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10:30 AM on 10.08.2013

This Dreamcast 15th anniversary watch is beautiful

I am still somehow madly in love with the Dreamcast, even 15 years later. Someone in Japan is just as sick as I am as they thought it would be a good idea to release a commemorative anniversary watch. This silver and stainles...

Dale North

11:00 PM on 09.09.2013

Dreamcast platformer guns for Nintendo 3DS, Wii U release

Having spent the last several years developing for legacy consoles, NG:DEV.TEAM is ready for something new. The German indie studio has taken to Indiegogo with the mission of recasting one of its contemporary retro games on ...

Kyle MacGregor



A little refresher on the fall of the Dreamcast photo
A little refresher on the fall of the Dreamcast
by Tony Ponce

As a young 'un, my only experience with the SEGA Dreamcast was with Sonic Adventure at a Target demo station. I was very much an outsider, admiring the machine as it appeared in magazines and on television. I finally picked up a unit three years back, though I shamefully admit that I haven't spent much time playing it.

Others have fonder experiences than I, and these are the people who continue to wonder why the Dreamcast's life was cut short after only two years on the market. SEGA department manager Tadashi Takezaki recently spoke to Famitsu magazine on the subject. The interview, translated by Polygon, touches upon why SEGA simply couldn't afford to support a console anymore.

According to Takezaki, who was in charge of marketing the Dreamcast, the machine was designed to address the glaring issues of the Saturn. It was extremely developer-friendly, it had a more attractive color scheme, and it was targeted towards a mass audience as opposed to just hardcore SEGA fans. Unfortunately, the launch of the PlayStation 2 in March 2000 forced SEGA to rapidly discount its hardware -- Sony had the distinct advantage of having helped found the DVD format and being able to use internally developed tech to design a console around that, whereas SEGA purchased all its equipment from outside companies.

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7:30 AM on 07.25.2013

Dragon's Crown is Vanillaware's most expensive game yet

In an announcement today on Twitter, Vanillware's George Kamitani celebrated the Japanese launch of Dragon's Crown with some art, and an interesting factoid -- Dragon's Crown is Vanillware's most expensive project to date. Sp...

Chris Carter

6:30 PM on 07.17.2013

Nintendo trademarks might point to the return of Seaman

I had given up on the prospect of Seaman ever gracing 3DS with its particular brand of weirdness, but perhaps I'm just too quick to give up hope. Siliconera has discovered trademarks that may tie into previous rumblings about...

Jordan Devore

1:00 AM on 05.02.2013

Dreamcast shooter Sturmwind released, 16 years later

Shooters, SHMUPS, STGs. Call them what you want, but let's agree we don't have enough of them these days. Indie developers are changing that and are doing it on an unexpected platform: SEGA's Dreamcast. The latest two shoot-...

Allistair Pinsof

4:00 AM on 04.16.2013

18 different gaming consoles combined into one system

Modder Bacteria spent over three years and over $1,000 to merge 18 different consoles into one giant box. It contains circuitry from 15 different systems, works with one master controller, a single power supply, and a single...

Hamza CTZ Aziz

10:30 AM on 04.05.2013

Segakawaii: Sega's cute line includes Dreamcast backpack

Sega has a new licensing brand called -- what else? -- Segakawaii. Famitsu says that this is a female-oriented brand that they're ramping up for launch, kicking off with an upcoming Shibuya, Tokyo event.  Among the produ...

Dale North

10:45 AM on 02.12.2013

Neo XYX is a shoot 'em up for the Neo-Geo and Dreamcast

I'm glad that I kept my Dreamcast, because the games slowly but surely keep on coming. The newest project is shoot 'em up Neo XYX by the NG: Dev. Team. It looks and sounds great so far based on the trailer, and the cherry on...

Chris Carter

8:00 AM on 02.03.2013

Dreamcast lives on thanks to a pair of new games

The Dreamcast has been dead for well over a decade, but the venerable console's library still grows to this day. Slowly but surely independent developers continue to release games the platform, such as Gunlord, hoping that it...

Kyle MacGregor

5:00 PM on 12.09.2012

Storm's Adventure with Sonic Adventure

This is what I call "Playing Catch Up." I haven't made a post since October, but still I'm making videos. Due to the holidays, the release of the Wii U, and general laziness, I haven't made my usual rounds. So expect a few d...

Storm Dain





9:30 PM on 12.04.2012

Pier Solar HD is now also slated for Wii U

Since we last covered Pier Solar HD's Kickstarter, developer WaterMelon has reached all five of its stretch goals for the campaign. As such, there will be a Japanese translation, extras for the Dreamcast version of the game, ...

Jordan Devore

9:00 PM on 11.28.2012

Pier Solar HD hits funding goal on Kickstarter

2010's homebrew Sega Genesis RPG Pier Solar was one of those projects that was fun to watch from the sidelines, but I never got to actually play it myself. That's what was great about development team WaterMelon turning to Ki...

Jordan Devore

11:30 AM on 11.28.2012

Under Defeat HD now available for PS3

The Dreamcast may have been discontinued back in 2001 here in North America, but Sega's venerable machine continued to truck on for several years thereafter in Japan. While independent games still continue to be release...

Kyle MacGregor

6:00 PM on 10.08.2012

Super efficient trailer announces Crazy Taxi for iPhone

11 seconds! That's how long this short, sweet trailer for Crazy Taxi will take to watch. Oddly enough, in that amount of time, we're told much of what we need to know about this release. The iOS version of the classic Dreamc...

Jordan Devore



100% Series Retrospective: Resident Evil photo
100% Series Retrospective: Resident Evil
by Chris Carter

[Read on for a description of every Resident Evil game ever released in the US, and my completion of them all in 2012.]

Why Resident Evil?

This year, Capcom is pushing out three entirely new Resident Evil games -- it's also the 15th Anniversary of Resident Evil: Director's Cut, which is the first RE game I fully completed. So why am I playing the series in the first place?

Honestly, Resident Evil 1 was one of the first times, outside of Metal Gear Solid and Tenchu, where I was completely immersed in the game and its world. I remember plotting out where I'd gone in the mansion in a custom map at 10 years old (no guides), and wanting nothing else than seeing "what's next."

I couldn't get enough of the unique scenarios the game offered, like dogs crashing through a window, or a terrifying snake appearing out of nowhere. It wasn't necessarily the claustrophobia and the slow-moving zombies that made me love the series -- it was the sheer amount of variety the game offered up.

If you haven't joined me on my Quests before, the way they work is pretty simple. It's kind of like a retrospective, but rather than just give you an overview of a franchise, I'll generally let you know what I thought of the game when it was released, and what I think of it now. If I didn't provide a complete vision of what the game is like before I replay it, I'll provide an "extended thoughts" section below each applicable entry. I'll update my progress in real time through my blog, and after I finish the entire Quest, I'll share it with you guys on the front page. 

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