Quantcast
Destructoid: Videogame News & Community

DestructoidJapanatorTomopopFlixist



DESTRUCTOID, EST. IN 2006, IS AN INDEPENDENT NEWS COMPANY. WE ARE GAME CRITICS. OUR COMMUNITY IS RAW, VOCAL, AND HARDCORE <3
Support Dtoid by becoming a Huge Member








Dtoid is...

Hamza Aziz
Chief Executive
Dale North
Editor-in-Chief
Max Scoville
Video Warlock
Steven Hansen
Features Editor
Chris Carter
Reviews Director
Jordan Devore
News Editor
Andy Dixon
Community Manager
Niero G.
Founder

Editors
Meet the team

Our sites
Flixist
Japanator
Tomopop

Contact Us
Suggest News
Advertising
Privacy
Contact Us

2:00 PM on 06.12.2014

Techland: We didn't want Dying Light to be Dead Island 2

Ever since Techland's Dying Light was announced, it's drawn comparisons to Dead Island -- the studio's previous title. It's easy to see how many would come to that quick conclusion with it being an open-wo...

Brett Makedonski





11:38 AM on 06.11.2014

Suda51's Lily Bergamo was cancelled, turned into Let it Die

During the Sony E3 press conference, we got the chance to check out Suda51's new free-to-play survival horror title Let it Die. As Grasshopper Manufacture's first F2P title, it seemed to be a bit of a departure for them. Howe...

Alessandro Fillari

4:30 PM on 06.06.2014

Riot Games details Summoner's Rift update in exhaustive dev blog

With the update to League of Legends' Summoner's Rift, Riot Games has released a dev blog outlining new additions and alterations, why specific changes were made and the decision-making processes behind them. There'll be addi...

Brittany Vincent

2:00 PM on 06.04.2014

Chill out with Hohokum on August 12

The original design for Hohokum, as shown this making-of video, doesn't look very good at all. Thankfully, after a "long, strange, meandering journey," developer Honeyslug settled on something that is truly great. It's set f...

Jordan Devore

8:00 AM on 06.04.2014

One year later, indies reflect on experience with PS4

At Sony's E3 press conference last year, independent developers behind titles like Don't Starve, Transistor, and Octodad were given the opportunity to take the stage and announce their support for PlayStation 4. It was a spe...

Kyle MacGregor

9:00 PM on 06.03.2014

So that's what Valve's virtual-reality headset looks like

Valve has been working in the virtual-reality space with a prototype head-mounted display of its own, and by most accounts, the device provides an experience unlike any other VR demo. The company brought another iteration of ...

Jordan Devore

3:15 PM on 06.02.2014

The Last of Us directors are now leads on Uncharted

Game Informer sat down with Naughty Dog co-presidents Christophe Balestra and Evan Wells to chat about the state of the company, the next Uncharted, and another project in early production. Departures at the studio, including...

Jordan Devore

2:30 PM on 05.30.2014

The Cave Story/Kero Blaster/Gero Blaster connections

Daisuke "Pixel" Amaya (Cave Story, Kero Blaster, Ikachan, Guxt) has a unique style that would be hard for anyone to convincingly counterfeit. His music, visuals, stories, and designs complement each other in ways that allow t...

Jonathan Holmes

11:00 PM on 05.29.2014

This is the thought process behind making EVE Valkyrie

For a panel at EVE Fanfest 2014, some of the developers at CCP's Newcastle studio sat down to discuss what exactly goes into making EVE Valkyrie. The long version's in this video. The short version is that whatever they're doing, it's great so far.

Brett Makedonski



Cave Story creator on wanting to quit, working with publishers photo
Cave Story creator on wanting to quit, working with publishers
by Jonathan Holmes

[Kero Blaster art by Paul Veer]

Cave Story is one of the most influential games to see release in the past ten years. It showed the world that one person can make a videogame that is as good if not better than works from major studios, and without asking for a dime. That's a tough act to follow for the game's creator, especially seeing how long Cave Story was in development. Daisuke "Pixel" Amaya had put years of work into the game before it was released. There was even a completely different version of Cave Story, now known as the Cave Story Beta, that had to be almost entirely reworked before it became the classic that it is today. 

A similar thing happened with Kero Blaster, Pixel's latest game. It was originally called Gero Blaster, and had a completely different story, premise, level design, music, enemy design, items, and just about everything else. After months of production, Pixel had doubts about what Gero Blaster had become, so he scrapped nearly every aspect of it, despite being very close to wrapping development. Instead, he took "cat and frog" premise of Gero Blaster in a whole new direction for a whole new game called Kero Blaster (and its semi-prequel Pink Hour), which was released on Playism and iTunes earlier this month.  

In this first entry in a two-part mini-interview, we asked Pixel about what it took to remake Cave Story and Gero/Kero Blaster, and if he'd ever want to work with Sony or Nintendo. His answers may surprise you. 

view full story + comments


5:00 PM on 05.28.2014

Reddit user tours abandoned THQ office and it's kind of creepy

Ever wanted to visit the THQ building since its closing and have a look around at your leisure? That's what Reddit user Soulessgingr did, as the company he works for is moving into the old THQ headquarters. He documented a ...

Brittany Vincent

12:30 PM on 05.27.2014

thatgamecompany raises $7M for next game

Hearing stories about the development of Journey, we're fortunate thatgamecompany was able to pull through and finish the game given its financing woes. At least for the time being, the studio is set -- an additional $7 milli...

Jordan Devore





9:00 PM on 05.23.2014

Basement Crawl developers are rebuilding game from scratch to regain trust

Poor Basement Crawl. Poor anyone who bought this critically-panned PlayStation 4 multiplayer game. Chris reviewed it for us, scoring it a two out of ten and writing that "Basement Crawl is not only a broken, unfinished game -...

Jordan Devore

3:45 PM on 05.23.2014

Ubisoft wants Valiant Hearts to bring a tear to your eye

Valiant Hearts: The Great War is a World War I game unlike any other I've seen. It's the kind of project that makes me okay with the existence of the Assassin's Creeds of the Ubisoft world -- without those mega franchises an...

Jordan Devore

7:30 PM on 05.22.2014

Kaz Hirai states the PS4 is 'already profitable'

After a corporate strategy meeting in Tokyo today, Sony CEO Kazuo Hirai announced that the PS4 is indeed recording a profit with "hardware alone," and in that fact it's "different from the model of previous platforms." In sho...

Brittany Vincent

2:45 PM on 05.22.2014

Yuji Horii says next Dragon Quest game will be a 'weighty' title

If you've been clamoring for more Dragon Quest, only to be teased with mobile games and adventures out of your reach, sit back and relax -- it's all smooth sailing from here on out. At least, I hope. Dragon Quest creator Yuji...

Brittany Vincent