safely say that the majority of it lives up to those expectations. However, there's ...
Jun 15 //
Without a doubt, Madden is the EA Sports franchise that's been given the most attention over the years. It'd have been easy for the publisher to ask for some more subtle changes like even slicker presentation. To EA's credit, it's working out a new take on a gameplay staple -- a risky venture in an "if it ain't broke, don't fix it" culture of gaming.
EA Sports has coined the term "Air Supremacy" for its Madden focus, and it begins at the position everyone starts with: Quarterback. There's greater control over the passing game now when helming a football team. Touch passes have been implemented to offer some variation in between lobs and bullets. The developers have altered how passers move on the run by using different animations for rolling out (yet looking for a receiver), and a full-on scramble.
Maybe the biggest change to the quarterback position comes in the form of body positional passes. As an example, the presenter brought up the Seahawks' last offensive play in the Super Bowl this year. Russell Wilson threw a mid-body pass, and it was picked off. If he had thrown a low one (as he should have), the worst case scenario would've likely been an incompletion. With this installment of Madden, the player will have that sort of pinpoint control over every pass.
However, passing is a two-way street, and no quarterback will put up Hall of Fame numbers without an apt receiving corps. Madden 16 also focuses on wideouts, as they can implement different styles to make catches. Maybe an ill-thrown pass calls for them to go up and challenge a defender for a ball. They likely won't gain many yards after the reception, but they might actually catch it (and more importantly, the chances of an interception go way down.) Or, maybe the situation is optimal for them to rack up some yards after catch. Do that, and pick up a first down. Those are just a few of the circumstances where Madden 16 lets you choose how to catch the ball after it lets you choose how to throw it.
Lastly, ever eager to capitalize on the growing fantasy football trend, Madden 16 has a new fantasy mode. Draft Champions is a 15-round fantasy draft that allows you to build a team from all NFL players and play a full season. The publisher described this as the type of mode you might play if you had a couple hours to kill before you went to bed. The seasons are designed to go quickly, allowing you to draft an entirely new team relatively quickly after finishing one campaign.
While Madden's focuses are easy to identify, FIFA 16's are a little more nebulous (apart from the women's national teams that were added.) They're centered around the player as the playmaker, but mostly in how all the surrounding pieces move.
In a nutshell, EA Sports is upping the competency of FIFA's AI. It's improving positional defensive sense and how they defend as a unit. The goal (GOLAZO!!!) here is players have to be more strategic with their attack. Passing better be done with a purpose, or the opposition will just take the ball from you at midfield. But, working down the pitch and clinically finishing should feel like an actual accomplishment, one that sends you running and shouting toward a section of fevered supporters.
This is the most difficult enhancement in the three games to recognize at a preview event. These are changes that define the very core of the sport. For instance, with Madden it's easy to play and realize "oh yeah, the quarterback is doing those things they said he would." It's not as simple with FIFA this year. If it's as improved as EA says, hardcore fans might recognize it, but more casual players might just think "Yeah, this is a good soccer game."
As subtle as FIFA's intentions are, NHL's are far more brazen. It's eschewing the likes of physics and presentation for something else this year. Basically, EA's looking to add in a lot of the stuff that was inexplicably absent in NHL 15. Those who are dedicated to the series should be content, as long as they weren't too put off by last year's game.
The most notable (re)addition to NHL 16 is EA Sports Hockey League -- an online competitive team mode that was quite popular. It was cut from NHL 15 due to "quality control," but it's back this year.
Actually, EA's inclusion of several modes and features is a testament to the fact that it's listening to the fans (or to how awry the last game went). Also present are offline, single player Hockey Ultimate Team; simulating to the next shift in Be a Pro, along with playing a career beginning in the minors; and the ability to manage individual players in Be a GM.
As it's moving beyond the growing pains of developing for new consoles, EA Sports is making strides with its hockey franchise. It sounds like NHL 16 will end up being the game NHL 15 should've been. It's just a shame it took an extra year.
So, that's where EA Sports' intentions lie for Madden 16, FIFA 16, and NHL 16. They're all different in the varying degrees of change that needed to be made. Some, like NHL are more apparent, while Madden just moves a bit closer to that sim experience. But, they all look to be on track to be an improvement thanks to their one big focus.
EA Sports round-up! Another year, another collection of EA Sports titles. EA's in a fortuitous position in that it has the video game rights to three of the five most popular athletics wrapped up. Demand for these games seemingly never wanes bec...
The FIFA video game series has been around for two decades, and in that time, it's been a boys only club. There's been outside pressure to reform, notably in 2013 when Spanish player Vero Boquete started a petition to u...
In case you were concerned, yes, there will be a Madden this year. Madden 16, so expect it to feature a lot of One Direction and complain about how it wanted the 7 series BMW, not that poverty-lined 4 series.
It seems the on...
Golfing is fantastic. Reckless cart driving, endless jokes about "ball washers," and your friend puking in the rough on the 14th hole because he's somehow on, like, his 14th beer. Swat a tiny sphere a few hundred feet every ...
Tiger Woods' name has gone from being synonymous with golf to being a different kind of pop culture reference. I'm not even sure if he golfs anymore. I just know he shows up to places missing teeth.
Of course, EA's PGA Tour ...
EA Access continues to prove itself worthy as Madden NFL 2015 has just been added to the current lineup of available games in the The Vault.
It's a shame Sony turned down this service. Despite their concerns, it appears to be providing plenty of value -- at least it would for me.
Times have never been so low for those of us who love basketball and the games the sport inspires. While the NBA2K series may appear to be good enough for the majority, there is a growing minority that has become fed up with ...
Martial artist Bruce Lee is in EA Sports UFC, somehow. You can play as him after besting Career Mode on Pro difficulty or higher, or instantly if you pre-ordered the game. Because money.
That's how it was, anyway. Electronic ...
Damn. Started my last post about EA Access by admitting I keep forgetting the service exists, so it'd be poor form to do that again despite my continued forgetfulness. And now I've muddied this post by calling attention to th...
EA Sports used NHL 15 to simulate and predict the upcoming NHL season which begins next week. The results are most likely terribly wrong because nowhere does it anticipate that the Colorado Avalanche will be crowned Sta...
Sep 24 //
NHL 15 (Xbox One [reviewed], PlayStation 4, Xbox 360, PlayStation 3)Developer: EA CanadaPublisher: EA SportsRelease: September 9, 2014MSRP: $59.99
The direction of EA Canada's focus on developing a hockey title for the Xbox One and PlayStation 4 is clear -- prioritize the actual game of hockey. Through a thorough revamping of the physics system, the action's more convincing than ever. With the puck acting as a puck and not a spherical ball, small quirky plays happen with regularity, such as a pass hopping over a forward's stick.
Likewise, the new physics make their impact on the 12 players on the ice. Crashing the net has never been so fun, as the huge pileups can lead to plenty of sloppy scoring chances. It's also a joy to watch the goaltenders make save after save in differing fashion as they react to the chaotic nature of both the players and the puck. It's tough to estimate exactly how nuanced and deep this physics rehaul goes -- like if the boards at Joe Louis Arena are livelier than other rinks -- but it's enough to make a noticeable and constant impression.
For all the work that's gone into physics, it'd be a moot point if NHL 15's AI didn't act like hockey players would. Fortunately, they do. Defensemen will almost always stay at home, making it incredibly difficult to go coast-to-coast alone. Forwards will immediately jump on the backcheck after a turnover, getting the headstart on regaining control. Everyone usually just feels like they're in the spot they should be.
This AI competency means that there really isn't anything in the way of a consistent scoring glitch or strategy that I could find. Maybe wristers halfway into the attacking zone went in more often than they necessarily should, but there's no wraparound trick or one-timer combo that will almost always work.
Despite its mostly spot-on gameplay, NHL 15 isn't without its occasional moments that remind you this is just a videogame. In Be a GM mode, I lost Gabriel Landeskog for an extended period of time, but not before he skated up-ice flawlessly and scored a goal immediately after the commentator declared that "he looks shaken up." Likewise, I once surrendered a penalty shot for an infraction along the wing, despite having another defenseman directly in front of the net. Moments like these are staunch reminders that even though the gameplay is good, it's still far from perfect.
Really, the one thing that may go the furthest toward tying together NHL 15's illusion of "this is real hockey" is the presentation. Featuring a commentary team of NBC Sports' Mike Emrick, Eddie Olczyk, and Ray Ferraro, fans would be hard-pressed to ask for a better line-up calling the game (except for you, everyone in Canada). The beginning of each match-up starts with a "live broadcast" that genuinely makes each game seem more important than it really is.
What's most impressive about the presentation is how in-depth and dynamic it is. The team will talk about different angles to the game, profile certain characters, or discuss who's on a recent hot streak. Even though you think you know what they're about to say, the commentary's almost always a surprise, as there's a bevy of lines for many situations. Adding to that effect is the mid-game contribution from Ray Ferraro, who's at ice level, and will periodically analyze a player's game, whether it's showcasing his big hits or chronicling his tremendous saves.
Of course, this excellence in production translates to the visuals, as one would expect from a game on current consoles. Everything that's happening is sharper and more detailed. The player models look fantastic, and give plenty of reason to watch post-goal celebrations. When you watch the ice shavings as the goalie carves up the crease after an intermission, well, you get sort of nostalgic for that trademark hockey rink smell.
But, for everything it does right on the ice, NHL 15 missteps horribly off-ice. This year's iteration is simply stunningly lacking in game modes and options, especially compared to NHL 14. Fans of the franchise will likely be affected in some way, as the list of things nixed is too great to ignore. Just as a sample, gone are EA Sports Hockey League, GM Connected, Winter Classic, Be a Legend, and regular old season mode. Those are just some of the greater examples.
Even for the modes that remain, many are scaled back in inexplicable ways. For instance, in Be a Pro, it's no longer an option to simulate to the next shift. You're just forced watch mindlessly from the bench. Unfortunate enough to take a penalty? Then you might as well just go make a sandwich or take a restroom break.
Be a GM is similarly stripped. For a mode that thrives on control, NHL 15 gives you next to none. The AHL affiliate teams have been done away with, and players in the minors don't accumulate any season stats -- they just sort of exist without any progress that you can control. There are no longer any goals to aim other than winning (I guess). Probably most egregious, the year-end draft is completely run by the CPU, and the preseason and fantasy drafts are gone.
Predictably, the Hockey Ultimate Team mode is plenty intact. After all, EA looks at it as a central piece to making $1 billion from extra content this year. However, the only way to earn pucks now seems to be from playing online -- no longer picking up a few from time spent in singleplayer modes. Or, (as EA would surely like) just open up that wallet of yours.
For what it's worth, EA's patching some of these missing features back into NHL 15. Already added are a playoff mode, coach feedback in Be a Pro, and the three stars of the game (how the latter was ever overlooked, I'll never know). Coming soon are online team play and the aforementioned ability to control the draft in Be a GM. That's the extent of the plans that EA has outlined thus far.
It's all such a shame because at its heart NHL 15 is a very solid hockey game. It just doesn't do any of the non-hockey stuff right. Honestly, newcomers to the franchise might not even notice. But, series veterans would feel incredibly cheated. If nothing else, this is a great foundation for EA Canada to build on as it gets more comfortable developing for Xbox One and PS4.
There are undoubtedly great things in the pipeline for the NHL franchise, but NHL 15 isn't a part of those plans.
On-ice first star, off-ice distraction With regard to sports games, the most important facet of any given title should always be the actual playing of the sport. That's how NHL 15 is. It mostly shines when you're on-ice, leading the charge through the neutral...
FIFA 15, just released yesterday in North America and yet to be released in Europe and the UK, is already having some troubles. Maybe you're in luck if you buy it on Xbox One, PS4, Xbox 360, PS3, Wii, 3DS or Vita (and b...
EA Sports had this crazy idea that sounded as though, in a perfect world, it just might work. They empowered football fans to create their own GIFs complete with player animations, backgrounds, and smack talk with an impossib...
Sep 05 //
Madden NFL 15 (PlayStation 4 [reviewed], Xbox One, PlayStation 3, Xbox 360)Developer: EA TiburonPublisher: EA SportsRelease: August 26, 2014MSRP: $59.99
It is interesting how strong perspective is at making Madden NFL 15 brought to you by Under Armor™ Dental Dams (Protect THIS house!) feel different. It's a trick, really. The new default camera zooms in and angles more towards your players' line of sight than Tim Tebow's God's bird's-eye view. Thankfully, the camera angles can be adjusted via the directional pad and you can go right back to that series standard view and think, "Good, things are familiar and that makes me feel safe."
If you are feeling radical, though, try out the new defensive camera (while on defense) for a third-person, behind the back angle from your defender's point of view. I also recommend locking yourself as that player so as to avoid disorienting camera angles when you try to shift to a DB after a throw, unless you must get every hit yourself (fumbles are in vogue this year).
Me, I mostly stuck to playing on football's best defensive line (St. Louis). Hitting sprint at the snap gives you an indicator of your timing ("perfect" or "late") and now you know one button is for finesse moves and to disengage, one button is for power moves. This new camera does make defense fun. Piling up three to five sack per game (with one player) is fun, though maybe cruel.
The defensive view can gum up Madden NFL 15 brought to you by Tang™ (make SPACE in your pantry), particularly when opponents are running the hurry up. Rather than default to your last play (on offense or defense) and requiring you audible out, the hurry up zooms in on obscuring close ups of the quarterback and offers you three other plays (like the traditional play call screen), or the option to opt out and return to your original play. You have to pick one of these four options before you can see all the players lined up proper. Occasionally this led to, when I finally got back in position, the camera view switching back 180 degrees, which is disorienting. A couple times I found myself offsides.
Small price to pay, though, for making defense fun. The close up perspective, combined with a tackle cone (like the QB vision cone, but good) also makes it easier to judge distance, not whiff on tackles, or effectively disengage a blocker to drag down a running back (or mobile QB).
The other thing Madden NFL 15 brought to you by Bengay Spermicide™ (Nukes the swimmers AND burns the glans!) does right is offer a decent, albeit annoyingly branded Skills Trainer, which it forces you into immediately (though you can skip it). Combined with additional information on the play call screen (suggestions for what type of plays work against what types of defense, notes on how often team's run certain sets on certain downs and distances, etc), there's a decent attempt at teaching new players the systems, buttons and rules of football.
Then of course there are niggles and legacy issues. Defensive backs are turned up in the Richard Sherman era, making a lot of picks, especially undercutting shallow routes. This is partly because receivers (still) won't try to muscle toward the ball. The only time I remember one coming to the ball was when he was sitting -- completely uncovered -- in a curl route in the endzone. The one time I want a receiver to sit there and catch the ball, he ran out of the endzone (on 4th and goal) to catch the ball, locking me in an animation and leading him to get tackled before I could turn him back into the endzone.
The first thing I do in Madden brought to you by Verizon Wireless Prison Cells™ (Your inmates will be LOCKED IN to these plans!) is go into the settings and turn the commentary volume off because it is (still) horrible. At least it is a passive assault on the player. Worse is the forced pageantry, the "presentation" elements that slow the game for no reason.
When I jump offsides, I don't need (or want) to see my player look grumpy for 7 seconds, and then the coach look angry for 5 seconds, and then the referee do stupid hand gestures for 13 seconds, and then the two possible results of the penalty for 6 seconds, and then an opposing coach look happy for 3 seconds, and then be asked to call another play. I just want to play a football game. Don't even show me replays. There's an Instant Replay feature if I want to see something again. Don't make me mash the X button and stare bug-eyed at whomever's in the room with me for 30 seconds until the stupid halftime pageantry is over.
Halftime is one of the parts of football nobody likes because football isn't happening. Why don't you put a commercial after a touchdown, then another 15 seconds later after the 2 yard kick return while you're at it? (Please, don't.)
NFL Blitz just had an Extra Point play that you'd press and it'd immediately say "Here's another point!" for a second and then the opposing team would already be receiving a kick off. You don't have to be that quick, but show some hustle. I'm sorry some underpaid, under stimulated artist had to realistically render Andy Reid's mustache bristles, but I don't ever want to look at him.
Madden NFL 15 brought to you by Crazy, Concussed Joe's Discount Corporate Billionaire Wig Refinery™ (We PASS the shavings onto you!) also makes a big deal about putting quarterback accuracy "at a premium," but I ran into the weird happening of QBs, even junk ones, regularly fielding completion percentages in the 90s against me. Maybe all the sacking and run-stopping led to too many short, high completion percentage plays, but I found it odd how I'd dominate games, but the opposing QBs would be 19/20. And I, rarely using top QBs, didn't have accuracy issues (just hawking DB issues). Actually felt a little easier to put certain kinds of touch on the ball.
Mostly, offense feels the same. Running on friends seems to work fine, but running on the computer is a nightmare unless you a) do the bad-football-thing of running laterally and turning a corner up the sideline, or b) catch the defense in a bad set and then no-huddle call the same play over and over, picking up ten yards at a time and going all the way down the field. You don't have to be Jon Bois to break Madden. Someone already figured out how to stand still and not get tackled for over a minute. More will come. I also recommend leaning on tight ends, five wide sets, and general open field manic running (nothing as bad as playing against old school Mike Vick, but, still).
I still want nothing to do with microtransaction-laden Ultimate Team. Connected Careers is still dull in Owner Mode (halfhearted management sim) and filled with unnecessary gimmicks in the rest (don't worry about Confidence, just dump XP direct into player stats and win games). Load screens and game sims are still long (I don't even watch the pre-season; I don't want to play it), though at least the cluttered UI doesn't hitch at every button push in the PS4 version like it does in the PS3 version (makes upgrading players and everything else a nightmare on last gen).
Madden NFL 15 brought to you by the NFL's classist, uncaring, voracious appetite for profit and general moral failure as a multi-billion dollar business built on the backs of broken, mostly forgotten workers™ takes its existing defensive framework and makes it not suck. This lets me hit quarterbacks more and release the aggression that wells up when I see any of the in-game advertisements. The rest is Madden 25, but less hideous.
I don't care at all about Madden, but GIFs? Damn you, Electronic Arts. You've won.
The company has created a GIF maker for Madden NFL 15, "designed to help fans celebrate their favorite team's biggest plays and challenge thei...
After taking several years to reboot NBA Live and still stumbling out of the gate with a crummy NBA Live 14 last year, EA isn't winning anyone over with a Visuals video or a face scanning video or a cover star announcem...
Everyone knows that downloadable add-ons for videogames have become a profitable trend in recent years. This year, EA's aiming high and hopes to rake in a record amount of revenue from DLC.
According to an article on Bloomber...
As was expected with the advent of the EA Access program, the EA Sports Season Ticket and Arena initiatives are phasing out. If you have a Season Ticket it will run until the end of March 2015, at which point it will expire -...
I bet the people involved had a lot of fun shooting this offbeat Madden 15 commercial. It's also an obviously expensive production (beyond the celebrity costs) meant to be "weird" and, hopefully, shared (viral) over the Net....
Madden 15 is getting a special Xbox One bundle for its August 26 release. Like any offensive lineman worth his salt, it's larger than average. However, unlike any all-star caliber player, it sort of comes at a discount.
Slapshots from the point, cheeky tip-ins, and wristers through traffic are all perfectly fine, but when you play an NHL game, you want to embarrass your opponent. You want them going to get their jock out of the rafters...
Lionel Messi will grace the cover of FIFA for the third year straight year, but FIFA 15's North American release will see team USA's Clint Dempsey creeping behind Messi, wondering why his lighting is so different.
Last month, I did my best to tell you what EA Sports wanted to put emphasis on for its three big sports titles this year. Then, it went and undermined me by releasing videos that say exactly what I wrote. In the unfortunate ...
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