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4:00 PM on 02.19.2014

Media Molecule on the challenges of making Tearaway

Earlier this month, I caught up with Media Molecule's Rex Crowle, lead creator on one of my favorite games of last year, Tearaway. My main goal was simple: to thank him for such a fantastic Vita game. But we ended up chatting...

Dale North




Ubisoft's Southeast Asian outpost, Ubisoft Singapore photo
Ubisoft's Southeast Asian outpost, Ubisoft Singapore
by Dale North

The sweltering, tropical city-state of Singapore is home to one of Ubisoft's branch studios, Ubisoft Singapore. This is the studio behind the naval combat segments of Assassin's Creed III, and those went over so well that they're now working on several aspects of Assassin's Creed IV's open-world gameplay, including the water tech, underwater exploration, naval battles, and awesome shark harpooning

We had the pleasure of visiting Singapore to learn more about this studio, its staff, and the fascinating city itself. I enjoyed the visit so much that I wanted to share a bit more about the studio and city.

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6:00 PM on 06.07.2013

The joy of science: Touring Logitech's Swiss R&D labs

Last week, I mysteriously vanished from the web. And when I resurfaced, I was at Logitech's Daniel Borel Innovation Center in Lausanne, Switzerland, of all places. There's something I never thought I'd be able to say. With ar...

Jordan Devore



How to order a pizza from Xbox Live photo
How to order a pizza from Xbox Live
by Conrad Zimmerman

Microsoft and Pizza Hut have teamed up to provide a service which allows people to order food through their Xbox 360 console and have it delivered to their homes. It's either the innovation truly lazy gamers have been waiting their entire lives for or one of the silliest things we've ever seen on the system. Either way, we needed to have Hamza place an order. Check out the video of his experience!

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1:00 PM on 02.16.2012

Warriors Orochi 3 coming to PSN due to Japanese voiceover

Tecmo Koei's upcoming myth-based hack-n-slash action title, Warriors Orochi 3, will be launching for PlayStation 3 and Xbox 360 next month, in North America on March 20 and in Europe on March 30. The game will be a full-price...

Samit Sarkar

12:45 PM on 01.19.2012

Paradox Interactive Con 2012: We're in a castle, b**ch!

Welcome to another installment of Destructoid On Assignment: the extravagant lives of videogame blogging where you, our supportive readers, wish to swiftly murder us for doing cool things nobody should be gainfully employed t...

Niero Gonzalez

6:15 PM on 08.10.2011

Madden NFL 12 keeping up with free-agency roster changes

The end of the NFL lockout in late July kicked off the league's usual flurry of offseason personnel moves (trades, signings, etc.), except this time, the lockout caused the free-agency period to be compressed into the space o...

Samit Sarkar

4:00 PM on 06.03.2011

MLB 2K11 $1M winner knew 'zero at all' about baseball

The March release of 2K Sports’ Major League Baseball 2K11 came with the fanfare of the publisher’s second annual competition to throw an in-game perfect game for a $1 million cash prize. This time around, 2K twea...

Samit Sarkar



Preview: El Shaddai: Ascension of the Metatron photo
Preview: El Shaddai: Ascension of the Metatron
by Samit Sarkar

"This game is the reason I joined Ignition three years ago," said Shane Bettenhausen, the publisher's director of business development, at a recent demo of El Shaddai: Ascension of the Metatron in New York. "I hate games that are [birthed] in a conference room by a focus group and a bunch of people who try to make what they think people want."

El Shaddai can be described as the antithesis of that kind of videogame. The London arm of Ignition came up with the outlandish concept for the title: it's a third-person character action game based on the Book of Enoch, an apocryphal Jewish text found among the Dead Sea Scrolls. As if that weren't strange enough, Ignition decided to have the game developed in Japan, mostly because, according to Bettenhausen, "they thought that would be interesting."

"Interesting" isn't even the half of it.

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Hands-on: Disgaea 4: A Promise Unforgotten photo
Hands-on: Disgaea 4: A Promise Unforgotten
by Sherilynn Macale

Holy sh*tballs, this game is crazy.

How do I even begin to describe how insanely complicated, yet ridiculously awesome Disgaea 4: A Promise Unforgotten appears to be? Explosions, demons, monsters, penguins, pirates, massive parties, combo attacks, micro-customization, level grinding, random battles -- does it ever end?! The answer is no!

If you can dream it, it is possible. Probably. That’s Disgaea 4, dood!

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1:00 PM on 05.13.2011

Recap: Valve's Erik Wolpaw speaks at NYU Game Center

“I love these things, but I also know that there’s something weird, and kind of bizarre, and strange about them -- like, there’s something really dumb about them. [...] We love them, and, kind of, hate them ...

Samit Sarkar







Hands-on: Zelda: Ocarina of Time 3Ds's Master Quest mode photo
Hands-on: Zelda: Ocarina of Time 3Ds's Master Quest mode
by Sherilynn Macale
Being a huge Zelda fan myself, I can’t tell you how stoked I was to hear I had a chance to preview the 3DS remake of what is possibly the Nintendo 64’s most well-known title, The Legend of Zelda: Ocarina of Time. So like any biased fan, I walked in to take the test run with fairly high expectations. What self-respecting Zelda-gamer wouldn’t, right?

Fortunately, this highly anticipated reproduction has done with the title exactly what we hoped it would do. Rather than changing the original recipe, they’ve kept to the same formula that we all know and love while managing to serve us a few tasty additional plates of Zelda goodness on the side.

 

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1:00 PM on 05.06.2011

Thor Wii developer discusses smiting and movie tie-ins

Preteens, comic books and a man dressed in tights. No, I’m not talking about your uncle's sex dungeon; I’m describing the scene at Austin Books & Comics this past Sunday, where a release party was held for th...

Allistair Pinsof



Hands-on: Red Faction: Armageddon, round two photo
Hands-on: Red Faction: Armageddon, round two
by Hamza CTZ Aziz

I was pretty much on the fence the last time I played Red Faction: Armageddon. My tune has all but changed with my latest playthrough, as I got to experience a lot more that the game has to offer. Plus, the new build was quite a bit more polished, especially in the visuals department.

It's not entirely perfect, but all in all, I'm happier with what to expect come next month.

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Hands-on: Warhammer 40,000: Space Marine photo
Hands-on: Warhammer 40,000: Space Marine
by Hamza CTZ Aziz

The latest game in the Warhammer 40,000 series is taking players in a new direction with Space Marine, a third-person action-adventure title. You play as Captain Titus of the Ultramarines chapter, a genetically modified superhuman soldier equipped with powerful armor, badass weapons and a chainsaw sword.

Your task is to defend a vital Imperial Forge World home to powerful weapons of war, including the devastating Titan superweapons. Orks have invaded the planet, and you're all that stands in the way of total annihilation. Think Gears of War but with less hiding and more action. A lot more action, in fact. You're a super soldier who isn't afraid of getting right into the thick of it.

As promising as an action-adventure game where you use a freaking chainsaw sword sounds, I'm sad to say that Space Marine didn't really wow me.

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Hands-on: Outland's co-op mode photo
Hands-on: Outland's co-op mode
by Hamza CTZ Aziz

You know what we don't have enough of anymore? Metroid-vania style adventure games. This style of adventure games is few and far between nowadays but luckily for us there are some developers out there who haven't totally forgotten this genre.

Not only is Outland reminiscent of games like Metroid, but there's also a puzzle-like element in the style of Ikaruga. Yes, this does sound like a marriage made of awesome.

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