hot  /  reviews  /  video  /  blogs  /  forum

Dota 2

Three-hour Dota match photo
Three-hour Dota match

Record breaking competitive Dota 2 match lasts over 3 hours


The last Hobbit movie was shorter (and less entertaining)
Mar 22
// Nic Rowen
Dota matches have a reputation for becoming grindy slogs, but I'm pretty sure they aren't supposed to resemble the intractable grind of WWI trench warfare. On Friday a qualifying match between competitive teams Cloud9 and SFZ...
Dota 2 tournament photo
Dota 2 tournament

The Dota 2 Asian Championships now has the second highest prize pool in eSports history


Main event is underway now
Feb 06
// Patrick Hancock
The Dota 2 Asian Championships' (DAC) main event is underway now, and currently boasts a prize pool of just under $3,000,000. This brings it to the second highest prize pool ever, behind the 2014 Dota 2 Internationa...
Dota 2 mod photo
Dota 2 mod

I hope this Gabe Newell shopkeeper makes it into Dota 2


As seen on Steam Workshop
Jan 05
// Jordan Devore
Combining the huggable head of Valve and the perpetual time sink that is Dota 2 in a single Steam Workshop submission -- it seems so obvious now, bringing these two internet loves together. Shopkeeper Gabe Newell deserves a ...
Dota 2 6.83 photo
Dota 2 6.83

Dota 2 gets a 'Shifting Snows' winter update and a balance patch


Hancock: Posting about -> Dota 2
Dec 18
// Patrick Hancock
Frostivus is not coming this year, but that doesn't mean Dota 2 goes stale! While there may not be a big gameplay event, we've got some big gameplay changes taking place. Lifestealer takes a lot of the focus in this upda...
Taylor Swift rulez photo
Taylor Swift rulez

Best song of 2014 gets a Dota 2 parody


Yeah, I said it
Dec 13
// Patrick Hancock
While you're sitting there, not admitting that you love Taylor Swift's "Shake it Off," why not get down to this. Sick. Beat? Seriously though, this is an amazing parody of a catchy song for all Dota 2 fans.
Sporting YP photo
Sporting YP

YouPorn is sponsoring an eSports team


More like spornsporning an eSporn team
Dec 04
// Steven Hansen
YouPorn, which a cursory Google search tells me is a streaming adult video webpage, has announced its sponsorship of a Spanish eSports team (Hearthstone, League of Legends). Play2Win will now be known as Team YP, which s...
 photo

THEY CHANGED THE DOTA 2 MAP


Nothing is sacred
Sep 23
// Patrick Hancock
A new Dota 2 update hit today, and THEY CHANGED EVERYTHING. Two runes. New rune. THE MAP IS DIFFERENT. Reworked Heroes. Chen can take over Ancients. Something happened to Riki, I'm not sure what exactly? THE MAP IS DIFFERENT. Did I mention that they changed the map and added a rune? 
Techies omg  photo
Techies omg

Techies officially coming to Dota 2 next week


'Time to find a new hobby'
Aug 30
// Patrick Hancock
Techies, the explosive and suicidal Dota 2 Hero, is finally coming to the game next week, as detailed in the latest Dota 2 blog update. I've never played Techies in DOTA, but here's what I've gathered so far: Techie...
Dota 2 MMR video! photo
Introducing Dota 2 benchwarMMR!
Believe it or not, in all my time spent in Dota 2, I've never played a single solo matchmaking game. I've played plenty of team games, but the anxiety that comes with playing alone with strangers gets to me while playing Dot...

Valve photo
Valve

Valve releases Dota 2 mod tools and possibly Source 2 (or parts of it)


Speculation points to a 'soft launch' of the new engine
Aug 07
// Jordan Devore
Valve has released an alpha build of its Dota 2 Workshop Tools which will enable folks to create, share, and play custom maps and game modes for Dota 2. That's going to be huge and if you played custom games in Warcraft III, ...
lol photo
lol

ESPN 'delighted' with Dota performance, expanding eSports coverage


Still not a sport
Jul 28
// Steven Hansen
ESPN 2 has aired competitive hot dog eating, log cutting, and a lot of boring poker. Still, it surprised me that ESPN 2 aired a brief bit on Dota 2's The International, and that the online-based ESPN 3 aired the entire compet...
Dota 2 photo
Dota 2

This is it: Watch Dota 2's The International grand finals live


Winner takes home over $5 million
Jul 21
// Jordan Devore
[Update: It's over! Newbee has been named champion of The International 4 and will take home $5,028,308 in prize money. For reaching second place, ViCi Gaming will bring home a still-impressive $1,475,699. Watch the final mat...
Dota 2  International 4 photo
Dota 2 International 4

The biggest esports tournament in history continues


Dota 2's International tournament enters day 3
Jul 20
// Patrick Hancock
Note: there will be no spoilers in this post for day one or two, but expect them in the comments!  Yesterday was as exciting as it was heartbreaking for some, but that's just the way things go when over $10 million is on...
The International 2014 photo
The International 2014

Day 2 of The International is live, let's talk about it!


Biggest Dota 2 tournament will crush hopes and dreams today
Jul 19
// Patrick Hancock
First of all, don't worry I won't spoil anything from yesterday here. There will, however, be spoilers in the comments! Yesterday was an intense start to The International 2014, with great teams like DK, Newbee, and EG playin...
Dota 2 photo
Dota 2

ESPN3 will carry Dota 2's The International


Wow, good for Valve
Jul 17
// Jordan Devore
You can watch the $10+ million Dota 2 tournament The International on Twitch, or in-game, or, huh, even on ESPN. Valve is collaborating with the sports network for coverage this weekend. Notably, ESPN2 will have an exclusive ...
Hancocked photo
Hancocked

Dota 2 International: There can be only one (but right now there's eight)


Hancocked
Jul 15
// Steven Hansen
Eight teams are left fighting for the $5 million first prize in Dota 2's International tournament. The grand final will be played Monday, July 21. Among the teams fighting for it are ViCi, NewBee, Evil Geniuses, Team DK, Cloud9, 2011 champions Natus Vincere, 2012 winners Invictus Gaming and LGD Gaming (the China qualifier winner).  Patrick was dead wrong. Team MVP didn't come close.
International 2014 photo
International 2014

The Dota 2 International 2014 wildcard round is underway


Two wildcard matches and solo championship today
Jul 08
// Patrick Hancock
The day has finally arrived! The biggest Dota 2 tournament of the year is about to officially begin! Today, four wildcard teams will battle it out for one remaining position in the tournament and their shot at a pri...
Dota 2 photo
Dota 2

Dota Dash is Dota 2 mixed with Mario Kart


What could go wrong
Jul 07
// Chris Carter
Have you ever been in the heat of a good Dota 2 teamfight, enjoying yourself as you're blasting away your enemies, and wondered -- you know what would go great with Dota? Mario Kart! Well, you're in the right place...
Dota 2 Streams photo
Dota 2 Streams

There will be a newbie-friendly stream for Dota 2's International tournament


For those who don't know a BKB from a CS
Jul 04
// Patrick Hancock
The 2014 website for The International Dota 2 Championships is now live, and with it comes some great new information. The best of which is that there will be a specific stream for players brand new to the esport. This s...
Dota 2 10 Million photo
Dota 2 10 Million

Dota 2 International prize pool now at $10 million


Yes. You read that correctly.
Jun 27
// Patrick Hancock
The Dota 2 prize pool for the upcoming International 2014 tournament is now at $10 million dollars. With zeroes that looks like this: $10,000,000. All of the newly added stretch goals have been reached, the most recent ...
Dota 2 International photo
Dota 2 International

Dota 2 International prize pool up over $8 million


Might run out of stretch goals
Jun 02
// Steven Hansen
Ten bucks gets you the Dota 2 Compendium, which guy who actually knows about Dota 2 Patrick Hancock says is better than last year's. A portion of the purchase also goes towards raising The International tournament prize pool. Last year, the prize pool was $2,874,381. Right now it's $8,304,958. The stretch goals only go up to $10 million. Crazy!
 photo

Super Source Bros. Melee


What if?
May 28
// Hamza CTZ Aziz
What if Valve made their own Super Smash Bros. game, but with characters from Dota 2, Half-Life, Portal, Counter-Strike, and Left 4 Dead? What if?!
 photo

The International 4 prizepool passes $6M, new stretch goals added


Can the Dota 2 community raise it to $10M?
May 20
// Patrick Hancock
The Dota 2 community, along with most MOBAs, gets a bad rap for being mean jerks. While yes, there are plenty of mean jerks out there, it's moments like these that prove that we can really band together to...spend money....
Dota 2 lots of money photo
Dota 2 lots of money

The International 2014's prize pool has reached $5.5 million


Almost $4m raised by Dota 2 community
May 17
// Patrick Hancock
The penultimate stretch goal, environmental effects, has been reached for Dota 2's International 2014 tournament after only a single week of raising money. Nearly $4,000,000 has been contributed by the community, making ...
Dota 2 photo
Dota 2

The Stanley Parable narrator lends his voice to Dota 2


For digital sports fans everywhere
May 15
// Jordan Devore
Your Dota 2 announcer of choice might just change today now that the narrator from The Stanley Parable is available for purchase. Normally $9.99, this announcer pack is currently a dollar off. I'm not a Dota 2 player by any ...
Dota 2 Compendium 2014 photo
Dota 2 Compendium 2014

The Dota 2 Compendium for The International 2014 is now live


Players have added over $1m to the prize pool
May 10
// Patrick Hancock
The time has come to for Dota 2 players all around the world to spend their $9.99 in preparation for this year's International tournament! Buying the Dota 2 Compendium grants the purchaser a slew of things, much mor...

Musings on the Dota 2 6.81 patch

May 05 // Patrick Hancock
Treant Protector is my favorite Hero, and remains untouched in 6.81! He's still first pick/ban material for many teams. I'm so proud of him.  Abaddon  Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active Pretty big buff for Abaddon. This will make him a much more clutch Hero than he already is. Nearby teammate potentially going down? BOOM, Aghs ult can save them. With a 900 range on this bad boy, I expect some premium teammate saves to be seen.  Ancient Apparition Chilling Touch attack speed reduction increased from -15 to -20 Some people have always defending Chilling Touch, especially when concerning the early game, but this certainly doesn't help. Those five extra points could be the difference between securing First Blood and giving up First Blood. I'd have to see the change in action first though.  Axe Counter Helix now uses Pseudo Random chance I always wondered why this wasn't already the case. No more helicopter Axe, but also no more regular non-spinny Axe. This is a great change and I'm not sure it's a nerf or a buff.   Bestmaster Base damage increased by 4 Again, if going mid this could be pretty significant, but won't matter much otherwise. Personally, I love Beastmaster and would like to see him picked up more, even if he tends to just be a walking ult + Hawk.  Bloodseeker Bloodrage cast point improved from 0.6 to 0.4 Bloodrage can no longer be dispelled  Bloodseeker gets even better! This Hero has really come into his own recently, although the pro scene doesn't seem to recognize this. A NINE second silence at level 4 that can't be dispelled? You could put this one TWO people with a three second overlap. That's ridiculous! Huge buff to Bloodseeker.  Brewmaster If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack This also carries over to the Fire Spirit when Primal Split is active, and really sounds like an interesting buff. Brewmaster is one of the carries I feel decently competent playing, and I'm happy to see anything to help him out. I know Eastern teams favor him more at the moment, and I hope this helps people remember to bring him back into certain lineups!   Broodmother Spiderling's Poison Sting damage per second increased from 4 to 8 Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100% Hooray! Broodmother isn't complete garbage anymore! I don't think Brood is a terrible Hero, but I do think that something needs to be done to allow her to be able to help teammates in an instant. Someone smarter than me suggested giving her webs charges, which sounds like a real good solution, and would allow her to TP to a tower to help her team when needed.  Chaos Knight Phantasm now has a 50% chance to create one extra illusion when cast Good buff to Chaos Knight, as that extra illusion can really help his early game. Hell, it can always help. It never hurts to have more illusions on an illusion Hero. Just like Brewmaster, I hope this change brings Chaos Knight back into the conversation for certain lineups.  Dazzle Poison Touch no longer causes a ministun This is actually a pretty big dent into Dazzle's game. Poison Touch is already a great skill so removing the ministun probably won't remove Dazzle from the competitive scene, but it's a good way to balance an already popular Hero without crushing him.  DOOM! Doom damage no longer ignores magic shields  Awww, I liked the fact that literally nothing affected Doom's efficiency. Stupid Pipe of Insight...  Drow Ranger Gust knockback duration increased from 0.2 to 0.5 I actually just played a game where this could have made a difference. Our Nyx was chasing a very low Drow Ranger, and as a last ditch effort she threw out a Gust, only to immediately die. That extra 0.3 seconds is actually enough to allow Drow to turn around and create space between her and a melee Hero.  Earthshaker Creeps no longer try to path around Fissure; they will wait for it to disappear Echo Slam no longer ignores units that are invisible or in Fog of War Yay! No more cheesy creep strats that are lame. Also, the second fix is another one that just makes sense and should have always been that way.  Elder Titan Echo Stomp mana cost reduced from 100/115/130/145 to 100 Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each Woah, pretty huge buff to Echo Stomp here. Now if only I had any idea how to use this Hero effectively.  Ember Spirit Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3  Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80 Ember Spirit is everywhere these days. This is a pretty big hit to not only his early game thanks to the Searing Chains nerf, but his overall effectiveness with his Sleight of Fist damage nerf. That damage nerf is HUGE! His risk vs. reward ratio is slightly lessened, but I'm not sure this will make him disappear from the competitive scene.  Enigma Midnight Pulse area of effect increased from 400 to 600 THIS IS HUGE. Clearing trees is now Enigma's job. Sorry, Timbersaw.  Faceless Void Base agility increased from 21 to 23 Turn rate improved from 0.5 to 1 Didn't really expect Faceless to be buffed here. He's a really solid Hero that just got that much better. He fills the hard carry role better than most and I'm sure we'll see him more and more in lineups.  Gyrocopter Homing Missile now hits invisible units Homing Missile hits required to destroy increased from 3 to 3/3/4/5 BIG buff to Homing Missile here. I believe that these buffs can rocket Gyrocopter back into the pro scene. Homing Missile is such an interesting move, and I'm glad to see it buffed up.  Huskar Burning Spears is no longer a Unique Attack Modifier As great a buff as this is, I don't think it will help Huskar competitively. As for pubs, WATCH OUT for Huskar because I hate that guy ugh.  Invoker Ghost Walk slow no longer affects magic immune enemies EMP delay increased from 2.6 to 2.9 The EMP change is one that needed to happen. I'm glad it did, because it brings Invoker into the realm of not being so ridiculous. I don't think this will do much to hurt his presence, just a fix that normalizes him. Comparison of Jakiro's ultimate from 6.80 to the new 6.81. Image courtesy of reddit user dodek1000.  Jakiro Dual Breath range increased by 50 Liquid Fire level 4 cooldown reduced from 5 to 4 Aghanim's Scepter Macropyre duration increased from 7 to 14 Aghanim's Scepter Macropyre range increased from 1350 to 1800  THESE ARE AMAZING. Have you seen the new distance on Macropyre? IT'S HUGE! Throw it up towards the tier 3 tower because why not? It lasts 14 seconds! Jakiro is back baby, and here's not going anywhere until they change him again.  Keeper of the Light Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values Day Keeper. This is a good change. I don't see it as groundbreaking or first pick/ban material, but as something that changes the way the Hero plays for the better.   Kunkka Torrent area of effect increased from 215 to 225 X Marks The Spot can now last twice as long on allied heroes Ghost Ship allied buff duration increased from 8 to 10 Add Ghost Ship AOE indicator for allies The X Marks The Spot change is the most interesting here, since it allows teammates to base travel and heal up real quick if they need to! I expect to attempt this and be a second too late on casting X, making my teammate simply travel home. I'm sorry, future teammates.  Lich Frost Armor can now be cast on buildings Aghanim's Scepter Chain Frost no longer has a bounce limit LICH BUFFS! More building spells always make me happy, and the Chain Frost buff is ridiculous. These could theoretically turn Lich into an anti-push hero, who can transition pretty well into something else. I really hope to see more Lich, though I don't think the "Ancients Trap" is anything really noteworthy here.  Lina Attack range increased from 650 to 670 Aghanim's Scepter Laguna Blade damage goes through magic immunity  I'm glad Lina's ult finally got a buff that separates it from Lion's. She really needed that, since her ult really was lackluster in comparison.  Magnus Removed Skewer maximum target limit Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200 We could see return of the magnanimous Magnus! These are both good buffs and really help out Magnus' early game. Perhaps more Magnus + Enigma combos are in our future? I'm always up for more "wombo combos" so count me in!  Medusa Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets Mystic Snake no longer requires Fog of War vision to bounce Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 These are incredible buffs to Medusa. So incredible, in fact, that I could see competitive teams building team compositions with her in mind. I'm not generally a fan of super-farm Heroes, but I love Medusa's ultimate ability and I feel bad that I've literally never seen her in any major tournament since she was added to the game. All of these fixes dramatically change this Hero, and I'm keeping my fingers crossed to see Medusa in some games.  Necrophos Heartstopper Aura area of effect increased from 1000 to 1200 Reaper's Scythe now adds +30% duration to the respawn timer Necrophos just keeps getting better! As if Heartstopper wasn't already super annoying (especially in mid), the range is even further! His ultimate buff, combined with the recent disabling of buyback, is going to be incredibly frustrating. Unless he's on my team. In which case, BOOYA!  Ogre Magi Base armor increased by 1 Cast animation improved from 0.56 to 0.45 Literally no damage.  Omniknight Purification area of effect increased from 225 to 240 Repel no longer removes positive buffs from allies Guardian Angel duration increased from 5/6/7 to 6/7/8 Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10 The biggest change here is the Repel fix. This change rockets Repel's effectiveness, and thus Omniknight's effectiveness, through the roof! He'll fit certain lineups very well now, especially in 4-protect-1 scenarios.  Phantom Assassin Stifling Dagger cooldown reduced from 8 to 6 Blur evasion chance increased from 20/25/30/40 to 20/30/40/50 Holy shit, 50% evasion chance at level 4? That. Is. Ridiculous. I definitely expect for Phantom Assassin carries to be picked from here on out. FIFTY PERCENT! Riki  Backstab now works when attacking allied units Et tu, Riki?  Shadow Demon Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time This is an awesome change! Imagine Purging two characters at once? That could change a teamfight real quick. Shadow Demon is already a very popular Hero, and he just got so much better! [embed]273932:53738:0[/embed]Here is a video of some of the highlights of this patch in action. Courtesy of YouTube user diesmiling666.  Terrorblade Strength gain reduced from 1.9 to 1.4 Reflection slow no longer persists through magic immunity Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5 Terrorblade needed a nerf, and I think this is a pretty decent one. That Reflection slow at level 1 was absolutely ridiculous, and I am very thankful that it changed. Now if only I could convince my teams to actually gank him early on so he doesn't become unstoppable later...  Tidehunter Anchor Smash damage reduction increased from 40 to 60% Anchor Smash now works on Ancient creeps Sixty percent! Anchor Smash working on Ancients! Is Tidehunter coming back? I hope so, he's always been one of my favorite Heroes to play and watch, thanks to his ability to make BIG PLAYS. Serious though, huge buff here to Tidehunter and I really hope it brings him back into the scene. [insert joke about making a "big splash" here]  Tusk Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.  You can now load an ally into your snowball within 400 range by right clicking on them Snowball moves 75 MS faster for each allied hero inside it Snowball deals 20/30/40/50 extra damage for each additional hero in it This Snowball rework is really interesting. I've liked Tusk conceptually since the beginning, but have always had a hard time finding a place to put him on teams. This change can make him a solid initiator, or even a roaming ganker? I'm still a bit unsure, really. Where does Tusk fit in for everyone else?  Undying Soul Rip area of effect increased from 975 to 1300 Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35% Tombstone Zombies no longer give any experience or gold Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150 Flesh Golem's Plague Aura now affects magic immune units Undying has always been a great Hero, but he doesn't fit the most popular lineups currently. These buffs make it seem worth it to change up lineups around Undying. Tombstone is one of the best skills in the game thanks to its great utility, and it just got better! Combined with the Soul Rip and Flesh Golem buffs, I can't wait to continue picking Undying every chance I get.  Ursa Fury Swipes is no longer a Unique Attack Modifier AAAAAAAAAAAAHHHHHHHHHHHHHHHHH. This is ridiculous. Ursa with a Satanic? Or Desolater? :(  Vengeful Spirit When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives  Hooray! Finally a Hero that encourages me to do what I'm already best at: dying! This jives so well with her ultimate that I think it's a great change to an already wonderful Hero.   Visage Grave Chill cooldown increased from 10 to 16/14/12/10 A pretty big hit to Visage's early game, but I don't know that it will affect his popularity that much. He's still very strong in particular tri-lane lineups.  Windranger Activating Windrun now disjoints incoming attack projectiles Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs This Windrun change is another change that just makes sense. I always thought it disjointed projectiles until I actually tried to do so myself. Also Kudos to Icefrog for making Focus Fire more appealing thanks to Aghanim's, but it seems as if getting a Scepter on Windranger feels like money wasted, except for maybe some niche builds and situations.  Zeus Arc Lightning cast point improved from 0.4 to 0.2 Lightning Bolt true sight range reduced from 900 to 750 Lightning Bolt flying vision range reduced from 1000 to 750 Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range Zeus! A Hero I always completely forget about always. These changes to Lightning Bolt make the Hero much more appealing. I am very curious to see how this affects Zeus' popularity. I don't want to make any crazy assumptions like "ZEUS MID NEW META," but it's certainly possible with these changes. All it takes is one team to find his true potential and it will snowball from there...
Dota patch analysis photo
Blink Dagger still no mana!
A new update just hit Dota 2, and it brought with it another slew of balance changes in the form of the 6.81 patch. Buffs and nerfs abound, and the future of the game has changed once again. Many have claimed that the 6.80 ve...

 photo

Dota 2 tournament: The International qualifying rounds begin May 12


Dates and deets
Apr 30
// Dale North
Valve has announced the date and some details for its annual Dota 2 tournament, The International.  Now going into its fourth year, The International kicks off on July 18 in Seattle, at Key Arena. But they have to get th...
Dota 2 Spring update photo
Dota 2 Spring update

Dota 2's 'Spring Cleaning' update now live


6.81 balance patch is here!
Apr 29
// Patrick Hancock
The Spring Cleaning update for Dota 2, which seemingly was announced a little bit earlier than Valve wanted, is now live on the main client of the game. A metric butt-ton of bugfixes are included, along with new chests and ba...
 photo

The International tickets on sale this Friday, from $99, $199, & $499


Valve's DOTA 2 tournament
Mar 31
// Hamza CTZ Aziz
Valve's DOTA 2 tournament, The International, is taking place on July 18 through July 21 in Seattle at the KeyArena this year. General admission tickets are $99, floor seats are $199, and a VIP package for $499 will get you a...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -