Developer stuff

Final Fantasy XV is a huge and expensive game, probably. Since its rebranding from Versus XIII to XV with a cool trailer -- holy crap, two years ago -- we've mostly been shown the area that would go on to be the demo included...
The Game Developers Conference is a tremendous resource for creators. I wish I could attend every year, and not just as an excuse to hang out with Steven. GDC is insightful, energizing and, this is key, not physically and men...
In recent months, there's been talk of Rare "building a uniquely Rare game," but that's as much as we've gotten -- talk. While I'm looking forward to seeing if that project comes to fruition, Playtonic has more of my attentio...
Jackbox Games has been busy. In addition to reviving the You Don't Know Jack franchise for modern consoles, it's also built an intriguing online infrastructure from the ground up. As an innovative way to solve the "contr...
Microsoft announced last week at GDC in San Francisco that it was introducing cross-play between Xbox One and Windows 10 devices. That opens a world of possibility in ways for developers to deliver games to their audience. So...
Kudo Tsunoda, the guy who demonstrated Project Natal (now Kinect) at E3 2009, has been off working on Microsoft's crazy holographic headset HoloLens. He's going to keep at that but will also now lead a bunch of Xbox teams, i...
Let's take a moment to imagine Geralt ice skating in The Witcher 3: Wild Hunt. Ahh, sweet bliss. Over the weekend, senior game designer Damien Monnier told a crowd at PAX East about CD Projekt RED's canceled feature. "It was ...
Things have been going well for Frontier Developments. With the success of Elite: Dangerous, which features a sizeable and passionate community of space explorers, and having won the prestigious Audience Award from the 2015 G...
Another studio with a storied legacy has fallen under Electronic Arts. The Emeryville offices of Maxis, the force behind simulation games like The Sims, SimCity, and Spore, shut down today. EA says it's "consolidating Maxis I...
Alien: Isolation was one of my biggest surprises of last year. As huge fan of the film series, I always wanted to play a title that emulated the original movie's tone and style. Though the action of the James Cameron-he...
One of the great joys of attending GDC is going to panels conducted by developers talking about your favorite games. Not only will you learn new and exciting details about the development, but you might even see somethi...
Folks who helped crowdfund Broken Age have gotten an up-close look at how Double Fine operates thanks to episodic videos chronicling development of the adventure game. With 18 episodes down, 2 Player Productions has produced...
Epic unveiled its new free-to-use (with eventual royalties) pricing model for Unreal Engine 4 this week during the Game Developers Conference in San Francisco, while Unity launched the new iteration of its engine, Unity 5, wi...
Epic Games is no longer charging developers a monthly subscription for Unreal Engine 4. The engine is now free for anyone to use. Well, free to a point -- "When you ship a game or application, you pay a 5% royalty on gross re...
Ooh, a chance to talk about clay animation and armatures without straying away from videogames. Better jump on it. This video takes us behind the scenes of Armikrog, a point-and-click adventure that made it through Kickstar...
There's nothing that quite replicates the gritty '90s synth of the Super Nintendo's Sony SPC700 sound chip. Electronic dance music team elix, consisting of cTrix and ferris, have developed a music track creator, so that chip...