The next Spider-Man adventure will see Amazing Spider-Man and Spider-Man 2099 working together through time in order to fix a timestream gone awry. When Spider-Man 2099 is fighting an evil scientist, the madman somehow gets sent back through time where he proceeds to ensure a better and brighter future for himself. As a result, the future of New York is completely changed and no one knows any better except for Spider-Man 2099.
Spider-Man 2099 figures out a way to telepathically communicate with Amazing Spider-Man through time and convinces him that the life he is living isn't right. Not only is the perfect life that Peter Parker living wrong, but he's set to meet his end very soon.
Until last year, Team Bondi’s L.A. Noire had been something of an enigma. Since it bears the Rockstar name, many assumed that it would simply be a Grand Theft Auto-style adventure set in 1940s Los Angeles instead of the ’80s, ’90s, or the present. After watching a half-hour demo of the game at PAX East, I can say that while it shares some elements with Rockstar’s previous crime thrillers, I’ve never seen a game quite like this before.
Will you be driving around an open-world city and shooting people in L.A. Noire? Yes, but that’s not the focus. I used the word “adventure” earlier, and in fact, that’s what stood out to me in the demo. This game retains some of the familiar trappings of GTA, but at its heart, it can perhaps be best described as an evolution of the classic point-and-click adventure game.
Grasshopper Manufacture’s Suda51 is renowned for quirky, out-there games that often have something to say, even if it’s through juvenile humor. As the creator of Capcom’s seminal Resident Evil franchise, Shinji Mikami knows a thing or two about action-horror games. And as evinced by his work on the Silent Hill series, composer Akira Yamaoka is a master of creating a chilling atmosphere.
Those three creative minds have joined to bring you Shadows of the Damned, a third-person action game that offers familiar demon-killing gameplay, yet is a uniquely Suda51-style experience. In mid-February, I was treated to a twenty-minute demo of an early section of the game, and what I saw was a game with Japanese design and Western trappings.
American McGee's Alice is finally getting a sequel eleven years after its release in Alice: Madness Returns, and both the creator, American McGee himself, and the original writer/executive producer, R.J. Berg, are returning a...
Eleven years ago, American McGee’s Alice saw an accidental fire consume Alice’s home in Victorian London, along with her family. Wracked with survivor’s guilt, Alice attempted to commit suicide and was committed to the Rutledge Asylum. While institutionalized there, she revisited the Wonderland of her childhood, which had decayed under the iron fist of the Queen of Hearts. By destroying the Queen -- the physical manifestation of her own insanity -- Alice restored Wonderland to its original splendor and was declared stable enough to venture out into the real world.
But Alice isn’t ready to handle life on her own. Eleven years after leaving Rutledge, she remains under the care of a London psychiatrist, and her past continues to haunt her. Her madness has returned, and she must make her way through Wonderland once again to heal the world (and by extension, herself). This time, though, there’s an insidious wrinkle: perhaps the fire that started it all didn’t start by accident.
Yars’ Revenge, which launched in May 1981 for the Atari 2600, ended up being Atari’s best-selling original title on the seminal console. Twenty-nine years later, the publisher is releasing a reboot of sorts that re-imagines the game as a third-person on-rails shooter in the vein of Rez or Sin & Punishment.
Killspace Entertainment, a Hollywood-based studio that former Obsidian, Pandemic, Red 5, and EA Los Angeles employees formed in January 2009, is developing the new game. I recently had the opportunity to try it out for myself at an Atari press event in New York. Either Yar’s Revenge is difficult, or I’m just not very good at rail shooters. It’s probably the latter.
I recently sat down with Matt Findley, president of inXile Entertainment, to play and discuss the studio’s upcoming hack-and-slash action game, Hunted: The Demon’s Forge. “Fantasy’s the roots” of the title, he said, since it’s “what got me into this business twenty years ago.” Findley and inXile love fantasy games, “but the problem with fantasy right now is [that] there’s no action games,” he explained.
That’s the void that Hunted attempts to fill -- it’s a cover-based third-person action game with Gears of War’s trademark “stop-and-pop” shooting (of arrows instead of bullets, mind you) and a traditional fantasy aesthetic. Perhaps more significantly, inXile designed the game around co-op play. Its two leads, the human Caddoc and the elf E’lara -- who each represent the epitome of their particular gender -- are the key in making Hunted stand out.
I gathered from my conversation with Brink’s lead writer, Edward Stern, that the game’s developers at Splash Damage believe certain problems to be endemic to the shooter genre, and that they’re trying to pro...
Splash Damage’s upcoming first-person shooter, Brink, does away with the traditional videogame dichotomy between solo and multiplayer modes. “We’re used to there being a real difference between single-player...
Brink, the upcoming first-person shooter from Enemy Territory developer Splash Damage, is bringing a novel approach to a crowded market. It incorporates elements from a variety of popular genres, but does so in a way that makes it seem like a unique, multifaceted experience.
I had the opportunity to play Brink at a recent press event in New York. Based on the hour that I spent with the game, I think it’s going to be one of the standout shooters of the year.
At a recent press event in New York, I saw a demo of The Witcher 2: Assassins of Kings, the follow-up to the critically acclaimed 2007 medieval fantasy RPG from Polish studio CD Projekt. Knowing that the original game had its idiosyncrasies, which is typical of Eastern European-developed videogames, I asked the PR rep, Tom Ohle, if the development team made any concessions to the Western market in order to try and give the sequel a wider appeal.
“CD Projekt’s really a developer that isn’t following industry traditions,” Ohle replied. He went on to say that while the studio has learned from the successes and deficiencies of The Witcher and has certainly made countless improvements to the game, one thing it hasn’t done is dumb down the game. The Witcher 2 remains an old-school PC RPG, through and through.
Twisted Pixel is easily one of my favorite studios these days. With titles like 'Splosion Man and Comic Jumper, what they’re currently doing with videogames reminds me a lot of what Nickelodeon and MTV were doing with cartoons in the early nineties: making them audaciously weird.
When I first heard that The Gunstringer was a shoot-’em-up starring a bandito marionette that you controlled with the Kinect, I just went, “Oh, okay."
Because really, how else do you react to that kind of concept?
Can't get enough Dead Space 2? Well you're in luck, as a new single-player experience is being released next week! The downloadable content, called "Severed," contains two new chapters and follows Gabriel Weller and Lexine Murdoch during the Necromorph outbreak on The Sprawl.
If the names sound familiar, it's because these two were both in Dead Space: Extraction for the PlayStation 3 and Wii. While the core mechanics are the same, you're going to find that the gameplay is much more action-oriented in "Severed."
Arkham Asylum has been closed, and the criminal scum have all been rounded up into Arkham City, a super-prison made up of districts that once were part of Gotham City. The new prison is five times the size of Arkham Island and is festering with evil.
Developer Rocksteady Studios gave us a first look at the new Batmanadventure yesterday, and boy, does this game look awesome. The demo was sadly hands-off, so I'll just be describing what I witnessed as Rocksteady showed off the first chapter of Batman: Arkham City.
Just to be fair, I'm going to throw this out there before I go one word further: I LOVE tower defense games. With all my heart. As soon as I saw the first preview for Orcs Must Die! during my trip to Robot Entertainment last week, it hit me that while it looked a bit different from the 2D tower defense games I am used to playing, that was exactly what it was, with more action style gameplay thrown in. And I was absolutely thrilled.
Using a variety of traps and weapons to keep an endless wave of drooling orcs at bay may not be your idea of a good time, but I'm going to tell you right now, it definitely is mine. And since Orcs Must Die! features tons of traps, allowing you to do everything from piercing orcs with spikes to hurling them into nearby lava, you have no shortage of opportunities to kill them in any and every way you might like. And who doesn't love a little creative death dealing?
I've been extremely excited for Double Fine's Sesame Street: Once Upon a Monster for the Xbox 360 Kinect since the second it was announced. Not sure why and it's kind of weird since I didn't grow up on Sesame Street. It's more of a recent development and it may be my subconscious trying to balance out all the violent games I play regularly. That and I really miss The Muppets.
Once Upon a Monster is setup as a children's book and the first chapter sees Cookie Monster and Oscar coming across a sadden monster named Marco. Why is he sad? Because no one came to his birthday party. That's pretty f*cking sad.