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Destructoid Editors Choice Award Winner

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Multiplayer Online Battle Arena (MOBA) titles have seen an enormous surge in popularity in recent years, and for good reason, but to date they've been restricted to the PC. These highly skill-based, competitive games offer th... read feature

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Ladies and gentlemen, we are in the company of a grid-based, first-person dungeon crawler in the year 2012. No, you are not dreaming. You've just been presented with Legend of Grimrock from the folks over at Almost Human. Whe... read feature

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What I’m concerned with is the aristocracy of the mind. It is our obligation to select -- through our experiences, knowledge, and heart -- what is eternal and what is worthless. [...] But if I don’t represent ... read feature

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I hate iPhone games, but I like them in theory. As things stand, the iPhone is the breeding ground for a new generation of game designers, lazier than any that has come before it. One that uses unnecessary leveling mechan... read feature

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If Lumines was your drug on the PSP, know that it's been refined and made stronger. This is the hard sh*t, folks. You're in danger of totally crashing and burning with Lumines: Electronic Symphony on the Vita. This is th... read feature

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What does it take for a game to be universally enjoyable? That's the question most game developers would love to be able to answer, but it's easier said than done. My guess is that it comes down to exploiting the medium for w... read feature

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You may have had enough of hanging from glowing ledges, jumping from crumbling floors and narrow escapes from massive explosions, but I can't get enough of the adventures of "Dude Raider" Nathan Drake. I loved all of the PS3 ... read feature

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At this point, I think there's at least one game in the ongoing PixelJunk series for everyone. For the longest time, PixelJunk Monsters was the obvious go-to choice for me, but I've since flirted with the idea of giving Pixel... read feature

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If the Wii had launched with The Legend of Zelda: Skyward Sword, everything would have been different. Instead, the console launched with The Legend of Zelda: Twilight Princess, a game that sent all the wrong messages to thir... read feature

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Preparing for a new Elder Scrolls game is like preparing to die. One must ensure they get all their worldly affairs in order, speak with the people who mean everything to them, and have a final meal. After all, once that disc... read feature

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Whether or not Call of Duty deserves its status as the most powerful videogame franchise of the modern era is a debate that will likely rage long after its star has faded. No matter what one thinks of Activision's market-domi... read feature

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A lot has been said and written about games being art in the last decade. Some games can elicit different emotions. Sometimes they aim to be interactive drama. And sometimes they are meant as a metaphorical reflection on a st... read feature

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If I weren't already so fond of game jams -- and rapid prototyping in general -- The Binding of Isaac likely would have pushed me into such fandom. It began life as a week-long project between Team Meat's Edmund McMillen and ... read feature

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Kirby's Epic Yarn was a triumph, but there's no denying that Kirby's true home is on a handheld platform. It's where he debuted and it's where he's had his biggest adventures. Kirby Mass Attack brings Kirby home, both in term... read feature

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Two of the finest PlayStation 2 titles I know of were created by the same team. Both Shadow of the Colossus and Ico were crafted by the creative minds at Team Ico, a group that is slow to release games, but makes masterpieces... read feature

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In the year 2027, mankind is about to enter a new era of self-propagated evolution. Technology that blends man and machine has allowed "augmented" humans to run faster, think quicker, grow stronger, and rise above their ... read feature

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Twisted Pixel's Ms. Splosion Man is like 'Splosion Man, but with more pink -- and the lead character wears a bow in her hair. Wait, she doesn't have hair... how does that bow stay in? Why doesn't it just burn up? This game makes no sense. Score: 2 out of 10 -- Lacks realism; too pink; every button does, like, basically the same thingJust kidding. The game's pretty awesome. No duh, right? read feature

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The Legend of Zelda: Ocarina of Time is a powerful game. It's a game that, once it sinks its claws into a gamer, never lets go. Equal parts innocent and morbid, charming and disturbing, silly and melancholic, Ocarina of Time ... read feature

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I love racing games, but my favorite kind are the ones that take you off the road and into the elements. Rally racing has always been my preference. Actually (cue harps and clouds), my money-no-object dream is to actually ral... read feature

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08:57 - Default review scheduled to finish in 71:23:1808:58 - Activating emergency distributed computing grid...09:00 - GLaDOS@home starting...09:01 - Recruiting cpus to force faster review publication...21:26 - Calculations complete for Portal 2. Recalculating a new launch projection...21:29 - Boot sequence complete21:29 - Commence reviewing read feature

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L.A. Noire has been in development for at least seven years.  Not everything's worth waiting for.  Some things are.  read feature

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Way back in 1999, the release of Shogun: Total War came as something of a revelation to PC gamers. Creative Assembly had delivered one of the first, if not the first games to effectively marry the depth of traditional turn-ba... read feature

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Trying to describe the experience of Superbrothers: Sword & Sworcery EP is a lot like the experience of playing the game itself. Depending on what angle you're looking at it from, you'll get an entirely different perspect... read feature

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Every new Nintendo handheld gets a new Pokémon game. That's the way it's been for the past 15 years. The OG Game Boy got Pokémon Red/Blue, the Game Boy Color got Pokémon Silver/Gold, and so forth. That ha... read feature

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My relationship with Q-Games and their wonderful PixelJunk series of downloadable games has followed a very similar path to that of courting a real-life future companion. After their first PixelJunk game, Racers, I felt somet... read feature

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You can’t really play Bulletstorm wrong per se, but it’s a game in which "the point" is fairly easy to miss. Sure, you can run through its eight-hour campaign, relying on your default military assault rifle to bla... read feature

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I've been anticipating Marvel Vs. Capcom 3 for almost ten years. While it was great for Marvel Vs. Capcom 2 (released in 2000) to get a semi-follow up in the form of Tatsunoko Vs. Capcom last year, it felt a little anti-clim... read feature

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If one thing can be said of Visceral Games, it's that the studio is true to its name. Visceral is a word that can adequately describe any of the team's violent, blood-drenched titles, and nowhere is this more true than with t... read feature

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It didn't even register at first. I put my review copy of Gran Turismo 5 into my PS3 and started it up, watched a lovely cutscene and then began playing. No fanfare. No parade. No banners hanging from the ceiling. Here I was,... read feature

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A kingdom has been overtaken by a substance known only as the Darkness, which envelops living beings and turns them into mindless, nigh invincible soldiers of evil. Tepeu, a young thief who can talk to animals, steals his way... read feature

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Let’s deal with the elephant in the room right now: Assassin’s Creed: Brotherhood isn’t a quick cash-in on last year’s massively successful and (mostly) critically-acclaimed sequel. It’s not a f... read feature

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With 2008’s Burnout Paradise, Criterion Games solidified its spot as the king of fast-paced, arcade-style racing. So when Electronic Arts decided it was ready to take the Need for Speed series back to its earl... read feature







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