Brink, the upcoming first-person shooter from Enemy Territory developer Splash Damage, is bringing a novel approach to a crowded market. It incorporates elements from a variety of popular genres, but does so in a way that mak...
At a recent press event in New York, I saw a demo of The Witcher 2: Assassins of Kings, the follow-up to the critically acclaimed 2007 medieval fantasy RPG from Polish studio CD Projekt. Knowing that the original game had its idiosyncrasies, which is typical of Eastern European-developed videogames, I asked the PR rep, Tom Ohle, if the development team made any concessions to the Western market in order to try and give the sequel a wider appeal.
“CD Projekt’s really a developer that isn’t following industry traditions,” Ohle replied. He went on to say that while the studio has learned from the successes and deficiencies of The Witcher and has certainly made countless improvements to the game, one thing it hasn’t done is dumb down the game. The Witcher 2 remains an old-school PC RPG, through and through.
Twisted Pixel is easily one of my favorite studios these days. With titles like 'Splosion Man and Comic Jumper, what they’re currently doing with videogames reminds me a lot of what Nickelodeon and MTV were doing with cartoons in the early nineties: making them audaciously weird.
When I first heard that The Gunstringer was a shoot-’em-up starring a bandito marionette that you controlled with the Kinect, I just went, “Oh, okay."
Because really, how else do you react to that kind of concept?
Can't get enough Dead Space 2? Well you're in luck, as a new single-player experience is being released next week! The downloadable content, called "Severed," contains two new chapters and follows Gabriel Weller and Lexine Murdoch during the Necromorph outbreak on The Sprawl.
If the names sound familiar, it's because these two were both in Dead Space: Extraction for the PlayStation 3 and Wii. While the core mechanics are the same, you're going to find that the gameplay is much more action-oriented in "Severed."
Arkham Asylum has been closed, and the criminal scum have all been rounded up into Arkham City, a super-prison made up of districts that once were part of Gotham City. The new prison is five times the size of Arkham Island and is festering with evil.
Developer Rocksteady Studios gave us a first look at the new Batmanadventure yesterday, and boy, does this game look awesome. The demo was sadly hands-off, so I'll just be describing what I witnessed as Rocksteady showed off the first chapter of Batman: Arkham City.
Just to be fair, I'm going to throw this out there before I go one word further: I LOVE tower defense games. With all my heart. As soon as I saw the first preview for Orcs Must Die! during my trip to Robot Entertainment last week, it hit me that while it looked a bit different from the 2D tower defense games I am used to playing, that was exactly what it was, with more action style gameplay thrown in. And I was absolutely thrilled.
Using a variety of traps and weapons to keep an endless wave of drooling orcs at bay may not be your idea of a good time, but I'm going to tell you right now, it definitely is mine. And since Orcs Must Die! features tons of traps, allowing you to do everything from piercing orcs with spikes to hurling them into nearby lava, you have no shortage of opportunities to kill them in any and every way you might like. And who doesn't love a little creative death dealing?
I've been extremely excited for Double Fine's Sesame Street: Once Upon a Monster for the Xbox 360 Kinect since the second it was announced. Not sure why and it's kind of weird since I didn't grow up on Sesame Street. It's more of a recent development and it may be my subconscious trying to balance out all the violent games I play regularly. That and I really miss The Muppets.
Once Upon a Monster is setup as a children's book and the first chapter sees Cookie Monster and Oscar coming across a sadden monster named Marco. Why is he sad? Because no one came to his birthday party. That's pretty f*cking sad.
Both executive producer Rod Fergusson and design director Cliff Bleszinski were on hand at an event in San Francisco yesterday, showing off Gears of War 3, and they feel that this is the best, most polished Gears game yet. They feel they've created a thrilling campaign that fans, and people who've never even given the other Gears games a shot, will really enjoy.
The two also discussed how this is the best multiplayer Epic has done yet.
Turtle Beach's next headset -- the Ear Force PX5 -- stands in sharp contrast to their past headsets. The most striking element is that it actually feels like a good headset now. Previous Turtle Beach headsets were clunky and felt a little too plastic-y. The new model is a lot lighter, feels great, is easy on the eyes, and is a kind of headset I wouldn't mind wearing in a public setting -- as opposed to the old models.
Visual improvements aren't the only change, of course. Turtle Beach reworked the insides of the headset and the wireless transmitter by taking what people really liked and disliked about the X41 headsets, and improved upon it all.
The big addition -- and possibly a game-changer in the headset market -- is the ability to create custom presets to give you a crazy advantage in the competitive online arena.
When we left off, Deus Ex: Human Revolution main protagonist Adam Jensen got his ass royally handed to him while trying to protect Dr. Megan Reed, who had discovered the key to human augmentation. Six months later, Adam is back on the scene with his newly augmented body.
Adam is pulled back into duty by the president of Sarif Industries, David Sarif, as another situation has arisen that threatens his employer. What I previewed last time was just a small taste of what is promising to be a truly immersive experience.
When I first checked out MLB 11 The Show a few weeks ago, I spent a portion of the hands-on demo playing the game in 3D. I also tried the Home Run Derby mode, which debuted last year and now supports PlayStation Move.
Sony San Diego patched in 3D support for MLB 10, but the studio enhanced the implementation this year, and even as a person who doesn’t particularly care for 3D one way or another, I have to admit that it looks fantastic. I don’t usually enjoy 3D in videogames when it consists of objects flying out of the screen toward your face, which is why I like the more subtle style of 3D that MLB 11 employs.
Sony’s competitor in the baseball space, 2K Sports’ Major League Baseball 2K franchise, has included analog-stick controls for years. But the folks at Sony San Diego, the studio behind the MLB The Show series, vowed not to implement analog controls until they felt they could do it right.
They’re finally bringing analog controls into The Show with MLB 11 The Show, and the pitching setup, at least, is very different from the system in MLB 2K. That franchise’s developer, Visual Concepts, is glad to see The Show catching up with the times, but a designer on MLB 2K11 recently told me he finds the premise of MLB 11’s analog pitching to be “boring.”
I’ve had a couple of hands-on sessions with MLB 11 in recent weeks, and while I liked a lot of what I saw, I’m not yet sure that The Show’s analog controls are right for me.
When I first saw MotorStorm: Pacific Rift a couple years ago, I rolled my eyes. At a glance, it looked like one of those super-fast racing-inspired games for loud children. While I wasn’t terribly wrong with that assessment, it quickly became one of my favorite racing games.
Last week, I got to play MotorStorm: Apocalypse. I’d seen the trailer a while back, and I was pretty impressed with the idea of racing monster trucks through a post-apocalyptic wasteland. But did it explode my brain off with its awesomeness?
When I last sat in on a Top Spin 4 demo, I didn’t notice a whole lot that differentiated the game from its predecessor. I recently had the chance to take a deeper look at it in a longer session, and now I’m ready to eat my words.
2K Czech has completely revamped the Career mode and Player Creator with an eye on making the game more accessible without sacrificing depth. From what I’ve seen, they’ve succeeded.
Hold on to your butts! It's a Jurassic Park: The Game preview! Okay, that's the first and only Jurassic Park quote you'll have to deal with. Yes, I got to go hands-on with the first of five episodes of Jurassic Park and I was pleasantly surprised with the direction Telltale is taking the game.
Even more surprising, Jurassic Park: The Game is the first Telltale title where players can be killed -- and in pretty violent ways, too.
Hey, remember Dead Island?! No? That's okay, since the last time we saw some real info on this project was back in 2009. Developer Techland and publisher Deep Silver have been quietly working on their zombie title for the past few years now and Destructoid was among the select few who got an early look at the updated game.
Imagine Borderlands set on the Just Cause 2 island with the Left 4 Dead style of zombies, featuring a quest system similar to Fallout 3 and the weapons system of Dead Rising 2. Blend all of that together, and you get Dead Island; or, as Deep Silver likes to refer to it, a "first-person zombie slasher action RPG."