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New Telltale IP photo
New Telltale IP

Telltale is working on an original property and unannounced partnerships

In addition to, what, four other series?
Jan 12
// Jordan Devore
In sharing that Telltale Games president and co-founder Kevin Bruner will become the new CEO while Dan Connors shifts to an advisory role, the company hinted at what's in store for us: lots of games, including one not based o...
FemShep photo

FemShep is Mass Effect's true, original Commander Shepard

Decade-old animation tests uncovered!
Jan 09
// Brett Makedonski
Part of the beauty of the Mass Effect series is that you can be whomever you want. There isn't a pre-ordained hero that tries to save the galaxy; you can make Shepard male or female, good or evil, gay or straight. "I'm C...
Flappy Bird photo
Flappy Bird

This Flappy Bird clone was written in under 20 lines of code

How games work
Jan 08
// Brett Makedonski
When Flappy Bird left its mark on the world last year, it was glaringly obvious that it was a simple game. However, to the layman, there's rarely an apparent connection between the presentation and the amount of develope...
Game Maker photo
Game Maker

Gunpoint designer's new Game Maker tutorial series is great for beginners

Learn from one of the bigger Game Maker success stories
Jan 06
// Jordan Devore
As someone who has tinkered with Game Maker a few times before, made little to no tangible progress, and called it quits only to try again moments later and then really call it quits, this new video tutorial series from Gun ...

Double Fine's Devs Play video series is fantastic

Dec 23 // Jordan Devore
Future episodes of Devs Play will release weekly through January 27, 2015: EarthBound (The Mother Trilogy) - Featuring Ben Burbank Programmer on Costume Quest 2 and Mother superfan Ben Burbank shows off selected scenes from the entire trilogy and explains the complicated history of this beloved cult series. Featuring a mix of Japanese and English releases, fan translations, and imported hardware, Ben takes us on a journey through the bizarre cultural mashups and heartfelt story that define Mother. Gauntlet DS - Featuring Anthony Vaughn and Geoff Soulis with guest Mike Mika Massive Chalice producer Anthony Vaughn and artist Geoff Soulis take a trip to the legendary game dungeon of Backbone Entertainment head Mike Mika to play the unreleased Gauntlet DS. The plug was pulled on Gauntlet DS shortly before its release after unfortunate events caused the title to be bumped from one publisher to another. In true Gauntlet fashion, Mike, Anthony, and Geoff tackle the campaign in multiplayer wireless before jumping in to some local deathmatch action. The Legend of Zelda - Featuring Brandon Dillon and Matt Hansen Hack N Slash creator Brandon Dillon and producer Matt Hansen get to the roots of Brandon’s inspiration by cracking open the NES classic The Legend of Zelda, literally.  After taking apart the cartridge, de-soldering and dumping the rom, and booting the game up in an emulator, Brandon sets about altering the running memory of the game to cheat his way through and unlock some unexpected secrets about how the game was developed. Doom - Featuring JP LeBreton with guest John Romero Doom history enthusiast and Spacebase creator JP LeBreton joins id Software co-founder John Romero as the two play though the first episode of Doom, “Knee Deep in the Dead,” in its entirety. John Romero’s run through each level turns up fresh and encyclopedic insight into how this genre-defining title was designed and set the stage for first-person action games for years to come. Psychonauts - Featuring the original development team with guest Stephen Kiazyk This very special episode features many of the original members of the Psychonauts development team watching in frustration and amazement as speed runner Stephen Kiazyk blows through the entire game faster than they thought possible. The creator of many popular techniques used for running Psychonauts, Stephen takes the team through many of his tricks step by step, explaining what he’s doing while receiving insight from the team as to how the glitches are possible in the first place. Perhaps most upsetting to Tim Schafer, much of the dialogue is skipped.
Devs Play photo
Damn those monkey puzzles in The Lion King
Even if you aren't usually one for Let's Play videos, I'd suggest taking a look, if only for a moment, at Double Fine and 2 Player Productions' slick, informative new YouTube series Devs Play. The debut episode is The Lion K...

High Voltage Software photo
High Voltage Software

Conduit developer High Voltage opening new studio

Chicago company announces New Orleans satellite
Dec 21
// Kyle MacGregor
High Voltage Software, the studio behind The Conduit, is opening a new office in New Orleans. The company has been looking to expand for some time, and considered new locations in both Georgia and Florida before setting on Ne...
Panache photo

Assassin's Creed creative director has a new game

This sounds pretty familiar
Dec 19
// Laura Kate Dale
Patrice Désilets is a man whose name you may not know, but whose work you probably do. Patrice used to be the creative director on the Assassin's Creed series, before Ubisoft kicked him to the curb and held on to the r...
Doom behind the scenes photo
Doom behind the scenes

Let's look at some cool behind-the-scenes pictures of Doom

Romero brought presents
Dec 11
// Jordan Devore
In celebration of Doom's 21st birthday, Brett shared a personal anecdote about how the iconic game came into his life at an early age and refused to leave. He didn't include Doomguy's midriff in the article, much to my chagri...
Hanger 13 photo
Hanger 13

2K announces new studio Hangar 13, working on a new game

Dec 04
// Chris Carter
2K has announced today that they have formed a new game studio called Hangar 13, located at their HQ in Novato, California. It's led by developer Haden Blackman (who began at LucasArts and has worked with DC and Marvel), and ...
Super Smash Bros. photo
Super Smash Bros.

Sakurai: Ridley as a playable Smash Bros. fighter 'wouldn't be Ridley any longer'

Director didn't want to go through 'hocus-pocus' to make it work
Nov 20
// Jordan Devore
Super Smash Bros. fans are all about Ridley, and I get it. The Metroid character would be cool to play as, but it's just not happening. Not this time. Speaking to IGN, director Masahiro Sakurai laid out why: "...if we made Ri...
Panache Digital Games photo
Panache Digital Games

Assassin's Creed creator Patrice Désilets forms new studio

Panache Digital Games based in Montréal, Canada
Nov 13
// Kyle MacGregor
Assassin's Creed creator Patrice Désilets has announced the formation of a new Montréal-based studio, Panache Digital Games. Aside from the name, location, and this moose antler logo, (pictured below) no ot...
Rare photo

Head of Xbox: 'Rare is building a uniquely Rare game'

Feel like we've heard this one before
Nov 11
// Jordan Devore
When Rare announces its next game in what I hope will be a matter of months, not years, I'm going to look back on this post just like how I'm planning to revisit this Battleborn description. Head of Xbox Phil Spencer twe...
Star Citizen FPS photo
Star Citizen FPS

Explore the majesty of the universe, then shoot some dudes in the face with Star Citizen's FPS module

I call my shotgun the 'prime directive.' Get it?
Nov 05
// Nic Rowen
Like the universe itself, Star Citizen's ambitious scope continues to infinitely expand. Chris Roberts himself, infectiously enthusiastic as always, was at PAX Australia last week to unveil the first public demonstration of ...
Halo 2 documentary photo
Halo 2 documentary

I didn't make it all the way through the Halo 2 documentary

'Remaking the Legend - Halo 2: Anniversary'
Nov 04
// Jordan Devore
343 and Run Studios' hour-long Halo 2: Anniversary documentary is now up on YouTube. I enjoyed the first 20 minutes, a nostalgic look at the original game and its sequel with fun behind-the-scenes tidbits sprinkled throughou...
Iwata's gonn be okay photo
Iwata's gonn be okay

Nintendo's Satoru Iwata has recovered from surgery

Bananas for everyone!
Oct 29
// Jordan Devore
Earlier this year, Nintendo CEO Satoru Iwata missed E3 and the company's annual shareholder meeting due to a growth in his bile duct. He underwent surgery to remove the tumor back in June and has since returned to his normal ...
The Tomorrow Children photo
The Tomorrow Children

I want The Tomorrow Children yesterday!

Gimme gimme gimme
Oct 24
// Brett Makedonski
Cinematography, lighting, and geometry. Those are three visual aspects that Q-Games really focused on in The Tomorrow Children by taking advantage of the power of the PS4. That's how it's creating that unique and gorgeous lo...
New Unity CEO photo
New Unity CEO

Former Electronic Arts CEO John Riccitiello is the new CEO of Unity

He's been on the board since last year
Oct 22
// Jordan Devore
Former Electronic Arts CEO John Riccitiello, the man whose impossible name led to the invention of the copy and paste commands, is now in charge of game engine maker Unity Technologies. Co-founder David Helgason has stepped d...
Halo 2 Anniversary photo
Halo 2 Anniversary

I'm down for this Halo 2 Anniversary making-of documentary

'Remaking the Legend'
Oct 20
// Jordan Devore
You may have heard that Halo: The Master Chief Collection will require a 20GB day-one update, but did you also know that there's a documentary for Halo 2 Anniversary, one of the games in this compilation, on the way? (I hope...
Raymond leaves Ubisoft photo
Raymond leaves Ubisoft

Jade Raymond leaves Ubisoft after 10 years

Parizeau to take over Ubisoft Toronto
Oct 20
// Kyle MacGregor
Jade Raymond, the managing director at Ubisoft Toronto, is parting ways with Ubisoft after ten years with the company, the publisher announced today. Raymond produced Assassin's Creed and served as executive producer on Assas...
Fight Tank photo
Fight Tank

How a casual game jam lead to Fight Tank

Inspired by Vlambeer, Blaster Master, a desire for really heavy bullets
Oct 12
// Jonathan Holmes
So many of us love videogames but are intimidated by the idea of making them. Devi Ever has taken on the problem as part of her self-declared purpose in life. She wants people to make videogames. Literally all the people.&nbs...
Rogue Squadron photo
Rogue Squadron

Factor 5's canceled Rogue Squadron compilation sounds incredible

There was also going to be a multiplayer Rogue Squadon
Oct 10
// Jordan Devore
As if we don't have enough canceled Star Wars games to mourn already, here's a couple more. During a recent Nintendo Voice Chat appearance, Factor 5 president Julian Eggebrecht opened up about a Rogue Squadron compilation and...
AC Unity's Notre Dame photo
AC Unity's Notre Dame

One dev spent two years making the Notre Dame in Assassin's Creed Unity

Time well spent
Oct 06
// Brett Makedonski
The Paris depicted in Assassin's Creed Unity is shaping up to be a juggernaut among videogame cities. Larger than all other Assassin's Creed locales to date and significantly more detailed, the development team is t...
Ubisoft photo

Ubisoft wants to make more games like Child of Light

That specific team is sticking together
Sep 24
// Jordan Devore
Ubisoft will continue to make smaller, more personal projects like Child of Light going forward. Speaking to CVG, Ubisoft Montreal vice president of creative Lionel Raynaud remarked that the company is "super happy" with the ...
Star Wars Musou photo
Star Wars Musou

The Dynasty Warriors team dreams about doing a Star Wars game

And now so do I
Sep 24
// Jordan Devore
Omega Force has gotten its hands on properties like Gundam, One Piece, and now The Legend of Zelda and Dragon Quest -- but, in an ideal world, the studio would be working on something bigger: Star Wars. Yes, a Star Wars Musou...
Double Fine photo
Double Fine

Double Fine ceasing development on sci-fi sim Spacebase DF-9

Costing more money than it brings in
Sep 24
// Steven Hansen
Double Fine is ending its development of Spacebase DF-9 with a somewhat sudden final build of the game next month. Double Fine intends to stick around for bug fixes, but many of the game's initially planned features will...
IGA photo

Castlevania's Koji Igarashi has put his 'dream game' on hold

Disappointing, to say the least
Sep 19
// Jordan Devore
As a huge fan of Castlevania: Symphony of the Night, it was exciting to hear that long-time series producer Koji Igarashi had left Konami to make the kind of games he wanted to make -- "the same kind I think fans of my past g...
Swery photo

Here's Swery holding a monkey and standing next to a yellow plastic woman

Either TGS is the best, or Swery is the best
Sep 17
// Brett Makedonski
Was that headline not descriptive enough for you? What did you think would be in this post? There's Swery nonchalantly holding a stuffed monkey next to a weird yellow plastic statue thing. He did that during the entirety of h...
The Evil Within photo
The Evil Within

Try not to think about cantaloupe while playing The Evil Within

Whoa, juicy!
Sep 10
// Jordan Devore
I get such a kick out of seeing how things are made, especially when the people making said things are having a blast. This behind-the-scenes footage for The Evil Within is exactly what I'm talking about. We're given a glimp...
Harassment photo

FBI joins forces with IGDA in a bid to curb online bullying

Trolls may have to stay under their bridges from now on
Sep 08
// Brittany Vincent
The International Game Developers Association is reported to be working alongside the FBI and other online harassment experts in a bid to stamp out harassment. As a result, it seems, of recent events within the industry, the ...
Bayonetta 2 photo
Bayonetta 2

The sound and the fury of Bayonetta 2's angels and demons

Finding the opposite of angels
Aug 20
// Brittany Vincent
Bayonetta 2 sound designer Daisuke Sakata touched on how he goes about designing sounds for his games in a recent post on the PlatinumGames blog. In particular, Sakata talks about the presence of both angel and demon enemies...

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