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Deus Ex

Ubisoft writer interview photo
Ubisoft writer interview

Ubisoft lead writer doesn't expect gay protagonists soon

Far Cry 3 & Deus Ex: HR writer says companies still worry it will impact sales
Feb 28
// Steven Hansen
Lucien Soulban, Lead Writer at Ubisoft Montreal, did an interview at the Ubisoft Blog, talking about transitioning from tabletop games to videogames, and then from foot-in-the-door licensed projects to full-fledged AAA develo...
Deus Ex: The Fall photo
Deus Ex: The Fall

Deus Ex: The Fall is heading to PC by way of Steam

Perfect for a Steam sale
Feb 25
// Chris Carter
Originally released on iOS, Deus Ex: The Fall was ported to Android, and now, it's coming to PC on March 25th. It'll be priced at $10, and if you pre-order the game you can snatch up Deus Ex: Game of the Year Editio...
Deus Ex photo
Deus Ex

Deus Ex: The Fall hits Android today

This is that mobile tie-in for Human Revolution
Jan 22
// Chris Carter
Last year, Square Enix released a mobile iteration of Deus Ex called "The Fall," starring soldier Ben Saxon. It was actually a pretty decent game, and one that would strongly benefit from real controls and a Vita port. B...
Deus Ex: The Fall photo
Deus Ex: The Fall

Deus Ex: The Fall is now on sale for a buck

$0.99 until January 2nd
Dec 20
// Chris Carter
That Deus Ex mobile game The Fall is now $0.99 on iTunes, which is a decent price to check it out at. It basically pares down the Human Revolution experience into a mobile offering, but it still has that "steal...

Review: Deus Ex Human Revolution: Director's Cut (Wii U)

Oct 21 // Chris Carter
Deus Ex: Human Revolution: Director's Cut (PC, PlayStation 3, Wii U [reviewed] Xbox 360)Developer: Eidos MontrealPublisher: Square EnixTo be released: August 23, 2011MSRP: $49.99 (Wii U)  / $29.99 (PC, PS3, 360) In a nutshell, Deus Ex: Human Revolution: Director's Cut is basically the original game with The Missing Link DLC added to it, on top of new control schemes and a few minor gameplay tweaks. I don't want to go into too much detail about the core game as that can be found in Jim's original review, but rest assured the entire experience is still intact. The amazing soundtrack is still there, the social boss fights are still enjoyable, and the mix of combat, hacking, and sneaking-oriented gameplay remains top notch. You won't find much of a visual upgrade however, as the slightly improved visuals for Director's Cut do look like they're from the current generation, but they are noticeably better than the previous console counterparts. For the purposes of this review I was able to test the Wii U edition of the game, which is curiously $20 more expensive than the PC, PS3, or 360 versions. One major new selling point of the Director's Cut is the ability to defeat bosses "without firing a bullet." The absence of this option was a major flaw in the original, in that it didn't maintain the consistency with the rest of the game, which normally offered you hacking or stealth options. The only problem is, the new tweaks in the Director's Cut are not that impressive. Rather than drastically altering the fights, the developers have instead slightly recreated each arena, and added new options like vents and terminals to change the encounter. This lack of bravado is especially evident in the first boss fight, which only has one one terminal to unlock doors and turrets, with added vents -- that's literally it, and it feels mostly the same. The rest of the fights add a few more intriguing options, but they're still not very unique, and don't go as far as they should have. Thankfully there aren't that many bosses in general to go through, so even if they aren't up to snuff with the rest of the game, they're very minor annoyances on top of an otherwise stellar package. The other major addition to the Director's Cut is the ability to use the Wii U GamePad, giving you access to a host of new features like a tablet map, and touch-screen inventory management. It works just as well as any other controller, and I had very little issues getting protagonist Adam Jensen to do what I wanted him to after acclimating myself to the scheme. As an added bonus, pretty much everything you can think of is tied to the GamePad, including grenade throw-back (by swiping the Pad), Miiverse integration, Remote Play, hacking, inventory management, and a fully functional map. Hacking on the GamePad is one of my favorite additions, as it adds another level of strategy to the proceedings when you're able to look up fully at your surroundings on the TV and use a second screen. The radar with the ability to draw patrols is also incredibly useful, as is the touch-screen inventory. If you're playing this on Wii U all this new functionality is done through the GamePad, but you can also optionally use a Vita or SmartGlass device to access some of these features on a PS3 or Xbox 360, respectively (since I wasn't able to test out the PS3 or 360 versions, I'm not able to comment on what functionality is available for the Vita or Smartglass). In addition to everything I've discussed so far, you'll also get a New Game+ mode, a 45-minute "Making Of" video, a full in-game strategy guide, and a developer commentary mode, which will take up eight hours of your time throughout the campaign. Point blank, the commentary is very good, and much more insightful than I thought it would be. Commentary during cutscenes is automatic (and is played throughout most, if not all scenes) and during certain portions of gameplay, all you have to do is push the "Minus" button on the GamePad to play the sound bites. The main reason I love the commentary is because you can clearly hear the passion of the team, and they seem to be having a good time during the roundtable session that comprises the track. You'll learn about a number of different topics, like the significance of something as miniscule as a Pearl necklace, or even some things the developers didn't like, changed, or fought over. You'll also learn about a few inside jokes and Easter eggs, such as the fact that every map has a Nigerian email scam to read, and the scammer himself almost had his own special storyline that didn't make the final cut. You'll also hear about some gaffes and goofs, plus real developmental insight, which gives you a decent inside look at what it takes to produce a high-budget game. Going into the next generation of consoles, I really hope more games use this feature in the future. Deus Ex: Human Revolution: Director's Cut gives you a ton of extra bang for your buck on top of an already stellar game, and if you haven't experienced it yet, this is the perfect opportunity to do so. If you have played it, I'm not sure the $20 Wii U premium is worth it, especially if you don't plan on using the Remote Play option. But somewhere down the line, the lower price of the other versions is a very enticing offer should you get that Human Revolution itch at some point, because this is the clear-cut best version of the game.
Deus Ex Wii U photo
Still quite revolutionary
Deus Ex: Human Revolution was quite the accomplishment when it was released. It wasn't everything an old-school Deus Ex fan could ask for (those boss fights), but it was a very reasonable compromise, and a great game in its o...

Human Revolution photo
Human Revolution

UK newspaper The Sun thinks Deus Ex is real

Whereas I only wish it were real
Oct 16
// Alasdair Duncan
The Sun, the bastion of quality newspaper journalism and good taste, has printed a small, yet to me, totally hilarious blunder. A section of an article about artificial implants and limbs has a picture of a cybernetic replace...
Deus Ex photo
Deus Ex

How to upgrade Deus Ex PC with the Director's Cut content

I couldn't not use that image
Oct 11
// Jordan Devore
On PC, new players can dive right into Deus Ex: Human Revolution Director's Cut with a full $19.99 purchase, but there are other money-saving options for the rest of us who own the base game already and want that new content....
Deus Ex photo
Expect to pay more than the Xbox 360, PS3, and PC versions
Looks like Deus Ex: Human Revolution Director's Cut is going to cost extra if you're planning on getting the Wii U version. Nintendo Everything has checked prices at a few retailers and it turns out the final price ...

Human Revolution photo
Human Revolution

Deus Ex: Human Revolution Director's Cut out on Oct. 22

Extended edition of the 2011 title will add considerable touch screen support
Oct 02
// Alasdair Duncan
We've already learned of the next stage in the Deus Ex franchise but Eidos Montreal isn't forgetting about Human Revolution. The Director's cut of the game will hit current consoles and PC on October 22 in North America and ...
New Deus Ex photo
Multi-game Deus Ex: Universe planned
That Deus Ex: Universe trademark? It's not what it might've sounded like. Eidos Montreal has lifted the lid on its future plans for the franchise, which include multiple games for PC/consoles as well as mobile titles, books, ...

Square Enix game bundl photo
Square Enix game bundl

Nab four bundled Square Enix games for $15 by day's end

Hitman, Deus Ex, Just Cause 2, Sleeping Dogs
Sep 16
// Steven Hansen
Have you somehow avoided picking up Just Cause 2, Hitman: Absolution, Deus Ex: Human Revolution, and Sleeping Dogs for mere pittance? I feel like they've all been below $5 at some point, but if you're still looking to own the...
Square Enix photo
Square Enix

Huh? Deus Ex Universe and Hitman Go trademarks found

Good series, odd trademarks
Sep 12
// Jordan Devore
I'm not sure what it is about modern Deus Ex titles and our finding out about them by scouring the internet for trademark listings, but here's yet another. Siliconera has discovered a few of interest from publisher Square Eni...
Eidos Montreal photo
Eidos Montreal

David Anfossi is the new head of Eidos Montreal studio

Anfossi was the executive producer of Deus Ex: Human Revolution
Aug 01
// Alasdair Duncan
After the surprising resignation of Stephane D'Astous earlier in July, Eidos Montreal have announced that David Anfossi is the new head of the studio. Anfossi was the Executive Producer of Deus Ex: Human Revolution, the studi...
Deus Ex photo
Deus Ex

Deus Ex film free to be its own movie

Eidos Montreal happy to have the proposed film break from canon
Jul 27
// Alasdair Duncan
We all know the record of videogames being translated into good movies whilst being true to the source material is... well, pretty poor. Whilst games don't tend to have the best stories around, much of the challenge is conden...
Deus Ex: The Gall  photo
Deus Ex: The Gall

PSA: iOS Deus Ex disables shooting on jailbroken devices

Deus Ex: The Gall
Jul 11
// Steven Hansen
[Update: An impending update for The Fall will allow the game to be played on jailbroken devices. "We did not state clearly that the game would not support jailbroken devices and so we will be switching this off via an updat...

Review: Deus Ex: The Fall

Jul 11 // Chris Carter
Deus Ex: The Fall (Android iPad, iPhone [reviewed on an iPhone 5])Developer: Eidos MontrealPublisher: Square EnixReleased: July 11, 2013 (iOS) / TBA (Android)MSRP: $6.99 The Fall opts to jump in at a fairly odd part of the overall Deus Ex narrative, picking up with the story of soldier Ben Saxon after the novel Deus Ex: The Icarus Effect. The "Icarus Effect" is the psychological practice of limiting the individual potential of humankind to maintain the status quo, and the "Tyrants" -- a PMC of sorts that Saxon formerly belonged to before he was betrayed -- are a delivery system for said effect. To be blunt, the narrative is not nearly as engaging as the story of Adam Jensen in Human Revolution, as the vast majority of the story tends to fall short of your typical "soldier's revenge" tale. But despite the less engaging narrative, Ben's method of revenge and destruction is very similar to Jensen's tactics in Human Revolution, as the core gameplay of the franchise is preserved despite the move to the mobile platform. I'm pleased to say that although they are pared down at times, there are situations that faithfully mirror Human Revolution, such as the ability to choose between a guns blazing, stealth, and hacking approach (or any combination thereof). This freedom is immediately evident, as one particular area towards the beginning of the game gave me the ability to hack through a shortcut to avoid a dangerous trip through a drug den -- but only if I had enhanced my hacking abilities fairly early into the game. This design continues throughout the entire game, offering up a decent chunk of sidequests, hidden areas, and collectibles to keep you interested. Ben can upgrade his abilities via augmentations in all three disciplines, which allows you to customize him the way you want to play. The first and third person mixed perspective returns from Human Revolution, offering up a zoomed out viewpoint when in cover, and an FPS style view during the vast majority of the game. Movement and aiming are controlled by two virtual joysticks on the left and right side respectively, and most of your actions (including firing) are performed with virtual buttons, which can get a bit dicey when you're really in the thick of combat. Now, I don't mind touch controls in the slightest for the vast majority of mobile experiences. Games that are designed for the platform tend to have a variety of tricks of the trade that help curb the lack of tactile feedback, and sometimes, games can actually feel better with touch controls. But here, even with the accommodations with auto-aiming and on-screen buttons, I can safely say a controller would have provided a clear-cut better way to play The Fall. Thankfully, there are some moments of reprieve, such as the ability to re-arrange the entire UI to your liking, and the option to toggle the virtual analog sticks on or off. You can also just tap the screen to move to the desired location, tap cover to snap to it, and tap enemies to auto-target them, so it is manageable if you embrace it -- it's just not ideal. It helps that the visuals look very sharp on an iPhone 5, to the point where it approaches early life cycle PS3/360 quality. The Fall should last you around five hours, which, for a Deus Ex game, is fairly brief. There are a few story choices, to make but these don't really feel poignant as much as vessels for a slightly different narrative. Thankfully, the variety in how you approach actual scenarios is where you're going to get your replay value from, and thanks to a New Game+ option, The Fall offers a chance to try out different missions, augmentations, playstyles, and seek out new areas or collectibles. There are microtransactions present that allow you to buy items with real cash, but I never felt compelled to use them, and many times I tested the game in Airplane Mode just to see if it would break if it couldn't contact the in-game store -- it didn't. Thank goodness for that, because The Fall would be a pretty hard sell with egregious paywalls. Deus Ex: The Fall works far better with touch controls than one would think, and it offers up a lighter, if a little bare-bones Human Revolution experience. In many ways though this experiment feels like a waste, as it would really be stronger as either a PlayStation Vita game or even a downloadable console title. Until a potential port rolls along, I'd only really recommend The Fall for mobile veterans who are already acquainted with first-person games on the go.
Deus Ex: The Fall photo
Falls just short of a mobile revolution
After a pretty tantalizing teaser, Square Enix was all set to announce the anticipated follow-up to the successful Deus Ex Human Revolution -- and much to the ire of fans, it ended up being a mobile exclusive. It's not all ba...


Deus Ex: The Fall gets a July 11 release date

Mobile title set for this week
Jul 08
// Dale North
Deus Ex: The Fall, the next title in the Deus Ex franchise, is coming to iOS on July 11. We knew that it was coming this summer, but Square Enix and Eidos Montreal have just confirmed the exact release for us.  Deus Ex: ...
Deus Ex Wii U photo
Deus Ex Wii U

Deus Ex: HR Directors Cut no longer Wii U exclusive

Another Wii U exclusive bites the dust
Jun 11
// Chris Carter
[Update: Square Enix has informed us that the PS3 version will utilize Vita touchscreen support, and the 360 version will use Smartglass.] After stating that content from the Director's Cut of Deus Ex: Human Revolution w...

Deus Ex: The Fall is a full-fledged experience

Jun 07 // Hamza CTZ Aziz
Deus Ex: The Fall (Android, iOS)Developer: N-fusion, Square Enix Mobile EuropePublisher: Square EnixRelease: TBA (Android) / Summer 2013 (iOS) Storywise, The Fall picks up immediately after the events of the Deus Ex: Icarus Effect novel and continues the story of Ben Saxon, which is also taking place shortly after the attack on Sarif Industries during Human Revolution. Ben is part of the Tyrants initially, but doesn't stick with group for too long when he learns that they lied and tricked him into joining. Ben breaks away from them and hides out in Costa Rica to maintain a low cover. He's a cybernetically enhanced soldier though, and soon has to come out of hiding to find some neuropozyne as his body is rejecting the cyber implants. From here, Ben learns that there's a global shortage of the vital drug, and will go about unraveling the conspiracy surrounding all this that threatens the world over. [embed]255403:48955:0[/embed] The story should take you about five hours to complete from start to finish. Of course, this is a Deus Ex game and you'll want to replay thanks to all the options presented. You can play through the game action hero-like, or be a pacifistic throughout the entire thing and not kill a single person ever. Plus there's dialogue choices that opens and closes different paths of the branching story. There's up to 29 different weapons to find, with plenty of upgrades and attachments that can be placed on them. Plus of course you can upgrade Ben's skills, improving his combat, hacking, or stealth abilities. The inventory and store have been combined for mobile, so you can buy weapons, Praxis, and ammo whenever you want. While you will earn in-game credits, you can also spend real cash to accelerate your progress in purchasing weapons and the sort. That said, you never have to spend any cash outside the initial purchase of the game, and performing three playthroughs of the story (that features new game plus mode) will get you everything the game has to offer. As for the controls, given the limitations of touch screens. Movement happens via dual virtual thumbsticks (the virtual sticks can be shown or hidden) or you can use single and/or double tap to move through your environment. Tapping against walls will put you into cover, vaulting over objects replaces jumping, and you can either manually aim or tap to lock-on to targets to fire your weapons. Plus the takedowns -- lethal and non-lethal -- are all streamlined into the experience. Moving Ben around felt great, and the controls were very tight. At the end of the day, would I prefer a controller to play? Yes, of course, for any game. But for once I didn't mind using touch based inputs in an experience like this. The Fall really feels like it's capturing what we've come to expect out of the Deus Ex series. It looks great for being a mobile title (all things considered) and I was quite happy with the controls. The one thing that bugs me though is that you can't pick up a body after you've downed someone. Bodies will disappear after a while (GoldenEye 64 style), but guards and cameras can still see a body until it of course has finally vanished. I should note that this is the first installment of course, and the story will continue. Whether that means this is going to be episodic or a sequel will take place on a different platform remains to be seen though, as the developers were strictly focused on just talking about The Fall. Otherwise, this will be a nice treat for players on the mobile platform. I do hope the 3DS and PlayStation Vita will one day see The Fall as well. It would be great on those platforms, but I do also understand the reason for focusing on the mobile sector for now, as it reaches a humongous new userbase. 
Deus Ex: The Fall photo
Built from the ground up to be a true Deus Ex game
Deus Ex: The Fall is a the next entry to the much loved series, heading for iOS this summer, with an Android version coming sometime there after. This may not be what you asked for, but don't write it off either. Mobile games...

Square Enix @ E3 photo
Square Enix @ E3

Next-gen Final Fantasy headlines Square Enix's E3 lineup

But I really just want to hear more about Soul Suspect
Jun 06
// Jordan Devore
While Square Enix is increasingly becoming known for its wide-ranging, often quite good efforts as a publisher, there's still going to be a lot of Final Fantasy talk next week in Los Angeles at E3 2013. Kicking off the compan...

Deus Ex: The Fall is a mobile title

Coming this summer
Jun 05
// Dale North
The next Deus Ex game is a mobile/tablet title. It was developed by Square Enix Mobile Europe in cooperation with Eidos Montreal, the folks behind Deus Ex: Human Revolution. They're calling Deus Ex: The Fall an action RPG; i...
Deus Ex photo
Deus Ex

Eidos asks if we're ready for Deus Ex: The Fall

Gee, I wonder!
Jun 03
// Jordan Devore
Assuming that Deus Ex: The Fall is another game installment and not some spinoff project like a graphic novel, as some of you have suggested, then yes, Eidos Montréal, we are ready for it. Thanks for asking. And thanks...
Far Cry / Deus Ex photo
Far Cry / Deus Ex

The Far Cry and Deus Ex voice actors are best of friends

Vaas versus Adam Jensen
Apr 24
// Hamza CTZ Aziz
Elias Toufexis and Michael Mando, the voice actors for Deus Ex: Human Revolution's Adam Jensen, and Far Cry 3's Vaas, sit down with Michael Mando Films to talk about their roles as videogame voice actors. The duo talk about their work, and then hug each other all over the floor like the bestest of friends that they are. Awwwwwww.
Deus Ex photo
Deus Ex

Another peek at Deus Ex: Human Revolution Director's Cut

Putting the Wii U GamePad to good use
Apr 17
// Jordan Devore
Addressing notable flaws in the original release's design and taking advantage of the Wii U's system-specific features, Deux Ex: Human Revolution Director's Cut sounds good on paper. How's it look in motion? This v...
Deus Ex Wii U photo
Deus Ex Wii U

Deus Ex: HR Director's Cut gets a fancy new Wii U trailer

Get a taste of the enhanced Wii U port
Apr 03
// Chris Carter
Now that we know the Wii U content for Deus Ex: Human Revolution Director's Cut won't be leaving that platform, are you ready to give this new port a shot? To give you a bit of a push, Square Enix has just launched a new tra...
Human Revolution photo
Human Revolution

New Deus Ex: HR Director's Cut content won't leave Wii U

That's the current plan, anyway
Apr 03
// Jordan Devore
Speaking to Penny Arcade Report, game designer Emile Pedneault stressed that the goal for the Wii U-exclusive Deus Ex: Human Revolution Director's Cut was for it to not be considered a port. "We really wanted to tak...
2D Deus Ex photo
2D Deus Ex

[April Fool's] Deus Ex goes 2D retro in Human Defiance

"Haha! We're making a Wii U port instead of this awesome game!"
Apr 01
// Allistair Pinsof
Not to be confused with the upcoming Wii U port -- which is, in fact, not an April Fools gag (angry comments coming in 3 ... 2... 1 ...) -- Deus Ex will be making the jump to 2D in Human Defiance -- well, at least in some al...
Focusing in Thief photo
Focusing in Thief

Hocus Focus: One of Thief's newest systems is optional

And yet...still present. At least presently.
Mar 27
// Steven Hansen
A lot of scrutiny has been directed toward the newly announced, next generation Thief game. In fact, enough people in the official Thief forum have been concerned about a detective mode-esque "Focus" ability that Eidos Montre...

PAX: Deus Ex on Wii U might be the best version

Mar 23 // Alasdair Duncan
When it comes to those contentious boss fights, they've not been drastically altered in story terms, at least; you'll still need to kill each boss battle to progress. What has changed are the levels and the fact that you can now approach a boss either with stealth or hacking instead of a simple gun fight as before. I watched Square Enix designer Emil talk me through a hacking approach against the first boss, Lawrence Barrett. After evading his initial bursts, Emil guided Adam Jensen to a first floor in the area which is totally new to the encounter. Thanks to some handy vents, Emil was able to guide Jensen to a security room where he was able to unlock new rooms. From there he headed back to the ground floor, again evading Barrett who was stalking the lower level. In this lower level Emil demonstrated the newer hacking interface where the actual hacking game is located on the Wii U GamePad screen, allowing your TV to still remain "in game" so you can see approaching threats. This was really handy as Barrett eventually stomped around the corner and saw Jensen hacking another terminal to activate some security turrets. After that it was simply a matter of grabbing a turret and using it as a shield to finally dispatch the first boss. The WiiU GamePad is useful in this version of Human Revolution; a new smart vision augmentation lets you use the GamePad as an enhanced AR vision mode giving you more info on enemies, their health and armor as well as any items they might be carrying. The GamePad also clears up a lot of clutter on the main screen: for example, looting enemies becomes a really simple process instead of navigating menus. The hacking game is really fluid and intuitive and there's also a new swipe feature that let's player flick away enemy grenades with a simple swipe on the GamePad screen. Also included in the Director's Cut is 8 hours of commentary from developer Eidos Montreal and a built-in smart strategy guide which will locate the appropriate chapter depending on your position in-game. There's Miiverse implementation too, with a screenshot and note capture device that leaves AR tags in the game world for your friends to find. It all adds up to a compelling package that Wii U users should check out, if they haven't already played Deus Ex: Human Revolution on another platform.
Deus Ex Wii U photo
Human Revolution really takes advantage of the GamePad
It seems the one thing we've really heard the most fuss about Deus Ex: Human Revolution Director's Cut is the boss battles. Whilst they were a bone of contention in the original versions of the game, this newer version on the...

Deus Ex Wii U photo
Deus Ex Wii U

Deus Ex: Human Revolution officially announced for Wii U

Revamped boss fights and GamePad functionality included
Mar 20
// Chris Carter
As a surprise to no one, Square Enix has officially announced and acknowledged the existence of the rumored Deus Ex: Human Revolution: Director's Cut for the Wii U. The new Wii U-centric features include GamePad hacking, inte...

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