hot  /  reviews  /  video  /  blogs  /  forum

Drugs

 photo

Two hours of gaming = doing a line of coke


May 25
// Jim Sterling
An absurd little article has been spewed up by the Lancashire Evening Post, where two hours of videogame playing has been directly compared to doing a line of cocaine. The story claims that a young boy was "tormented" by his ...
 photo

Child discovers marijuana in used game case


Apr 16
// Conrad Zimmerman
The Sun has reported that four year-old Riley Brown of West Sussex found a little something extra in the used copy of Fight Night Round 4 his father bought from him from a local Blockbuster Video: A tiny bag of cannibis tucke...

Review: God of War III

Mar 08 // Nick Chester
[embed]166136:58737:0[/embed] God of War III (PlayStation 3) Developer: Sony Santa MonicaPublisher: Sony Computer EntertainmentTo be released: March 16, 2010MSRP: $59.99 It's easy to throw around words like "epic" when it comes to this generation's videogames. Given the level of visual fidelity we've come to expect with the current consoles' hardware, developers are always pushing the next big thing, with larger environments and breathtaking, Hollywood-style presentation. So the word "epic" may not hold the weight I would like it to in the instance of God of War III. This is particularly true considering it stands on the backs of giants -- the God of War titles that preceded this PlayStation 3 sequel provided thrills that changed the way we look at action gaming. With God of War III, developer Sony Santa Monica raises the bar, delivering an experience unmatched in its genre in terms of both quality and presentation. It truly redefines "epic" in shocking and unexpected ways you may not have thought were possible. The tale told in God of War III finds Kratos -- quite literally -- standing on the back of a giant. Kicking off immediately where the credits rolled on God of War II, the Spartan anti-hero mounts the mighty Gaia, forming an alliance with the all-powerful Titans to storm and overtake Mount Olympus. Kratos' goal here is vengeance, and ultimately, the death of the "King of the Gods," Zeus. What transpires in this opening sequence of gameplay -- possibly one of the most effective, heart-stopping openings in gaming history -- simply begs to be called "epic." Here, Gaia is a traveling environment, a moving level that shifts and shakes as the Titan shimmies upwards. Around this, a battle rages on: armies of undead soldiers attack you, and in the distance other Titans battle against the relentless minions of Zeus. Gaia, attacked by a Leviathan -- a huge water beast, made up of crab and horse parts -- flails in pain as you help her fight off the beast.  [embed]166136:58738:0[/embed] You may be familiar with this battle, as I've written about it in great detail before; Chad Concelmo later gushed over an extended playthrough. But it bears repeating, if only because this opening sequence is simply a taste of what God of War III has to offer. The title matches and in some cases (almost inexplicably so) tops of what is thrown at you in the incredible opening minutes. In fact, from start to finish, the game never really lets up. It's full of more "holy crap" and "seriously, did that just happen?" moments than any game in recent memory, pushing the boundaries of both violence (yes, Kratos is at his most brutal here) and presentation. Never before has it been so obvious just why the God of War developers assume control over its camera -- they know what you need to see for the most impact, and how you need to see it; and in this instance, they are almost never wrong.  Heaping praise on how God of War looks almost seems pointless; you can see for yourself that the power of PS3 hardware is getting put to good use here. Whether you're up close to the action and can see Kratos scowling as he battles a minotaur (its tongue wagging around as you drive your blade deep into its neck), or you're watching him scale the environment in a wide shot of the action, God of War III never fails to impress. The game's beautifully fitting art design truly comes to life like never before, with impressive lighting and shadows, and masterful use of intentional soft focus on both the background and foreground. The line between pre-rendered cut-scenes and in-game action is seamless; a slight pause is the only true indication that there's any switch from real-time action to pre-rendered video. In many instances, the in-game presentation -- especially during some of the game's fantastic (and ridiculously savage) "interactive cut-scenes" -- looks even more impressive.  [embed]166136:58739:0[/embed] Underneath the shiny new exterior of God of War III lies gameplay that's both recognizable and welcome to fans of the series. The core gameplay was never broken, and therefore doesn't need to be fixed for the sequel, only tweaked. Kratos comes equipped with a familiar move set, and I was immediately at home behind the sticks, pulling off familiar combos and easily discovering new ones. The game does introduce a number of welcome additions, including the combat grapple, which allows you to grab and engage enemies with your chains, either pulling them towards you or (in the case of larger enemies) reeling yourself in.  Kratos will also acquire a number of new weapons during this final stretch of his journey, including soul-stealing chains from Hades and the boxing-glove-like Cestus from the mighty Hercules. Weapons can be changed manually using the D-pad, or cycled through on the fly by pressing L1 and X. While the latter is a bit awkward at first, with some practice I found that switching between weapons during battle was simple, and useful when I wanted to vary combat styles. Combos are mapped similarly across all weapons, so there's never a need to really learn a new set of button presses for each, which (fortunately) keeps things from getting overly complicated. Each weapon also has its pros and cons, the Cestus being slower but more powerful than the standard "Blades of Exile," or the "Blades of Hades" allowing for a faster and wider evade than others. While all of the weapons feel good, only one, the Cestus (which must be used to break the Onyx shields of enemies) seemed required for combat. Still, it was nice to have a broad range of weapons at your disposal, and it's likely you'll find yourself switching up because you can; and, quite simply, because it's a lot of fun.  You'll also receive a number of secondary items in the game, each of which can be used for both combat and, in some instances, general navigation. Giving away too much information about these items would betray part of the game's storyline (however obvious it may seem), but it should be said that none of them feel like one-off gimmicks. They're all useful in battle as well as in the game's minor puzzles, which, while present in the game, never really get in the way of the game's focus -- visceral, heart-pounding action.  As the final chapter in the God of War trilogy, the story in God of War III is wrapped up nicely, introducing and answering new questions as well as tying up many loose ends. The game's climax itself isn't entirely surprising, but fitting, and presented in a gripping and moving way that jibes with Kratos' character.  On the normal difficulty setting, I was able to complete the game in roughly ten hours. While that's average for a game in this particular genre, it may seem a bit on the short side for some. Fortunately, the ten hours of gameplay are so packed with action and awe-inspiring moments that not a minute feels wasted. In fact, going back and playing some of the game's key moments for a second or third time yielded the same feelings of exhilaration as if I were experiencing it for the very first time. There are reasons to continue playing after you've completed the game's story, too, including equipping special items found in your first playthrough, and the "Challenges of Olympus." These challenges are particularly ball-breaking, keeping in line with the previous challenges found in the series, and deserve a bonus "thumbs up" for making a bizarre and random reference to the 1992 animated comedy Bebe's Kids. (Wait... what?) Without question, God of War III sets the new gold standard for action games, clearing and then raising the near-impossible bar that was set by its previous installments. For many years to come, this will be the game by which all others in the genre are compared, and I suspect we won't see anything like it for quite some time. If God of War III was the reason you bought a PS3, your purchase has been justified and then some. If you're looking to show off the power of your console, this is your new showcase -- it's an experience that simply can't be missed. 
God of War III photo
The new gold standard for action games
Fans of the series expect great things, since the previous installments of the franchise held up as some of the best gaming experiences of all time. The God of War III team could have simply slapped a new coat of paint on th...

 photo

Adventures in realistic Mario stuff: The Super Mushroom


Dec 07
// Jordan Devore
Oh God. Is it ... is it halfheartedly smiling at us? From the maker of the realistic Blue Shell and other equally creeptastic items from the Mushroom Kingdom comes this Super Mushroom Christmas tree ornament. It's being offer...
 photo

Man plays videogames, falls asleep on a baby


Dec 03
// Jim Sterling
Emanuel Lawrence faces charges of aggravated manslaughter after a pot-fueled gaming binge caused him to fall asleep ... on his daughter. In a night of activity that police are calling "irresponsible," Lawrence smoked marijuan...
 photo

'Terminator FPS,' a rad-looking mod for Gears of War


Dec 02
// Jordan Devore
Two total conversion mods in one night? Why yes, I have been huffing glue again. Oddly enough, both of these mods are for games that have since received follow-ups, although this time, the sequel was never released for PC ......
 photo

This video almost proves Blur is a sequel to Ghostbusters


Dec 01
// Jordan Devore
Now I don't know how indicative these trailers are of what Bizarre Creations' Blur actually looks like with a controller in your hand, but they remind me of the now-we're-going-really-fast-bro moments in The Fast and the Fur...
 photo

Monday Mind Teasers: Samorost 1 & Samorost 2


Jul 20
// Tom Fronczak
After last week's little game Little Wheel, I decided to make this week dedicated to the game that heavily influenced it and countless of other online flash games back in the day. Is Samorost older than the Internets? Yes. Is...
 photo

Somebody smart once said that something to the effect of "the interface is your product". I think this is how Apple gets away with overpricing their low-powered computer line (and they deserve every penny for gettin...

 photo

Used Grand Theft Auto comes with free ecstasy tablets


Apr 09
// Jim Sterling
A British man was stunned after buying two second hand Grand Theft Auto games and discovering some free ecstasy tablets wrapped in plastic and slotted into the one of the game's manuals. For some reason, 34-year-old Richard T...
 photo

Smoke pot, suck at games, claims anti-marijuana campaign


Mar 10
// Jim Sterling
Anti-marijuana campaign Above The Influence is targeting gamers by demonstrating how bad their playing skills can get while feeling the effects of funny cigarettes. Pointing out the effects of pot on your memory, perception a...
 photo

EA stands behind Mirror's Edge and Dead Space, calls them 'successful'


Mar 04
// Dale North
And they should. Sure, both of their new IPs didn't sell as well as they hoped, but EA Europe's VP Patrick Soderlund thinks that they've done a good job with the titles, and says that they will be seen as successful for their...
 photo

Guitar playing isn't a f*cking videogame, says Noel Gallagher


Jan 27
// Jim Sterling
Oasis string plucker Noel Gallagher is at it again, sharing his expert opinion on videogames. A while back, he decided to blame knife crime on games, and now he's summed up Guitar Hero in the only way he knows how -- rudely. ...
 photo

A drug-addled Alec Baldwin's refuge? Why, Galaga, of course


Jan 16
// Samit Sarkar
It wasn’t easy being Alec Baldwin in the ’80s. The decade that became infamous for its addictive excesses nearly consumed an endless list of celebrities, including Baldwin, who just won a Best Actor Golden Globe a...
 photo

Mother of heroin 'victim' wants drug-dealing iPhone game banned


Dec 08
// Jim Sterling
There's nothing like the "I was personally affected by this, hence I want it banned" routine. The mother of a British heroin "victim" wants iPhone App Underworld, a game we mentioned last week, banned beca...
 photo

Now you're playing with power: NES controller bong


Dec 05
// Dale North
Perhaps inspired by the Nintendo 64 controller bong we saw some time ago, Gizmodo reader James tried to make an even more compact one based on the classic Nintendo Entertainment System controller. Classy.It doesn't look like ...
 photo

iPhone drug pushing game on the way, renamed itself for App-ceptability


Dec 02
// Jim Sterling
The world of a drug dealer is not something I'd ever imagine as videogame-friendly entertainment, but that hasn't stopped developer a-steroids from bringing Drug Lords to the iPhone. At least, it used to be called Drug Lord...
 photo

SCEA calls the PSP a 'gateway drug' into consoles


May 27
// Dale North
SCEA senior marketing manager John Koller called the PlayStation Portable a "gateway drug" into the console world at the 6th annual Wedbush Morgan Securities Management Access Conference, recently held in New York C...
 photo

Does GTA IV promote drunk driving?


May 03
// Jim Sterling
Rockstar just can't help themselves, it seems. As well as all the SORDID HARD SEX (i.e, some strippers and dry humping) and the REALISTIC MURDER SIMULATIONS (i.e, being able to work a sniper rifle without any prior experience...
 photo

Grand Theft Box Office, Sessler's take on an old Hollywood's tale


Apr 09
// SRVSLPS
During the course of this week's episode of Sessler's Soapbox, the ever suave, yet somewhat neurotic G4 host takes on the controversial subject of release dates for popular games -- and their star killing properties. He may ...
 photo

Game Suppli: vitamin supplements for gamers


Apr 09
// Dale North
As gamers, we have a sort of reputation for being unhealthy. I'm not saying that all of us slam bottles Mountain Dew and cram a slice of pizza in between rounds, but you know what I'm talking about. There's gamers out there t...
 photo

Gravity be damned: Just Cause 2 details surface


Jan 03
// Jordan Devore
Avalanche Studios is bringing Rico Rodriguez back for more gravity-defying action with a sequel to its free-roaming third-person shooter, Just Cause. In an interview with CVG, Just Cause 2's lead designer Peter Johansson talk...
 photo

Who needs drugs when you have videogames?


Dec 17
// Dale North
We recently told you how videogames are being used to cure migrane headaches, and now it looks like a similar approach is being taken to chronic pain.It seems that virtual reality can offer as much relief as pain meds, and a ...
 photo

Super Mario Power Up! Energy Drink contains cocaine


Dec 11
// Colette Bennett
Ok, it doesn't, really. But if it had, wouldn't it have been some crazy gossip to tell your friends? "So, I was up trying to finish this paper, and I only had 6 hours left before class, so I slammed a few Power Ups and f...
 photo

Mass Effect metaporn: Strip clubs in the future will still be poorly lit


Nov 09
// Earnest Cavalli
The above clip demonstrates Mass Effect's stunning slutty-aliens-designed-to-pander-to-teens rendering system. Then again, maybe we're being too cynical. After all, it would be unrealistic to think the future wouldn't also ...
 photo

Livin' it up in a virtual crackhouse: New sim designed to help kick the habit


Nov 06
// Jim Sterling
If you're anything like me, you'll find drug abuse hilarious, but there are some out there who take it very seriously indeed. Drug addicts, mainly, but university professors as well (who may or may not be heroin fiends themse...
 photo

Square Enix the dirty wino: Bringing the sauce to DS


Nov 06
// Jim Sterling
When Square Enix isn't busy whoring out its major videogame franchise to anyone who'll listen, it can be found in a street corner bar, a glass of merlot in hand, looking down on all and sundry behind gilded spectacles, for it...
 photo

Five new Haze screens: Needs more companion cube ...


Oct 19
// Earnest Cavalli
Courtesy of NeoGAF poster Blimblim who "Just got these from Ubisoft", we bring you a gallery of five new screens from the upcoming current PS3 exclusive Haze. Based on the pics, it's quite obvious that the game look...
 photo

More Achievements = higher sales, better reviews, tastier muffins


Oct 16
// Earnest Cavalli
This piece at IGN has an intriguing look at the world of Achievements from a sales perspective. It seems that games emphasizing various levels of accomplishment (and containing a higher number of varied accomplishments) tend ...
 photo

Smackdown vs. Raw 2008 brings the filthy wrestlers to Nintendo's DS


Sep 12
// Jim Sterling
Wrestling is the modern era's poetry, a deep and philosophical journey toward the center of a man's soul. It represents the pinnacle of mankind's achievements, the highest of art and the most refined of our cultural creations...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -