Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts


Fungal Asshole photo
Fungal Asshole

Indie dev's angry rant demonstrates the stress after being Kickstarted

Or is it all satire?
Oct 08
// Jed Whitaker
Having never heard of Elysian Shadows -- a 2D RPG that was Kickstarted for PC, mobile, Ouya, and even Dreamcast -- I stumbled across the above video of one of the developers, Falco Girgis, seemingly going off. Apparentl...
RIP Dreamcast photo
RIP Dreamcast

Happy 16th birthday, Sega Dreamcast

We miss you
Sep 09
// Kyle MacGregor
Twenty years ago on this day, Sony released the original PlayStation (at least in North America, anyway, because never you mind anything that happens in other parts of the world). Also celebrating a birthday today (its 16th) is the Sega Dreamcast. Or at least it would be if it weren't dead and gone forever. But don't weep for the Dreamcast. We'll be joining it soon. Happy birthday, Dreamcast!
Shenmue III photo
Shenmue III

The Shenmue III reveal triggered a huge spike in Dreamcast sales

Interest in first two games increases
Aug 31
// Laura Kate Dale
Six months ago, if you wanted to buy a second hand copy of Shenmue or Shenmue II on eBay you could do so for in some cases as little as $15. The games seemingly kept low resale value online due to the second game ending on a ...
Grandia II re-release photo
Grandia II re-release

Grandia II Anniversary Edition out now for PC

Still looks like a Dreamcast game
Aug 24
// Jordan Devore
JRPG favorite Grandia II has returned with a retouched Anniversary Edition available today through and Steam from publisher GunHo Online. Good excuse to replay it! For $14.99, we're getting enhanced textures, lighting...

Grandia II photo
Grandia II

Grandia II HD Edition renamed, probably because it doesn't look very HD

Anniversary Edition coming to PC Aug. 24
Aug 22
// Kyle MacGregor
Grandia II may be pretty good, but it is not pretty. Not even the recently-announced "HD Edition," which (based on these screenshots) looks hardly any better than did the original Dreamcast version. Perhaps cognizant of this,...
Grandia II HD photo
Grandia II HD

Here's what the Grandia II HD remaster looks like

Coming to PC later this year
Aug 01
// Kyle MacGregor
GungHo Online is putting some of that Puzzle & Dragons money to good use by remastering one of the best RPGs from the Dreamcast era, Grandia II. An enhanced version of the old classic is on its way to PC later this y...
Seaman 3DS photo
Seaman 3DS

Yoot Saito on Iwata, canned Seaman 3DS game

Canned fish
Jul 15
// Steven Hansen
We've covered Seaman frequently throughout the years on Destructoid with overflowing hearts. And it's under tragic circumstances that we get confirmation: Seaman 3DS was a planned project that fell through. Original Seaman developer Yoot Saito wrote a blog post, translated over at Neogaf, reflecting on his relationship with the late Satoru Iwata.

In a better world, these games exist

Jun 06 // Nic Rowen
Street Fighter vs Mortal Kombat Released on the Dreamcast in 2002 to belatedly settle the fighting game rivalry that defined the 90's arcade scene, Street Fighter vs Mortal Kombat remains a legend in the fighting game community. Still considered the finest example of 2D sprite art and animation from its era, the silky smooth and obsessively detailed characters of SF vs MK set an impossible bar to follow. The almost decadent use of special purpose one-off animations and frames only adds to the visual splendor. Vega's sublimely gory “Shadowloo Slicer” fatality still elicits screams from the audience at EVO. As fierce as the fighting between the World Warriors and the forces of Outworld got, the battle behind the scenes is said to have been even bloodier; a runaway budget, arguments over almost every aspect of the design, and frequent shouting matches characterized the prolonged five year development cycle. Despite the astounding success and popularity of the title, a sequel has never been attempted. Ed Boon and Yoshinori Ono refuse to even speak to each other to this day for reasons neither of them will discuss. The licensing snake-pit of copyrights and legal redtape has prevented any other ports or remakes from ever being produced, spurring a cottage industry of Dreamcast re-sales and custom made fightsticks for the console, supported almost entirely by SF vs MK's diehard audience. Alan Wake: The Fear That Gives Men Wings One has to imagine the lengths Sam Lake and his team at Remedy had to go to to protect their secret, their lips held firmly tight, unable to tell anyone what they were really up to. Keeping things under wraps despite the kind of scrutiny placed on what would be the flagship launch title for the Xbox One. The kind of pressure they must have been under to tease even a bit of what they had up their sleeves. But, somehow they managed it, and the fourth wall shattering reveal of Max Payne as a playable character in the second act of the game will go down in history as one of the most surprising and surreal moments in gaming history. Max is every bit as cynical and bitter as ever. But this time he isn't raging against an indifferent and unfair universe with a vague sense of living a cliché. This time he can direct his anger against the very man who wrote the script of his sorry fate. The scene where he crushes Alan's writing hand with the butt of his pistol is almost unbearable to watch. Reportedly, Sam Lake spent the night of the launch locked in his office suffering an intense panic attack, a crisis of artistic confidence. He spent the last five years of his life calculating this surprise, this single plot twist. If the game failed it wouldn't just be the end of his career, it would end his self-image as an artist and writer. Hideo Kojima, no stranger to pulling a controversial character rope-a-dope called him that night and consoled him in his hour of need. From that experience, the two men formed a bond that eventually led to them collaborating on Snatcher 2, another smash success. City of Heroes: Issue 25 “Messages from a world ending” In the waning days of City of Heroes' lifespan, most of the development and design talent in Paragon Studios carefully made their exit to greener pastures. As everyone else was jumping off, one man climbed aboard the sinking ship to take over as lead designer. There would be no budget, a small (and rapidly shrinking) team to work with, and low expectations from fans and critics already aware of Paragon City's impending doom. He was supposed to be just folding up the socks and towels, putting the game to bed. Instead, Austin Grossman created one of the most memorable final chapters to an MMO ever seen. Relying on his background as a writer, Grossman set out to recast the tone of CoH to better fit the looming ennui of a world coming to an end. CoH's final storylines were not the Silver Age dust-ups that characterized most of the game's lifespan. Instead, Grossman wrote introspective questlines laced with sharp humor about heroes and villains looking inward. What compels someone to point a laser at the moon? What drives someone else to put on a cape and jump in front of that laser? And who gives a shit about the moon anyway? Couldn't these miracle men born of science and magic be doing something better with their lives and isn't this all a little bit silly and embarrassing when you step back from it? With no money to craft new areas or other big gameplay draws, Grossman had to get clever to generate new content. Flipping the familiar Giant Monster concept on its head, instead of creating new and impressive Godzilla-esque monster for players to rally against, he instead turned a single random player into an unstoppable force of destruction. An artifact known as Mournblade, a cursed black sword, would be “gifted” to a player once a month, immediately giving them an exponential boost to their stats, constantly depleting health that could only be regenerated by killing with the sword, and flagging them as a PvP target no matter what zone they were in. When the player fell, the next nearest player would inherit the blade, and the carnage would continue until a heroic sacrifice was made -- the deletion of the character currently holding the blade. In the final hours of the game's life one lone hero remained, wielding the Mournblade against a cataclysmic invasion of blatantly overpowered alien invaders. The beauty and value of struggling against inevitable darkness was CoH's final message. A fitting tribute for the beloved and fondly remembered MMO. Springfield Rockstar has always played it's cards close to it's chest but no one could have guessed that the schoolyard based Bully was a testbed for a much more ambitious project several years in the making. When Rockstar announced it's partnership with Fox to make an open-world Simpson's game where nearly every single NPC in the game was a known and beloved Simpsons cast member, the response was a mixture of unbridled excitement and raised eyebrows. Those eyebrows stayed raised as Rockstar made design choices so bold they bordered on absurd. Rather than make Bart or any of the other predictable Simpson family members the protagonists, Rockstar reached back to its tradition with mute characters and allowed players to make their own avatar, a recent transfer student to Springfield Elementary known only as “The Kid.” The game was structured similar to GTA and Bully, but with a Simpsons twist with “The Kid” taking on all kinds of missions from notable Springfield residents. Hijinks ranging from helping Comic Book Guy try to woo a regular customer (it ends poorly), to covering up an accident at the nuclear plant for Mr. Burns (it ends poorly), to trying to elevate Bumblebee Man's stature as an actor (you guessed it, it ends poorly). 400 hours of dialog, quips and jokes make Springfield a real, living place filled with the characters you know and love. Most precious of all, though, were the inclusion of previously unused and forgotten recorded performances from the late Phil Hartman, allowing a final farewell for beloved characters such as Lionel Hutz and Troy McClure. [embed]293426:58849:0[/embed] Those are games I see when I close my eyes at night. Games that I know could never have existed for a number of perfectly sound reasons, but still can't shake the feeling that we should have had them. Do you have any games like this? Titles that stick in your imagination and make you wish things had happened differently?
Dream games photo
All great ideas go to Heaven
Silent Hills was a dream game. Specifically, it was my dream game. If you asked me before P.T. crept onto the PSN servers what series I'd most like to see rejuvenated in a bold new way, I would have probably told you Silent H...

Dreamcast 3DS theme photo
Dreamcast 3DS theme

This Sega Dreamcast theme for 3DS is legit

Hold your breath. Make a wish. Count to three
Mar 18
// Jordan Devore
The first time I booted up my Dreamcast with The House of the Dead 2, I believe it was, I thought the machine was broken. I'd ordered it along with a bundle of used games and controllers on eBay, so that was a real possibili...
All you need is Rez photo
All you need is Rez

Note to self: Replay Rez at least once a year

'The journey will begin anew'
Feb 23
// Jordan Devore
On the rare occasion I use my Xbox 360, I'm amazed the thing still works. It's laughably slow to boot up, full of games as it is, and having gone through several broken systems last generation, there's a lingering fear that t...
Pier Solar HD photo
Pier Solar HD

Pier Solar HD delayed until June

I'm still waiting on that Dreamcast version, yo
May 01
// Brittany Vincent
With Pier Solar HD, what's old is new and what's new is old again. Unfortunately, we've got to wait quite a bit longer before we can actually give it a try now. The Sega Genesis-styled RPG care of Watermelon has been delayed ...
Skies of Arcadia photo
Skies of Arcadia

This Skies of Arcadia statue is zomg worthy

I want it
Apr 30
// Chris Carter
As a collector, I often make up my own rules in regards to where to stop. I usually draw the line at extra merchandise from games outside of those I absolutely adore -- and boy do I adore Skies of Arcadia. This new 17-inch Vy...

Live Show: Look into the past with Jet Set Radio Future

Apr 14
// Spencer Hayes
If you know anything about games, then you know that the Dreamcast is one of the most beloved consoles. And if you know anything about the Dreamcast then you know the Jet Set Radio is one of the best games available for Sega'...

Review: Neo XYX

Apr 09 // Chris Carter
Neo XYX (Dreamcast)Developer: NG.DEV.TEAMPublisher: NG.DEV.TEAMReleased: February 17, 2014MSRP: $49.99 Neo XYX may be a new game, but it brings things back down to the basics in a very old-school way. All you have at your disposal is a regular shot (that can be slightly modified for more power), screen-clearing bombs, and a button to hold to slow your movement -- that's literally it. There's no "slow-mo" power, no ability to switch to different types of crafts, it's just shoot-'em-ups, distilled. The only thing you really can do that's out of the ordinary is use bombs defensively to clear out bullets and avoid deaths. If you've played something like DoDonPachi before, you'll feel right at home. But that doesn't mean XYX isn't a complex game. For starters, there's a score-attack element to it that centers around collecting medals for points in a "chain," as well as forcing you to grab bomb pieces to make more. If you want what little resources this shooter has to offer, you'll have to work for it. When I say it's "old school," I mean it, because if you lose all your continues you'll start all the way back at the beginning -- not the beginning of the stage -- the start of the whole shebang. While I wouldn't necessarily call Neo XYX a "bullet hell shooter," it clearly has elements of the sub-genre, as every level has at least one or two enemy types (including bosses) peppered in. The AI is very aggressive, and the wide variety of foes make things incredibly interesting when they track you down across the screen and use multiple abilities to take you out. For instance, some screens have your typical ships that are straight shooters while others quickly dash in and set of delayed bombs that scatter droves of shots all over the screen. [embed]272653:53187:0[/embed] It's very Cave-like in the sense that you'll have to adapt to multiple ways of thinking if you want to get through levels without losing tons of lives. All of this comes to a head with the bosses, which are both formidable and fun to fight. These big bads are massive in size, and all have something unique up their sleeves. Breaking off pieces of them as the fight goes on also adds to the tension, giving the confrontations a bit more weight. Although Neo XYX is technically a vertical shooter, it does offer up optional modes of play, including multiple horizontal and vertical orientations. In fact, one vertical option even goes so far as to shift the screen sideways, so you can tilt your computer monitor to play up and down. Even as someone who prefers vertical danmaku I was impressed, and I heartily enjoyed embarking upon multiple playthroughs with each mode. The only hangup is the fact that there's only one standard difficulty, but thankfully it's balanced enough to the point where everyone should be satisfied. I've always maintained that the best shmups are hand-drawn, and Neo XYX is no exception. The art is simply beautiful, as well as vibrant. It's easy to see where you are at all times, and it's equally as simple to distinguish enemy fire from your own. It also has a great heart-pumping soundtrack that's reminiscent of the PlayStation era, specifically the futuristic tunes of the Mega Man X series from X4 onward. It complements the game perfectly, as brief as it may be -- composer Rafael Dyll has another winner on his hands. If you aren't already a fan of the genre, the pricey entry fee for Neo XYX probably isn't worth the trouble. But for everyone else, you'll have a blast with this challenging and well designed shooter with a surprising amount of options in tow for veterans. Like the Cave shooters of old, even if it doesn't truly innovate in any meaningful way, this is one game I'll be replaying for years to come.
Neo XYX review photo
The Dreamcast never died
The shoot-'em-up genre will never perish, and neither will the Dreamcast. No matter how niche it can get at times, shooters old and new come out of the woodwork in the most unexpected of places, from Steam to legacy consoles. One such release is Neo XYX, a new (yes, in 2014) game for the Sega's last console, making this the second Dreamcast release this year. It's also the best.

Shenmue photo

Shenmue: from peach tree prototype to Virtua Fighter RPG to final release

Yu Suzuki details Shenmue's history
Mar 19
// Dale North
At Yu Suzuki's GDC postmortem of Shenmue, he fully detailed the classic Dreamcast game's development, from an early prototype to a Virtua Fighter RPG to its final beloved form. Many details, images, and concepts were shown for the first time ever, which was a total thrill for me as a huge fan of the game and Suzuki's other works. 
Snatcher on Dreamcast photo
Snatcher on Dreamcast

Homebrewers doing Dreamcast remaster of Kojima's Snatcher

Sweet dreams are made of these
Mar 05
// Steven Hansen
A brand new Dreamcast game came out this week. SEGA's swansong has proved a fertile grounds in its abandonment. People keep making things for it. Next up is a remaster of Kojima's Snatcher, the game he did after Metal Gear. T...

Review: Redux: Dark Matters

Mar 02 // Wesley Ruscher
Redux: Dark Matters (Dreamcast [reviewed], iOS, PC)Developer: Hucast GamesPublisher: Hucast GamesReleased: January 27, 2014 (Dreamcast) / TBA (PC, iOS)MSRP: $49.99 As 2D side-scrolling shoot ‘em up, Redux: Dark Matters rekindles fond memories of the R-Type series, thanks to its visuals and gameplay. Slow and methodical, the game relies on memorization and powerful weapons over the reflex driven “bullet-hell” style shooter that seems to be all the rage today. It also implores a difficulty that requires plenty of skill and dedication to master. Stretched over seven stages, Redux: Dark Matters offers two difficulties paired with two distinct ships. On normal difficulty, the ship is most akin to R-Type’s Arrowhead. As you collect power-ups, you not only build its shot, but also its shield. The shield sits in front of the ship similar to the pod from the R-Type series; the difference being that it’s a stationary means of defense only and not an additional tool for destruction. [embed]270991:52701:0[/embed] The key to success is in building your ship into a flying fortress of defense and offensive while avoiding death, as it only takes one shot to take you out. Once you run out of lives, it’s back to the beginning of the stage stripped of all power, which makes the game extremely challenging to complete. And because the levels build in difficulty (though I found stage 3 to be a major roadblock in having a successful run), finishing the game is near impossible without sufficient firepower. Redux: Dark Matters is clearly a game built for the 1cc (one credit clear). This becomes even more apparent on the title’s harder difficulty: veteran, where your ship lacks any kind of shield, making reflexes and pattern memorization essential. This mode kicked my ass repeatedly and is definitely something I want to master down the road, but it does give the game a different vibe; something fans of the Gradius series may enjoy more.    Whether playing on normal or veteran, Redux: Dark Matters captures the essence of the Dreamcast exceptionally well. The visuals signify a time when the shoot ‘em up was at its pinnacle: colors are muted and gloomy, the visuals a muddied remembrance of a time before high-definition graphics. Although you might feel like someone wiped a layer of vaseline over the screen if you’re using a standard composite hook-up, owners of the Dreamcast’s VGA output shouldn’t feel nearly as left in the past thanks to a nice resolution boost. All that said, Redux: Dark Matters doesn’t quite live up to the predecessors it most resembles original charm. It’s still a solid release for shoot ‘em up fans looking for a new age nostalgic feeling, but it also comes with a price of admission that’s tough to swallow in a day where indie games have moved on to the more lucrative PC and mobile scene. Unless you’re the most diehard of Dreamcast fans, or shoot ‘em ups in general, do yourself a favor and wait for Dark Matters to see some love on a more modern piece of hardware.
Redux Reviewed photo
Dreamcast déjà vu
If you told me I’d be playing a brand new Dreamcast game in 2014, back when the system saw its demise in 2002, I’d probably have said you were crazy. It was at that point that Sega moved on to become a software...

Sonic & All-Stars Racing photo
Sonic & All-Stars Racing

Sega teases Ryo Hazuki's return to racing

Check out the license plate
Dec 31
// Alessandro Fillari
With the end of the year approaching, Sega let loose a nice surprise for fans on their Twitter page. Sonic & All-Stars Racing: Transformed is chock full of references and fan service, and now we can expect the return of S...
Dreamcast photo

Video: Six facts about the Dreamcast you might not know

Were you aware of any of these?
Dec 26
// Harry Monogenis
Did you know that the Sega Dreamcast is the only major console released in the last 20 years to have no games by Electronic Arts? I didn't, and you probably didn't either (if you did then oooooh, look at you, Mr. Know-It-All). But thanks to Vsauce3's latest entry in his Fact Surgery video series, which showcases six "awesome" Dreamcast facts, I do now. 6 Awesome Dreamcast Facts! [YouTube]

Yu Suzuki to deliver a Shenmue postmortem at GDC 2014

Mark Cerny to translate?!
Nov 26
// Dale North
Game creator and videogame legend Yu Suzuki will deliver a postmortem on Shenmue at GDC 2014. GDC says that he'll be talking for the very first time about this classic game, starting from its origins as a Virtua Fighter-base...
Toejam and Earl Dreamcast photo
Toejam and Earl Dreamcast

Toejam and Earl 3 Dreamcast code found, might be released

Pending donation
Oct 24
// Steven Hansen
The Xbox had a ToeJam and Earl III. Apparently, the Dreamcast did, too. We just never saw it. Someone found it, though, and put some beta gameplay online. They're also planning a fundraising campaign to publicly release the ...

This Dreamcast 15th anniversary watch is beautiful

Oct 08
// Dale North
I am still somehow madly in love with the Dreamcast, even 15 years later. Someone in Japan is just as sick as I am as they thought it would be a good idea to release a commemorative anniversary watch. This silver and stainles...
Gunlord photo

Dreamcast platformer guns for Nintendo 3DS, Wii U release

NG:DEV.TEAM kicks off crowdfunding campaign for Gunlord
Sep 09
// Kyle MacGregor
Having spent the last several years developing for legacy consoles, NG:DEV.TEAM is ready for something new. The German indie studio has taken to Indiegogo with the mission of recasting one of its contemporary retro games on ...

A little refresher on the fall of the Dreamcast

Aug 11 // Tony Ponce
Furthermore, SEGA was heavily pushing the Dreamcast's online capabilities, despite the fact that it was pretty much eating all of those costs from the beginning. Said Takezaki, "I think it was the right choice to aim for a net-centric strategy at that time. However, we went through with it even though our break-even was far too high for it to work. The idea of accessing the net for free at that time was simply fantastic, and we were the ones footing the bill, so in a weird way, Sega was the company paying out the most money for its users at the time." On January 31, 2001, Takezaki posted the news online that SEGA was going third party, signalling the beginning of the end of an important era in gaming. "PCs really began to evolve and improve at a dizzying rate beginning then, and it made people begin to wonder if a console tuned exclusively for games had any chance of surviving any longer," he recalled. It's unfortunate that SEGA wound up this way, but that's what happens when you throw all caution to the wind and have nothing to fall back on. Why did the Dreamcast fail? Sega's marketing veteran looks back [Polygon via NeoGAF]
Dreamcast photo
SEGA's Tadashi Takezaki remembers the Dreamcast's struggles
As a young 'un, my only experience with the SEGA Dreamcast was with Sonic Adventure at a Target demo station. I was very much an outsider, admiring the machine as it appeared in magazines and on television. I finally picked u...

Dragon's Crown expensive photo
Dragon's Crown expensive

Dragon's Crown is Vanillaware's most expensive game yet

Also, feel free to peruse the Dreamcast concept art
Jul 25
// Chris Carter
In an announcement today on Twitter, Vanillware's George Kamitani celebrated the Japanese launch of Dragon's Crown with some art, and an interesting factoid -- Dragon's Crown is Vanillware's most expensive project to date. Sp...
Seaman photo

Nintendo trademarks might point to the return of Seaman

Seriously though, Seaman on 3DS would be perfect
Jul 17
// Jordan Devore
I had given up on the prospect of Seaman ever gracing 3DS with its particular brand of weirdness, but perhaps I'm just too quick to give up hope. Siliconera has discovered trademarks that may tie into previous rumblings about...
Shmups photo

Dreamcast shooter Sturmwind released, 16 years later

Sturmwind and Ghost Blade keep console's shooter legacy alive
May 02
// Allistair Pinsof
Shooters, SHMUPS, STGs. Call them what you want, but let's agree we don't have enough of them these days. Indie developers are changing that and are doing it on an unexpected platform: SEGA's Dreamcast. The latest two shoot-...
Console chimera photo
Console chimera

18 different gaming consoles combined into one system

The ultimate mod
Apr 16
// Hamza CTZ Aziz
Modder Bacteria spent over three years and over $1,000 to merge 18 different consoles into one giant box. It contains circuitry from 15 different systems, works with one master controller, a single power supply, and a single...
Segakawaii photo

Segakawaii: Sega's cute line includes Dreamcast backpack

Apr 05
// Dale North
Sega has a new licensing brand called -- what else? -- Segakawaii. Famitsu says that this is a female-oriented brand that they're ramping up for launch, kicking off with an upcoming Shibuya, Tokyo event.  Among the produ...
Neo XYX photo

Neo XYX is a shoot 'em up for the Neo-Geo and Dreamcast

It's looking pretty sweet
Feb 12
// Chris Carter
I'm glad that I kept my Dreamcast, because the games slowly but surely keep on coming. The newest project is shoot 'em up Neo XYX by the NG: Dev. Team. It looks and sounds great so far based on the trailer, and the cherry on...

Auto-loading more stories ... un momento, corazón ...