[Something cool we just remembered from our Golden Archives. Love this! -Niero]
Last year, GuitarAtomik sang, Rio McCarthy made a bunch of awesome, Necros was racy, itemforty drew the staff, RockVillian made a prologue, Canni...
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By popular request, I've dug through old hard drives and present to you Destructoid's classic Mega Man maker! This little app was originally published during PAX 2008 during a panel we gave about how important it is to ...
[Another gem from Destructoid's Golden Archives, this our most popular story of April 2008]
As you’ve no doubt been following the prospective U.S. presidential nominees, you must be asking yourself several question...
David Bowie, born David Robert Jones on January 8, 1947, is an English musician, actor, producer and arranger. Having been active in the entertainment industry for over fifty years with a staggering amount of success, the "man who fell to Earth" has had an undeniable influence on a great many people.
Many videogame characters also look like him. A bit.
As a celebration of all things Bowie, and a tribute to the videogame characters that have clearly taken inspiration from his undeniable fashion sense and stylish flare, we present this humble feature -- the top ten videogame characters that look like David Bowie!
[Destructoid turns 7 next week! Here's our most popular article from January 2009, one of Jim's first features. Check out more of our earlier works in our Golden Archives. -Niero]
People have been hunched over their PCs, firing rockets into the faces of their friends since Doom. The ability to play a game against real human opponents via a network changed the face of the industry and helped shape the scene we are now a part of. Over the years, we have seen the world's largest network, the Internet, expand to phenomenal heights and with it, gaming too has grown in ways that were once never thought possible.
Gaming over the Internet is now a major part of the hobby we all hold dear, and as titles like Halo rose to bring more and more mainstream attention to multinational fragests, we have seen online gaming become one of the most integral facets of the industry. With mainstream attention, it has also brought with an influx of new, fresh-faced gamers who have logged on with wanton abandon, unwitting of the rules that we have held dear as digital war veterans for millenias untold. At least outside of the PC universe, online gaming is full of people who perhaps do not understand the ettiquete and courtesy that comes with the territory.
For these people, Destructoid has the answer. If your copy of Halo just hit your mailbox, or even more urgently, if you started playing online years ago and have never even been through basic training, this is the guide for you. Hit the jump to finally learn how to be an online gamer with these crucial rules. A doorway into a world of elite playing pleasure is yours for the opening.
[This month, Destructoid turns 7 years old! Here's the top article of this weekend back in 2008. You can browse more of these in our Golden Archives. Nostalgic yet? -Niero]
Call me a weakling, but it's been more or less forever since I last satiated my base, pathetic, utterly human desire to organize my favorite pastime into an authoritative-sounding and undoubtedly inaccurate countdown list.
This time around, I'm looking at videogame quotes: well-written or not, intentionally enlightening or not, what are the ten most meaningful videogame quotes in gaming memory? Which quotes actually teach or represent something important about game design, or even life in general?
Defining meaning is obviously a subjective exercise -- which is just another way of saying "you're going to disagree with me" -- but you may still find the list quasi-interesting.
Hit the jump and gain total enlightenment, but be warned as there is a massive BioShock spoiler within.
[Destructoid turns 7 on March 16, 2013! I'm celebrating early by repairing some of my favorite articles from our Wordpress days. You'll be able to browse this original collection soon -- "Destructoid's Golden Archives" is hereby instituted to preserve the best work of our former editors. It's also nice to see Burch on the home page again. -Niero]
You may or may not know that I am red-green colorblind. Money looks grey to me, pink looks white, brown looks green. No big thing. Since I was born colorblind, I have no frame of reference for how the world is "supposed" to l...
Videogames provide the perfect tools for pure escapism or utter powerlessness. As a fully interactive media, the player can be as involved as the developer in the fate of our characters, or we can be utterly impotent in swayi...
You've doubtless read by now the "official" top ten games of the decade, or indeed any of the top ten game lists that have spilled onto the Internet as the so-called "naughties" ends and 2010 ushers in yet another arbitrarily...
Every week, "Reverend" Anthony Burch talks about aspects of game design and gamer culture in his weekly "Rev Rant" video series.
Admittedly, this week's rant turned out a lot more angry and weirdly serious than the other one...
Killzone 2 launched exclusively for the PlayStation 3 this Friday, generating much bias from biased people who are biased. It also sold quite a few copies and has been setting the PlayStation Network afire with grenade spam a...
[Editor's note: neveranything shares with us a very heartwarming story on how videogames helped him make new friends for his Monthly Musing piece. -- CTZ]
Throughout elementary and middle school, I was the textbook definitio...
So you aspire to be a roadblock in the path of every hero, a hulking shadow that ominously hangs over the hopes and dreams of normal people, the guy that makes babies squall at your very approach. I know you. You've turned ma...
[Editor's note: Tony Ponce, which we only knew as "megaStryke" when this was published, looks at three games that have destroyed people's bodies for his A Time to Destroy Monthly Musing. In 2012 he joined the Dtoid team as an...
Being a gamer over 30 means that you likely fell in love with gaming a long time ago. For me, that affair started around age 6, as my uncle showed me the Atari and I prowled through his Commodore 64 collection, wondering what the stone that came with Wishbringer was really for and fantasizing about kicking the sh*t out of Zork for not understanding my commands.
While a lot of kids turn to games as a way to share fun with their peers, in the time period I discovered games, they were very much the opposite for me -- since I was a bookworm and a bit of a loner, games were more like an escape -- a place where I could be alone and yet not quite alone, and have an adventure with friends that, while not real flesh-and-blood people, provided some of the most important friendships I ever had.
Twenty years later, the future is pointing at an age of gaming in which all of our activities are shared -- from friend lists to Microsoft's recent addition of parties, you are always accessible for multiplayer games, chat and more. In fact, games, like LittleBigPlanet focus mostly on user content and online play, taking all focus away from the single-player adventure.
These are all great advancements and certainly follow the flow of current technology to interconnect our world as completely as possible, but where in this new world is there a place for the solo gamer, one who not only enjoys the experience of playing a game alone, but actually (gasp) holds those gaming experiences above those he or she has with other players?