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Doom

Doom photo
Doom

Doom was inspired by Tom Cruise's The Color of Money?


John Romero and Tom Hall reminisce about the 1993 FPS
Jan 27
// Alasdair Duncan
I love reading about the development history of games especially some of the medium's classics. Doom is one such classic, the seminal first-person shooter turned 20 years old in 2013. Creators John Romero and Tom Hall have re...

Wii U development drama: Nintendo's box is a Nintendo-box

Jan 14 // Steven Hansen
This mob-anointed expose on the Wii U comes at a time where it fits the narrative neatly. The Wii U is doing badly, barring unreleased holiday numbers of peculiar goodness (Wind Waker HD drove sales up several hundred percent and the holidays were deemed "very strong" by Reggie). However, the Eurogamer-hosted piece is clearly covering pre-console-launch shenanigans and tribulations, which isn't necessarily indicative of how the company has handled itself since or how development woes are affecting the Wii U's prosperity.  What it is is an interesting snapshot in time by one of many people developing for the Wii U. Some of the recount can be telling. The apparent pitch for, "a console that was the same size as the Wii and wouldn't make much noise, so 'mum wouldn't mind having it in the living room,'" could hint at Nintendo's attempts to recapture the Wii's sales lightning in a Tesla-coiled bottle. It's certainly catchy, the notion that senior Nintendo officials feigned ignorance as to how Xbox Live or PSN worked. Still, the Wii U, including Nintendo's approach with it, has surely evolved from concept pitches and development unit issues. Just look at how hard Nintendo has campaigned the Wii U as an indie haven after launch, for example, trying to make it easier on developers to get games onto the system. Dan Adelman, who helped developed Xbox Live, is Nintendo's Business Development Manager. He has broken down age old barriers that made it difficult for small outfits to become registered Nintendo developers.  The responses in this "drama" are levelheaded and plain. Chris Arnold of Nami Tentou explained that points made in the Eurogamer article are based on "pre-retail release SDK problems" and that "the new post release SDK kits do not contain any of the listed problems." This all feels like a response to the hundreds of comments and arguments the topic has incited more than counters to the original article. The Eurogamer piece wasn't, "Wii U has no games right now because development is a nightmare." It's, "pre-console-launch development was a struggle and possibly because of this a lot of people with money hats put their bets on Sony/Microsoft." Of course, there will always be back and forth here. Apparently Darksiders II came along for the Wii U in those early days swimmingly -- though one of the anonymous developer's biggest hitches did seem to be on the online infrastructure end. 5th Cell was okay with the Wii U's power. Hideki Kamiya, curt as always, seemed okay developing The Wonderful 101. But, really, everyone is probably right. The anonymous developer had their trouble. Watsham and company seemed to have had an okay time on the Wii U. Arnold gave a plain reminder that these problems are no longer an issue currently impeding development, whatever their legacy may be. This just exposes the same nerve we've been rubbing up against since the N64. The Wii U is a Nintendo-Box. It is, first and foremost, the way to play Nintendo games that Nintendo makes for you, as most Nintendo consoles have been for some time. Barring the lunatic commenters who arbitrarily want to see a company (Nintendo) fail, all of these 600+ comment threads, all of this back and forth, stems from people wanting more games and concern over the release landscape. There are would-be Nintendo fans who want to invest in the system, there are Wii U owners uncomfortable with the checkered release calendar and inexplicably still uncomfortable with the idea of owning a system dedicated, primarily, to Nintendo games. I love the GameCube. A lack of third-party support is said to be what hurt the little lunchbox that could. My favorite GameCube games are third-party, but Nintendo has never and likely will never aggressively lobby third-parties. And maybe it doesn't need to. With the Wii U, Nintendo has, again, firmly entrenched itself aloof of where Sony and Microsoft are headed. It's unlikely for the company to pull a SEGA as so many would like. Nintendo doesn't like to sell systems at a loss. Nintendo's software pulls in mad cash for it. The 3DS is explosive -- its 2013 software sales shot up almost 50%. The Eurogamer piece, a singular snapshot into over a year ago, reads as doom and gloom because the Wii U reads as doom and gloom. Because the internet wants to argue about this and that (and, especially, tell Nintendo what it needs to do). And, hey, maybe Nintendo should farm out some IP to capable developers, like it did successfully with the amazing Luigi's Mansion: Dark Moon. The Wii U is, first and foremost, a box that lets you play Nintendo games. It's been the case for a while. Everything else is gravy. Nintendo would love Wii-caliber sales, but it seems to be doing okay with its current position, playing its own long game.  The Wii U is still sustainable. A pubescent, PS3-styled push isn't out of the question (see also: 3DS). Other games -- the weird and different and cool -- will trickle in. Nintendo games will do gangbusters. Being "hard to develop for" didn't sink the PS3 and there's no need to trip beyond mild interest over rocky pre-launch tech when development works now. GameCube wasn't terribly profitable hardware as Nintendo slashed prices to compete. Just look at the price of Nintendo games years after release. Nintendo doesn't like slashing prices. If the Wii U was counting on AAA support parity with PS4, Xbox One, and PC, Nintendo would've made a pricier, comparable box. STFUAJPG, I guess. Even on the Wii U, there are some good ones. And if you've played them all, buy a Vita and play those while you wait for Bayonetta 2 and Smash Bros.
Wii U dev drama photo
Everyone is right. The Wii U still needs games.
There was a bit of gloom and Nintendoom over the weekend. An anonymous, chronological account of Wii U development hit Eurogamer. It begins as early as Nintendo touring studios for feedback on its next console venture and end...

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Resident Evil 4 invades the original Doom in this mod


It's all in third-person too
Dec 23
// Hamza CTZ Aziz
Just in time for the holiday break is this wonderful Doom mod that lets you play the game as one of the characters from Resident Evil 4. Play as Leon, Albert Wesker, Krauser, Ada Wong, or Hunk and all in third-person view. The mod can be grabbed here. Merry Christmas!
Doom anniversary photo
Doom anniversary

A love letter to Cacodemons, Carmack, and Doom


Promoted from our Community Blogs!
Dec 14
// Maxwell Roahrig
[In honor of Doom's 20th anniversary earlier this week, Max shares this remembrance. Want to see your own blog appear on our front page? Go write something! --Mr Andy Dixon] When I was eight years old, my dad brought home my ...
Doom photo
Doom

Happy 20th Anniversary, Doom


This was the game that cemented my love for FPS titles
Dec 10
// Chris Carter
On December 10, 1993, Doom was released. Although it was far from the first FPS game I ever played (I was rocking Catacomb and Wolfenstein already), it had a profound effect on me, as I tirelessly spent hundreds of hours...
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Bethesda

Bethesda is seeking playtesters for unannounced game


Anyone in the Dallas-Fort Worth area can apply to test unknown title
Dec 03
// Alessandro Fillari
There's been a lot of chatter lately about what the developers at Bethesda Softworks have got in the works. With the recent survivor2299 website popping up, and the trademarks for Fallout 4 being registered, many people are c...
Doom photo
Doom

What if Doom were produced today?


Screen full of jelly, soft drink ads, and DLC!
Nov 19
// Alessandro Fillari
Doom was an immensely popular and genre-defining game back when it was released in 1993. It paved the way for many titles that followed and is still seen as one of the purest forms of first-person shooter gameplay. But thing...
DOOM photo
DOOM

The Cacodemon has never looked so adorable


DOOM plushies from Gaming Heads
Sep 06
// Jordan Devore
I'm not normally one to go for plush toys, but my inner DOOM fanatic is coming out now that I've seen Gaming Heads' Cacodemon and Pain Elemental. Priced at $14.99 each, these six-inch plushes are currently available for those...
Doom photo
Doom

Prior to restart, Doom 4 lacked a 'personality'


All of id is focused on the project now
Aug 05
// Jordan Devore
Coming into this year's QuakeCon, I didn't expect to hear much of anything about Doom 4. Like a child who doesn't get that one specific toy for Christmas year after year, I can only have my heart broken so many times. It's co...
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Every Bethesda and id game is on sale on Steam right now


Skyrim, Fallout, Quake, and so much more
Aug 01
// Hamza CTZ Aziz
[Update: I somehow missed this earlier, but ALL the games on sale here can be yours for $89.99 in the QuakeCon pack. That's 44 games, folks!] QuakeCon is happening down in Texas this week! For those of you that can't make it,...
Doom photo
Doom

Symbiote Studios Doom and Elder Scrolls figures are sweet


Cute and deadly to say the least
Jul 27
// Wesley Ruscher
Every year there are some pretty awesome exclusive toys and figures to grab at Comic-Con for the would-be collector. With this year's holy grail being none other than the Green and White Ranger's Legacy Power Morpher -- which...
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Doom 4 project rebooted, aiming for next-gen consoles


RAGE 2 canceled, if you care
Apr 03
// Jim Sterling
Bethesda has announced that work on the perpetually developed Doom 4 has begun anew, with aims to now launch the shooter on next generation consoles. The news follows reports from Kotaku that the game's development was "not g...
Doom + Half-Life 2 photo
Doom + Half-Life 2

New mod adds Doom weapons and characters to Half-Life 2


No matter what, the shotgun is still your best option
Apr 02
// Jason Cabral
Have you ever asked yourself, "What if someone took the concept of fighting flat 2D enemies from Eat Lead: The Return of Matt Hazard and put it into a much better game?" I know I have, and thankfully the modder Ghor has answ...
Oculus Rift photo
Oculus Rift

Doom 3 won't be ready for the Oculus Rift dev kit launch


Reward replacements and refunds are being offered
Mar 18
// Jordan Devore
Those who Kickstarted Oculus Rift were originally supposed to get a copy of Doom 3: BFG included with their order, but that is no longer the case. "Unfortunately, we've been informed that [the game] will not support the Rift ...
Bethesda Shop photo
Bethesda Shop

Get Skyrim shirts from the official Bethesda store


Celebrate the pubs of Skyrim
Mar 14
// Joshua Derocher
Bethesda now has an official shop where you can buy a good-sized and varied selection of merchandise related to Skyrim, Dishonored, Fallout, Doom, Quake, and Wolfenstein. Everything from t-shirts, hoodies, mugs, figurines, lithographs, and messenger bags.  Personally, I would love to wear a Winking Skeever shirt with a pair of Vault 101 sneakers. That's the pinnacle of fashion my friends.

PlayStation 4 launch vs. reality: Don't believe the hype

Feb 20 // Allistair Pinsof
PlayStation - 1994 [embed]246023:47080:0[/embed] See also: Manta Ray tech demo PC games at the time: [embed]246023:47081:0[/embed] See also: System Shock What PSX launch games actually looked like: [embed]246023:47084:0[/embed] See also: Battle Arena Toshinden What history can teach us: In the mid-'90s, console and PC hardware were constantly leap-frogging each other, which is perfectly evidenced in the above comparison. Driving and fighting games will always look the best, due to smaller environments, less models, and A.I. to fiddle with. Nevertheless, Ridge Racer looks a great deal cleaner and smoother than Need for Speed on PC (a game used for PC bragging rights at the time.) System Shock never came to PS, but I have no doubt that it could have handled it, considering it ran the brilliant-looking (for the time) Disruptor. All this would soon change with the arrival of Quake and 3D graphics cards. I can't fault the tech demos for the PS too much, since they focused on very small environments and singular detailed models. The polygonal models of Vagrant Story, Dino Crisis, and Metal Gear Solid would reach similar heights in time, but the launch titles were a good way off from that level of visual tour de force. This would be the last time that a system launch would outshine contemporary PC titles to such a great degree. PlayStation 2 - 1999 [embed]246023:47065:0[/embed] See also: Final Fantasy VIII tech demo PC games at the time: [embed]246023:47067:0[/embed] See also: Grim Fandango What PS2 launch games actually looked like: [embed]246023:47069:0[/embed] See also: Dynasty Warriors 2 What history can teach us: It was incredible to see the dance hall scene between Final Fantasy VIII's Squall and Rinoa realized in real-time 3D, before even watching it as a pre-rendered scene on the PlayStation, the same year. Square would make good on the tech demo with Final Fantasy X, three years later. The launch titles told a different story. Comparing the dated models and lighting of PS2's launch titles to what was happening on PC at the time, with the Quake 3 and Unreal engine, it really hits home how manipulative and false these tech demos can be. Sure, that's what a game with an old man's face would look like but in what game would that even exist? As detailed as MGS2 was, Max Payne looked comparable (dare I say, better) on PC. PC had the PS2 beat out the gate and continued to pummel Sony's hardware, which never did offer the facial detail of those early tech demos. PlayStation 3 - 2005 [embed]246023:47071:0[/embed] See also: Killzone 2 trailer PC games at the time: [embed]246023:47074:0[/embed] See also: Battlefield 2 What PS3 launch games actually looked like: [embed]246023:47076:0[/embed] See also: Madden NFL 07 What history can teach us: Unlike previous tech demos, Sony cooked up a much more accurate batch of tech demos -- if not in performance, at least in representing something that actually resembles games. The target render of Killzone 2 was presented as in-game footage at the time, so I'm still unsure of how to judge it in reflection. For the first time since the original PlayStation, launch titles compared fairly well with PC. I still can't decide if Doom 3 or Resistance looks better; though, I have my doubts that a PS2 can handle the scale of a max-player-count Battlefield 2 match, upon release. We never did get games that looked as good as the Final Fantasy VII and Killzone 2 tech demos, however. PlayStation 4 - 2013 [embed]246023:47086:0[/embed] See also: Unreal Engine 4 demo PC games at the time: [embed]246023:47087:0[/embed] See also: Max Payne 3 What history can teach us: At this point, there is a common link among these that we should recognize: launch titles never look as good as the initial tech demos, but usually look slightly better than the best PC games from the year before. With hardware specs comparable to a high-end PC, we have no reason to believe the PS4 will be any different. So, dream about playing Crysis 3 and Max Payne 3 with all the bells and whistles enabled, and recognize those Unreal 4 and Square tech demos for what they are: a dream that likely won't be realized until next-next-gen console rumors start appearing on Destructoid's homepage. Sorry, but that's reality for you. [Pug image courtesy of Greenpolis]
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What history can tell us about PS4's launch titles
A new console generation. A new batch of tech demos that mislead consumer expectations. As perfectly evidenced by Gearbox's recent Aliens demo, savvy game enthusiasts don't take kindly to developers promising one thing and de...

LEGO Cacodemon photo
LEGO Cacodemon

Doom's Cacodemon bursts forth from LEGO Hell


OH GOD KILL IT
Feb 13
// Tony Ponce
Allistair Pinsof, is that you? Whoops! My mistake! The hideous Cacodemon. Born from the depths of Hell -- or from the cover of a D&D manual, but whatevs. Now he's returned in LEGO form, badder (and a little bit fatter) th...

Review: DOOM 3 BFG Edition

Oct 19 // Jim Sterling
DOOM 3 BFG Edition (PlayStation 3, Xbox 360 [reviewed], PC)Developer: id SoftwarePublisher: BethesdaRelease: October 16, 2012MSRP: $39.99 I'm somewhat surprised Bethesda and id Software chose to market this release as DOOM 3, since the inclusion of the original two titles makes it far more akin to a full-on DOOM collection and, in my opinion, would have made it a lot more marketable. Nevertheless, this compilation of titles and additional content works most adequately in celebrating three classic shooters ... provided you're not a PC gamer, that is.  The star of the show is, by virtue of name, DOOM 3. You've got at least ten hours of gameplay from the solo campaign, alongside a fully functioning online multiplayer mode, and while it's clear that the game has aged considerably since 2004, I still find it not only gratifying in its combat, but still highly effective as a scary horror game. Say what you will about "cheap" jump scares, but DOOM 3 had it mastered, and it can still make a player jump when it wants to.  [embed]237084:45490[/embed] The fact that monsters can spawn anywhere, even several rooms behind the player so their advance can't be detected, fosters a sense of paranoia that many modern horror games have failed to replicate, at least in the premium retail space. DOOM 3's aggressive, resilient bestiary of demons and zombies still makes for an impressive and intimidating array of opposition, while the dark industrial levels are oppressive and increasingly macabre.  All that said, the game's campaign keeps up such a relentless onslaught of monsters that it does get mentally exhausting before the adventure has concluded. The game plays but one note, and while it plays it very well, it's an experience that only grows more draining as time goes by. Lacking the environmental variety and general oddity of the original DOOM titles, id's third crack of the whip constantly risks boring the player, a risk made all the more real at the end of a generation propelled by the idea of player choice, dizzying setpieces, and dynamic combat.  I still have a ton of respect for DOOM 3 regardless, a game that showcased how horror can still work in a combat-heavy game, and maintains a sense of satisfyingly simple action in a world of cover systems and regenerating health. The A.I. isn't very good anymore and the enemies don't react to your gunfire much, but at its core, DOOM 3 still provides a rock solid dose of old-fashioned first-person shooting.  The controls have been "optimized" for consoles, giving newer players a familiar button layout that mostly works fine, save for the fact that sprinting is done by pressing and holding the left stick, rather than just clicking it on and off, which always feels pointless and harder to maintain while moving around corners. This release also sees the game embrace the PC version's "Duct Tape" mod as standard. Rather than have players scroll through and use the flashlight in place of a firearm, the torch is now activated alongside the equipped weapon with a simple press. Some will welcome this convenient change, others will see it as an elimination of an effective horror tool, as DOOM 3 originally had players trade off offensive ability for visibility. Personally, I'm none too bothered by it. It does indeed remove an element of tension, but the game is still plenty tense already.  The graphics have been given an HD overhaul, and despite character models and animations that appear simplistic by today's standards, the overall remaster job is pretty damn good. Being a bit of a visual darling in its time, DOOM 3 doesn't look ugly in 2012 by any stretch of the imagination. It also has a 3D option for those owning the required televisions. Not the biggest selling point, especially with the fad having died down considerably, but it's there if you need it.  In addition to the main campaign and the rather simplistic multiplayer options, the Resurrection of Evil expansion has been included, as well as an all-new series of chapters, The Lost Mission. This latter addition places players into the boots of a marine whose team was cut down during the original campaign. In essence, it's just more of the same, as you run around, shoot demons, and collect PDAs to open doors. It doesn't really add anything new to the game, but it does amount to several more hours of content for those who really can't get enough of the Hell-soaked madness.  When one grows tired of DOOM 3's chicanery, both DOOM and DOOM II are included for your amusement. Still instantly replayable classics, these two seminal FPS adventures are still a bunch of fun to play, and their inclusion makes the BFG Edition package that much more attractive. One thing I lament is the inability to get the games running fullscreen on a TV monitor, and I really don't appreciate having no way of quitting out to get back to the main BFG menu without having to restart the disc. These quibbles aside, it's great to play two shooters that remain some of the best examples of pure FPS gameplay and cut pretty damn close to perfection in terms of accomplishing a very clear goal. Speaking of accomplishments, both these games have their own separate set of Trophies/Achievements, rather than having to share from a common pool as is usually the case with HD collections.  It's worth noting that these games are, essentially, the Xbox Live Arcade versions, even sharing the same save data if you have any. This means multiplayer is included, but it also means that if you install the BFG disc data, the games won't work off the disc. It's a weird situation, but Bethesda has said installing the disc doesn't do anything anyway, so don't bother.  All this said, there's no escaping the fact that you can already get DOOM 3, in HD, on your PC, along with all sorts of relevant and useful mods. Same can be said for the other games included. The only thing you'd risk missing is Lost Mission, which really isn't significant enough to miss on any appreciable level. If you're a PC gamer, getting the BFG Edition really isn't worth your time and money.  However, the game is undoubtedly geared toward console users. Those looking to play this on an Xbox 360 or PlayStation 3 will certainly get a ton of content for their money, and a trio of games that, despite their age and the scorn at least one of them receives, still amount to hours of simple entertainment. Whether you have the energy to experience all of that entertainment depends entirely on your tolerance for non-stop, mostly immutable FPS action, but nevertheless, this is worth nabbing for any DOOM fan currently not rocking a gaming rig. 
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All the doom without the gloom
Mention DOOM 3 to most fans, and the common (disparaging) response will be, "Monster Closets." Earning criticism for its jump scares, lack of charisma, and stylistic departure from previous DOOM titles, DOOM 3 has not aged we...

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DOOM 3: BFG is finally out today, have a launch trailer


It has demons and stuff...in 3D
Oct 16
// Brett Zeidler
Can you believe DOOM 3 came out eight years ago? To be honest, I feel like it didn't even really need an HD release. To me it still looks fantastic. Oh well, I guess it looks even better now, so that's cool. Also, it's in 3D...

QuakeCon Preview: Falling through the TV with Oculus Rift

Aug 04 // Allistair Pinsof
What we got our hands on is only a prototype and not the finished model being funded through Kickstarter, but it did give us a glimpse into the future of immersive games. The awful memories of heavy, whiplash-inducing headsets and lagging, ugly visuals become a distant memory once you put these goggles on. Even though you are looking at an aging game (Doom 3) with hardware literally taped together, you can’t help but smile at the future that Carmack is building. This is 2012’s curved hallways: A gaming innovation so simple in concept but has long been so hard to achieve for all except Carmack. The hype around this technology is deserved, but it did sour my first experience with Rift due to high expectations. While Oculus and Carmack are building the future, they haven’t built it quite yet. The first two things I noticed upon wearing the VR set was the low resolution and limited 90-degree view. Carmack stressed that these are both minor issues that will be addressed in time, but they proved to be noticeable obstacles in becoming fully immersed in the game. I felt like I was staring point blank at a CRT -- a jarring experience in the 1080p-era. Once I got past this complaint, I started to realize how fluid the visuals were and how I felt my presence in the game’s world. Believe me when I say this is not hyperbole: I felt a keen sense that I could take a literal step back into the game’s world. I could turn my head to see what is behind me and look up toward the ceiling. Where the experience lost me a bit was in the motion controlled gun. My head movement mapped to my aiming, so I could very slightly alter my view to raise and lower my gun. For the VR demo, Carmack removed all HUD elements which made for a rather miserable playing experience since I had no way to aim my gun The red laser on Doom 3’s machine gun is there for visual flair and will actually lead to inaccurate shots if you aim by it. Carmack thinks new players will find aiming through VR sets easier than a game controller. This may be so but Carmack’s demo didn’t help sell me on this point. Carmack and Oculus are doing what arcades and even the military could never achieve. Though Carmack isn’t planning on touching feedback vests and smell-o-vision, he is taking one dream-turned-laughing-stock of ‘90s gaming and making it into the reality we all wanted twenty-something years ago. This QuakeCon demo may not have sold me on this being the future -- who wants to stand to play a game or turn their head constantly in a heated multiplayer match? -- but it’s interesting to see how far Carmack has brought this technology. As of right now, Oculus Rift isn’t for journalists and gamers but developers who share the same dream that Carmack does. Together they may build new experiences we can’t even conceive right now. Considering that, maybe it’d be better to hear what developers think of Carmack’s new tech toy? Stay tuned for an upcoming feature where we ask developers what they think of the Oculus Rift.
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[Destructoid is grabbing its rail gun and heading to Dallas, Texas this weekend for QuakeCon. Stay posted for game news, previews, and strange happenings from the infamous LAN room.] Leave it to id Software mastermind John Ca...

QuakeCon Preview: Going to hell in Doom 3's Lost Mission

Aug 04 // Allistair Pinsof
[embed]232545:44598[/embed] Doom 3: BFG Edition (PC [previewed], Xbox 360, PlayStation 3)Developer: id SoftwarePublisher: Bethesda SoftworksRelease: October 16, 2012MSRP: $39.99Whether out of curved expectations or improvements made to an eight-year-old game, I was surprised to find myself thoroughly enjoying Lost Mission. Though the game still lacks the open space, high enemy count, and ridiculous speed that defined Doom 1 & 2, this new environment brings Doom 3 a bit closer to its heritage. Instead of creeping down dark corridors with a flashlight in hand, I strafed past enemy projectiles while filing the screen with rockets. I didn’t play Doom 3 until 2008 but I was still impressed with its visuals on a PC with max settings. BFG makes the game look even better with a redesigned lighting system and impressive 3D capabilities (for those with the proper hardware to use it). The game looks better than many current releases, yet doesn’t seem all that different than I remember. That’s pretty much all you can ask of a HD re-release. As Jim Sterling said in his E3 preview, BFG Edition makes some minor changes to the combat. Most noticeably, the flashlight is now accessible while carrying a weapon. However, the flashlight has a battery that drains quickly. I personally was a fan of the flashlight in the original, since some memorable moments came from it. One moment had the player defending moving cargo on a track in a pitch black room. The tension between shooting enemies and seeing where the track extends to was unreal. I am worried how this new mechanic will affect that amazing scenario and others like it. Though changes were made, BFG Edition isn’t perfect. One thing that really irked me is the infuriatingly slow reload speed on the double-barreled shotgun. It rendered Doom 2’s defining weapon useless which is a real bummer as a series fan. There are a less lost souls, closet spawns, and other annoying features of the original Doom 3 but this is largely the same game. Well, except for Lost Mission. Lost Mission can be accessed at any time from the main menu. It takes place in Hell and is centered around killing hordes of enemies until the path forward unveils itself. It’s nothing groundbreaking but its the sort of cathartic, violent release that Doom 3 largely neglected to offer the player. It was a real shame too because the game has such amazing gun and enemy design that it begs for these big bombastic battles. Lost Mission gives the player a couple hours worth which may merit the return for some Doom fans. Though this expansion has no new weapons, it does contain modifications of established Doom 3 enemies, including a boss. It's also quite difficult, designed for players who have already mastered the game and its previous expansion. Doom 3 BFG Edition will come with the Xbox Live arcade ports of Doom 1 & 2, Resurrection of Evil expansion, and a revised, visually updated Doom 3. No word on whether the co-op mode exclusive to the Xbox port will be part of the package but one can hope. Though I don’t look forward to going through the slow start of Doom 3, there is still a lot to love about this re-imagining of a bold but flawed shooter. If nothing else, BFG stands as a definitive collection of the series highs and lows, all while trying to make its rough moments a bit more smooth.
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[Destructoid is grabbing its rail gun and heading to Dallas, Texas this weekend for QuakeCon. Stay posted for game news, previews, and strange happenings from the infamous LAN room.] In 2004, Doom 3 was a disappointment. It n...

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Doom 3: BFG will include an exclusive 'Lost Mission'


Aug 02
// Brett Zeidler
id Software brought a new trailer for Doom 3: BFG Edition with them to QuakeCon this year, and it shows off "The Lost Mission" that will be exclusive to the HD remaster. It's not clear what exactly it's about,...
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Play Dishonored & Doom 3 BFG at QuakeCon 2012


Jul 18
// Hamza CTZ Aziz
August is going to be one of the most jam packed months ever for gaming conventions. The crazy month starts off with the annual QuakeCon, taking place August 2 to August 5 in Dallas, Texas. id Software's John Carmack will be ...
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Doom 3 BFG Edition dated: October 16, 2012


Jun 19
// Dale North
The headline kills all the fun! Bethesda announced today that Doom 3 BFG Edition is now set for release in North America on October 16, 2012, and will follow in Europe on October 19. This release contains remastered versions ...

E3 Rant: You got what you asked for, happy now?

Jun 09 // Allistair Pinsof
Tomb Raider Boobs do not define this franchise. At least, not for me. I felt insulted after I read previews from this and last year's E3, stating Lara Croft is more vulnerable because she constantly cries out in pain -- never mind that she can get SHOT IN THE HEAD WITH A SHOTGUN AND KEEP WALKING -- and is more human because her boobs aren't perfectly round balls made of gelatin anymore. They're more like American Apparel boobs now. Crystal Dynamics can morph Lara's boobs and make her moan all they want, as far as I care, because that's not why I ever played Tomb Raider. The appeal of Tomb Raider has always been the element of exploration. Only Super Metroid and BioShock come close to the loneliness and awe that Tomb Raider's large environments can convey. Even better is that every room is a platforming puzzle that must be solved. You look on to the other side of a chasm, wondering how you'll ever get there and slowly work your way one step at a time. Though there have been some drops in quality after Tomb Raider 2, Crystal Dynamics got things back on track with the excellent current-gen releases. Yet, the internet complained. They said that Lara's quaint puzzle-solving and platforming is outdated and can't compare to the high-end thrills of Uncharted. On the surface, the games are similar enough: you climb cliffs, explore tombs, adventure, and shoot at things. So, Crystal Dynamics made a game in response to this. I thought this may be true at last year's E3, but these grievances were finally confirmed this year. Lara is now in a cover based shooter, running-and-gunning her way through thugs, shotgun in hand. Even worse, we now have QTEs and over-the-top cinematics that will greet us at every turn. Crystal Dynamics have taken her out of the tomb and placed her right beside Drake in the jungle. The series I once loved has been killed and now we have female Uncharted in its place. Good going, internet! I won't even capitalize you anymore!  Resident Evil 6 I loved stopping, aiming my laser sight, and taking shots at zombies in Resident Evil 5. Yet, by the time the game came out, the world had already moved on to Gears of War and Uncharted. While I love those games, there is nothing quite like the pacing of RE4 and RE5's combat and the feeling of a well placed head shot. Yet, forum boards and critics alike rejected the notion of standing still to aim. Never mind that it's far more realistic and fun, especially when implemented against slow-moving zombies. So, here we are at RE6, where characters now slide on the ground, throw grenades like crazy, and fire machine guns while moving toward fast-moving, armed zombies. The unique pace and feel of Resident Evil 4 & 5 has been thrown out alongside any remnants of survival horror the series had upon their release. Now, we have Gears without cover or Dead Space 3 without the interesting weapons and abilities. So, now you can move and shoot at the same time. HAPPY!?! This is the new Resident Evil, yet it feels very old and familiar in 2012. Doom 3: BFG Doom 3 was the sequel everyone always wanted and the reboot no one wanted. The fast-paced action had been morphed into a survival-horror game. Ironically the opposite of what happens these days. The languid pacing, narrow corridors were unnerving, but it was something else that got under the community's skin. The flashlight. "Why can't I use the flashlight and guns at the same time, in this futuristic setting? For crying out loud, anyone can achieve this with duct tape!" Or, with a player-made mod released a week or so after Doom 3 hit PCs. Yet, this mod undermined what made Doom 3: The constant vulnerability that comes from balancing not being able to see what is in front of you versus not being able to combat what you can see. The game's most memorable moments took place in its darkest rooms. Once you illuminate them with a shotgun's flashlight, you miss out on a key part of the game. id Software heard the cries and they are here to address the complaints ... eight years later. The tweaked and updated Doom 3 release, BFG, is addressing this non-issue, despite the game being designed around it. The Penny Arcade Report says it best: The flashlight is mounted to your body armor in Doom 3: BFG, so you can finally use it while a gun is in your hands, although the battery life is limited. My thought on the matter? id sold out. Out with the old, in with the new-old I repeat: I'm not against franchises being re-imagined for a new audience and generation. But, what happens when that audience and generation just wants every title to be like the ones they already know and enjoy? Publishers keep making old franchises resemble popular franchises, that were novel five years ago, all while not contributing any new experiences or properties. Dishonored and Watch_Dogs stood out at E3 because of this -- okay, and being awesome. As I walked the E3 floor, I became increasingly alarmed by how homogenized games are becoming. The upcoming Splinter Cell, Metal Gear Solid, and Hitman games are taking great strides away from stealth, in order to service an audience hungry for more fast-paced action. Franchises only have a couple things that define them and they are not defined by their characters or setting as much as play. This isn't the way publishers would have it, though. As excited as I am for Metal Gear Rising, I worry about what sort of standard it is setting for other stealth franchises and whether its success means we'll never see a true Metal Gear Solid ever again. Give me a teen-rated "Kid Snake", a cel-shaded MGS, or set the game in the 18th century. But, don't strip a game away from its defining mechanics and ideas, even if the angry, vocal mob of the internet is begging you to conform. Because, the internet too may mourn the loss of a great franchise someday and having that franchise's ghost linger only makes it harder to bare. Lara, Leon, and Doom guy: We lost you all too soon.
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I'm an old school gamer, but I like to think I have an open mind. I like it when series reinvent themselves and I rarely object when a developer attempts a new aesthetic or visual style. I was there to applaud Konami's Guille...

E3: Playing DOOM 3: BFG Edition in spooky 3D

Jun 05 // Jim Sterling
With a game as functionally aged as DOOM 3, there isn't much point in covering the gameplay, though I can say that the game holds up as it ever did (which makes sense, considering I was happily playing the game on Steam a few months ago). The atmosphere and the shameless jump scares still work together well. Even stood in a brightly lit room, the headphones were delivering enough horrific shrieks to keep me frantic. Being able to play the game in 3D was a nice little touch, but as with all things 3D, it's not something I'd go out of my way to experience. If you're already wired for it, then feel free to crank it up, as it definitely works solidly. I played the console version, which looked good in HD, but it has to be said that the game already looks good in HD on a PC. The visuals upgrades aren't going to be dramatic to any computer user who recently played it, but hey, console players aren't going to be too bothered.  One thing to appreciate is the conveniently reworked controls. As Bethesda announced, one no longer needs to hold a torch in lieu of a weapon, allowing one to fire at enemies and see them as the same time. While there's a case to be made for its ability to heighten tension, I found the old torch mechanic more annoying than intimidating. I appreciate that it's easier to navigate the dark rooms, and I found that it didn't take away from the scares at all, which had always focused more on sound and enemies that leap out from corners and demonic spawn points.  Speaking as a fan of the original version, I am looking forward to the BFG Edition. It looks like it'll be the definitive version of the title, especially with the improvements and the extra content, so you can count me in. More respect for DOOM 3 is always welcome as far I'm concerned. 
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Today I played DOOM 3: BFG Edition and it was so intensely scary that I did an actual poo in my underpants. Fortunately, it was just a small and hard one, so I don't think anybody noticed. I just slyly shook it out of my leg ...

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E3: Turn the lights off! New Doom 3: BFG Edition screens


Jun 05
// Jason Cabral
Gotta say that Doom 3 looked a lot more terrifying back in 2004, but hopefully Bethesda is still polishing it up. That "Lost Missions" chapter seems interesting as well, but the game won't coming anytime soon. Doom 3 BFG Edition will be bringing 2004 high-definition hell to Xbox 360, PlayStation 3, and PC this fall.
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The DTOID Show: Hitman Hits Nuns, Cyberpunk & Doom 3: BFG


May 30
// Max Scoville
Hey guys! We're back with a normal episode of The Destructoid Show. Of course, "normal" means "sexy nuns in latex miniskirts with bazookas," I guess, because that new Hitman: Absolution trailer is overflowing with that s...
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DOOM 3: BFG Edition announced for 360, PS3, PC


May 30
// Jim Sterling
Bethesda has announced a remastered version of id Software's DOOM 3, due to release on the PC, Xbox 360 and PlayStation 3. DOOM 3: BFG Edition will feature both the original game and its Resurrection of Evil expansion pack, ...
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The DTOID Show: Assassin's Creed III? GO AMURICA!


Mar 03
// Tara Long
Happy Friday, gamurzzzzzz. That's what you guys like to be called, right? Either way, we've got a very special show for you today. Or rather, we had one. It's over now, but you can still enjoy it in all its HD glory, thanks ...

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