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Dragon Quest

Mobile focus photo
Mobile focus

Final Fantasy XV heads Square Enix's Tokyo Game Show 2015 lineup


A lot of mobile
Sep 01
// Steven Hansen
Wow, just a few more weeks until I'm eating curry twice a day and peeing in sexy anime nurse urinals. Also, playing video games over at the Tokyo Game Show (September 17-20). Yes, I did reuse this intro from an hour ago, because I am writing another story about a company unveiling its TGS lineup and, like Japan, I am very efficient. Anyways, it's Square this time. No Call of Duty Black Ops III?
Dragon Quest Heroes photo
Dragon Quest Heroes

This is the best Dragon Quest Heroes trailer I've seen yet


Healix looks awesome
Aug 27
// Chris Carter
CGI-filled trailers often do a great job of building hype, but this gameplay-filled Dragon Quest Heroes video just does it for me. It shows a ton of characters doing their thing, provides a quick look at the English cas...
Dragon Quest photo
Dragon Quest

Tokyo shop to hold collaboration event with Dragon Quest this month


Starting on August 22
Aug 18
// Chris Carter
If you're near Chiyoda, Tokyo next week, you may want to check out the 3 Chome-1-10 Sotokanda Lawson shop, which is being re-decorated, Dragon Quest style, starting August 22 for a limited time. The store ...
Dragon Quest XI photo
Dragon Quest XI

Dragon Quest XI's first screenshots look amazing


No matter which version you choose
Aug 12
// Kyle MacGregor
Square Enix unveiled Dragon Quest XI for PlayStation 4 and Nintendo 3DS late last month at an event in Tokyo, where the publisher gave attendees a nice long look at the game. Today, the company has shared the first ...

Dragon Quest VIII photo
Dragon Quest VIII

Dragon Quest VIII on 3DS has a new dungeon, ending


'Surprise developments'
Aug 07
// Chris Carter
Dragon Quest VIII was released all the way back in 2004 on PS2, but its legacy has withstood the test of time. It's still regarded as one of the best entries in the series, and later this year in Japan, it will hit the 3DS. N...
Dragon Quest XI photo
Dragon Quest XI

Dragon Quest XI is simultaniously classic and modern


Two eras of JRPG united
Aug 02
// Jonathan Holmes
[Update: Siliconera reports that you will be able to switch between 2D and 3D diplays art any time. Thanks Omnes Morimur!] We already knew that the 3DS version of Dragon Quest XI allows players to explore in 2D sprites and 3...
Dragon Quest X photo
Dragon Quest X

Dragon Quest X now coming to Nintendo NX, PS4 (Update)


Wait, what?
Jul 28
// Kyle MacGregor
[Update: Speaking to IGN, Square Enix backpedaled, saying NX is only "under consideration."] In addition to revealing Dragon Quest XI, Square Enix just announced a pair of new platforms for its predecessor. Dragon Quest ...
Dragon Quest XI photo
And it looks fantastic!
[Update:  Speaking to IGN, Square Enix backpedaled, saying NX is only "under consideration."] Square Enix just officially announced Dragon Quest XI, the next mainline title in the publisher's storied role-playing ga...

Dragon Quest Heroes II photo
Dragon Quest Heroes II

Dragon Quest Heroes II debuts spring 2016


Features a new multiplayer mode
Jul 28
// Kyle MacGregor
Dragon Quest Heroes II is launching in Japan next spring, Square Enix just announced. The publisher announced the new action title back in April, not long after the first game's Japanese release topped charts with more than 5...
Dragon Quest XI photo
Dragon Quest XI

Dragon Quest XI leaked before tomorrow's reveal


Logo found on the official site
Jul 27
// Chris Carter
Tomorrow, Square Enix was set to reveal some Dragon Quest related news at a special press conference, but Gematsu has uncovered some early assets uploaded to the Dragon Quest site that spill the beans. For one, Dragon Quest X...
3DS port photo
3DS port

Well, Dragon Quest VIII almost looks as good as it did 11 years ago


3DS port
Jul 23
// Steven Hansen
I'm always down for photo modes. Still, adding a photo quests feature that tasks you with snapping pictures for rewards, in a port of a game that looked a little bit better in 2004? (For reference, it is now 2015) Well, ok. ...
Dragon Quest Builders photo
Dragon Quest Builders

Don't write off Dragon Quest Builders just yet


Interest rising
Jul 22
// Jordan Devore
That first image of Dragon Quest Builders (PS3, PS4, PS Vita) didn't do much for me. "Huh? Dragon Quest through the lens of Minecraft? Uhh, okay." *closes tab* These latest screenshots are more substantial. The "Camp" bar in ...
Dragon Quest photo
Dragon Quest

Want more Dragon Quest games localized? You might want to buy Dragon Quest Heroes


The Western world's woe and SE's dough
Jul 08
// Ben Davis
Polygon recently spoke with Dragon Quest series executive producer Yuu Miyake about Dragon Quest Heroes: The World Tree's Woe and the Blight Below (God, I love that title). Since this is the first Dragon Quest game to be...
Dragon Quest Builders photo
Dragon Quest Builders

New Dragon Quest looks like a Minecraft clone


Welp
Jul 08
// Kyle MacGregor
Minecraft has no shortage of imitators, but I never thought Dragon Quest would be one of them. Enter Square Enix with its latest creation, Dragon Quest Builders, a "block make RPG" that looks an awful lot like Mojang's ludicr...
Dragon Quest 3DS photo
Dragon Quest 3DS

Reports: Dragon Quest VII and VIII coming west


Creator allegedly makes unplanned reveal
Jul 04
// Kyle MacGregor
[Update: Square Enix declined to comment when asked about Horii's remarks.] Word out of Japan Expo in Paris this weekend is that Dragon Quest creator Yuji Horii is running around telling folks that Dragon Quest VII and Dragon...
Dragon Quest XI photo
Dragon Quest XI

Don't worry, Dragon Quest XI isn't a mobile MMO


Back to basics
Jul 04
// Kyle MacGregor
Whenever it arrives, it sounds like Dragon Quest XI will be a return to form for the franchise. Speaking with Final Fantasy Ring at this weekend's Japan Expo in Paris, Dragon Quest creator Yuji Horii hinted at what sort of ex...
Dragons Quest VI photo
Dragons Quest VI

Dragon Quest VI is available on mobile devices right now


2015 port of 2010 rerelease of 1995 game
Jun 25
// Joe Parlock
Square Enix have announced that Dragon Quest VI: Realms of Revelation is coming to iOS and Android devices right now. It literally just got released for the fairly hefty price of $14.99. The game originally came out in ye old...
Dragon Quest Heroes photo
Dragon Quest Heroes

You can buy Dragon Quest Heroes in a treasure chest


There's also a Day-One Edition
Jun 02
// Jordan Devore
If you're committed to getting Dragon Quest Heroes: The World Tree's Woe and the Blight Below -- I am, after playing two short levels -- then there are a couple of things to be aware of. The hack-and-slash game releases on Oc...
Dragon Quest VIII photo
Dragon Quest VIII

Dragon Quest VIII is looking good on the 3DS


Time to bang us a Yangus
May 31
// Jonathan Holmes
When it was first released on the PS2 in 2004, Dragon Quest VIII defiantly stood apart from the sea of pseudo-realistic, cut scene heavy RPGs and action games that largely populated the console at that time. It aspired ...
Dragon Quest XI?1 photo
Dragon Quest XI?1

Dragon Quest creator hints at series return to PlayStation


E3? TGS?
May 26
// Steven Hansen
Dragon Quest Heroes is a thing that's coming west this year and Dragon Quest Heroes 2 has already been announced, but what about an actual, numbered entry? How about the first on a PlayStation Console since Dragon Quest VIII ...

Experience Points .14: Dragon Quest VIII: Journey of the Cursed King

May 23 // Ben Davis
Cor Blimey! Yangus... how do I describe this man? He's sort of the comic relief character, he has a weird name, his background is rather shady, he wears some kind of odd spiky fruit husk on his head, he has an annoying catchphrase, he's short, fat, hairy, brutish, and overall conventionally unattractive. And yet I love him so much! Dragon Quest VIII lets the player choose which party member they want to walk around as, so as soon as I figured this out, I obviously picked the big, lovable oaf. I never played as anyone else. I mean, how often do I get to be a chubby hairy dude in a videogame? Not nearly often enough. Yangus' comic relief even manages to make its way onto the battlefield. If he pumps up his Humanity stat, he'll gain some pretty hilarious moves. One such move, Golden Oldies, has Yangus shouting "Grandad!" and calling forth King Trode and a mob of rowdy old men to rush the enemy for lots of damage. And then there's the Underpants Dance, which unfortunately does not involve Yangus dancing around in nothing but his underpants, but rather dancing around while waving two pairs of boxers about in an attempt to shock enemies. They're not the most useful of moves, but I still used them at just about every opportunity, simply because they made me smile. I mean, what's not to love about an underwear attack? Yangus actually got his own spinoff game, Dragon Quest: Young Yangus and the Mystery Dungeon, but of course it was only ever released in Japan (boo!). I'm glad he was apparently popular enough to warrant a game of his own, though! Slime, I choose you! Outside of the main quest, the best part about Dragon Quest VIII is the ability to recruit monsters from the field and form monster teams. These teams are primarily used for the monster arena sidequest, but they can also be sent out during normal battles to help the party fight at any time in the game. I've always loved the monster designs in the Dragon Quest series, so being able to recruit some of them for my own team was really appealing to me. All of my favorites, including the King Slime, Cyclops, Golem, Hoodlum, Orc King, Jargon, Jumping Jackal, and so many others are able to be recruited. I usually had one team full of monsters that I liked, regardless of how powerful they were, and one team comprised of monsters built to win battles. Depending on which monsters are placed on a team together, they might even be able to earn special bonuses or abilities. For example, a team composed entirely of slimes will get double the amount of hit points. My personal favorite team is called My Three Golems. A team of three golems will be granted a special ability which allows them to fuse together, creating a super powerful mega golem named Mazin with 999 HP and all-around impressive stats. So not only are the golems one of my favorite enemy designs, but they're incredibly useful in combat as well! Metallic menaces There's nothing more satisfying in Dragon Quest VIII than landing a killing blow on a Metal Slime. Not only are the metallic gelatinous blobs incredibly difficult to defeat, but they yield a crazy amount of experience points, so hunting them down is definitely worth it. These guys come in three variations: Metal Slime, Liquid Metal Slime, and Metal King Slime. Obviously, the Metal King Slimes are the rarest and most sought after of the slimes. These lustrous foes are so difficult for several reasons. For one, they have ridiculous defenses; most attacks will only deal a single point of damage or nothing at all, barely causing more than a scratch. They also have an extremely annoying tendency to run away from battle as soon as possible, meaning players have to rush to destroy them as quickly as they can before the slimes are able to slip away. Not to mention the Metal Slimes are rare enough that even seeing one usually causes my heart to skip a beat, only for my hopes to be swiftly dashed as the slime runs away in the first turn. Players need to have a solid strategy and plenty of luck in order to take them down. It takes a lot of patience, but it's worth it. The first time I defeated a Metal Slime was one of the best feelings ever! Shakin' it is all I know In just about any JRPG, you can expect to fall victim to status effects. JRPG veterans are always prepared to be poisoned, paralyzed, burned, confused, and put to sleep. But what about becoming so obsessed with dancing that you can no longer focus on fighting? In Dragon Quest VIII, they got a little creative with the status effects by adding in a few silly ones, including an effect known as the dancing bug. Certain enemies will occasionally break into a dance so infectious that the team of brave warriors just can't help but join. Characters who catch the dancing bug will be unable to act for a turn, since they'll be too busy busting a groove. The penalty of the effect is nothing special, just a missed turn, but it was so unexpected that it immediately became my favorite thing. Sometimes I'd just sit there and allow dancing enemies to attack me, just so I could watch each of my characters let loose and have some fun. It almost feels like more of a reward than a penalty. Who cares about a missed turn when it means I get to watch Yangus prancing around? Le Puff-Puff There's a running joke in the Dragon Quest series known as "Puff-Puff." It's a pervy joke based on the idea of rubbing one's face between a woman's breasts. Usually not my thing, but I have to admit that the secret Club Puff-Puff room in Dragon Quest VIII definitely made me laugh. It was actually the first time I had encountered the term before, so when I found the room I didn't quite know what to expect. A burly muscleman greeted Yangus at the counter and invited him into an adjacent room where a girl in a bunny outfit beckoned him into a chair and offered to give him a "Puff-Puff." I accepted out of curiosity. The screen went black, there were weird bouncy noises, and the woman asked, "Have you ever felt a pair as warm and soft as mine?" Uhhhhh... When the lights came back on, Yangus was sitting there with a blindfold on as the woman was rubbing two slimes on either side of his face. Blissfully unaware Yangus looked like he was having the time of his life, and I couldn't help but laugh at the unexpected turn of events. As a gay man, it reminded me of that scene in The Emperor's New Groove where Yzma pulls up her skirt and everyone starts cringing until they realize she's just revealing a hidden knife. "Whew, ohh okay!" The endless corridor Of all the fantastical locations and creepy dungeons in Dragon Quest VIII, there's one area that always stood out in my mind as being particularly interesting. In the final dungeon, the Black Citadel, there's a certain room shaped like a huge circle. The party enters from a hallway off to the side, eerily decorated with four statues of the party members themselves, and loops around the circle. But strangely, it just brings them right back around to the entrance. The first time I encountered this room, I was very confused. I ended up backtracking around the circle again thinking I had missed something. There's this huge circular room, with lots of windows and doors lining the exterior, but nothing to find there? No new paths or anything to interact with? I kept wandering around, thinking I had surely just missed some small thing, when I suddenly noticed the room had changed. As I was looping around, the windows and doors I had passed several times before had become mysteriously boarded up, and the ground was all cracked with pools of poisonous-looking water seeping in. What's going on? I looped back around to the entrance again, only to find that the entrance had disappeared! And even more unsettling, the statues of my party members had all been beheaded! Was I trapped and doomed in this creepy eternal hallway? Since there was nothing else I could do, I made another loop and the hallway started to change again. The walls lined with windows and doors began to disappear, only to be replaced by dungeon cells full of skeletons. Finally, an exit opened up across from where the entrance had been, although the beheaded statues were now completely decimated. Talk about creepy, but at least I was finally out of that place! Later on, when exiting the castle, I had to run back through the scary endless hallway (nooo!). The room slowly began to reform back to its original state, and the statues rematerialized. And then, right when I tried to leave through the entrance, the statues attacked me! Of course the creepy self-mutilating statues would come to life. To be honest, this area is kind of a chore to navigate, having to run through this long hallway until the entrance and exit appear, but the atmosphere of the place really left an impression on me. I was genuinely on edge the entire time, thinking something awful was about to happen. When did the survival horror genre creep its way into my light-hearted JRPG? I certainly didn't expect it, but I also kinda liked it! Past Experience Points .01: The Legend of Zelda: Majora's Mask.02: Shadow of the Colossus.03: EarthBound.04: Catherine.05: Demon's Souls.06: No More Heroes.07: Paper Mario.08: Persona 4.09: Final Fantasy IX.10: Mega Man Legends.11: Rayman Origins.12: Metal Slug 3.13: Animal Crossing
Dragon Quest VIII photo
A slime appears!
Experience Points is a series in which I highlight some of the most memorable things about a particular game. These can include anything from a specific scene or moment, a character, a weapon or item, a level or location, a p...

Dragon Quest 3DS photo
Dragon Quest 3DS

Dragon Quest VIII is coming to Nintendo 3DS


...in Japan on August 27
May 12
// Kyle MacGregor
Good lord, am I excited. Also, scared. Dragon Quest VIII is coming to Nintendo 3DS, which is potentially the best news ever or a harbinger of the apocalypse. You know, depending on whether Square Enix intends to localize the ...
DRAGON QUEST photo
DRAGON QUEST

Square Enix announces Dragon Quest Heroes 2


Terendum tempus
Apr 02
// Kyle MacGregor
Dragon Quest Heroes II is in production for PS4, Vita, and PS3, Square Enix announced today. Well, that was fast. Square Enix just released Dragon Quest Heroes in Japan a few weeks a ago and the publisher already has a follow...

Faith in gaming: The influence of Christianity in videogames

Mar 29 // Ben Davis
El Shaddai: Ascension of the Metatron My favorite game to tackle Judeo-Christian themes is definitely El Shaddai: Ascension of the Metatron. The story is inspired by the Book of Enoch, and follows Enoch on his quest to find the fallen angels and prevent a great flood from destroying mankind. He is aided by four Archangels (Uriel, Raphael, Gabriel, and Michael), as well as Lucifel, who is commanded by God and is constantly communicating with him via cellphone. El Shaddai is all about style, and it really showcases the beauty of religion through its story, music, and artwork. Much of the soundtrack consists of choir vocals and heavenly melodies; it's one of the best videogame soundtracks I've heard. The artwork is equally beautiful, with surreal, heaven-like landscapes and breathtaking stained glass-inspired visuals. It's really an incredible game to experience, and I wish more games would try to tackle religious stories in a similar manner. The Bible and other religious texts contain many bizarre and exciting stories which would be perfect for videogames, and not just those cheesy Bible Adventures types of games. Shin Megami Tensei series The Shin Megami Tensei series takes inspiration from all kinds of religions and mythologies, one of the most prominent of which is Christianity. Many of the demons and personas that can be fought and/or summoned in the series are taken directly from the Bible and other Judeo-Christian sources, but given their own unique designs to fit in with the SMT universe. There's the big guys, like Satan, Lucifer, and Helel (all separate entities in SMT games); the archangels Uriel, Raphael, Gabriel, and Michael; the Four Horsemen of the Apocalypse, in the form of White Rider, Red Rider, Black Rider, and Pale Rider; the many spheres of the angelic hierarchy with Angel, Archangel, Principality, Power, Virtue, Dominion, and Throne; and plenty of other personalities. Many of the games contain a compendium, which allows players to learn about where these characters come from in Judeo-Christian folklore. Christianity takes a larger role in the plots of some Shin Megami Tensei games than others. In Nocturne, for example, Lucifer introduces the main character to powers known as Magatama, turning him into a Demi-Fiend. The player can choose to help Lucifer in order to learn more about his true identity, but a God-like figure known as Kagutsuchi will occasionally try to interfere and steer the player away. The final boss of Nocturne actually turns out to be Kagutsuchi himself, essentially leading player to defeating the Shin Megami Tensei universe's version of God. Sure, it's rather blasphemous, but it's all in good fun. It's clear that the series holds a deep appreciation of all religions, Christianity included, based on the character design and influences. I actually learned a lot about Judeo-Christian folklore by reading up on all the different demons and personas; it was honestly a joy to learn about each new character. Dragon Quest series One thing that always stood out to me about the Dragon Quest games was their emphasis on churches. Most of the Dragon Quest games, save for the first game and some of the spin-off titles, have featured churches which serve a very important purpose. Of course, Christianity isn't really a religion in the world of Dragon Quest. They have their own fictional religions, but it's obvious that the churches are inspired by real religions such as Christianity. The churches of Dragon Quest mainly serve as a save function. The player must make a Confession to the pastor, who will record all of the player's deeds, thus saving the game. Churches also offer Resurrection, which revives fallen allies; Benediction, which removes curses; Purification, which removes poison; and Divination, which reveals the amount of experience points necessary to reach the next level. Players will be visiting church quite often. I guess the reason this always stood out to me was because I had never seen such an obvious reference to religion in a game before playing Dragon Quest, or at least to the type of religion I grew up with. It's kind of strange, given how prominent and influential religion is in real life. I mean, there's plenty of mythological religion in videogames, like the goddesses of The Legend of Zelda and the powerful demigods of Final Fantasy. But seeing something as simple as a church in Dragon Quest, something religious that I could actually relate to, really left an impression on me. The Binding of Isaac Some may see The Binding of Isaac as an anti-Christian game. The story revolves around a boy named Isaac and his mother, who hears the voice of God telling her to kill her son, and so Isaac flees to the basement to escape his mother's wrath. It's pretty clear that the story decries the type of extremist Christians who try to use the Bible for their own personal benefit at the expense of others, but there's also an appreciation for religion there which is quite apparent when you look at all the items, enemies, and characters in the game. All of the characters are based on Biblical figures; you can play as Isaac, Magdalene, Cain, Judas, Eve, Samson, Lazarus, Azazel, and Eden (which is more of a location in the Bible, but still). Many of the bosses in the game are also based in Christianity, such as the Seven Deadly Sins, the Four Horsemen of the Apocalypse, Uriel, Gabriel, and even Satan himself. The game is also bursting with religious items. While Isaac can become demonic and powerful if he picks up certain things, many of the best items in the game are actually holy relics based in Christianity. For example, if he finds an Angel Room, he's pretty much guaranteed to get something helpful: a Guardian Angel, Holy Water, a Rosary, a Mitre, a Scapular, a Halo, a Communion Wafer, and more. Holy items usually offer protection over power, but in a game like Isaac with enemies crawling all over the place, they are extremely useful. Isaac can also find the Bible, a reusable item which grants flight, allowing him to fly over any obstacle. He can also use it against Mom to give her a taste of her own medicine, which instantly defeats her, although it will destroy Isaac himself if he tries to use it against Satan. I think The Binding of Isaac attempts to be a conversation about religion. There's nothing truly anti-Christian in the game, and in fact there's a lot of stuff in there where Christianity is helpful and comforting. But it's also not afraid to point out some of the more problematic aspects of religion as well. It's an important conversation to have, so it's nice to see videogames trying to tackle the subject. Bayonetta series Bayonetta may be about witches with stiletto guns and crazy hair-based powers, but the story also takes a lot of inspiration from Dante's Divine Comedy, which represents medieval interpretations of Hell, Purgatory, and Heaven, based on the views of Roman Catholicism. In the Bayonetta series, the titular heroine travels through the worlds of Purgatorio, Paradiso, and Inferno, fighting angels of the various spheres of angelical hierarchy as well as the demons of Inferno. The angels are particularly great. I love their over-the-top holy designs, complete with feathery white wings, halos, gold plating, and everything you would expect to see from the Roman Catholic version of Heaven. I also enjoy the short cinematics which introduce each new angel, indicating their names and which sphere of the hierarchy they reside in, complete with glorious hymnal music. It may seem unusual to be fighting angels, who are typically the good guys, but it's not as though the game takes itself too seriously. I don't think Christian gamers should feel weird about playing games such as Bayonetta, Shin Megami Tensei, or The Binding of Isaac, not only because these are fictional stories, but also because there is a clear sense of respect for the source material there. These aren't ham-fisted ideas shoved into a game to bash someone's personal philosophies; they're carefully researched religious references used to entertain, educate, and/or spark conversation. These were just a few, but of course there are plenty more examples of Judeo-Christian and Biblical influence in videogames. You'll see it everywhere if you're really looking for it. Games like Darksiders feature characters loosely based on religion, while other games like Dante's Inferno take religious stories a bit more literally. I would honestly like to see more prominent religious themes in videogames, as I think they can make for some really interesting storytelling. And it's not like you have to believe in a certain faith to enjoy such stories, as they usually offer universal advice in their themes. Even if the stories and characters are specific to a certain religion, the themes and lessons expressed can often apply to anyone.
Religion and videogames photo
And God said, 'Let there be games'
Religion is not something that is discussed much when talking about videogames, even though many games often feature religious themes and stories based on religious texts. It's difficult to avoid these things, since religion ...

Dragon Quest Heroes photo
Dragon Quest Heroes

Dragon Quest Heroes free DLC adds new character, costumes


Over delivering on value
Feb 26
// Steven Hansen
Dragon Quest Heroes is already out in Japan -- thankfully, it has also just recently been confirmed for a Western release -- and its first wave of DLC is on the way. And it's all going to be free. First up is the Arena Battle...
Dragon Quest Heroes photo
Dragon Quest Heroes

Dragon Quest Heroes is coming westward on PS4


Great news
Feb 25
// Chris Carter
Whenever I type up a localization announcement, I usually have a smile on my face. It's great to see more exposure for eastern games, especially one as enticing as Dragon Quest Heroes. Square Enix has just announced it's brin...
Wall of slimes photo
Wall of slimes

I badly want to pop this wall of Dragon Quest slimes


Game marketing done right
Feb 24
// Jordan Devore
There's a bubble-wrap wall of slimes in this wild world of ours. Can you guess where? Japan. Of course it's in Japan! The poppable piece of marketing is at the Tokyo Metro Marunouchi Line Shinjuku Station Metro Promenade. Lot...
Dragon Quest Heroes photo
Dragon Quest Heroes

Compare Dragon Quest Heroes on PS3 and PS4


A tribe called dragon quest
Feb 23
// Steven Hansen
Dragon Quest Heroes is out this week in Japan and now we have a direct look at the differences between the PS3 (below) and PS4 (above) versions of the game, aside from being informed that the latter if 60 frames per second, ...
Dragon Quest Heroes photo
Dragon Quest Heroes

Dragon Quest Heroes will have free villain DLC, just like Hyrule Warriors


Nice move
Feb 13
// Chris Carter
Hyrule Warriors is a damn fine hack and slash, and it has an amazing DLC strategy to boot. It looks like Dragon Quest Heroes may be following in its footsteps, as it is also releasing free playable villain DLC afte...
Dragon Quest Heroes photo
Dragon Quest Heroes

So what's the difference between the PS3 and PS4 versions of Dragon Quest Heroes?


I'll tell you
Feb 10
// Chris Carter
Dragon Quest Heroes will launch in Japan this year on both the PS3 and PS4 -- Square Enix is "interested" in a localization, but we haven't heard anything concrete yet. So what's the difference in terms of the generational ga...

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