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One of the great joys of attending GDC is going to panels conducted by developers talking about your favorite games. Not only will you learn new and exciting details about the development, but you might even see somethi...

Folks who helped crowdfund Broken Age have gotten an up-close look at how Double Fine operates thanks to episodic videos chronicling development of the adventure game. With 18 episodes down, 2 Player Productions has produced...

Epic unveiled its new free-to-use (with eventual royalties) pricing model for Unreal Engine 4 this week during the Game Developers Conference in San Francisco, while Unity launched the new iteration of its engine, Unity 5, wi...

Epic Games is no longer charging developers a monthly subscription for Unreal Engine 4. The engine is now free for anyone to use. Well, free to a point -- "When you ship a game or application, you pay a 5% royalty on gross re...

Ooh, a chance to talk about clay animation and armatures without straying away from videogames. Better jump on it. This video takes us behind the scenes of Armikrog, a point-and-click adventure that made it through Kickstar...

There's nothing that quite replicates the gritty '90s synth of the Super Nintendo's Sony SPC700 sound chip. Electronic dance music team elix, consisting of cTrix and ferris, have developed a music track creator, so that chip...

There's a sub-community of emulation fans out there dedicated to disassembling and modifying the arcane code of yesteryear's classics. Brad Smith, a.k.a. rainwarrior, is one such individual, who after hearing the errors in t...

To foster a healthy ecosystem for its gaming framework, Epic needs a stable of developers that are comfortable, well-versed, and dedicated to creating games around Unreal Engine 4. A fair share of large studios build their ga...

In a YouTube video posted by Double Fine Productions, founder and CEO Tim Schafer provided an update on the current state of the point-and-click adventure Broken Age's second and final act. Schafer also t...

With several big-budget titles sitting in my home uncompleted (Destiny, Sunset Overdrive, Shadow of Modor), more games -- specifically, more types of games -- on Xbox One sounds grand to me. And the ability for apps to output...

BioWare has made some of the most critically acclaimed games of all time. Unfortunately, it's also made some of the buggiest. Dragon Age: Inquisition is no exception. It is a wonderful adventure and one of my favorite games o...

Today's trend seems to be leaning towards larger and larger installs, some clocking in at 40+ GB. Developers are concentrating on bigger textures, lossless sound, and zero compression. Even patches can be multiple GB, many of...

More fun times from Double Fine's Devs Play series. This episode, if you've seen the exceptional Lion King and Doom videos already, is centered on the studio's own baby, Psychonauts. Double Fine founder Tim Schafer and co. f...

I've fallen behind on Double Fine's developer-led Let's Play series Devs Play, but I can't resist jumping back in now, order be damned, for the episode about Doom featuring John Romero. The id Software co-founder is joined b...

With so much crap out there, it's pleasant to see the mobile-games marketplace value quality. Ustwo Games has released a bunch of data for its delectable iOS and Android puzzler Monument Valley, including sales and revenue fi...

Do you ever take a moment to stop and admire the scenery? Too often are we focused on mindlessly pushing forward to the next objective to notice the little details. Foliage, man. Take it in. The Academy of Motion Picture Arts...






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