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Dragons Dogma

Dark Arisen PC? photo
Dark Arisen PC?

German PC listing of Dragon's Dogma: Dark Arisen quashed


But Capcom's Christian Svensson still presses the issue
Mar 20
// Raz Rauf
Many of you have wondered why on earth has Dragon's Dogma not been released on PC. It would be a great fit, right? Well Christian Svensson, corporate officer and senior vice president of Capcom USA, agrees. However, when a me...
Dragon's Dogma photo
Dragon's Dogma

Feel the power in new Dragon's Dogma: Dark Arisen trailer


Sparkle sparkle
Mar 13
// Raz Rauf
Dragon's Dogma: Dark Arisen is coming to our shores next month. Thus Capcom has decided to remind us of that fact by showing off this flashy trailer, illustrating the various powers and tricks a sorcerer can unleash in battl...
Dragons Dogma expansion photo
Dragons Dogma expansion

Here's the new trailer for Dragon's Dogma: Dark Arisen


Let's go back to Gransys
Feb 20
// Chris Carter
The expansion for Dragon's Dogma, Dark Arisen, is set to drop in North America on April 23rd, and Capcom has provided us with a new trailer while we wait. Just like Dragon Age Origins: Awakening (remember when this game was ...
Dark Arisen photo
Dark Arisen

Dragon's Dogma: Dark Arisen trailer shows new foes


Note to self: Check before opening chests
Feb 11
// Jordan Devore
There are said to be some 25 new enemies in Dragon's Dogma: Dark Arisen, and this latest trailer shows off a number of them, including Death, a minotaur, and a spiky giant. Rest assured, the pawns have plenty of things to bl...
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Dragon's Dogma: Dark Arisen launches April 23


Details revealed
Jan 23
// Dale North
Capcom has set a solid date for their expansion for Dragon's Dogma. Scheduled for April 23 in North America (and April 26 in Europe), Dragon's Dogma: Dark Arisen will be available as either a full game digital download or a ...
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Hard and Speedrun modes incoming for Dragon's Dogma


Free title update next week
Nov 27
// Jordan Devore
Earlier this year, Capcom briefly spoke of an expansion and new modes that were planned for Dragon's Dogma. The company has since shed further light on the situation, noting that the action-RPG will be given a free title upda...
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Capcom teases 'Dark Arisen' expansion for Dragon's Dogma


Plus two new free modes coming this year
Sep 21
// Jordan Devore
Capcom has released a few screenshots and a short video for an upcoming expansion to Dragon's Dogma titled Dark Arisen. As expected, we don't know a whole lot about this content yet, but the company specifically calls it a "...
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The DTOID Show: Xbox 720, Deadlight, Mario, & E3 2013!


Jul 30
// Max Scoville
Another Monday is upon us, and because of this, we have a new episode of The Destructoid Show. Today's big news is the reviews that Jim just cranked out for New Super Mario Bros 2, which isn't even out for three weeks, and D...
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Capcom profits up 290%, Dragon's Dogma to be a series


Jul 30
// Dale North
Well, look at you, Capcom! All in the black, with net profits up almost 300 percent (almost $16.9 million) from last year. Sales are also up about 56 percent. Projections were met. What did the trick for the Japanese publishe...
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More Dragon's Dogma DLC is on the way


Jul 09
// Chris Carter
Most of you were probably holding onto your Dragon's Dogma disc for the recently released Resident Evil 6 demo, but you may want to hold onto it a bit longer. In light of an interview with 4Gamer, it looks like more than a fe...
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The DTOID Show: Scrolls, Journey, and Dead or Alive 5!


Jun 25
// Tara Long
While Max is off catching fresh salmon with his bare hands overseas, Anthony Carboni was kind enough (and contractually obligated) to filled in for him on today's Destructoid Show! We talked all about Far Cry 3's unsurprisin...
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Dragon's Dogma ships 1 million, is now a big franchise


Jun 25
// Jim Sterling
Dragon's Dogma has shipped over a million copies worldwide, prompting Capcom to put its faith behind the IP and declare it the beginning of a major franchise. Now we can look forward to Dragons Dogma: Operation Gran Soren and...
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They're masterworks all, you can't go wrong


Jun 01
// Jim Sterling
They're masterworks all, you can't go wrong. They're masterworks all, you can't go wrong. They're masterworks all, you can't go wrong. They're masterworks all, you can't go wrong. They're masterworks all, ...
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Live show: Dragon's Dogma relaxation on Mash Tactics


May 29
// Bill Zoeker
King Foom is back from his weekend vacation, and ready to slay some dragons. It's a return to Capcom's third-person RPG, Dragon's Dogma on Mash Tactics today. This game has become an obsession for Foom, so it should be glorio...
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Live show: We're giving away copies of Dragons Dogma!


May 22
// Bill Zoeker
Unsheathe thy swords, or just sit down in front of your computers, because it's a Dragon's Dogma giveaway on Mash Tactics today. King Foom will be playing the game, which he is already thoroughly addicted to, while anyone and...
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The DTOID Show: New Wii U, Left 4 Payday & Dragon's Dogma


May 22
// Max Scoville
[Update: It's not Monday, but here's Monday's show, which didn't get uploaded until late last night. Sorry!]Hey guys! It's Monday, which means Garfield is gonna binge-eat a bunch of Lasagnas and I'm grouchy.  Today's bi...
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We're giving away four copies of Dragon's Dogma tomorrow!


May 21
// Bill Zoeker
Have you been getting sick of all the recent giveaways on Mash Tactics? No, I didn't think so. We're outdoing ourselves again tomorrow as we're giving away four copies of Capcom's new RPG, Dragon's Dogma. Two copies being giv...

Review: Dragon's Dogma

May 21 // Jim Sterling
Dragon's Dogma (PlayStation 3, Xbox 360 [reviewed])Developer: CapcomPublisher: CapcomReleased: May 22, 2012MSRP: $59.99 Dragon's Dogma puts players in the boots of an Arisen -- one of many heroes who had a fatal encounter with a dragon, only to wake up with their heart removed and the power to attract a legion of loyal followers. Our dragon in question happens to be of the apocalyptic variety, happily threatening to destroy the realm of Gransys and all within it. Naturally, the Arisen's task is to stop him, while hoping to reclaim the old ticker as a nice bonus.  The narrative is not exactly deep and complex, residing securely in familiar tropes and recognizable conflicts. We have the zany religious cult, the corrupt politicians, the giggling goblin henchmen, all the typical fantasy characters that help propel a typical fantasy plot. That's not necessarily a bad thing, of course. While it treads no new ground, the story is delivered with gusto and confidence. Not every tale has to be mindblowingly unique, and Dragon's Dogma is at least enjoyable in its comfortable, by-the-book yarn.  That said, story isn't really the point of the game, more of an excuse to get to the killing. In the style of a classic Japanese action-RPG, the main focus is on grabbing contracts, going out into the world to slay beasts, and gaining more power than one knows what to do with. The thrill of the hunt and a lust for loot serve as their own rewards, and Dragon's Dogma isn't shy about providing them in equal measure.  [embed]227595:43694[/embed] There are three classes to choose from, and like so much about this game, they don't break a great deal in the way of new ground. You have your Fighter, your Mage, and your Ranger, although later on players get an opportunity to further develop these classes or hybridize a pair of them to access new weapons and skills. Leveling up automatically boosts one's characteristics, while development points are earned and used at resting areas to unlock a range of passive and active abilities. At any point, players are free to spend their DP on changing classes, allowing for complete freedom in how a character is built. If you want a melee fighter enhanced with spells, you can create a Mystic Knight. If you get bored of sorcery, you can spend the points and create a Warrior, gaining even more close-combat power. It's up to you, and nobody is punished for making a choice they later regret.  Choice plays a big role in Dogma's most original idea, the Pawn System. As an Arisen, the player has an affinity with a race of creatures belonging to the Pawn Legion -- humanoids devoid of personal ambition that exist simply to serve the whims of real people. Near the beginning of the game, players can create their own Pawn to serve them throughout the adventure, using a relatively deep customization system (which is also used for the main character). This pawn is subject to the exact same strengths and limitations as the player, able to level up, equip weapons, pick classes, and earn skills. Naturally, there's an advantage in choosing a class that compliments your own, so a Ranger player may want a Fighter Pawn to hold targets in place, or a Mage to augment arrows with elemental magicks.  As well as a main sidekick, two further Pawns may also be recruited to the party at any given time, found by entering the many Rift Stones dotted around Gransys. Unlike the player-crafted Pawn, these henchmen are pre-packaged with their own unalterable classes, skills, and levels. They cannot be leveled up, and they won't hand their equipment over, even if you've given them gear from the common stash. Pawns spawn in the Rift at the same level as the player, though an in-depth search system lets one find higher level pawns, as well as those carrying skills that may be of use to the current party setup. Once again, the aim is to create a balanced team that compliments the current play style. For example, my Assassin (Fighter and Ranger hybrid) really started succeeding once he was backed up by a Warrior and two Sorcerers. Experimenting to find the right team is as easy as it is encouraged.  While there are random pawns generated within the game, folk playing online will be able to borrow the Pawns of other players, and can even rate them. Pawns will earn loot and Rift Crystals (used to buy high-level Pawns and special equipment) while traveling online, which they'll do whenever the player rests at an Inn or similar location. In this regard, the game becomes a strange Pokemon experience, albeit with the creepy element of borderline human slavery.  Armed with weapons, skills, and loyal Pawns, the player is ready to storm Gransys and take out vicious beasts for coin and fame. Missions can be obtained from NPCs or job boards, and mostly consist of standard assassination and item collection tasks. Gransys is open and free to explore, though several areas are off limits until unlocked during main story missions, and many areas contain dangerous opponents that may be far above the player's level for some time. Aimless wandering can end in swift death for those unprepared.  Dragon's Dogma's combat is, simply put, a joy to behold. The focus on heavy, brutal action makes for an engrossing experience, full of so much activity that it can be hard to keep track of what's going on. As Sorcerers turn your arrows into bolts of flame, Warriors climb on the backs of trolls, and Pawns call for aid, there's an intensity of information that turns even the most mundane fights into something more involved. Every monster has a sense of presence in the world, a sense augmented when you get to grab ahold of them, crawl up their legs, and stab them in the necks. Once players start encountering cyclopes, chimeras, and griffons, the action goes beyond intense and truly justifies a word overused by the Internet generation (but rightly deserved here) -- epic.  Battles against larger creatures are lengthy, dangerous, and utterly thrilling. Each monster has an arsenal of devastating attacks and often boasts a surprising amount of speed to back up its power. While at first, these battles can seem insurmountable, there are some beautifully logical tactics that can be employed to take each creature down. For example, a Chimera is terribly intimidating, comprised of a vicious lion head, a magic-spewing goat head, and a poisonous snake head. However, each head can be systematically taken out, and players can grab onto the monster's side and drag it to the ground, rendering it temporarily vulnerable. Meanwhile, the Griffon loves to fly out of range before swooping in with nasty attacks, but a Ranger armed with oil arrows can work with a fire-aligned Mage and turn the monster's wings into barbecue, sending it crashing to the earth. Each opponent has a range of weaknesses to go with its defenses, waiting to be discovered.  Coupled with this tactical combat is some glorious visual feedback in the form of procedural damage. The more players wail on an opponent, the more bloody and battered it becomes. The once powerful Chimera can end a fight with its serpentine head lopped off and a dead goat hanging limp off its back. The regal Griffon doesn't look so proud once its feathers are soaked in its blood and its wings are wreathed in flame. So effective is the battle damage, it almost inspires guilt. It's difficult not to feel sorry for some of these monsters when they've been battered so badly that their physically unrecognizable, but the pity is soon replaced by utter jubilation when, after a lengthy battle that could have gone either way, a deadly enemy now lies slain, spewing gold and crafting materials that can be used to build even more powerful weapons and armor. The sense of accomplishment and relief is matched only by The Elder Scrolls V: Skyrim, and in many ways, Dragon's Dogma eclipses Bethesda's efforts.  All this revelry, however, comes at a price. Dragon's Dogma is at its best when it's providing dramatic encounters against slavering behemoths, but the moments between those encounters can be cripplingly miserable. The biggest problem is the lack of a competent fast travel system. As stated earlier, Gransys is huge, and players are expected to travel everywhere on foot, at all times. Not only that, but characters move slowly and sprinting is governed by a stamina bar that drains pathetically quickly. It can take a very long time to get from one city to another, meaning a lot of time on the road with no horses or similar methods of getting around swiftly.  Perhaps this wouldn't be so bad if one were constantly exploring new areas, but the vast majority of the game is rooted in backtracking, as missions strike out from the city of Gran Soren and place their objectives at the end of a handful of paths in which enemies respawn at their exact same locations, meaning that multiple journeys through the same area will play out identically. Ferrystones can be obtained that will warp the party back to Gran Soren, and later on there are portals that can be discovered to create customized fast travel points, but the expense and rarity of these items means that players will be forced to retread old ground dozens and dozens of times, with no sense of dynamism to keep things interesting.  This isn't helped by the Pawns themselves, who never shut up. They'll even talk over plot-relevant dialog if they're feeling particularly chatty, and they never have anything interesting to say. In fact, their dialog is generated by location, so they'll say the same things every time you walk past the same spot. This is particularly silly when your sidekick remarks on Gran Soren's size with surprise, despite having seen it twenty times already. Not only that, but the game doesn't care about which direction you're heading when the dialog is triggered, so your Pawns will commonly warn you of a Goblin ambush that you defeated three minutes ago, or wonder who a mysterious character is hours after the character has been identified. The blissful ignorance of Pawns would almost be charming if their statements aren't churned out with such sickening regularity that one feels compelled to scream at them every time they open their slack, drooling mouths. They also say "aught" instead of "something," which sounds like a small nitpick, but just you wait. Just you wait until you've heard them say "aught" a hundred times over the course of an hour. You'll learn to hate that word, no matter how cleverly medieval it sounds.  The Pawns' dialog is indicative of a larger issue with the game, an overwhelming sense that Gransys isn't a believable world. For as much energy put into making the larger monsters feel real, no effort seemed to have been expended for anything else. With enemies respawning in the same areas, cities feeling empty, and NPCs wandering aimlessly with nothing to do, Gransys is a static and artificial place. There's no atmosphere to speak of, which is dreadful when compared to just how engrossing the combat is. Once an abomination has been put to the sword, the sense of accomplishment is soon replaced with a sense of abandonment as players are once against thrust into a plastic world, all too willing to remind them that they're not immersed in a breathing universe, but simply playing a videogame. The glorified pop-up adverts for DLC don't exactly help in that regard.  Graphically, the game isn't spectacular, particularly with its washed out color scheme, but the artfully detailed animations make up for it. Little touches, such as characters reeling from the air pressure of a dragon's flapping wings, or the scrambling of a hero as an ogre tries to shake it off its back, give this incredible sense of interaction between opposing forces. When weapons hit their targets, they feel like they actually hit something, and even if players are stuck babysitting their Pawns now and then, one cannot deny that the party looks just like a cohesive unit at allies help each other, carry the fallen to safety, and drag beasts down for others to unleash their fury.  Were it not for the sluggish pace and stark alienation between battles, Dragon's Dogma would be immortalized as a classic. When it hits its stride, it is remarkable, more than capable of providing some of the most electrifying carnage a videogame could hope to provide. The ambition and scale of these fights, not to mention the wealth of options and equal dangers, is astounding, and worthy of the highest praise. Sadly, the amount of player time wasted, complete with irritating dialog and repetitive busywork, borders on abusive. It really undermines the genuine beauty, as what could have been a consistently breathtaking experience is regularly reduced to a soulless product. Never have I seen a game so capable of drawing players in while so eager to spit them back out.  Should you play Dragon's Dogma? Yes. The high points are so very worth getting to, and while the main game will be cleared in a number of hours, there are lots of monsters to battle and a dose of end-game content to clear, providing more than enough to rival the Skyrims and Diablos of the world. Just be aware that, for all the absorbing and exciting things to be found in Gransys, there are almost as many disappointing and infuriating things to let you down. Just grit your teeth, fight through the pain, and the rewards are there.
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Of all the games announced by Capcom in 2011, Dragon's Dogma caught my eye the most. It boasted visuals reminiscent of Demon's Souls, a winding world of huge beasts in the same vein as Monster Hunter, and huge battles against...

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More fire in the belly with another Dragon's Dogma video


May 16
// Raz Rauf
So I'm sure most of you by now will have heard of Capcom's upcoming Western/Eastern-Skyrim-Monster Hunter-Dark Souls-inspired-medieval-monster-slaying-epic that is Dragon's Dogma, which is exactly one week from now. If by an...
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Capcom rethinking DLC policy following fan feedback


May 15
// Jim Sterling
According to Capcom's Christian Svensson, the publisher is reevaluating its downloadable content policy thanks to the vocal outrage of fans who don't like paying for content already present in the disc. However...
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The DTOID Show: Dead Space 3, Torchlight 2, & Bioshock


May 09
// Max Scoville
Hello my pretties. Here we are again with another episode of The Destructoid Show.  Today, Wolfenstein 3D celebrates it's 20th anniversary with a free browser game and a free iPhone version. Bioshock Infinite is unf...
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It'll take all of us to kill this boss in Dragon's Dogma


May 09
// Jordan Devore
There's a creature somewhere in Dragon's Dogma that will take the combined effort of active players and their loudmouth Pawns before it goes down. And it's a particularly nasty looking dragon. Of course it is! The collective...
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Live show: Prototype 2 on Mash Tactics


Apr 24
// Bill Zoeker
It's Tuesday, and King Foom is ready to dig into some new games on Mash Tactics. First up is the demo for the upcoming monster-slaying adventure, Dragon's Dogma. After that is the new super-powered crusade, Prototype 2. I've ...
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I've had a good feeling about Dragon's Dogma ever since it was announced, and the recently released demo gives me no cause to revoke that feeling as of yet. While very chaotic, and sometimes a little hard to follow the sheer ...

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Xbox Live and PSN launch Dragon's Dogma demo


Apr 24
// Chris Carter
The Dragon's Dogma demo is available on Xbox Live today for Gold members and the PSN for everyone -- it weighs in at about 1.5GB. If you have no idea what Capcom's latest fantasy adventure game is even about, this video will ...
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The DTOID Show: Crysis 3, Enhanced Witcher, & Skyrim DLC?


Apr 16
// Max Scoville
Hello darlings. Today, we've got some delightfully juicy news -- For starters, a rundown of the recent enhancements being made to The Witcher 2: Assassins of Kings Enhanced Edition, which Maurice was cool enough to go in...
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Dragon's Dogma demo coming April 24


Apr 16
// Dale North
I actually took a break from playing a preview build of Dragon's Dogma to tell you that a demo is coming our way this month. Capcom has confirmed a demo release on Xbox Live Arcade and PlayStation Network for April 24 for Nor...
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Dragon's Dogma gets new trailers, screens


Apr 11
// Jim Sterling
Dragon's Dogma may not be as exciting as Resident Evil 6 or DmC: Devil May Cry, but it's still the Capcom game I'm most intrigued by this year. With a unique co-op system, and a commitment to making you feel like a monster-b...
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Dragon's Dogma soundtrack coming via Square Enix


Mar 26
// Jayson Napolitano
For the second time in Square Enix's record label history, the company is publishing a soundtrack produced by an outside game company. A new listing on VGMdb confirms that a two-disc soundtrack for Dragon's Dogma will be rele...
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Capcom's upcoming action RPG Dragon's Dogma has totally gotten my attention, and I had an absolute blast playing it last week. Afterwards, I got a chance to chat with the game's producer, Hiroyuki Kobayashi. Take a gander!


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