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4:00 PM on 12.05.2009

The REAL top ten games of the decade

You've doubtless read by now the "official" top ten games of the decade, or indeed any of the top ten game lists that have spilled onto the Internet as the so-called "naughties" ends and 2010 ushers in yet another arbitrarily...

Jim Sterling

3:00 PM on 07.23.2009

Rev Rant: Donate

Every week, "Reverend" Anthony Burch talks about aspects of game design and gamer culture in his weekly "Rev Rant" video series. Admittedly, this week's rant turned out a lot more angry and weirdly serious than the other one...

Anthony Burch

5:20 PM on 03.02.2009

How Killzone 2 is blatantly better than Halo 3

Killzone 2 launched exclusively for the PlayStation 3 this Friday, generating much bias from biased people who are biased. It also sold quite a few copies and has been setting the PlayStation Network afire with grenade spam a...

Jim Sterling

3:00 PM on 01.29.2009

Playing With Others: Gaining acceptance

[Editor's note: neveranything shares with us a very heartwarming story on how videogames helped him make new friends for his Monthly Musing piece. -- CTZ] Throughout elementary and middle school, I was the textbook definitio...

neveranything

3:40 PM on 01.27.2009

The Videogame Bosses' Guide to Success

So you aspire to be a roadblock in the path of every hero, a hulking shadow that ominously hangs over the hopes and dreams of normal people, the guy that makes babies squall at your very approach. I know you. You've turned ma...

Colette Bennett

11:05 AM on 12.25.2008

A Time to Destroy: The games that destroy us

[Editor's note: Tony Ponce, which we only knew as "megaStryke" when this was published, looks at three games that have destroyed people's bodies for his A Time to Destroy Monthly Musing. In 2012 he joined the Dtoid team as an...

Tony Ponce



Being a solo gamer in a multiplayer world photo
Being a solo gamer in a multiplayer world
by Colette Bennett

Being a gamer over 30 means that you likely fell in love with gaming a long time ago. For me, that affair started around age 6, as my uncle showed me the Atari and I prowled through his Commodore 64 collection, wondering what the stone that came with Wishbringer was really for and fantasizing about kicking the sh*t out of Zork for not understanding my commands.

While a lot of kids turn to games as a way to share fun with their peers, in the time period I discovered games, they were very much the opposite for me -- since I was a bookworm and a bit of a loner, games were more like an escape -- a place where I could be alone and yet not quite alone, and have an adventure with friends that, while not real flesh-and-blood people, provided some of the most important friendships I ever had.

Twenty years later, the future is pointing at an age of gaming in which all of our activities are shared -- from friend lists to Microsoft's recent addition of parties, you are always accessible for multiplayer games, chat and more. In fact, games, like LittleBigPlanet focus mostly on user content and online play, taking all focus away from the single-player adventure.

These are all great advancements and certainly follow the flow of current technology to interconnect our world as completely as possible, but where in this new world is there a place for the solo gamer, one who not only enjoys the experience of playing a game alone, but actually (gasp) holds those gaming experiences above those he or she has with other players?

[photo by Adonis Werther]

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6:56 PM on 10.11.2008

Hail the freak: 36 WoW accounts, played simultaneously. By a freak

I submit evidence of one man, which I am going to use to paint all World of Warcraft players as subhuman scumworms who deserve to be shot. This creature owns 36 WoW accounts, plays them at the same time on 11 computers, and g...

Jim Sterling

5:07 PM on 06.26.2008

Thirty rubbish Pokemon: Red/Blue edition

As readers will know, I recently confessed my closet Pokémon fandom and am celebrating my newfound liberation with a selection of Pokémon-themed articles for those who also like to throw hard metal balls at fluf...

Jim Sterling



Six ways in which Pokemon really bothers me photo
Six ways in which Pokemon really bothers me
by Jim Sterling

Believe it or not, I really like Pokémon. I've been a big fan of the series since I was a child, but even though my interest in the series diminished as I got older, I still find myself dipping back into the monster-catching stupidity now and then. I recently picked up Pokémon Pearl for my DS Lite, and have already lost hours upon hours doing the exact same things I did in Pokémon Red almost ten years ago, yet still loving every shameful, childish second of it.

But not all is glory and sunshine in Pokémon Land. Despite its enduring quality and innocent fun, there are certain parts of the Pokémon franchise that just bother me, digging under the skin like some sort of vile tick. If I am honest, Pokémon confuses and frightens me in a way that only a game that ostensibly glorifies cockfighting can. Here are six ways in which Pokémon really bothers me.

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10:18 AM on 05.25.2008

Ten Golden Rules of action games

There really is nothing quite like a good old-fashioned action game. From God of War to Bujingai, they are the bread and butter of a lifelong gamer's diet. A third-person mixture of combat and exploration, it is a genre absol...

Jim Sterling





1:53 PM on 05.05.2008

Ten Golden Rules of the anti-videogames lobby

We have had many useful commandments for loyal readers over the course of our Ten Golden Rules series. From learning how to be an online gamer and fanboy, to crafting a successful JRPG or Survival Horror, there have been fail...

Jim Sterling

7:07 AM on 04.27.2008

Ten golden rules of videogame fanboyism

What industry can truly call itself an industry without fanboys? Those who prove themselves obsessively loyal to any product or corporation can be found among many communities, and nowhere do they flourish more freely than wi...

Jim Sterling



There's no such thing as a perfect game: why 10/10 shouldn't mean "flawless"
by Anthony Burch

ere

So, I'm reading Topher's Ikaruga review and the comments resulting from it. Other than the usual half-ironic cries of "biased!" and "Anthony would have given this a 4!", I saw many repetitions of one particular sentiment that I feel deserves further discussion: namely, that the 10/10 score should only be reserved for "perfect" games.

Now, I wrote the original articles which eventually formed much of the basis for Destructoid's current review system, and many of the comments in the Ikaruga review more or less echoed my thoughts on the 10/10 score back in 2007. 

It's now 2008, however, and I've come to understand that I was dead wrong. A 10/10 score should not mean perfect, because there's no such thing as a perfect game. As tiresome as I'm sure it is to have one of the reviewers bitch to the world through a frontpage post everytime someone misunderstands their review, an explanation of 10/10 nonetheless feels necessary to me.

Disagree? Hit the jump, and I'll try to convince you.  

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11:53 AM on 04.14.2008

Ten golden rules of survival horror

By our very nature, we as people are drawn to the dark. We may not like to admit it, but our macabre instincts thirst for blood, as we find ourselves morbidly drawn to brutality and violence. It is no surprise that horror is ...

Jim Sterling

11:34 PM on 02.29.2008

Ten golden rules of Japanese RPGs

The JRPG is a venerable and well respected genre, having survived almost unchanged for decades and supported by a community of hardcore obsessives that drool over every statistic and sweeping, globe trotting storyline that co...

Jim Sterling