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Armchair psychology: Why we keep playing bad games photo
Armchair psychology: Why we keep playing bad games
by Nic Rowen

Destiny is the worst game I can't stop playing

I keep hearing this, or variations of it again and again from my friends, all of whom seem unable to escape the jaws of a game they all claim to hate.

And you know what? I get it. Because it's 1:00 am, and I'm up playing MechWarrior Online again. Or if we go back a few years, Ragnarok Online. Or Gun Griffon Blaze, or Rainbow Six, or whatever other shitty game I either never liked to begin with, or learned to despise, but dumped a needless amount of hours into for reasons that I couldn't articulate then and barely understand now.

I think we've all probably done a stint at the crappy-game-rodeo in our lives. Played something our heart wasn't into but put up with long after it was time to call it quits. But why? Well, I won't pretend to know all the answers, but I've been down this road a few times, and I think I can point out a few recurring patterns. More importantly, I think I might have a few ways to break the cycle.  

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Why I love The Last of Us multiplayer, in a nutshell photo
Why I love The Last of Us multiplayer, in a nutshell
by Kyle MacGregor

We're outnumbered, down to our last pair of lives. The clock is ticking, it's as much of a threat to my team's survival as the four armed men bearing down on our position. I don't like our chances, not one bit, but moments like this, they're the reason I play the game.

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I never thought Super Mario Bros. would make me so angry photo
I never thought Super Mario Bros. would make me so angry
by Kyle MacGregor

In a cramped beachside arcade, sandwiched between Galaga and Mortal Kombat 3, sits my white whale. It's surrounded by restaurants, a roller coaster, churro vendors, and a carousel, this sad little Super Mario Bros. arcade cabinet.

It isn't much to look at, with its chipped, gaudy yellow paint and weathered artwork. The monitor is tiny and its picture quality about as clear as mud. The buttons are sticky, and the stick is buttony. You could look right through it, and never even know it's there.

Maybe that's what I like about it, this unassuming relic with a dark side.

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Meet the creator of Sportsball, the 2nd best 4-player combat game on the Wii U photo
Meet the creator of Sportsball, the 2nd best 4-player combat game on the Wii U
by Jonathan Holmes

[Update: Show's over folks! We'll have the rerun up later in the week. Here's the latest Sportsball strategy profile in the meantime.]

The new Smash Bros. is fantastic, but it's not the only 4-player arena-based competitive combat game on the Wii U right now. There's also Sportsball, one of Nintendo's "Nindies", a cross between BaraBariBall (Sportsfriends) and Joust. While I can't recommend it as a single player experience (yet), I can wholeheartedly endorse it with 3 or more players. If you're looking to take a quick break from hitting your friends so hard that they explode, you could do worse that riding a giant peacock and dunking on them instead. 

Today on Sup Holmes we're going live with Auston Montville of Too DX, creators of Sportsball. We'll be talking about the game's Smash Bros. influence, what it's been like working with Nintendo, the struggles of independent development, and a lot more. We'll also be giving away codes for Sportsball and for Sunburn, the delightful outer space, suicide-by-sunfire game for iOS from former Sup Holmes guests. Tune in at 4pm EST for all of the fun. All of it.

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How a little girl from Lebanon went on to develop games in Japan photo
How a little girl from Lebanon went on to develop games in Japan
by Jonathan Holmes

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last week on Sup Holmes, we did a lot of stuff. First off, we launched a contest for a signed CD by famed Mega Man composer Manami Mastumae. You can still enter if you want. Check out the show for details. 

Fittingly enough, this week's guest was Mastumae-san's friend Dina Abou Karam, the community manager for Comcept (Mighty Number 9). Dina is my new definition of a hardcore gamer. Against all odds, her love of videogames has driven her down a life path that's been packed with unlikely and amazing events. From a little girl playing bootleg copies of JRPGs and gold farming in Final Fantasy VII to developing an autobiographical game about naked people in Japan and working for Mega Man cocreator Keiji Inafune, it's always been videogames for Dina. They are what excite her, motivate her, and fascinate her. Her passion is palpable and infectious. It's no wonder that Comcept chose her to be the online face of the company.

We talked about a lot of things -- Bayonetta 2's awesome design and mismatched marketing, Dina's first commercially released game (Plushed),  the first game she ever remembers playing (a weird monkey-infused version of Tetris), videogame enthusiast culture in Lebanon, and a lot more. I hope this isn't the last time Dina appears on the show. I imagine she'll be in this industry for a long time. It will be exciting to see what she creates next. 

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Just how rare are some of Nintendo's amiibo toys at launch? photo
Just how rare are some of Nintendo's amiibo toys at launch?
by Chris Carter

While Nintendo provided me with the Link, Mario, and Kirby amiibo toys for testing with Super Smash Bros., acquiring the rest of the lot was completely up to me. So I decided to take a trip early this morning, survey any potential crowds, and see what I could get. I ended up nabbing the rest of the ones I needed, with some trouble.

I started off at GameStop (though there was a midnight release party there), and headed to Toys"R"Us, followed by two Targets and two Best Buy stores. Mario, Yoshi, Donkey Kong, Link, Fox, Samus, and Pikachu were all readily available at all locations. Every store I went to (seven in total) had at least 30 units in stock for those characters. Peach and Kirby seemed more rare, but there were at least 15 units each. You should be good to go on all of the above for a few days if you can't get to the store this morning.

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No items, eight foxes only is your Final Destination photo
No items, eight foxes only is your Final Destination
by Jonathan Holmes

Super Smash Bros. for the Wii U will always be remembered as the game that brought eight-player simultaneous combat to the series. Playing a fully populated match in the new Smash is like watching the same movie on five different screens at the same time, with each screen starting at a different scene in the film. Your brain can process everything properly for a second or two before its forcibly derailed or distracted, only to have it refocus again, then derail again, and so forth, all while fighting for your life in the process. This is what it must be like to have a swarm of bees live in your skull in the place where your brain should be.

What if this newly minted chaos was combined with the old-fashioned, no items, Fox only, Final Destination, serious-business style of Smash Bros. play? Sadly, we may never know, as Smash Bros. for the Wii U doesn't let you play with seven opponents on Final Destination. You can see the moment where the guy trying to choose that stage is denied his ambitions, and his heart sinks. 

He chose Big Battlefield instead, and it's just as well. It's about the backdrop anyway. It's about the futile struggle to keep an eight-player orgy of cartoon violence as "fair and balanced" of a fight as possible.

All those Arwings flying in at the beginning is glorious. 

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We played Binding of Isaac: Rebirth because we haven't had a good cry in a while photo
We played Binding of Isaac: Rebirth because we haven't had a good cry in a while
by Bill Zoeker

Max and I started playing The Binding of Isaac: Rebirth because it's a good-ass game, and we like to do gaming. Max has actually never played any iteration of Binding of Isaac before, so I let him go first, knowing that I'd only have to wait a few minutes before my turn.

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We're starting to lose our patience with Ass Creed: Unity photo
We're starting to lose our patience with Ass Creed: Unity
by Bill Zoeker

Max and I are still working our way through the first hour of Assassin's Creed: Unity. I really like re-watching this part of our playthrough because every time I do, I see a new NPC twitching or jostling around. Also, we made jokes about reality television and stuff. 

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Did Blizzard kill my dreams for a City of Heroes successor? photo
Did Blizzard kill my dreams for a City of Heroes successor?
by Nic Rowen

Spending the last week hearing how great Warlords of Draenor is has put me in a funk. I fondly remember my MMO days, but I've never been able to love another one since City of Heroes was shut down. It left a death-ray-shaped hole in my heart that Orcs, wizards, and dragons just can't fill. Hearing about people exploring new content, experimenting with balance changes, and re-energizing their old guild networks just rubs it in that my rooftop-jumping, spandex-wearing days are over.

Already feeling glum and jealous, I came to a dark realization. If Overwatch was made with re-used assets from Blizzard's scrapped Titan project, and it's all about cartoony-looking superheroes mixing it up in a Pixar-esque world, does that mean Blizzard was working on its own superhero MMO? And they killed it?

My funk just nosedived into full-blown depression.

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Here's how Nintendo's amiibo figures work, and how they interact with Smash Bros. photo
Here's how Nintendo's amiibo figures work, and how they interact with Smash Bros.
by Chris Carter

Nintendo's long awaited foray into the toy market is here: the amiibo are ready for purchase, and the flagship game, Super Smash Bros., is right on the horizon.

While the toys look great in person and the setup is painless, so far the actual interactivity is underwhelming. Collector itch aside, I'd definitely recommend waiting until more compatible games are out before committing to any purchases.

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I gave away my best Pokémon photo
I gave away my best Pokémon
by Jordan Devore

For a couple months now, I've been thinking about getting rid of my Pokémon collection.

My favorite part of the series is catching 'em all and for years that motivation has fueled my interest in these games. I'm not into forming the ideal team, breeding Pokémon with perfect stats, or finding shinies. Just acquiring them -- all seven hundred of them -- one by one.

With Pokémon X, I finally did it. It took months of whittling down a giant list of absences in my Pokédex but thanks to in-depth online resources detailing locations and catch rates, an active community of online traders, and the ability to easily transfer old legendaries and stragglers from past titles, I did it. I earned a little crown in my National Pokédex signifying 100 percent completion. (Though, admittedly, I never bothered to get #719, Diancie. Whatever.)

Pokémon Omega Ruby and Alpha Sapphire release this Friday and I thought it would be fun to start over. To work my way back up. But rather than let my Pokémon X save file go to waste, I decided to use the Wonder Trade feature extensively. It matches two players at random for a blind online trade and while most people exchange total crap, there are kindhearted folks who take pleasure in handing out rarities. I'm far from innocent, but I've given back on occasion.

Now, originally, my plan was to give away every last one of my Pokémon via Wonder Trade (excluding restricted Pokémon obtained from distribution events). I mindlessly made it to around 80 trades before realizing this was a bad idea and started questioning my sanity.

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6:00 PM on 11.17.2014

Radio Destructoid 049: AssCreedBroHo

Radio Destructoid is our official community-focused podcast! Join Aaron "Mxy" Yost (Forums Admin), ConorElsea.com (US Community Manager), Beccy Caine (EU Community Manager), Kyle MacGregor (Contributor), and Mr Andy Dixon as ...

Mr Andy Dixon



Now's a nice time to buy a Wii U: Here's everything you should know photo
Now's a nice time to buy a Wii U: Here's everything you should know
by Steven Hansen

[Bumping this guide from July 2014 as-was in anticipation of Smash Bros. week, the holidays, and some new Wii U owners. The only good "Black Friday" deal for the console seems to be $360 from Best Buy with Smash, Donkey Kong Country, Mario 3D World, and Nintendo Land.]

Even if you must play all the Hot New Games, you don't need a PlayStation 4 or an Xbox One to do so until 2015. Enough of them are still releasing on PS3 and 360 this fall. The rest, on PC (and, for some of us, handhelds). 

With the recent release of Mario Kart 8 and the upcoming release of Super Smash Bros., you might consider buying a Wii U, though. 

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Some quick thoughts on Grand Theft Auto V for current-gen consoles photo
Some quick thoughts on Grand Theft Auto V for current-gen consoles
by Chris Carter

Grand Theft Auto V was one of my favorite games of last year, mostly due to the insanely fun Heist missions in the campaign, and the detailed sandbox of Los Santos. It suffered from some of the same trappings as every GTA and the online portion left much to be desired, but I had an enjoyable time overall.

Although I received it late, I got a copy of GTA V for the Xbox One early this morning and dug right in. So far, I haven't found any real problems with it.

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3:00 PM on 11.16.2014

Smash Bros. campaign modes no longer appear to be a priority

I received Super Smash Bros. for the Wii U in the mail yesterday. The plan is to start capturing video of it as soon as I'm able, so if there are specific things you want to see from the game, let me know. We're also tal...

Jonathan Holmes