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Developer stuff

GDC photo

Never seen Alien: Isolation third-person footage shown at GDC

Gameplay showing abandoned alternate camera set-up shown during panel
Mar 04
// Alessandro Fillari
One of the great joys of attending GDC is going to panels conducted by developers talking about your favorite games. Not only will you learn new and exciting details about the development, but you might even see somethi...
Documentary photo

The wonderful Double Fine Adventure documentary is going free

Look for episodes on YouTube every Tuesday and Thursday
Mar 03
// Jordan Devore
Folks who helped crowdfund Broken Age have gotten an up-close look at how Double Fine operates thanks to episodic videos chronicling development of the adventure game. With 18 episodes down, 2 Player Productions has produced...
Unity 5 photo
Unity 5

Unity 5 shows how to properly sell a game engine

This image is the best
Mar 03
// Jordan Devore
Epic unveiled its new free-to-use (with eventual royalties) pricing model for Unreal Engine 4 this week during the Game Developers Conference in San Francisco, while Unity launched the new iteration of its engine, Unity 5, wi...
Free Unreal Engine 4 photo
Free Unreal Engine 4

Go build something: Unreal Engine 4 is free to use

That's not a real room
Mar 02
// Jordan Devore
Epic Games is no longer charging developers a monthly subscription for Unreal Engine 4. The engine is now free for anyone to use. Well, free to a point -- "When you ship a game or application, you pay a 5% royalty on gross re...
Armikrog photo

Can 2015 be the year of clay, please?

Kirby and the spiritual successor to The Neverhood are a start
Feb 26
// Jordan Devore
Ooh, a chance to talk about clay animation and armatures without straying away from videogames. Better jump on it. This video takes us behind the scenes of Armikrog, a point-and-click adventure that made it through Kickstar...
SNES Chiptunes photo
SNES Chiptunes

Chiptuner team elix make the Super Nintendo do things I never thought it could

All I can think about now is Johnny Mnemonic
Feb 23
// Jason Faulkner
There's nothing that quite replicates the gritty '90s synth of the Super Nintendo's Sony SPC700 sound chip. Electronic dance music team elix, consisting of cTrix and ferris, have developed a music track creator, so that chip...
Startropics music glitch photo
Startropics music glitch

StarTropics music glitch fixed after 25 years

The bass is finally picked up
Feb 22
// Jason Faulkner
There's a sub-community of emulation fans out there dedicated to disassembling and modifying the arcane code of yesteryear's classics. Brad Smith, a.k.a. rainwarrior, is one such individual, who after hearing the errors in t...
Unreal Engine 4 photo
Unreal Engine 4

Epic's offering $5M in grants to get devs on Unreal 4

'No strings attached'
Feb 19
// Brett Makedonski
To foster a healthy ecosystem for its gaming framework, Epic needs a stable of developers that are comfortable, well-versed, and dedicated to creating games around Unreal Engine 4. A fair share of large studios build their ga...
Molyneux Interview photo
Molyneux Interview

Tim Schafer comments on the Molyneux interview

Feels his colleague was treated unfairly by the press
Feb 19
// Rob Morrow
In a YouTube video posted by Double Fine Productions, founder and CEO Tim Schafer provided an update on the current state of the point-and-click adventure Broken Age's second and final act. Schafer also t...
Xbox One fun in the sun photo
Xbox One fun in the sun

Rumor has it all Xbox Ones will be dev kits this year

I've looked at the word 'apps' for too long and now it's weirding me out
Feb 17
// Jordan Devore
With several big-budget titles sitting in my home uncompleted (Destiny, Sunset Overdrive, Shadow of Modor), more games -- specifically, more types of games -- on Xbox One sounds grand to me. And the ability for apps to output...
Dragon Age: Inquisition photo
Dragon Age: Inquisition

Upcoming Dragon Age: Inquisition patch will add item customization, storage, and more

I can finally hoard to my heart's content!
Feb 14
// Jason Faulkner
BioWare has made some of the most critically acclaimed games of all time. Unfortunately, it's also made some of the buggiest. Dragon Age: Inquisition is no exception. It is a wonderful adventure and one of my favorite games o...
smallest chess game pc photo
smallest chess game pc

BootChess beats 32-year-old record for smallest chess game at only 487 bytes

There's a dick joke in there somewhere
Jan 29
// Jason Faulkner
Today's trend seems to be leaning towards larger and larger installs, some clocking in at 40+ GB. Developers are concentrating on bigger textures, lossless sound, and zero compression. Even patches can be multiple GB, many of...
Breaking Psychonauts photo
Breaking Psychonauts

Speedrunner hilariously breaks Psychonauts as its developers watch in horror

'Ooooooh, whoops'
Jan 29
// Jordan Devore
More fun times from Double Fine's Devs Play series. This episode, if you've seen the exceptional Lion King and Doom videos already, is centered on the studio's own baby, Psychonauts. Double Fine founder Tim Schafer and co. f...
Romero plays Doom photo
Romero plays Doom

Clear your schedule for this John Romero x Double Fine Let's Play of Doom

Devs Play
Jan 22
// Jordan Devore
I've fallen behind on Double Fine's developer-led Let's Play series Devs Play, but I can't resist jumping back in now, order be damned, for the episode about Doom featuring John Romero. The id Software co-founder is joined b...
Monument Valley sales photo
Monument Valley sales

Games aren't cheap: It cost $1.4 million to make Monument Valley and its DLC

And other refreshingly transparent stats
Jan 15
// Jordan Devore
With so much crap out there, it's pleasant to see the mobile-games marketplace value quality. Ustwo Games has released a bunch of data for its delectable iOS and Android puzzler Monument Valley, including sales and revenue fi...
SpeedTree photo

Congrats on the Academy Award, SpeedTree

We were rooting for you
Jan 13
// Jordan Devore
Do you ever take a moment to stop and admire the scenery? Too often are we focused on mindlessly pushing forward to the next objective to notice the little details. Foliage, man. Take it in. The Academy of Motion Picture Arts...
New Telltale IP photo
New Telltale IP

Telltale is working on an original property and unannounced partnerships

In addition to, what, four other series?
Jan 12
// Jordan Devore
In sharing that Telltale Games president and co-founder Kevin Bruner will become the new CEO while Dan Connors shifts to an advisory role, the company hinted at what's in store for us: lots of games, including one not based o...
FemShep photo

FemShep is Mass Effect's true, original Commander Shepard

Decade-old animation tests uncovered!
Jan 09
// Brett Makedonski
Part of the beauty of the Mass Effect series is that you can be whomever you want. There isn't a pre-ordained hero that tries to save the galaxy; you can make Shepard male or female, good or evil, gay or straight. "I'm C...
Flappy Bird photo
Flappy Bird

This Flappy Bird clone was written in under 20 lines of code

How games work
Jan 08
// Brett Makedonski
When Flappy Bird left its mark on the world last year, it was glaringly obvious that it was a simple game. However, to the layman, there's rarely an apparent connection between the presentation and the amount of develope...
Game Maker photo
Game Maker

Gunpoint designer's new Game Maker tutorial series is great for beginners

Learn from one of the bigger Game Maker success stories
Jan 06
// Jordan Devore
As someone who has tinkered with Game Maker a few times before, made little to no tangible progress, and called it quits only to try again moments later and then really call it quits, this new video tutorial series from Gun ...

Double Fine's Devs Play video series is fantastic

Dec 23 // Jordan Devore
Future episodes of Devs Play will release weekly through January 27, 2015: EarthBound (The Mother Trilogy) - Featuring Ben Burbank Programmer on Costume Quest 2 and Mother superfan Ben Burbank shows off selected scenes from the entire trilogy and explains the complicated history of this beloved cult series. Featuring a mix of Japanese and English releases, fan translations, and imported hardware, Ben takes us on a journey through the bizarre cultural mashups and heartfelt story that define Mother. Gauntlet DS - Featuring Anthony Vaughn and Geoff Soulis with guest Mike Mika Massive Chalice producer Anthony Vaughn and artist Geoff Soulis take a trip to the legendary game dungeon of Backbone Entertainment head Mike Mika to play the unreleased Gauntlet DS. The plug was pulled on Gauntlet DS shortly before its release after unfortunate events caused the title to be bumped from one publisher to another. In true Gauntlet fashion, Mike, Anthony, and Geoff tackle the campaign in multiplayer wireless before jumping in to some local deathmatch action. The Legend of Zelda - Featuring Brandon Dillon and Matt Hansen Hack N Slash creator Brandon Dillon and producer Matt Hansen get to the roots of Brandon’s inspiration by cracking open the NES classic The Legend of Zelda, literally.  After taking apart the cartridge, de-soldering and dumping the rom, and booting the game up in an emulator, Brandon sets about altering the running memory of the game to cheat his way through and unlock some unexpected secrets about how the game was developed. Doom - Featuring JP LeBreton with guest John Romero Doom history enthusiast and Spacebase creator JP LeBreton joins id Software co-founder John Romero as the two play though the first episode of Doom, “Knee Deep in the Dead,” in its entirety. John Romero’s run through each level turns up fresh and encyclopedic insight into how this genre-defining title was designed and set the stage for first-person action games for years to come. Psychonauts - Featuring the original development team with guest Stephen Kiazyk This very special episode features many of the original members of the Psychonauts development team watching in frustration and amazement as speed runner Stephen Kiazyk blows through the entire game faster than they thought possible. The creator of many popular techniques used for running Psychonauts, Stephen takes the team through many of his tricks step by step, explaining what he’s doing while receiving insight from the team as to how the glitches are possible in the first place. Perhaps most upsetting to Tim Schafer, much of the dialogue is skipped.
Devs Play photo
Damn those monkey puzzles in The Lion King
Even if you aren't usually one for Let's Play videos, I'd suggest taking a look, if only for a moment, at Double Fine and 2 Player Productions' slick, informative new YouTube series Devs Play. The debut episode is The Lion K...

High Voltage Software photo
High Voltage Software

Conduit developer High Voltage opening new studio

Chicago company announces New Orleans satellite
Dec 21
// Kyle MacGregor
High Voltage Software, the studio behind The Conduit, is opening a new office in New Orleans. The company has been looking to expand for some time, and considered new locations in both Georgia and Florida before setting on Ne...
Panache photo

Assassin's Creed creative director has a new game

This sounds pretty familiar
Dec 19
// Laura Kate Dale
Patrice Désilets is a man whose name you may not know, but whose work you probably do. Patrice used to be the creative director on the Assassin's Creed series, before Ubisoft kicked him to the curb and held on to the r...
Doom behind the scenes photo
Doom behind the scenes

Let's look at some cool behind-the-scenes pictures of Doom

Romero brought presents
Dec 11
// Jordan Devore
In celebration of Doom's 21st birthday, Brett shared a personal anecdote about how the iconic game came into his life at an early age and refused to leave. He didn't include Doomguy's midriff in the article, much to my chagri...
Hanger 13 photo
Hanger 13

2K announces new studio Hangar 13, working on a new game

Dec 04
// Chris Carter
2K has announced today that they have formed a new game studio called Hangar 13, located at their HQ in Novato, California. It's led by developer Haden Blackman (who began at LucasArts and has worked with DC and Marvel), and ...
Super Smash Bros. photo
Super Smash Bros.

Sakurai: Ridley as a playable Smash Bros. fighter 'wouldn't be Ridley any longer'

Director didn't want to go through 'hocus-pocus' to make it work
Nov 20
// Jordan Devore
Super Smash Bros. fans are all about Ridley, and I get it. The Metroid character would be cool to play as, but it's just not happening. Not this time. Speaking to IGN, director Masahiro Sakurai laid out why: "...if we made Ri...
Panache Digital Games photo
Panache Digital Games

Assassin's Creed creator Patrice Desilets forms new studio

Panache Digital Games based in Montreal
Nov 13
// Kyle MacGregor
Assassin's Creed creator Patrice Désilets has announced the formation of a new Montréal-based studio, Panache Digital Games. Aside from the name, location, and this moose antler logo, (pictured below) no ot...
Rare photo

Head of Xbox: 'Rare is building a uniquely Rare game'

Feel like we've heard this one before
Nov 11
// Jordan Devore
When Rare announces its next game in what I hope will be a matter of months, not years, I'm going to look back on this post just like how I'm planning to revisit this Battleborn description. Head of Xbox Phil Spencer twe...
Star Citizen FPS photo
Star Citizen FPS

Explore the majesty of the universe, then shoot some dudes in the face with Star Citizen's FPS module

I call my shotgun the 'prime directive.' Get it?
Nov 05
// Nic Rowen
Like the universe itself, Star Citizen's ambitious scope continues to infinitely expand. Chris Roberts himself, infectiously enthusiastic as always, was at PAX Australia last week to unveil the first public demonstration of ...
Halo 2 documentary photo
Halo 2 documentary

I didn't make it all the way through the Halo 2 documentary

'Remaking the Legend - Halo 2: Anniversary'
Nov 04
// Jordan Devore
343 and Run Studios' hour-long Halo 2: Anniversary documentary is now up on YouTube. I enjoyed the first 20 minutes, a nostalgic look at the original game and its sequel with fun behind-the-scenes tidbits sprinkled throughou...

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