hot  /  reviews  /  videos  /  cblogs  /  qposts

Diablo

Diablo III photo
Diablo III

Diablo III on PS4 will have exclusive Shadow of the Colossus outfit


Transmogrify yo'self
Jun 11
// Chris Carter
Diablo III: Ultimate Evil Edition will be getting a Last of Us tie-in, but that's not the only Sony property that made it in. According to Game Informer, a Shadow of the Colossus transmogrify outfit will launch with the game ...
Last of Us X Diablo III photo
Last of Us X Diablo III

The Last of Us creatures infect Diablo III: Reaper of Souls on PS4


A strange crossover
Jun 09
// Kyle MacGregor
Well, this is certainly a strange reveal. The various forms of infected from The Last of Us will be crossing over into Diablo III: Reaper of Souls on PlayStation 4.
Diablo photo
Diablo

Diablo III's higher Legendary drop rate is now permanent


+100 percent buff
May 22
// Jordan Devore
For Diablo III's second anniversary, Blizzard introduced a temporary one-hundred percent boost to PC and Mac players' Legendary item drop rate. Which was great -- the buff, not the fact that it was for a limited time. From th...
Diablo on PS4 photo
Diablo on PS4

Diablo III: Reaper of Souls on PS4 sure looks like Diablo


I mean, what else is there to say?
May 20
// Brett Makedonski
Have you been playing Diablo III's Reaper of Souls expansion on PC for the last two months? If so, then you know exactly what it looks like, and there's probably nothing in this video for you. Go ahead and take this dow...

Remembering the glory of videogame manuals

May 17 // Brittany Vincent
Call me old-fashioned, but the feeling of thumbing through the crisp pages rife with back story, notes from the designers, and detailed instructions on how to play gave me a real sense of anticipation. It was genuinely difficult to wait those few short hours until the final journey home at the end of the day to eagerly devour the content on the disk (or cartridge) inside. In some cases, being treated with some delicious fiction related to the title was something to look forward to as well, especially if you needed a little extra hype to fully enjoy the adventure about to unfold. And let’s not forget the lovely serial numbers or copy protection that would require you to find a certain line or word in the manual to be able to install the thing. Good luck if you threw it away! But even now, as illogical as it would be to require a simple word or pass phrase as DRM, it was part of the charm that came with buying a new game. Of course, the main reason these miniature morsels of gaming goodness exist can’t be overlooked: they teach you how to play the game -- or at least, they're supposed to. And there are those who, back in the heyday of these manuals, completely ignored the instructions within and jumped straight into the game anyway. I was one of them, only to dive back into the booklet to look up exactly what those glowing red items were, or why I can't save at certain points. While the in-game tutorial is perpetuated for a generation who simply doesn’t have time to (or doesn't want to) sit down and get a primer on what they’re about to experience, I find myself frustrated with learning by example in-game and missing the thrill of discovery that came with gleaning information from a physical guide. I’ve always learned through instruction rather than hands-on walkthroughs, so it’s been interesting adapting over the years as tutorials have become more prominent. They’ve had to, because we need to think green, and whatnot. Manuals are a mere few pages, and if they do happen to be a thick slab of paper, it’s because the mandatory multiple language are used as some kind of cruel, sick filler in my world. Spanish-speakers can find reference within these few pages, but where is the meat of the manual? I can read copyright information and EULAs in-game. I suppose that’s just me being curmudgeonly, but I know that opening up a game these days is completely disheartening. And it’s only getting worse. Beautiful works such as the Lunar: Silver Star Story Complete manual and Tie Fighter tomes may never be seen again. And I’m not really okay with that. We shouldn’t be relegated to picking up collectors’ editions or limited runs of titles to receive a booklet that may be of some value. Unfortunately, this is likely just one more step toward moving into the digital age, and soon enough we may not even be graced with the traditional box. As much as I'm for innovation, hanging onto gaming’s yesteryear has and always will be one of my favorite things to do. Though I'm excited to see the future, I’m also a little afraid. Decent manuals completed the package for me. They taught me to game in a much more efficient way than following directions from an in-game scenario, and they acted as one component of the fifty to sixty dollar package I spent my hard-earned allowance on that made it stand out from my collections of DVDs and CDs. Like the liner notes from your favorite artist, the wit and informative writing seen in great manuals were integral to the experience as a whole. But as much as I’d like to see a renaissance of the familiar little booklets, it’s not going to happen. Thankfully, with resources like Replacement Docs or Nintendo's initiative to sell classic manuals, I can take a stroll down memory lane without having to find old PC titles or dig through the multiple plastic bins that serve as home for my precious commodities. I may have to face new titles relying on my familiarity with standard game mechanics and control schemes, but at least I have my memories. So, I guess this is goodbye, you lovely manuals. I’ll miss the way you smell, your shiny covers, and the comments I furiously scribbled in your “Notes” section. I’ll miss the way you divulged secret codes right under my nose. Most of all, I’ll miss your value as bathroom reading material and padding for my bookshelf. Thanks for so many great memories. Here’s to seeing you in digital format again someday.
Videogame manuals photo
Colorful pages, powerful memories
When I was a little girl, purchasing a new game often meant thumbing through the pages of a mammoth tome detailing impending gameplay down to the letter. If I were stuck on a long car trip with a recently-purchased title, dig...

Diablo III photo
Diablo III

Blizzard enacts special anniversary bonus for Diablo III


A higher Legendary drop rate
May 15
// Chris Carter
Were you planning on playing Reaper of Souls this weekend? Well you might want to reconsider if it wasn't in the cards, because Blizzard has added a special buff for everyone that will be playing Diablo III in the next w...
Diablo III photo
Diablo III

Diablo III: Ultimate Evil Edition coming to consoles on August 19


$60 on new consoles, $40 on old
May 12
// Brett Makedonski
We've known for a while now that Diablo III would be sauntering to PlayStation 4 and Xbox One at some point. Today, that timeframe becomes a whole lot more clear. Diablo III: Ultimate Evil Edition will be available ...
Diablo photo
Diablo

Get caught up with Diablo's lore in a minute


Quite literally, from 'Lore in a Minute'
May 12
// Chris Carter
We've posted a few videos from the Lore in a Minute team in the past, and their latest is Diablo III. Their newest clip will take you all the way through the original Diablo to the newest iteration, setting up the events in ...
 photo

Weekend Wallpapers: The Reaper of Souls is here


Art out your desktop
May 10
// Hamza CTZ Aziz
Every now and again we like to dump a collection of gaming related wallpapers for you. Why? Well, why not? It's the weekend, and now is a good as time as any to change up your aging desktop wallpaper. The collection in the ga...
BlizzCon photo
BlizzCon

BlizzCon 2014 dates announced, tickets on sale soon


Panels, game demos, tournaments, and more
Apr 22
// Jordan Devore
BlizzCon will be back this year at roughly the same time, Blizzard has announced. This eighth show is set for the Anaheim Convention Center from Friday, November 7 to November 8, 2014. Tickets aren't on sale yet, but they wil...
Diablo III sales photo
Diablo III sales

Reaper of sales: Diablo III expansion has sold over 2.7 million


Reaper? I hardly even know her!
Apr 04
// Steven Hansen
In its first week of availability, the first Diablo III expansion, Reaper of Souls, has reaped 2.7 million sales. Uhm. I mostly just wanted to write "Reaper of sales." I don't have anything else to say. Good job to Blizzard for responding to fan feedback with a $40 expansion that everyone went out and paid for, apparently. Path of Exile is free if you like click click click click games.

How the 'new' Diablo III brought me back in

Mar 30 // Patrick Hancock
I’m of the belief that you can’t truly write a game off without actually playing it. Originally, I had zero plans to revisit Diablo III, even after reading about the proposed changes. Hell, I even went on record saying this: And nine people seemingly agreed with me! But I began reading a lot of good words from good people all around the Internet. Saying things like “if you quit for the same reasons as I did, you should give this new patch a chance!” As this became more and more common, I decided to re-install Diablo III. If the auction house was gone, and the loot and difficulty systems were changed, maybe I can learn to love again? Changing how difficulty works was one change which was absolutely required to get me back into Diablo III. While playing through the original version, Normal difficulty was an absolute snoozefest. Yet, I had to go through it because they decided to apply the old, archaic difficulty system. I rarely, if ever, felt challenged throughout all acts on Normal. Nightmare difficulty felt a little better, but by that time I was plenty frustrated at a cornucopia of other things. The ability to change difficulty whenever I want, and get plainly stated rewards for higher difficulties, is still my favorite change with the newest patch. The removal of the Auction Houses is another welcome change. Previously, the game only encouraged the player to earn enough gold to buy something sweet from the Auction House. Loot drops were always overshadowed and there was a constant lingering feeling of “well, I know there’s something better on the Auction House.” It ruined the feeling of finding loot, and I’m glad to see both Auction Houses go, especially with the new Loot 2.0 system also in place. With Loot 2.0, I’ve already found four Legendary pieces of armor. Prior to this patch, I had found zero. I also had very little interest in Legendaries, since what I saw online from other players wasn’t very impressive or enticing compared to what I could just buy on the Auction House. Some of these new Legendaries can completely change the way a character plays, which has perfect synergy with the mix-and-match, no-repercussions skill system. Find a Legendary piece of armor that allows you to always perform a critical hit when below 25% health? Take some time and design a brand new skillset around that idea and try it out! If it doesn’t work, no harm done (except maybe some durability loss). Don’t get me wrong, the game isn’t perfect. The complete lack of trading is something that kills a lot of what I loved about Diablo II. Measuring things in terms of SoJs or “pskulls” was an aspect of the game I always loved to take part in. Trading was the lifeblood of the chat channels for me, and I am incredibly sad to see it removed. Yes, the game still requires an Internet connection, which is terrible, but the bigger picture here is that Blizzard made the changes that the consumers want to see. Now, I’m no idiot. I know it’s no coincidence that Blizzard made the game the way it should have been only slightly before their new expansion came out. As a consumer though, I’m enjoying Diablo III more than I ever thought I would, and if I decide to buy Reaper of Souls, it would be to show my support for a game that I’d like to see more of.  Basically what I’m saying is: if you quit for the same reasons as I did, put away your pride and try out the new version.
I don't hate D3 anymore photo
They successfully transformed my opinion of the game
I never thought I would actually say this, but I am enjoying myself while playing Diablo III. Keep in mind this is without Reaper of Souls, and is entirely about the newest patch -- Loot 2.0. After spending countless hours ...

Review: Diablo III: Reaper of Souls

Mar 26 // Chris Carter
Diablo III: Reaper of Souls (PC [reviewed], Mac)Developer: Blizzard EntertainmentPublisher: Blizzard EntertainmentRelease: March 25, 2014MSRP: $39.99 Before you even begin your adventure in Reaper of Souls, Patch 2.0.1, or the "Loot 2.0" patch is already fully in place. This doesn't require the purchase of Souls, but it adds in quite a few changes that make the entire game much better as a result. Paragon levels have been uncapped and are account-wide, rare drops have increased (and junk drops have decreased), a clan system is now available, the crafting system has been made more accessible (materials have been combined for less confusion), timed events have been added, and difficulties have been reworked. A lot of these changes seem to be unchained due to the removal of the Auction House, which allows the loot system to really thrive. You'll earn rare and even legendary items on a constant basis, keeping that loot wheel turning pretty much every run -- it reignites that flame of "one more dungeon" that Diablo III sorely missed after a few weeks of play. The other changes are pretty great as well, most notably the difficulty system. Now you can pick from five options all the way up to Torment (which is basically Inferno with a sliding scale) whenever you want, granting extra bonuses like more experience. This is a two-fold fix, as it not only alleviates the issue of people finding the game too easy the first time around, but it also helps keep you interested for longer periods of time with more options. Now, you don't have to beat the game three times to get to the "hard part." It's a win-win. [embed]272063:53130:0[/embed] Beyond that, there are Reaper of Souls specific additions that further augment Diablo III's new features -- most notably a brand new Act, a new character, and "adventure mode." The first thing you'll probably notice when you boot up Souls is the Crusader class, which is defense-minded damage dealer that's basically a mix between a Barbarian and a Monk. Like the archetype allows, the Crusader is a nice mix between offense and defense, allowing you to customize your character according to your personal priorities. Because they have access to a number of buffs and debuffs, you can choose to go all out with strong abilities like hammers or defensive powers like magic shields, or go for a middle of the road approach. They also have a ton of unique skills that no other class has, like a magical horse that crashes through enemies, and their armor design and general theme fits the game perfectly. If you loved the Paladin in Diablo II and the Monk didn't really fill that void, you'll love the Crusader. I would have preferred two extra classes (perhaps another caster) in this expansion to balance things out, but the Crusader is definitely fun enough to go from 1-70 with on its own. Speaking of level 70, that's the new cap that applies to everyone. All classes will get an extra ultimate ability and more runes, as well as more passives and an extra passive slot at max level. The account-wide paragon system also allows you to tweak everyone beyond the cap, allowing for an unprecedented amount of customization -- and that extra passive slot goes farther than you'd think. A third Artisan (in addition to the Blacksmith and the Jeweler) also makes an appearance in Souls, in the form of the Mystic. This NPC can re-work specific statistics in items into more desirable parameters for a price, as well as morph existing items into different skins through transmogrification. The former is a fairly pricey affair, but the latter is so well done (and appropriately priced) that it ensures you'll never hate the look of your character again. If you get an amazing item that looks lame, you can just change it in seconds. Like the new ability changes, it ensures that you're always in control of your character.The meat of Reaper of Souls however is Act V, which takes place in the desolate area of Westmarch. The narrative itself deals with Malthael, a former member of the Angiris Council and ex-Archangel of Wisdom, who has since become the Angel of Death -- the arch-nemesis of the expansion. It's pretty standard stuff when it comes to Diablo III's so-so narrative, but the environments and enemy models aren't ripped wholesale from the core game, which is what really makes Act V shine in its own right. Malthael's minions range from grim reaper type foes, to bone dogs, to general demonic entities, as you make your way through a variety of towns, graveyards, swamps, and temples. It's basically a mix of every Act before it, but with its own signature artstyle and charms. Although the areas themselves are fun I would have preferred better boss fights (and at least one more at that), because outside of one fan-service oriented enemy everything pales in comparison to the Ancients encounter from Diablo II. It's not like the bosses are bad, per se, but I expected a bit more based on Blizzard's past experience. The good news is once you're all done with the story, you can embark upon Adventure Mode -- a new feature in Reaper of Souls. Here you'll basically collect a number of different quests (bounties) with every active waypoint that can be tackled with your leisure. Usually these are shallow requests like "kill this boss" or "clear this area," but you'll earn tons of bonus experience for your efforts, as well as shards that can be used to open up random dungeons (rifts). This is basically the new lifeblood of Reaper of Souls, as dedicated players will no doubt take their 70s into Torment difficulty bounties and rifts in search of better loot -- and with Loot 2.0, they'll get it. It also helps that the new Paragon system is helping you earn stats for every character along the way, including a potential Crusader character, so no session feels like a waste. Diablo III may have lost its allure after a first months of play, but Reaper of Souls has sucked me right back in again. Most of these additions should have been in the base game from the get-go, but there's no denying that they're welcome changes. Now that Diablo III has a new base to work from, I hope Blizzard keeps at it to make it the best they possibly can. Thankfully, Reaper of Souls gives me hope.
Reaper of Souls review photo
No Auction House, no problem
After the classic that was Diablo II, expectations for a follow-up were at an all-time high. Although it could never really meet those expectations, Diablo III was a fine hack and slash, and I ended up replaying it time ...

Diablo photo
Diablo

Diablo III: Ultimate Evil Edition in the works for Xbox One


But it's not necessarily going see a release
Mar 24
// Jordan Devore
Blizzard hasn't announced Diablo III: Ultimate Evil Edition for Xbox One to accompany its PlayStation 4 release, but lead producer Alex Mayberry told Videogamer that it's in development. "I don't know where we are with Micros...
Reaper of Souls photo
Reaper of Souls

This new Reaper of Souls trailer shows off every change


Learn how the core game has evolved
Mar 19
// Chris Carter
After all this waiting, Diablo III: Reaper of Souls is dropping next week. But before you drop your cash on it, you can watch the video above to see what exactly has changed. For those of you who haven't been keeping ta...
 photo

Blizzard will have four titles to show off at PAX East 2014


WoW expansion, Heroes of the Storm, Diablo III PS4
Mar 18
// Hamza CTZ Aziz
The Game Developers Conference is far from over this week and here I am already talking about stuff that's going to be happening at PAX East next month! Blizzard has shared their upcoming lineup that fans will be able to get ...
Auction House photo
Auction House

Closing up shop: Diablo III's Auction House is officially offline


Moving on
Mar 18
// Brett Makedonski
Diablo III's Auction House has seen its last new listing. As of today, the controversial marketplace exists only as a place for players to finish up their current auctions before the tab disappears altogether. Players have un...
Diablo photo
Diablo

Extensive Diablo III patch 2.0.1 goes live for PC today


Loot 2.0 and lots more
Feb 25
// Jordan Devore
This may just be the time to give Diablo III another chance ahead of next month's Reaper of Souls expansion. Patch 2.0.1 hits the PC version today, and it's a huge one. Many core aspects of the game have been tweaked in some ...
 photo

Diablo III: Reaper of Souls fan art contest is on now


$9,000 in prizes, trip to Blizzard HQ
Feb 17
// Dale North
Are you an artist? And a Diablo fan? Well, you might be just the right person to get in on the Diablo III: Reaper of Souls fan art contest. They have more than $9,000 in prizes lined up, including a trip to Blizzard HQ to mee...
 photo

Diablo III: Reaper of Souls collector's edition detailed


Will run for $79.99 at select retailers
Jan 29
// Hamza CTZ Aziz
Blizzard has detailed what comes with the collector's edition of Diablo III: Reaper of Souls. On top of the game you'll get a behind the scenes DVD and Blu-Ray two-disc set, soundtrack, artbook, and mouse pad. As for digital ...
 photo

You can download part of Diablo III: Reaper of Souls now


Plus an upcoming patch
Jan 20
// Harry Monogenis
Those of you playing Diablo III via either the Battle.net desktop client or the game's launcher may, from this week, notice a 6GB background download initiate. That's quite big, and for good reason, because that download...
Reaper of Souls photo
Reaper of Souls

You should be able to preload Reaper of Souls this month


But it still doesn't come out until March
Jan 09
// Chris Carter
I enjoyed my time with the Diablo III: Reaper of Souls beta, but we still have over two months to go until its release. In an interesting turn of events, Blizzard may let users preload nearly all of the content at the end of ...
Diablo III photo
Diablo III

Diablo III gets a PS3 demo in Japan


It's a PS3 exclusive published by Square Enix over there
Dec 31
// Chris Carter
I thought the console version of Diablo III was quite good, and Square Enix thinks it's good enough to publish in Japan. The game will be a PS3 exclusive over there, and is set to launch on January 30th, 2014. Until then...
Reaper of Souls photo
Reaper of Souls

Impressions: Diablo III: Reaper of Souls Beta


A marked improvement with a new Act
Dec 19
// Chris Carter
Despite the raging financial success of Diablo III, many fans were not impressed. Whether it was the decreased amount of high quality loot, the poorly-thought-out auction house, or the over-streamlining of character progressi...
Diablo photo
Diablo

Diablo III: Reaper of Souls hits PC and Mac in March


Pre-purchase now, if you'd like
Dec 19
// Jordan Devore
The Reaper of Souls expansion for Diablo III will be out for PC and Mac on March 25, 2014, Blizzard has announced. And we're done here. Well, not quite -- the game is available for pre-purchase as of today, and there are fres...
Diablo III photo
Diablo III

Diablo III: Reaper of Souls closed beta is now underway


Crusader clicking commences
Dec 14
// Wesley Ruscher
The closed beta for the first Diablo III expansion, Reaper of Souls, has officially gone live for PC player's of Blizzard click n' slash role-playing extravaganza. If you've opted in for the beta, and are eager to try out the...
Deals photo
Deals

Spelunky PS Vita discounted for European gamers


48-hour sale also includes Diablo III for PS3
Dec 03
// Jordan Devore
After the recent update for Spelunky on PlayStation Vita which added the terrific Daily Challenge mode and addressed a few issues like slowdown, I can wholeheartedly recommend double dipping with that version. Sony is current...
Reaper of Souls beta photo
Reaper of Souls beta

Diablo III: Reaper of Souls beta starting by end of year


Beta of Souls
Nov 20
// Joshua Derocher
Along with a small Friends and Family Beta, Blizzard have decided to invite 3,000 of the most active Diablo III players to check out Reaper of Souls. This Friends and Family Beta is happening now, and a closed beta should be ...
Diablo 2 offline mode photo
Diablo 2 offline mode

Blizzard: Diablo 2 shouldn't have had an offline mode


Just what we wanted to hear!
Nov 14
// Joshua Derocher
A large chunk of people are pretty upset that the PC version of Diablo III requires you to be online when you play, especially since the recent console port let's you play offline. Blizzard has been known to defend the necess...
BlizzCon photo
BlizzCon

BlizzCon's 2013 Cosplay is in as fine a form as ever


A year later, a year better
Nov 12
// Abel Girmay
With the end of another major convention, comes the obligatory cosplay showcase video. In true fan form, the costumes continue to amaze. Cosplay stars Jessica Nigiri, Monika Lee, and Vanessa Vancleef also make an appearance....

Auto-loading more stories ... un momento, corazón ...